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Rec.Autos.Simulators Archive

GPL FF question

16 posts by 6 people · 30 Dec 2000 01:05 UTC - 08 Jan 2001 16:55 UTC

Jay Wolfe 30 Dec 2000 01:05 UTC#212437
1. i am using an Act Labs Force RS w/shifter 2. i have patched to 1.2.0.1 3. i have changed the core.ini to reflect: [ Joy ] allow_force_feedback = 1 force_feedback_damping =40.000000 force_feedback_latency = 0.085000 max_steering_torque = 225.000000 no dice. i have yet to get any force feedback effects as of yet. also, someone had suggested that those default settings are not premium for the Force RS. what are? thanks in advance, j
Jay, if you've patched to 1.2 and have "allow_force_feedback =1" in your core.ini you should be getting FF effects if you're wheel is working. Check your ACT-LABS wheel in the controller/game Options applet to make sure the sample effects are working, also make sure you have feedback effects all the way up (to the right in the controller applet). You might also double check your core.ini just to make sure your "allow_force_feedback" value isn't set to 0 somehow. This is what I use with my ACT-LABS wheel: [ Joy ] allow_force_feedback = 1 force_feedback_damping = 350.0 force_feedback_latency = 0.025 max_steering_torque = 300.0 LATENCY: I determined the latency by driving over curbs repeatedly and adjusting the value until all four wheels produced individual FF effects in sync with what I was seeing from an outside view of the car. MAX STEERING TORQUE: This is an interesting one. This is not actually the maximum torque your wheel will produce, but is instead the *THRESHOLD* at which your wheel produces it's maximum force. Let's just pick some numbers out of the air to illustrate this. Let's say the GPL software models the torque of shifting at high revs at 50N, fish-tailing through a corner at 200N, and a complete wipe out at 300N. If you were to set your max steering torque threshold at "50" all of these effects would be equally powerful as all would produce the maximum amount of torque possible. So if you set this threshold value too low the car is virtually undrivable and there is little distinction between the various forces. If however you set the value to 300 you'll feel a marked gradation between these 3 very different effects. If you set this threshold value too high (say 2000), you'll lose all steering torque altogether as no steering torque force will ever reach the threshold to trigger the max effect. So how do you set this? First set damping in both the controller panel and core.ini to 0. We don't want to mess with that right now. From a dead stop take your hands off the wheel then gradually accelerate. If the forward momentum of the car very gradually brings the front wheels (and steering wheel) into forward alignment (as in a real car with manual steering) then you've got the threshold value just about right. If the front wheels (and steering wheel) do not center and your car just continues in a perpetual circle, then the threshold value is too high. If the wheel suddenly snaps to center and or see-saws violently, then you have the threshold set too low. Adjusting the threshold to level that just barely produces a centering effect at low speeds will result in a very drivable car and nice subtle tactile inputs that will cue you as to the status of your vehicle. Now here is the part that really throws people: the Max Steering Torque threshold *ONLY* affects *STEERING TORQUE FORCE* or the forces related to engine torque, torque caused by maneuvering through corners, wheel centering torque, etc. It does *NOT* affect any of the forces related to crashing into guardrails or driving on grass. For some odd reason these are affected by damping. DAMPING: This does in fact do what it says. It causes increased "friction" or "viscosity" in the movement of the wheel and therefore also tends to lessen some effect spikes. Now the really odd thing is, as you increase the damping value and the friction on the wheel, you also increase the forces felt when driving on grass or slamming into rails. I recommend adjusting this value just high enough to just barely feel a subtle difference between pavement and grass when one single wheel drops off the road. Using this as a guide you'll be able to tell with your eyes closed if all four wheels are on the road, hitting curbs will feel realistic, guard rails will give you a jolt but usually allow you to correct, and the wheel will not be so tight that you begin to lose torque effects. The key to good driving and useful tactile information is subtlety in each of these settings. GPL is not an arcade game. Finally, I have the force effects in my controller applet at 100% and dampening effects to 0% (you've already adjusted this in the core.ini and adding more damping in the controller panel will just result in reduced subtlety in effects). I use full linear steering in GPL and a steering ratio of 15:1. (these latter two things are purely a matter of taste, but may effect the way you feel the forces at work in your wheel or at least the way your car responds as torque is placed on the wheel). Hope this helps. -- Chris "Ambulater" Lee "Don't Bother Running.........You'll Just Die Tired." Reviews at www.sim-arena.com "Jay Wolfe" <[email hidden]> wrote in message news:3xa36.44320$[email hidden]... > 1. i am using an Act Labs Force RS w/shifter > 2. i have patched to 1.2.0.1 > 3. i have changed the core.ini to reflect: > > [ Joy ] > allow_force_feedback = 1 > force_feedback_damping =40.000000 > force_feedback_latency = 0.085000 > max_steering_torque = 225.000000 > > no dice. i have yet to get any force feedback effects as of yet. > > also, someone had suggested that those default settings are not premium for > the Force RS. what are? > > thanks in advance, > > j > >
Wow!!...what a fantastic explanation of this issue--one that I sure wish I had about a year and a half ago. I don't think I have ever read such a thorough and accurate explanation and useful guide of this thorny topic. Is it just me? Someone post this on a web site, please!!! I'll do it myself (with the author's permission), if no one else is willing. Marc. "Ambulater" <[email hidden]> wrote in message news:Cmc36.5556$[email hidden]... > Jay, if you've patched to 1.2 and have "allow_force_feedback =1" in your > core.ini you should be getting FF effects if you're wheel is working.Check > your ACT-LABS wheel in the controller/game Options applet to make sure the > sample effects are working, also make sure you have feedback effects allthe > way up (to the right in the controller applet). You might also doublecheck > your core.ini just to make sure your "allow_force_feedback" value isn'tset
Quoted text (10 lines)> to 0 somehow. This is what I use with my ACT-LABS wheel: > > [ Joy ] > allow_force_feedback = 1 > force_feedback_damping = 350.0 > force_feedback_latency = 0.025 > max_steering_torque = 300.0 > > LATENCY: > I determined the latency by driving over curbs repeatedly and adjusting
the > value until all four wheels produced individual FF effects in sync withwhat > I was seeing from an outside view of the car. > > MAX STEERING TORQUE: > This is an interesting one. This is not actually the maximum torque your > wheel will produce, but is instead the *THRESHOLD* at which your wheel > produces it's maximum force. Let's just pick some numbers out of the airto > illustrate this. Let's say the GPL software models the torque of shifting > at high revs at 50N, fish-tailing through a corner at 200N, and a complete > wipe out at 300N. If you were to set your max steering torque thresholdat > "50" all of these effects would be equally powerful as all would produce > the maximum amount of torque possible. So if you set this threshold value > too low the car is virtually undrivable and there is little distinction > between the various forces. If however you set the value to 300 you'llfeel > a marked gradation between these 3 very different effects. If you setthis > threshold value too high (say 2000), you'll lose all steering torque > altogether as no steering torque force will ever reach the threshold to > trigger the max effect. So how do you set this? First set damping inboth > the controller panel and core.ini to 0. We don't want to mess with that > right now. From a dead stop take your hands off the wheel then gradually > accelerate. If the forward momentum of the car very gradually brings the > front wheels (and steering wheel) into forward alignment (as in a real car > with manual steering) then you've got the threshold value just aboutright. > If the front wheels (and steering wheel) do not center and your car just > continues in a perpetual circle, then the threshold value is too high. If > the wheel suddenly snaps to center and or see-saws violently, then youhave > the threshold set too low. Adjusting the threshold to level that just > barely produces a centering effect at low speeds will result in a very > drivable car and nice subtle tactile inputs that will cue you as to the > status of your vehicle. Now here is the part that really throws people: > the Max Steering Torque threshold *ONLY* affects *STEERING TORQUE FORCE*or
Quoted text (8 lines)> the forces related to engine torque, torque caused by maneuvering through > corners, wheel centering torque, etc. It does *NOT* affect any of the > forces related to crashing into guardrails or driving on grass. For some > odd reason these are affected by damping. > > DAMPING: > This does in fact do what it says. It causes increased "friction" or > "viscosity" in the movement of the wheel and therefore also tends to
lessen > some effect spikes. Now the really odd thing is, as you increase the > damping value and the friction on the wheel, you also increase the forces > felt when driving on grass or slamming into rails. I recommend adjusting > this value just high enough to just barely feel a subtle differencebetween > pavement and grass when one single wheel drops off the road. Using thisas > a guide you'll be able to tell with your eyes closed if all four wheelsare > on the road, hitting curbs will feel realistic, guard rails will give youa
Quoted text (11 lines)> jolt but usually allow you to correct, and the wheel will not be so tight > that you begin to lose torque effects. The key to good driving and useful > tactile information is subtlety in each of these settings. GPL is not an > arcade game. > > Finally, I have the force effects in my controller applet at 100% and > dampening effects to 0% (you've already adjusted this in the core.ini and > adding more damping in the controller panel will just result in reduced > subtlety in effects). I use full linear steering in GPL and a steering > ratio of 15:1. (these latter two things are purely a matter of taste, but > may effect the way you feel the forces at work in your wheel or at least
the
Quoted text (34 lines)> way your car responds as torque is placed on the wheel). > > Hope this helps. > -- > Chris "Ambulater" Lee > "Don't Bother Running.........You'll Just Die Tired." > Reviews at www.sim-arena.com > > > "Jay Wolfe" <[email hidden]> wrote in message > news:3xa36.44320$[email hidden]... > > 1. i am using an Act Labs Force RS w/shifter > > 2. i have patched to 1.2.0.1 > > 3. i have changed the core.ini to reflect: > > > > [ Joy ] > > allow_force_feedback = 1 > > force_feedback_damping =40.000000 > > force_feedback_latency = 0.085000 > > max_steering_torque = 225.000000 > > > > no dice. i have yet to get any force feedback effects as of yet. > > > > also, someone had suggested that those default settings are not premium > for > > the Force RS. what are? > > > > thanks in advance, > > > > j > > > > > >
Thank you for the kind words. You have permission to re-post this elsewhere......with proper credit of course :-) -- Chris "Ambulater" Lee "Don't Bother Running.........You'll Just Die Tired." Reviews at www.sim-arena.com "Marc Collins" <[email hidden]> wrote in message news:dMn36.144266$[email hidden]... > Wow!!...what a fantastic explanation of this issue--one that I sure wish I > had about a year and a half ago. I don't think I have ever read such a > thorough and accurate explanation and useful guide of this thorny topic. Is > it just me? Someone post this on a web site, please!!! I'll do it myself > (with the author's permission), if no one else is willing. > > Marc. > > > "Ambulater" <[email hidden]> wrote in message > news:Cmc36.5556$[email hidden]... > > Jay, if you've patched to 1.2 and have "allow_force_feedback =1" in your > > core.ini you should be getting FF effects if you're wheel is working. > Check > > your ACT-LABS wheel in the controller/game Options applet to make sure the > > sample effects are working, also make sure you have feedback effects all > the > > way up (to the right in the controller applet). You might also double > check > > your core.ini just to make sure your "allow_force_feedback" value isn't > set > > to 0 somehow. This is what I use with my ACT-LABS wheel: > > > > [ Joy ] > > allow_force_feedback = 1 > > force_feedback_damping = 350.0 > > force_feedback_latency = 0.025 > > max_steering_torque = 300.0 > > > > LATENCY: > > I determined the latency by driving over curbs repeatedly and adjusting > the > > value until all four wheels produced individual FF effects in sync with > what > > I was seeing from an outside view of the car. > > > > MAX STEERING TORQUE: > > This is an interesting one. This is not actually the maximum torque your > > wheel will produce, but is instead the *THRESHOLD* at which your wheel > > produces it's maximum force. Let's just pick some numbers out of the air > to > > illustrate this. Let's say the GPL software models the torque of shifting > > at high revs at 50N, fish-tailing through a corner at 200N, and a complete > > wipe out at 300N. If you were to set your max steering torque threshold > at > > "50" all of these effects would be equally powerful as all would produce > > the maximum amount of torque possible. So if you set this threshold value > > too low the car is virtually undrivable and there is little distinction > > between the various forces. If however you set the value to 300 you'll > feel > > a marked gradation between these 3 very different effects. If you set > this > > threshold value too high (say 2000), you'll lose all steering torque > > altogether as no steering torque force will ever reach the threshold to > > trigger the max effect. So how do you set this? First set damping in > both > > the controller panel and core.ini to 0. We don't want to mess with that > > right now. From a dead stop take your hands off the wheel then gradually > > accelerate. If the forward momentum of the car very gradually brings the > > front wheels (and steering wheel) into forward alignment (as in a real car > > with manual steering) then you've got the threshold value just about > right. > > If the front wheels (and steering wheel) do not center and your car just > > continues in a perpetual circle, then the threshold value is too high. If > > the wheel suddenly snaps to center and or see-saws violently, then you > have > > the threshold set too low. Adjusting the threshold to level that just > > barely produces a centering effect at low speeds will result in a very > > drivable car and nice subtle tactile inputs that will cue you as to the > > status of your vehicle. Now here is the part that really throws people: > > the Max Steering Torque threshold *ONLY* affects *STEERING TORQUE FORCE* > or > > the forces related to engine torque, torque caused by maneuvering through > > corners, wheel centering torque, etc. It does *NOT* affect any of the > > forces related to crashing into guardrails or driving on grass. For some > > odd reason these are affected by damping. > > > > DAMPING: > > This does in fact do what it says. It causes increased "friction" or > > "viscosity" in the movement of the wheel and therefore also tends to > lessen > > some effect spikes. Now the really odd thing is, as you increase the > > damping value and the friction on the wheel, you also increase the forces > > felt when driving on grass or slamming into rails. I recommend adjusting > > this value just high enough to just barely feel a subtle difference > between > > pavement and grass when one single wheel drops off the road. Using this > as > > a guide you'll be able to tell with your eyes closed if all four wheels > are > > on the road, hitting curbs will feel realistic, guard rails will give you > a > > jolt but usually allow you to correct, and the wheel will not be so tight > > that you begin to lose torque effects. The key to good driving and useful > > tactile information is subtlety in each of these settings. GPL is not an > > arcade game. > > > > Finally, I have the force effects in my controller applet at 100% and > > dampening effects to 0% (you've already adjusted this in the core.ini and > > adding more damping in the controller panel will just result in reduced > > subtlety in effects). I use full linear steering in GPL and a steering > > ratio of 15:1. (these latter two things are purely a matter of taste, but > > may effect the way you feel the forces at work in your wheel or at least > the > > way your car responds as torque is placed on the wheel). > > > > Hope this helps. > > -- > > Chris "Ambulater" Lee > > "Don't Bother Running.........You'll Just Die Tired." > > Reviews at www.sim-arena.com > > > > > > "Jay Wolfe" <[email hidden]> wrote in message > > news:3xa36.44320$[email hidden]... > > > 1. i am using an Act Labs Force RS w/shifter > > > 2. i have patched to 1.2.0.1 > > > 3. i have changed the core.ini to reflect: > > > > > > [ Joy ] > > > allow_force_feedback = 1 > > > force_feedback_damping =40.000000 > > > force_feedback_latency = 0.085000 > > > max_steering_torque = 225.000000 > > > > > > no dice. i have yet to get any force feedback effects as of yet. > > > > > > also, someone had suggested that those default settings are not premium > > for > > > the Force RS. what are? > > > > > > thanks in advance, > > > > > > j > > > > > > > > > > > >
This problem is sometimes caused by neglecting to rename the core.ini.sample file that the 1.2 installs. It must be renamed to core.ini. Check the dos name under properties. If you see a ~, it needs to be renamed. In article <3xa36.44320$[email hidden]>, "Jay Wolfe" <[email hidden]> wrote:
Quoted text (13 lines)> 1. i am using an Act Labs Force RS w/shifter > 2. i have patched to 1.2.0.1 > 3. i have changed the core.ini to reflect: > > [ Joy ] > allow_force_feedback = 1 > force_feedback_damping =40.000000 > force_feedback_latency = 0.085000 > max_steering_torque = 225.000000 > > no dice. i have yet to get any force feedback effects as of yet. > > also, someone had suggested that those default settings are not
premium for
Quoted text (7 lines)> the Force RS. what are? > > thanks in advance, > > j > >
Sent via Deja.com http://www.deja.com/
"Ambulater" <[email hidden]> wrote in message news:Cmc36.5556$[email hidden]... <Snip loads of good info about FF> >So how do you set this? First set damping in both the controller panel andcore.ini >to 0. We don't want to mess with that right now. From a dead stop take your hands >off the wheel then gradually accelerate. If the forward momentum of the car very >gradually brings the front wheels (and steering wheel) into forward alignment (as in >a real car with manual steering) then you've got the threshold value just about >right. If the front wheels (and steering wheel) do not center and your carjust >continues in a perpetual circle, then the threshold value is too high. Ifthe wheel >suddenly snaps to center and or see-saws violently, then you have >the threshold set too low. Adjusting the threshold to level that just >barely produces a centering effect at low speeds will result in a very >drivable car and nice subtle tactile inputs that will cue you as to the >status of your vehicle. I have a LWFF and have tried the above. I presume you mean to start the car moving with full lock? Whatever setting I have in the core.ini makes no difference. Does this only work for the Act Lab? Do I need to have the self centring spring enabled in the LWFF? I hope someone can answer as I would like to improve the feel in GPL. Cheers Stewart
Yes, sorry for not being more clear. I did mean to say turn the wheel to full lock, remove hands, and gently accelerate. No, I would not set the default (or self centering) spring on your LWFF. Doing so tends to undermine the excellent tactile feedback that GPL provides. Are all other FF effects in GPL working for you with your LWFF? Setting the Max Steering Torque value in the GPL core.ini to a lower number should lower the threshold for generating max steering torque forces on any FF wheel. Try this: set the core.ini Damping value to "0" just for now, then set the max steering torque to something really low like say "25". If this doesn't cause your wheel to snap to center in a hurry (and very hard) under acceleration then I would think something is wrong. Continue increasing this number until the front wheels and steering wheel gently come to center under gradual acceleration (this happens at about 300 for my AL wheel). The core.ini numbers I posted work well for the ACT-LABS wheel, but will vary greatly from wheel to wheel. If you used my max steering torque threshold of 300 it could be that this threshold is much too high for your LWFF. Try some extreme highs and lows and let me know how this works out. I'm curious. -- Chris "Ambulater" Lee "Don't Bother Running.........You'll Just Die Tired." Reviews at www.sim-arena.com "bernie eccle" <[email hidden]> wrote in message news:92t7t0$b0t$[email hidden]... > I have a LWFF and have tried the above. I presume you mean to start the car > moving with full lock? Whatever setting I have in the core.ini makes no > difference. Does this only work for the Act Lab? Do I need to have the > self centring spring enabled in the LWFF? > > I hope someone can answer as I would like to improve the feel in GPL. > > Cheers > > Stewart > > > >
Great explanation. > LATENCY: > I determined the latency by driving over curbs repeatedly and adjustingthe > value until all four wheels produced individual FF effects in sync withwhat > I was seeing from an outside view of the car. > So would the latency parm have to be set differently to acheive the same visual/wheel syncronization on different speed machines?
Yes! Marc. "Art McEwen" <[email hidden]> wrote in message news:932huu$3vo$[email hidden]...
Quoted text (15 lines)> Great explanation. > > > LATENCY: > > I determined the latency by driving over curbs repeatedly and adjusting > the > > value until all four wheels produced individual FF effects in sync with > what > > I was seeing from an outside view of the car. > > > > So would the latency parm have to be set differently to acheive the same > visual/wheel syncronization on different speed machines? > > >
Any idea of the ranges for a AMD K6-2 450? "Marc Collins" <[email hidden]> wrote in message news:Vfa56.54881$[email hidden]... > Yes! > > Marc. > >
Yes, most definitely. In fact, I would argue that none of the GPL FF core.ini settings transfer from system to system, wheel to wheel very well. At the best, the various settings you see bandied about are a starting place to begin tweaking your setup in a way that's right for you and your equipment. That's why I think it's so important that people understand exactly what theses settings do (they're not exactly intuitive) and have an objective systematic way of adjusting them. Hope my earlier post helps with this. -- Chris "Ambulater" Lee "Don't Bother Running.........You'll Just Die Tired." Reviews at www.sim-arena.com "Art McEwen" <[email hidden]> wrote in message news:932huu$3vo$[email hidden]... > Great explanation. > > > LATENCY: > > I determined the latency by driving over curbs repeatedly and adjusting > the > > value until all four wheels produced individual FF effects in sync with > what > > I was seeing from an outside view of the car. > > > > So would the latency parm have to be set differently to acheive the same > visual/wheel syncronization on different speed machines? > > >
Thanks. Maybe I'll see about getting it up on sim-arena. -- Chris "Ambulater" Lee "Don't Bother Running.........You'll Just Die Tired." Reviews at www.sim-arena.com "Marc Collins" <[email hidden]> wrote in message news:Vfa56.54881$[email hidden]... > Yes! > > Marc. > > "Art McEwen" <[email hidden]> wrote in message > news:932huu$3vo$[email hidden]... > > Great explanation. > > > > > LATENCY: > > > I determined the latency by driving over curbs repeatedly and adjusting > > the > > > value until all four wheels produced individual FF effects in sync with > > what > > > I was seeing from an outside view of the car. > > > > > > > So would the latency parm have to be set differently to acheive the same > > visual/wheel syncronization on different speed machines? > > > > > > > >
Chris, Thanks for clarifying that. I'm not sure what I was doing wrong previously because I had also tried extreme settings. For the time being I have settled for the following:- [ Joy ] allow_force_feedback = 1 force_feedback_damping = 040.000000 force_feedback_latency = 0.025000 max_steering_torque = 0250.000000 In the Control panel I have:- Overall 50% Spring 100% Damping 10% In specific game settings 100% force One further question. When all 4 wheels are sliding I would expect the steering to feel slightly lighter than when under full grip (similar to Rally Championship and CMR2 when driving on ice - but not as exaggerated). I cannot seem to recreate this. I have never driven a real race car and perhaps this isn't what happens. Can anyone advise? Thanks again Stewart Ambulater <[email hidden]> wrote in message news:UIs46.4258$[email hidden]... > Yes, sorry for not being more clear. I did mean to say turn the wheel to > full lock, remove hands, and gently accelerate. No, I would not set the > default (or self centering) spring on your LWFF. Doing so tends to > undermine the excellent tactile feedback that GPL provides. Are all other > FF effects in GPL working for you with your LWFF? Setting the MaxSteering > Torque value in the GPL core.ini to a lower number should lower the > threshold for generating max steering torque forces on any FF wheel. Try > this: set the core.ini Damping value to "0" just for now, then set themax > steering torque to something really low like say "25". If this doesn't > cause your wheel to snap to center in a hurry (and very hard) under > acceleration then I would think something is wrong. Continue increasing > this number until the front wheels and steering wheel gently come tocenter > under gradual acceleration (this happens at about 300 for my AL wheel).The > core.ini numbers I posted work well for the ACT-LABS wheel, but will vary > greatly from wheel to wheel. If you used my max steering torque threshold > of 300 it could be that this threshold is much too high for your LWFF.Try
Quoted text (28 lines)> some extreme highs and lows and let me know how this works out. I'm > curious. > > -- > Chris "Ambulater" Lee > "Don't Bother Running.........You'll Just Die Tired." > Reviews at www.sim-arena.com > > > "bernie eccle" <[email hidden]> wrote in message > news:92t7t0$b0t$[email hidden]... > > I have a LWFF and have tried the above. I presume you mean to start the > car > > moving with full lock? Whatever setting I have in the core.ini makes no > > difference. Does this only work for the Act Lab? Do I need to have the > > self centring spring enabled in the LWFF? > > > > I hope someone can answer as I would like to improve the feel in GPL. > > > > Cheers > > > > Stewart > > > > > > > > > >
Hmmm, I can tell with my ACT-LABS wheel when the tires are loosing group. If I were you I might start with setting your control panel damping to 0%. Let GPL take care of this. If you feel like you need a bit more viscosity to the steering feel, then set damping a bit higher in the GPL core.ini. Using default damping through the control panel can tend to artificially mask some of the more subtle tactile feedback that GPL provides. -- Chris "Ambulater" Lee "Don't Bother Running.........You'll Just Die Tired." Reviews at www.sim-arena.com "bernie eccle" <[email hidden]> wrote in message news:937850$dmh$[email hidden]... > Chris, > > Thanks for clarifying that. I'm not sure what I was doing wrong previously > because I had also tried extreme settings. For the time being I have > settled for the following:- > > [ Joy ] > allow_force_feedback = 1 > force_feedback_damping = 040.000000 > force_feedback_latency = 0.025000 > max_steering_torque = 0250.000000 > > In the Control panel I have:- > > Overall 50% Spring 100% Damping 10% > > In specific game settings 100% force > > One further question. When all 4 wheels are sliding I would expect the > steering to feel slightly lighter than when under full grip (similar to > Rally Championship and CMR2 when driving on ice - but not as exaggerated). > I cannot seem to recreate this. I have never driven a real race car and > perhaps this isn't what happens. > > Can anyone advise? > > Thanks again > > Stewart > > Ambulater <[email hidden]> wrote in message > news:UIs46.4258$[email hidden]... > > Yes, sorry for not being more clear. I did mean to say turn the wheel to > > full lock, remove hands, and gently accelerate. No, I would not set the > > default (or self centering) spring on your LWFF. Doing so tends to > > undermine the excellent tactile feedback that GPL provides. Are all other > > FF effects in GPL working for you with your LWFF? Setting the Max > Steering > > Torque value in the GPL core.ini to a lower number should lower the > > threshold for generating max steering torque forces on any FF wheel. Try > > this: set the core.ini Damping value to "0" just for now, then set the > max > > steering torque to something really low like say "25". If this doesn't > > cause your wheel to snap to center in a hurry (and very hard) under > > acceleration then I would think something is wrong. Continue increasing > > this number until the front wheels and steering wheel gently come to > center > > under gradual acceleration (this happens at about 300 for my AL wheel). > The > > core.ini numbers I posted work well for the ACT-LABS wheel, but will vary > > greatly from wheel to wheel. If you used my max steering torque threshold > > of 300 it could be that this threshold is much too high for your LWFF. > Try > > some extreme highs and lows and let me know how this works out. I'm > > curious. > > > > -- > > Chris "Ambulater" Lee > > "Don't Bother Running.........You'll Just Die Tired." > > Reviews at www.sim-arena.com > > > > > > "bernie eccle" <[email hidden]> wrote in message > > news:92t7t0$b0t$[email hidden]... > > > I have a LWFF and have tried the above. I presume you mean to start the > > car > > > moving with full lock? Whatever setting I have in the core.ini makes no > > > difference. Does this only work for the Act Lab? Do I need to have the > > > self centring spring enabled in the LWFF? > > > > > > I hope someone can answer as I would like to improve the feel in GPL. > > > > > > Cheers > > > > > > Stewart > > > > > > > > > > > > > > > > > >
I was resisting setting the damping in the control panel to "0" as this effects all games not just GPL. But what the hell, I seldom play/drive any other games/simulators anyway. Thanks again Stewart Ambulater <[email hidden]> wrote in message news:4gS56.20592$[email hidden]...
Quoted text (37 lines)> Hmmm, I can tell with my ACT-LABS wheel when the tires are loosing group. > If I were you I might start with setting your control panel damping to 0%. > Let GPL take care of this. If you feel like you need a bit more viscosity > to the steering feel, then set damping a bit higher in the GPL core.ini. > Using default damping through the control panel can tend to artificially > mask some of the more subtle tactile feedback that GPL provides. > > -- > Chris "Ambulater" Lee > "Don't Bother Running.........You'll Just Die Tired." > Reviews at www.sim-arena.com > > > "bernie eccle" <[email hidden]> wrote in message > news:937850$dmh$[email hidden]... > > Chris, > > > > Thanks for clarifying that. I'm not sure what I was doing wrong > previously > > because I had also tried extreme settings. For the time being I have > > settled for the following:- > > > > [ Joy ] > > allow_force_feedback = 1 > > force_feedback_damping = 040.000000 > > force_feedback_latency = 0.025000 > > max_steering_torque = 0250.000000 > > > > In the Control panel I have:- > > > > Overall 50% Spring 100% Damping 10% > > > > In specific game settings 100% force > > > > One further question. When all 4 wheels are sliding I would expect the > > steering to feel slightly lighter than when under full grip (similar to > > Rally Championship and CMR2 when driving on ice - but not as
exaggerated).
Quoted text (14 lines)> > I cannot seem to recreate this. I have never driven a real race car and > > perhaps this isn't what happens. > > > > Can anyone advise? > > > > Thanks again > > > > Stewart > > > > Ambulater <[email hidden]> wrote in message > > news:UIs46.4258$[email hidden]... > > > Yes, sorry for not being more clear. I did mean to say turn the wheel > to > > > full lock, remove hands, and gently accelerate. No, I would not set
the
Quoted text (9 lines)> > > default (or self centering) spring on your LWFF. Doing so tends to > > > undermine the excellent tactile feedback that GPL provides. Are all > other > > > FF effects in GPL working for you with your LWFF? Setting the Max > > Steering > > > Torque value in the GPL core.ini to a lower number should lower the > > > threshold for generating max steering torque forces on any FF wheel. > Try > > > this: set the core.ini Damping value to "0" just for now, then set
the > > max > > > steering torque to something really low like say "25". If thisdoesn't > > > cause your wheel to snap to center in a hurry (and very hard) under > > > acceleration then I would think something is wrong. Continueincreasing > > > this number until the front wheels and steering wheel gently come to > > center > > > under gradual acceleration (this happens at about 300 for my ALwheel).
Quoted text (22 lines)> > The > > > core.ini numbers I posted work well for the ACT-LABS wheel, but will > vary > > > greatly from wheel to wheel. If you used my max steering torque > threshold > > > of 300 it could be that this threshold is much too high for your LWFF. > > Try > > > some extreme highs and lows and let me know how this works out. I'm > > > curious. > > > > > > -- > > > Chris "Ambulater" Lee > > > "Don't Bother Running.........You'll Just Die Tired." > > > Reviews at www.sim-arena.com > > > > > > > > > "bernie eccle" <[email hidden]> wrote in message > > > news:92t7t0$b0t$[email hidden]... > > > > I have a LWFF and have tried the above. I presume you mean to start > the > > > car > > > > moving with full lock? Whatever setting I have in the core.ini
makes > no > > > > difference. Does this only work for the Act Lab? Do I need to have > the > > > > self centring spring enabled in the LWFF? > > > > > > > > I hope someone can answer as I would like to improve the feel inGPL.
Quoted text (14 lines)> > > > > > > > Cheers > > > > > > > > Stewart > > > > > > > > > > > > > > > > > > > > > > > > > > > >
"Ambulater" <[email hidden]> wrote in message >Hope my earlier post helps with this. They helped greatly, thanks. Also I was making too small a change to the settings to have much of an effect Somebody suggested the following setups for a Logitech and they seem to transfer well to a Thrustmaster running on a AMD K6-2 450 (I set a pb at Brands anyway). The force transition from understeer to neutral seems a bit abrupt, and I expected to feel something through the wheel when I hit that dip on the back section, but overall it's giving me very good feedback. I'm going to wait for the wheel to break in more before I adjust. force_feedback_damping = 4500.000000 force_feedback_latency = 0.020000 max_steering_torque = 2250.000000

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