Race Sim Central
Rec.Autos.Simulators Archive

logitech momo wheel very stiff

6 posts by 4 people · 09 May 2005 00:15 UTC - 10 May 2005 23:14 UTC

John Smith 09 May 2005 00:15 UTC#21225
hello, i just got the momo steering wheel and pedals, and have been playing NFS-PU, having lots of fun, but i think that the wheel is overly stiff, after letting some friends try it, they also imeidately commented on how stiff the wheel is compared to 'normal' driving. is there a way to adjust this or am i stuck with it? thanks g
"john smith" <[email hidden]> wrote in message news:uYxfe.2577$Fv.551@lakeread01...
Quoted text (11 lines)> hello, i just got the momo steering wheel and pedals, and have been > playing NFS-PU, having lots of fun, but i think that the wheel is overly > stiff, after letting some friends try it, they also imeidately commented > on how stiff the wheel is compared to 'normal' driving. > > is there a way to adjust this or am i stuck with it? > > thanks > > g >
Not sure what you mean by "stiff", but try adjusting the force feedback down a bit and see if that helps. Also, try the wheel with another game (Nascar 2003, GTR, e.g.) and see if feels the same way. It could be the game and not the wheel. Momos are very good wheels, but might not be quite to your tastes. Alanb
"john smith" wrote... > hello, i just got the momo steering wheel and pedals, and have been > playing NFS-PU, having lots of fun, but i think that the wheel is > overly stiff, after letting some friends try it, they also imeidately > commented on how stiff the wheel is compared to 'normal' driving. > > is there a way to adjust this or am i stuck with it? Is it completely free in the game controllers applet (Control Panel - Game Controllers select your MOMO en click the properties button)? -when on that screen the wheel should offer little resistance if any at all (you're just moving the gears). Don't push any of the buttons though as some demo effects will kick in at full strenght. If it's ok there, hit the settings button and play with the settings there, especially the overall strenght. IIRC you don't need the "Spring effect" and "Damper effect" settings in NFS:PU (set to 0%) and the centering spring should be off, like Ashley pointed out (for GPL: centering spring "on" but at 0%). Mind you, it'll be always less effortless than a real car as: you do need to put the forces up a bit(*) to feel what's going on (to replace the seat of the pants feel) and you have less lock available, so the forces reacted back through the steering have more leverage on you than in a real car. Hope this helps and keep enjoying the game, Jan. =--- (*) Rem.: carefull it doesn't started feeding back on itself (like a guitar amp that's up too loud), 'cos that'll give you a whole new can of worms.
i've obviously found the right place for help with this! i tried your suggestion, using the control panel.. and that did lighten up the steering.. but now i have no FF at all in the game, and the 2 lights that are usually on on the wheel are now off. i guess the problem is i really don't understand the realtionship between the control panel settings, the logitech launcher applet, and the in game settings.. they all seem to have simliar properties.. but which one 'rules them all'? is there an FAQ on this subject? i've looked but no luck yet. thanks for any help j "Jan Verschueren" <[email hidden]> wrote in message news:6eQfe.86581$[email hidden]...
Quoted text (35 lines)> "john smith" wrote... >> hello, i just got the momo steering wheel and pedals, and have been >> playing NFS-PU, having lots of fun, but i think that the wheel is >> overly stiff, after letting some friends try it, they also imeidately >> commented on how stiff the wheel is compared to 'normal' driving. >> >> is there a way to adjust this or am i stuck with it? > > Is it completely free in the game controllers applet (Control Panel - Game > Controllers select your MOMO en click the properties button)? -when on > that screen the wheel should offer little resistance if any at all (you're > just moving the gears). Don't push any of the buttons though as some demo > effects will kick in at full strenght. > > If it's ok there, hit the settings button and play with the settings > there, especially the overall strenght. IIRC you don't need the "Spring > effect" and "Damper effect" settings in NFS:PU (set to 0%) and the > centering spring should be off, like Ashley pointed out (for GPL: > centering spring "on" but at 0%). > > Mind you, it'll be always less effortless than a real car as: you do need > to put the forces up a bit(*) to feel what's going on (to replace the seat > of the pants feel) and you have less lock available, so the forces reacted > back through the steering have more leverage on you than in a real car. > > Hope this helps and keep enjoying the game, > > Jan. > =--- > (*) Rem.: carefull it doesn't started feeding back on itself (like a > guitar amp that's up too loud), 'cos that'll give you a whole new can of > worms. > > >
"john smith" wrote... > i've obviously found the right place for help with this! > > i tried your suggestion, using the control panel.. and that did > lighten up the steering.. but now i have no FF at all in the > game, and the 2 lights that are usually on on the wheel are > now off. Check if you've not accidentally unplugged it (power supply or USB connector) or that the adapter hasn't coincidentally died. I can't speak for the more recent models, but I think one led should be on at all times if it's powered. > i guess the problem is i really don't understand the realtionship > between the control panel settings, the logitech launcher applet, > and the in game settings.. they all seem to have simliar > properties.. but which one 'rules them all'? Stop using the Logitech launcher, it serves very little usefull function. You can look at the settings in the Game Controllers applet as a sort of global scaling factor for the different effects. The settings in the games dictate how their internal values relate to ones that are passed on to DirectX and ultimately the wheel. So a setting of 100% means that the largest value in the game will lead it to pass the value for maximum force to DirectX. This is then scaled by the driver to the factor you set in the controller applet and passed on to the wheel. For mine I use 90% overall strenght in the controller applet and then I adjust to taste in the game. > is there an FAQ on this subject? i've looked but no luck yet. Not that I know of... it's a trial and error thing at heart. E.g. the force feedback in F1C (Ea Sports F1 game) is superb, but it requires an enormous amount of tweaking (and manual editing of configuration files) to get right. The only game I bought recently where the FF required very little adjustment at all, was Richard Burns Rally. Great fun to play using FF. Jan. =---

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy