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Rec.Autos.Simulators Archive

GPL/Force Feedback problem..?

8 posts by 5 people · 27 Dec 2000 02:30 UTC - 27 Dec 2000 22:34 UTC

Randy 27 Dec 2000 02:30 UTC#212961
I opted to go with a Logitech FF wheel--decent quality after all & price was right. Anyway, the only way I can get the FF to work with GPL is through online racing on VROC. I cant find any option in the standalone vs. the AI racers that allows me to turn on the FF option. Any suggestions??
In article <[email hidden]>, Randy wrote: >I opted to go with a Logitech FF wheel--decent quality after all & >price was right. Anyway, the only way I can get the FF to work with >GPL is through online racing on VROC. I cant find any option in the >standalone vs. the AI racers that allows me to turn on the FF option. >Any suggestions?? After updating GPL to v1.1+ you can get the FF support by modifying the core.ini. Please read the 'readme11.txt' for detailed instructions on how to set it up. -Jari Please remove SPAMLESS when replying. Thank you. -- {~._.~} o Jari Ketola - if.iki@alotek - ICQ 7557999 - +358-50-3080693 ( Y ) : The University of Oulu Department of Electrical Engineering ()~*~() : Game&Watch - DVD - B5 - PSX - TV - http://www.AfterDawn.com (_)-(_) . [ View my DVD Collection on-line at http://tazty.com/dvd ]
Look for something that looks like the following in your core.ini file in the GPL directory: [ Joy ] allow_force_feedback = 1 force_feedback_latency = 0.005000 force_feedback_damping = 8.000000 max_steering_torque = 350.000000 Bob Randy wrote: > I opted to go with a Logitech FF wheel--decent quality after all & > price was right. Anyway, the only way I can get the FF to work with > GPL is through online racing on VROC. I cant find any option in the > standalone vs. the AI racers that allows me to turn on the FF option. > Any suggestions??
Quoted text (8 lines)> >After updating GPL to v1.1+ you can get the FF support by >modifying the core.ini. Please read the 'readme11.txt' for >detailed instructions on how to set it up. > > -Jari > >Please remove SPAMLESS when replying. Thank you.
Thanks for the good advice.. anyway heres another dilemma I did that and it seems to work okay except for one thing - whenever I hit the rails or something (but dont damage the car, Im just testing stuff in Novice mode for now), my wheel gets the feeling kicking thru it, but once Im back out on the track, its as if I knocked the car out of alignment.. Ill be moving straight down the track, but my "physical" wheel is turned slightly right or left, not centered as it began with.. ? Anyone (remember its a Wingman FF GP wheel..)?
Ehh, you actually did damage the car... /Carl Randy <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> > > > >After updating GPL to v1.1+ you can get the FF support by > >modifying the core.ini. Please read the 'readme11.txt' for > >detailed instructions on how to set it up. > > > > -Jari > > > >Please remove SPAMLESS when replying. Thank you. > Thanks for the good advice.. anyway heres another dilemma > > I did that and it seems to work okay except for one thing - whenever I > hit the rails or something (but dont damage the car, Im just testing > stuff in Novice mode for now), my wheel gets the feeling kicking thru > it, but once Im back out on the track, its as if I knocked the car out > of alignment.. Ill be moving straight down the track, but my > "physical" wheel is turned slightly right or left, not centered as it > began with.. ? > > Anyone (remember its a Wingman FF GP wheel..)?
That's good... look at the rendered steering wheel on the car after you hit something. It's frequently skewed to reflect the bent steering linkage. It's a real pain using a wheel without FF as I have to hold the wheel off-centre to keep the car going straight. SB. Randy wrote in message <[email hidden]>...
Quoted text (7 lines)>I did that and it seems to work okay except for one thing - whenever I >hit the rails or something (but dont damage the car, Im just testing >stuff in Novice mode for now), my wheel gets the feeling kicking thru >it, but once Im back out on the track, its as if I knocked the car out >of alignment.. Ill be moving straight down the track, but my >"physical" wheel is turned slightly right or left, not centered as it >began with.. ?
On Wed, 27 Dec 2000 10:30:41 -0800, "Sideshow Bob" <[email hidden]> wrote:
Quoted text (8 lines)>That's good... look at the rendered steering wheel on the car after you hit >something. It's frequently skewed to reflect the bent steering linkage. > >It's a real pain using a wheel without FF as I have to hold the wheel >off-centre to keep the car going straight. > >SB. >
I guess the odd part is that the on-screen wheel is straight and everything, but my physical wheel is skewed over.. ah well, Im just getting used to it..
Randy 27 Dec 2000 22:34 UTC↳ reply to Randy#212757
On Wed, 27 Dec 2000 16:19:18 -0600, Randy <[email hidden]> wrote:
Quoted text (14 lines)>On Wed, 27 Dec 2000 10:30:41 -0800, "Sideshow Bob" ><[email hidden]> wrote: > >>That's good... look at the rendered steering wheel on the car after you hit >>something. It's frequently skewed to reflect the bent steering linkage. >> >>It's a real pain using a wheel without FF as I have to hold the wheel >>off-centre to keep the car going straight. >> >>SB. >> >I guess the odd part is that the on-screen wheel is straight and >everything, but my physical wheel is skewed over.. ah well, Im just >getting used to it..
Maybe Im not being clear.. but shouldnt my onscreen wheel be as messed up as my real wheel? i.e. if my real one is sideways, so should the onscreen one if the front end is damaged?

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