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Rec.Autos.Simulators Archive

Game controller technology - which is best?

2 posts by 2 people · 27 Dec 2000 03:45 UTC - 28 Dec 2000 00:38 UTC

Tom Hansen 27 Dec 2000 03:45 UTC#212974
There seems to have emerged three different (well, really two I guess) wheel technologies. 1) Game port (aka. linear input volage signal) 2) Serial port 3) USB port (faster serial) Most high end wheels are using the game port interface. ECC competition, TSW etc. As is my own wheel (a home made monster which actually has been really good for Papy nascar sims). ActLabs RS was a serial device and now the newer units including their force feedback device are USB. I would like to get a thread going on the pros and cons to the various technologies and perhaps also the benefits of each in different sims and using different operating systems. Personally I am using a home made beast with a full bearing steering shaft, 13" Grant wheel, convential (but adjustable) bungy cord type resistance and a gear driven potentiometer allowing about 400 degrees of steering. This is coupled to an old T2 pedal set rewired to for dual-axis support. I have tried many different potentiometer over the years and settled with a high resistance device (1 Megohm) since it seemed to get my car to turn in better at the high speed tracks in N2/N3. The high resistance device has caused problems in some sims, but has worked fine for Papy sims that support calibration. I recently gave up on Windows 98 and am running everything in Windows 2000 now. I need W2k for work and the dual-boot setup has so many limitations (like no striped drives)and causes a major installation hassle (installing apps for both OS's). In N4 I notice that this setup produces a lot of vibration in the virtual steering wheel. I am not sure if this is a sampling issue with the game port in Windows 2000, the high resistance potentiometer or something about the N4 demo. I have always noticed a little movement in the numbers during calibration, but it was less than 1%. So comments about USB, Serial and game port devices welcome. Also experiences with Windows 2000 would be of interest to me, particularly experiences with different type of controller technology. For example, is USB a big advantage over a game port device in W2k.
I have been using a Thrustmaster NASCAR Pro gameport wheel for the last year. My experience with it (and a homemade wheel) is that the pots get dirty and need peroioic cleaning (flush them with WD 40). I got a Logitech force feedback wheel for Christmas and, after tuning it (easily done) like it better. It is a USB device. I can't yet speak for the long term, but it sure seems to hold it's calibration far better than the wheels with pots and , with tuning, it's more precise. In N3 I would have to cal the old ones (pots) several times to get a consistant feel. Plus the FF really adds to the sim. The faster you go the harder it is to turn. In Viper I feel the bumps. I've only had the FF wheel for a couple of days and am going to give the old Thrustmaster away. That's my 2 pennys worth. Tom Hansen <[email hidden]> wrote in message news:VBd26.136891$[email hidden]... > There seems to have emerged three different (well, really two I guess)wheel
Quoted text (11 lines)> technologies. > > 1) Game port (aka. linear input volage signal) > 2) Serial port > 3) USB port (faster serial) > > Most high end wheels are using the game port interface. ECC competition, > TSW etc. As is my own wheel (a home made monster which actually has been > really good for Papy nascar sims). > > ActLabs RS was a serial device and now the newer units including their
force > feedback device are USB. > > I would like to get a thread going on the pros and cons to the various > technologies and perhaps also the benefits of each in different sims and > using different operating systems. >

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