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rFactor F1 Video

53 posts by 19 people · 08 May 2005 01:04 UTC - 14 May 2005 10:01 UTC

First rFactor formula car video divides opinion

David G Fisher linked a video of open-wheel cars in rFactor. Some criticised the cockpit jiggle, tail slides and cartoonish graphics, comparing it to older arcade titles. Others noted that the vibration was user-adjustable and the physics promising, and said the rFactor demo proved the engine's quality. The video was compared unfavourably with SimBin's GT Legends trailers.

release/newsreview/impressionsrFactor

Automated summary.

In article <uvkfe.6600$[email hidden]>, [email hidden] says...
Quoted text (23 lines)> > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > Scroll to the bottom of this page. > > > > http://www.hsw.hu/jatekhirek_eng.shtml > > > > Please release this sim NOW. > > > > > > -- > > David G Fisher > > > > > > hmm, looks promising, doesn't it!! > > cheers > > steve > > >
Not sure. What's with the cockpit jiggling about like that? Also, going onto the grass didn't seem to make much difference. Plus there was some tail sliding through the corners which seems a bit out of place for those type of cars. -- Pete Ives Remove All_stRESS before sending me an email
> Not sure. What's with the cockpit jiggling about like that? Also, > going onto the grass didn't seem to make much difference. Plus there > was some tail sliding through the corners which seems a bit out of place > for those type of cars. My thoughts exactly. An F1 car drifting looks very arcadey and silly.
This appears to be a wmv file, yet my Windows Media Player can't play it. Also, the way the link is set up I can't save the file. Suggestions? Is there another location that I can get it from? Thanks, Russell David G Fisher wrote:
Quoted text (7 lines)> Scroll to the bottom of this page. > > http://www.hsw.hu/jatekhirek_eng.shtml > > Please release this sim NOW. > >
f1 cars do drift - watch em live. They drift a LOT. "Steve Simpson" <[email hidden]> wrote in message news:[email hidden]... >> Not sure. What's with the cockpit jiggling about like that? Also, >> going onto the grass didn't seem to make much difference. Plus there >> was some tail sliding through the corners which seems a bit out of place >> for those type of cars. > > My thoughts exactly. An F1 car drifting looks very arcadey and silly.
"Steve Simpson" <[email hidden]> wrote in message news:[email hidden]... >> Not sure. What's with the cockpit jiggling about like that? Also, >> going onto the grass didn't seem to make much difference. Plus there >> was some tail sliding through the corners which seems a bit out of place >> for those type of cars. > > My thoughts exactly. An F1 car drifting looks very arcadey and silly. They also have traction control; if TC is off, 1000bhp=serious drifting!
> f1 cars do drift - watch em live. They drift a LOT. Have to disagree I'm afraid. Drifting an F1 car around like in that video would destroy the tyres in about 3-4 laps. Drifting is not the fastest possible way around a corner. Unfortunately they didn't realise that back in the era GPL simulates...(or at least they couldn't do much about it)
In article <[email hidden]>, [email hidden] says...
Quoted text (7 lines)> > f1 cars do drift - watch em live. They drift a LOT. > > Have to disagree I'm afraid. Drifting an F1 car around like in that video > would destroy the tyres in about 3-4 laps. Drifting is not the fastest > possible way around a corner. Unfortunately they didn't realise that back > in the era GPL simulates...(or at least they couldn't do much about it) >
I'd imagine the optimum slip angle of a 1967 vs a 2005 Formula (or other high downforce modern racecars) tire are many degrees apart, allowing the 1967 cars much more leeway in how far they can get sideways before it becomes a disadvantage in cornering speed. MRSisson -- LOAD "GPL",8 SEARCHING FOR GPL LOADING READY. RUN
>> f1 cars do drift - watch em live. They drift a LOT. > > Have to disagree I'm afraid. Drifting an F1 car around like in that video > would destroy the tyres in about 3-4 laps. Drifting is not the fastest > possible way around a corner. Unfortunately they didn't realise that back > in the era GPL simulates...(or at least they couldn't do much about it) Oh I don't think it's the fatest way for sure - but they do drift. And judging by the smashfest in the vid, I doubt these guys were too interested in being fast, nor completing more than a few laps! ;-)
In article <[email hidden]>, [email hidden] (Peter) wrote: > Not sure. What's with the cockpit jiggling about like that? Also, > going onto the grass didn't seem to make much difference. Plus there > was some tail sliding through the corners which seems a bit out of > place for those type of cars. When I read your post I was worried. When I saw the movie I wasn't. The strange jiggling could easily be a poorly optimised vibration effect (it's still in development after all), so the jury's out on that one. But the brief tail slides (a more serious issue in sim terms) looked very similar to the slides I've seen in real F1/F3000 races.... quick loss or rear grip on hot tyres, ease off, snaps back. You don't see a lot of them in real life because the drivers are supposed to know what they're doing. Someone inexperience with the real life cars or rFactor's simulation is going to have a lot less control. And judging by the video, the guy wasn't being particularly careful with his tyres. Anyway, I saw nothing there that scared me. The only ISI game I've bought before was so I could take a look at the GTR mod (or whichever one it was, I forget now). But rFactor really does look and feel (from the demo) like they've crossed a simulation threshold. I've been wrong before, but I'm very hopeful. Andrew McP
In article <[email hidden]>, [email hidden] says...
Quoted text (27 lines)> In article <[email hidden]>, > [email hidden] (Peter) wrote: > > > Not sure. What's with the cockpit jiggling about like that? Also, > > going onto the grass didn't seem to make much difference. Plus there > > was some tail sliding through the corners which seems a bit out of > > place for those type of cars. > > When I read your post I was worried. When I saw the movie I wasn't. The > strange jiggling could easily be a poorly optimised vibration effect (it's > still in development after all), so the jury's out on that one. But the > brief tail slides (a more serious issue in sim terms) looked very similar > to the slides I've seen in real F1/F3000 races.... quick loss or rear grip > on hot tyres, ease off, snaps back. You don't see a lot of them in real > life because the drivers are supposed to know what they're doing. Someone > inexperience with the real life cars or rFactor's simulation is going to > have a lot less control. And judging by the video, the guy wasn't being > particularly careful with his tyres. > > Anyway, I saw nothing there that scared me. The only ISI game I've bought > before was so I could take a look at the GTR mod (or whichever one it was, > I forget now). But rFactor really does look and feel (from the demo) like > they've crossed a simulation threshold. I've been wrong before, but > I'm very hopeful. > > Andrew McP >
Well let's hope you're right on those points. ;-) Still a bit worried about the overtaking by going onto the grass on the inside though. That car should normally have got into big trouble. -- Pete Ives Remove All_stRESS before sending me an email
In article <[email hidden]>, [email hidden] (Peter) wrote: > Still a bit worried about the overtaking by going onto the grass on the > inside though What happens when cars leave the tarmac has always been a bit iffy in sims. It may be one of those areas where total realism might be a bit too much to handle... or to justify modelling in detail, especially when we're asking for ever-higher fidelity in the actual tarmac... bumps, roughness, marbles. Modelling a car width or so either side of the track in detail as well would add considerably to the workload, so shortcuts are inevitable Of course it's also another area where I imagine beta testing has a large part to play, tweaking the balance between realism and gameplay. Andrew McP
On Sun, 08 May 2005 13:06:07 -0500, RWKeating wrote: > This appears to be a wmv file, yet my Windows Media Player can't play > it. Also, the way the link is set up I can't save the file. > Suggestions? Is there another location that I can get it from? > mplayer / Linux plays it fine, so I guess you are missing some sort of codec. Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
In article <[email hidden]>, [email hidden] (Uwe =?iso-8859-15?Q?Sch=FCrkamp?=) wrote: > so I guess you are missing some sort of > codec. .wmv format is usually pretty "foolproof", with codecs getting downloaded automatically. It's more likely to be a corrupt download IME. Andrew McP
Larry 09 May 2005 12:28 UTC↳ reply to Peter#21243
Cars Jiggle. Especially race cars on rough race tracks :) -Larry "Peter" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (32 lines)> In article <uvkfe.6600$[email hidden]>, > [email hidden] says... >> >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >> > Scroll to the bottom of this page. >> > >> > http://www.hsw.hu/jatekhirek_eng.shtml >> > >> > Please release this sim NOW. >> > >> > >> > -- >> > David G Fisher >> > >> > >> >> hmm, looks promising, doesn't it!! >> >> cheers >> >> steve >> >> >> > Not sure. What's with the cockpit jiggling about like that? Also, > going onto the grass didn't seem to make much difference. Plus there > was some tail sliding through the corners which seems a bit out of place > for those type of cars. > -- > Pete Ives > Remove All_stRESS before sending me an email
If you remember GT Racing (which I liked), the grass was more like quicksand than grass. -Larry "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> In article <[email hidden]>, > [email hidden] (Peter) wrote: > >> Still a bit worried about the overtaking by going onto the grass on the >> inside though > > What happens when cars leave the tarmac has always been a bit iffy in > sims. It may be one of those areas where total realism might be a bit too > much to handle... or to justify modelling in detail, especially when we're > asking for ever-higher fidelity in the actual tarmac... bumps, roughness, > marbles. Modelling a car width or so either side of the track in detail as > well would add considerably to the workload, so shortcuts are inevitable > > Of course it's also another area where I imagine beta testing has a large > part to play, tweaking the balance between realism and gameplay. > > Andrew McP
On Mon, 9 May 2005 08:28:15 -0400, "Larry" <[email hidden]> wrote: >Cars Jiggle. Especially race cars on rough race tracks :) Yes. However, when you're in the car you also feel the motion, so your brain can correct the information it gets from the eyes. You can't do this when driving a sim, so you might suffer motionsickness... Cheers! Remco
In article <[email hidden]>, no@email says...
Quoted text (15 lines)> On Mon, 9 May 2005 08:28:15 -0400, "Larry" <[email hidden]> wrote: > > >Cars Jiggle. Especially race cars on rough race tracks :) > > Yes. However, when you're in the car you also feel the motion, so > your brain can correct the information it gets from the eyes. You > can't do this when driving a sim, so you might suffer > motionsickness... > > > Cheers! > > > Remco >
Besides, I would say cars 'Vibrate' more than jiggle. That just doesn't look right. But hopefully it won't be quite like that when completed. -- Pete Ives Remove All_stRESS before sending me an email
"Peter" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> In article <[email hidden]>, no@email says... > > On Mon, 9 May 2005 08:28:15 -0400, "Larry" <[email hidden]> wrote: > > > > >Cars Jiggle. Especially race cars on rough race tracks :) > > > > Yes. However, when you're in the car you also feel the motion, so > > your brain can correct the information it gets from the eyes. You > > can't do this when driving a sim, so you might suffer > > motionsickness... > > > > Cheers! > > > > Remco > > > Besides, I would say cars 'Vibrate' more than jiggle. That just doesn't > look right. But hopefully it won't be quite like that when completed. >
The cockpit vibration effect is already tunable to user preference in the PLR file. Frequency and multiplier are adjustable, both for primary and secondary effects. This is the norm for current ISI offerings. Similar settings exist in NSR as well; you can even choose whether to have the rearview mirror vibrate or not, and what percentage of your vibration is tied to engine revs vs. road speed. Can't really say much about the Formula car behavior from the video, though I agree they look a bit slidey. Main thing I noticed is the car and cockpit graphics look a little cartoonish, similar to the current ones in the rFactor demo. I think that's an aesthetic choice, as the engine can certainly deliver better. The scenery looks much more realistic, which makes for an odd combination. Sort of like animated characters in an otherwise live-action movie. Rebecca Rabbit comes to mind, proving animation's not such a bad thing... ;-) Slow-mo'ing through the crash scenes, it looks like they've improved that area a lot over the F1C-generation engine. Hope the replay capability is improved to match! SB
"Steve Blankenship" <[email hidden]> wrote in
Quoted text (8 lines)> > Slow-mo'ing through the crash scenes, it looks like they've improved > that area a lot over the F1C-generation engine. Hope the replay > capability is improved to match! > > SB > >
Is there another link or a torrent file anywhere? I have terrible connections to SW Hungary. dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> "Steve Blankenship" <[email hidden]> wrote in > >> >> Slow-mo'ing through the crash scenes, it looks like they've improved >> that area a lot over the F1C-generation engine. Hope the replay >> capability is improved to match! >> >> SB >> >> > > Is there another link or a torrent file anywhere? I have terrible > connections to SW Hungary. > > dave henrie
try this link http://mail2.teambattlezone.com/~lucky/rfactor/rfformula.zip cheers steve
Dave Henrie 10 May 2005 06:05 UTC#532560
server.bigpond.net.au: Much better, thanks much dave henrie
Did I see a bug get splattered on the camera lense? Any sim that models bug splatters can't be all bad. I noticed the cars behaved when rolling. Too often, that condition creates unrealistic launches towards the stratosphere and/or a dozen too many rolls. They seem to have tamed the car flipping.(remember when we begged for a car that could go verticle?) I will agree, the sliding seems a tad overdone for Formula 1, but are those F1 or F3? (grooved tires...'should' be F1) dave henrie
On Tue, 10 May 2005 01:52:42 -0500, Dave Henrie wrote: > Did I see a bug get splattered on the camera lense? Any sim that models > bug splatters can't be all bad. I noticed the cars behaved when rolling. Yeah, noticed that. I wonder (and it would not surprise me in the least) if they have modelled tear-off visors, too. cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]... >But rFactor really does look and feel (from the demo) like > they've crossed a simulation threshold. I've been wrong before, but > I'm very hopeful. > > Andrew McP You're a glutton for punishment Andrew! :) It's not a Papy project you know! :) I suppose someone other than Papy must actually do a sim right eventually though - wonder when? The fact that there is a link between GTR and rFactor is a worry.
"Byron Forbes" <[email hidden]> wrote in message news:42807c70$0$27631$[email hidden]...
Quoted text (17 lines)> > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > Scroll to the bottom of this page. > > > > http://www.hsw.hu/jatekhirek_eng.shtml > > > > Please release this sim NOW. > > > > > > -- > > David G Fisher > > > > > > <shakes head> Did you say"sim"? Looks like some need for speed garbage > to me :(
Right. rFactor will only have the best physics, graphics, and multiplayer you've ever seen in an auto sim. Not sure where you've been the past six months. -- David G Fisher
In article <[email hidden]>, [email hidden] says...
Quoted text (28 lines)> > "Byron Forbes" <[email hidden]> wrote in message > news:42807c70$0$27631$[email hidden]... > > > > "David G Fisher" <[email hidden]> wrote in message > > news:[email hidden]... > > > Scroll to the bottom of this page. > > > > > > http://www.hsw.hu/jatekhirek_eng.shtml > > > > > > Please release this sim NOW. > > > > > > > > > -- > > > David G Fisher > > > > > > > > > > <shakes head> Did you say"sim"? Looks like some need for speed garbage > > to me :( > > Right. > > rFactor will only have the best physics, graphics, and multiplayer you've > ever seen in an auto sim. Not sure where you've been the past six months. > > >
I'd be happy with 2 out of 3 of those. The graphics, as Steve B said, didn't quite look realistic to me either, but wasn't as bothered about the look as the physics side of things so didn't comment first time around. -- Pete Ives Remove All_stRESS before sending me an email
> rFactor will only have the best physics, graphics, and multiplayer you've > ever seen in an auto sim. Not sure where you've been the past six months. Kinda sounds like the marketing hype for EA's NSR and we know how that went ;-) "David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (33 lines)> > "Byron Forbes" <[email hidden]> wrote in message > news:42807c70$0$27631$[email hidden]... >> >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >> > Scroll to the bottom of this page. >> > >> > http://www.hsw.hu/jatekhirek_eng.shtml >> > >> > Please release this sim NOW. >> > >> > >> > -- >> > David G Fisher >> > >> > >> >> <shakes head> Did you say"sim"? Looks like some need for speed >> garbage >> to me :( > > Right. > > rFactor will only have the best physics, graphics, and multiplayer you've > ever seen in an auto sim. Not sure where you've been the past six months. > > > -- > David G Fisher > > >
You guys do realize there's been a demo out for months? -- David G Fisher "schooner" <[email hidden]> wrote in message news:363ge.35833$0X6.2307@edtnps90... > > rFactor will only have the best physics, graphics, and multiplayer you've > > ever seen in an auto sim. Not sure where you've been the past six months. > > Kinda sounds like the marketing hype for EA's NSR and we know how that went > ;-) > > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > > > "Byron Forbes" <[email hidden]> wrote in message > > news:42807c70$0$27631$[email hidden]... > >> > >> "David G Fisher" <[email hidden]> wrote in message > >> news:[email hidden]... > >> > Scroll to the bottom of this page. > >> > > >> > http://www.hsw.hu/jatekhirek_eng.shtml > >> > > >> > Please release this sim NOW. > >> > > >> > > >> > -- > >> > David G Fisher > >> > > >> > > >> > >> <shakes head> Did you say"sim"? Looks like some need for speed > >> garbage > >> to me :( > > > > Right. > > > > rFactor will only have the best physics, graphics, and multiplayer you've > > ever seen in an auto sim. Not sure where you've been the past six months. > > > > > > -- > > David G Fisher > > > > > > > >
I personally don't bother with demos anymore, no time to be beta testing software, I have limited time to sim as is. When a sim is out and proven I'll take a look. "David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (59 lines)> You guys do realize there's been a demo out for months? > > > -- > David G Fisher > > "schooner" <[email hidden]> wrote in message > news:363ge.35833$0X6.2307@edtnps90... >> > rFactor will only have the best physics, graphics, and multiplayer > you've >> > ever seen in an auto sim. Not sure where you've been the past six > months. >> >> Kinda sounds like the marketing hype for EA's NSR and we know how that > went >> ;-) >> >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >> > >> > "Byron Forbes" <[email hidden]> wrote in message >> > > news:42807c70$0$27631$[email hidden]... >> >> >> >> "David G Fisher" <[email hidden]> wrote in message >> >> news:[email hidden]... >> >> > Scroll to the bottom of this page. >> >> > >> >> > http://www.hsw.hu/jatekhirek_eng.shtml >> >> > >> >> > Please release this sim NOW. >> >> > >> >> > >> >> > -- >> >> > David G Fisher >> >> > >> >> > >> >> >> >> <shakes head> Did you say"sim"? Looks like some need for speed >> >> garbage >> >> to me :( >> > >> > Right. >> > >> > rFactor will only have the best physics, graphics, and multiplayer > you've >> > ever seen in an auto sim. Not sure where you've been the past six > months. >> > >> > >> > -- >> > David G Fisher >> > >> > >> > >> >> > >
In most cases Id agree with ya but the Rfactor demo isnt just any demo Was the GPL demo just a demo? Commenting on a racing sim based on a video isnt doing anyone any good either. Mitch "schooner" <[email hidden]> wrote in message news:ie3ge.35835$0X6.10362@edtnps90...
Quoted text (12 lines)>I personally don't bother with demos anymore, no time to be beta testing >software, I have limited time to sim as is. When a sim is out and proven >I'll take a look. >>> > rFactor will only have the best physics, graphics, and multiplayer >> you've >>> > ever seen in an auto sim. Not sure where you've been the past six >> months. >>> >>> Kinda sounds like the marketing hype for EA's NSR and we know how that >> went >>> ;-)
I never commented based on the demo, I made a remark as to the hype and what can happen in reality. "Mitch_A" <[email hidden]> wrote in message news:qg5ge.892$3%[email hidden]...
Quoted text (25 lines)> In most cases Id agree with ya but the Rfactor demo isnt just any demo > Was the GPL demo just a demo? > > Commenting on a racing sim based on a video isnt doing anyone any good > either. > > Mitch > > > "schooner" <[email hidden]> wrote in message > news:ie3ge.35835$0X6.10362@edtnps90... >>I personally don't bother with demos anymore, no time to be beta testing >>software, I have limited time to sim as is. When a sim is out and proven >>I'll take a look. > >>>> > rFactor will only have the best physics, graphics, and multiplayer >>> you've >>>> > ever seen in an auto sim. Not sure where you've been the past six >>> months. >>>> >>>> Kinda sounds like the marketing hype for EA's NSR and we know how that >>> went >>>> ;-) > >
Michael R Sisson wrote: > I'd imagine the optimum slip angle of a 1967 vs a 2005 Formula (orother > high downforce modern racecars) tire are many degrees apart, allowing > the 1967 cars much more leeway in how far they can get sidewaysbefore > it becomes a disadvantage in cornering speed. Based on the video, it looks like the wings in ISI's engine still generate downforce when the car is sideways (a'la F1C/F1-2002/etc).
"jason moyer" <[email hidden]> wrote in news:1115751302.343329.88520 @f14g2000cwb.googlegroups.com: > Based on the video, it looks like the wings in ISI's engine still > generate downforce when the car is sideways (a'la F1C/F1-2002/etc). > When I looked at the .hdv files for F1c, it appeared they had a formula for computing yaw and slip reduction in downforce. So I would guess then, that it is merely a matter of finding a more accepatble value to input into those formulae... (anyhow...that's all over my head.) dave henrie
Dave Henrie wrote: > When I looked at the .hdv files for F1c, it appeared they had aformula > for computing yaw and slip reduction in downforce. So I would guessthen, > that it is merely a matter of finding a more accepatble value toinput into > those formulae... Definitely. I always set those to 1.0 for racing the AI, I just wish they'd set it better by default.
Larry 11 May 2005 18:05 UTC↳ reply to Schooner#21166
This one is your loss then. Really... -Larry "schooner" <[email hidden]> wrote in message news:ie3ge.35835$0X6.10362@edtnps90...
Quoted text (67 lines)>I personally don't bother with demos anymore, no time to be beta testing >software, I have limited time to sim as is. When a sim is out and proven >I'll take a look. > > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... >> You guys do realize there's been a demo out for months? >> >> >> -- >> David G Fisher >> >> "schooner" <[email hidden]> wrote in message >> news:363ge.35833$0X6.2307@edtnps90... >>> > rFactor will only have the best physics, graphics, and multiplayer >> you've >>> > ever seen in an auto sim. Not sure where you've been the past six >> months. >>> >>> Kinda sounds like the marketing hype for EA's NSR and we know how that >> went >>> ;-) >>> >>> "David G Fisher" <[email hidden]> wrote in message >>> news:[email hidden]... >>> > >>> > "Byron Forbes" <[email hidden]> wrote in message >>> > >> news:42807c70$0$27631$[email hidden]... >>> >> >>> >> "David G Fisher" <[email hidden]> wrote in message >>> >> news:[email hidden]... >>> >> > Scroll to the bottom of this page. >>> >> > >>> >> > http://www.hsw.hu/jatekhirek_eng.shtml >>> >> > >>> >> > Please release this sim NOW. >>> >> > >>> >> > >>> >> > -- >>> >> > David G Fisher >>> >> > >>> >> > >>> >> >>> >> <shakes head> Did you say"sim"? Looks like some need for speed >>> >> garbage >>> >> to me :( >>> > >>> > Right. >>> > >>> > rFactor will only have the best physics, graphics, and multiplayer >> you've >>> > ever seen in an auto sim. Not sure where you've been the past six >> months. >>> > >>> > >>> > -- >>> > David G Fisher >>> > >>> > >>> > >>> >>> >> >> > >
Schooner 11 May 2005 18:58 UTC↳ reply to Larry#21169
No loss, as I said I have no time to be beta testing demos. When the full version is out and if it is decent and leagues are using it then I'll consider it. I have past the days of jumping on every new demo and wasting time with them until they are known to be keepers. "Larry" <[email hidden]> wrote in message news:DPrge.6003$Ay3.2109@lakeread06...
Quoted text (75 lines)> This one is your loss then. Really... > > -Larry > > "schooner" <[email hidden]> wrote in message > news:ie3ge.35835$0X6.10362@edtnps90... >>I personally don't bother with demos anymore, no time to be beta testing >>software, I have limited time to sim as is. When a sim is out and proven >>I'll take a look. >> >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >>> You guys do realize there's been a demo out for months? >>> >>> >>> -- >>> David G Fisher >>> >>> "schooner" <[email hidden]> wrote in message >>> news:363ge.35833$0X6.2307@edtnps90... >>>> > rFactor will only have the best physics, graphics, and multiplayer >>> you've >>>> > ever seen in an auto sim. Not sure where you've been the past six >>> months. >>>> >>>> Kinda sounds like the marketing hype for EA's NSR and we know how that >>> went >>>> ;-) >>>> >>>> "David G Fisher" <[email hidden]> wrote in message >>>> news:[email hidden]... >>>> > >>>> > "Byron Forbes" <[email hidden]> wrote in message >>>> > >>> news:42807c70$0$27631$[email hidden]... >>>> >> >>>> >> "David G Fisher" <[email hidden]> wrote in message >>>> >> news:[email hidden]... >>>> >> > Scroll to the bottom of this page. >>>> >> > >>>> >> > http://www.hsw.hu/jatekhirek_eng.shtml >>>> >> > >>>> >> > Please release this sim NOW. >>>> >> > >>>> >> > >>>> >> > -- >>>> >> > David G Fisher >>>> >> > >>>> >> > >>>> >> >>>> >> <shakes head> Did you say"sim"? Looks like some need for speed >>>> >> garbage >>>> >> to me :( >>>> > >>>> > Right. >>>> > >>>> > rFactor will only have the best physics, graphics, and multiplayer >>> you've >>>> > ever seen in an auto sim. Not sure where you've been the past six >>> months. >>>> > >>>> > >>>> > -- >>>> > David G Fisher >>>> > >>>> > >>>> > >>>> >>>> >>> >>> >> >> > >
"Peter" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, [email hidden] says... > > > > > "David G Fisher" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > rFactor will only have the best physics, graphics, and multiplayeryou've > > ever seen in an auto sim. Not sure where you've been the past sixmonths. > > > I'd be happy with 2 out of 3 of those. The graphics, as Steve B said, > didn't quite look realistic to me either, but wasn't as bothered about > the look as the physics side of things so didn't comment first time > around. Couldn't resist revisting this in light of the GTL presentation videos that popped up on BHMS today. Assuming SimBin are using gMotor2 as well, there couldn't be a better example of two totally different aesthetic approaches. Load them up side by side and that rFactor formula car video looks like an old Ubisoft game next to GTL. The former looks like a brightly-colored, oversaturated computer game, while GTL, at least from the incar view, is getting closer to photorealism. They're blurry, cruddy MOV's, but the textures and lighting look great.
In article <[email hidden]>, [email hidden] says...
Quoted text (28 lines)> "Peter" <[email hidden]> wrote in message > news:[email hidden]... > > In article <[email hidden]>, [email hidden] says... > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > > rFactor will only have the best physics, graphics, and multiplayer > you've > > > ever seen in an auto sim. Not sure where you've been the past six > months. > > > > > I'd be happy with 2 out of 3 of those. The graphics, as Steve B said, > > didn't quite look realistic to me either, but wasn't as bothered about > > the look as the physics side of things so didn't comment first time > > around. > > Couldn't resist revisting this in light of the GTL presentation videos that > popped up on BHMS today. Assuming SimBin are using gMotor2 as well, there > couldn't be a better example of two totally different aesthetic approaches. > Load them up side by side and that rFactor formula car video looks like an > old Ubisoft game next to GTL. > > The former looks like a brightly-colored, oversaturated computer game, while > GTL, at least from the incar view, is getting closer to photorealism. > They're blurry, cruddy MOV's, but the textures and lighting look great. > >
Just took a look at those GTL Quicktime Movies 'to compare' and that game sure looks interesting, regardless of the graphic qualities. :) -- Pete Ives Remove All_stRESS before sending me an email
Larry 12 May 2005 17:03 UTC↳ reply to Schooner#21182
You don't HAVE to beta test it is the point. Just download the damned thing, go racing, and enjoy yourself! That's what the rest of us are doing. -Larry "schooner" <[email hidden]> wrote in message news:mBsge.36376$0X6.30677@edtnps90...
Quoted text (84 lines)> No loss, as I said I have no time to be beta testing demos. > When the full version is out and if it is decent and leagues are using it > then I'll consider it. I have past the days of jumping on every new demo > and wasting time with them until they are known to be keepers. > > "Larry" <[email hidden]> wrote in message > news:DPrge.6003$Ay3.2109@lakeread06... >> This one is your loss then. Really... >> >> -Larry >> >> "schooner" <[email hidden]> wrote in message >> news:ie3ge.35835$0X6.10362@edtnps90... >>>I personally don't bother with demos anymore, no time to be beta testing >>>software, I have limited time to sim as is. When a sim is out and proven >>>I'll take a look. >>> >>> "David G Fisher" <[email hidden]> wrote in message >>> news:[email hidden]... >>>> You guys do realize there's been a demo out for months? >>>> >>>> >>>> -- >>>> David G Fisher >>>> >>>> "schooner" <[email hidden]> wrote in message >>>> news:363ge.35833$0X6.2307@edtnps90... >>>>> > rFactor will only have the best physics, graphics, and multiplayer >>>> you've >>>>> > ever seen in an auto sim. Not sure where you've been the past six >>>> months. >>>>> >>>>> Kinda sounds like the marketing hype for EA's NSR and we know how that >>>> went >>>>> ;-) >>>>> >>>>> "David G Fisher" <[email hidden]> wrote in message >>>>> news:[email hidden]... >>>>> > >>>>> > "Byron Forbes" <[email hidden]> wrote in message >>>>> > >>>> news:42807c70$0$27631$[email hidden]... >>>>> >> >>>>> >> "David G Fisher" <[email hidden]> wrote in message >>>>> >> news:[email hidden]... >>>>> >> > Scroll to the bottom of this page. >>>>> >> > >>>>> >> > http://www.hsw.hu/jatekhirek_eng.shtml >>>>> >> > >>>>> >> > Please release this sim NOW. >>>>> >> > >>>>> >> > >>>>> >> > -- >>>>> >> > David G Fisher >>>>> >> > >>>>> >> > >>>>> >> >>>>> >> <shakes head> Did you say"sim"? Looks like some need for speed >>>>> >> garbage >>>>> >> to me :( >>>>> > >>>>> > Right. >>>>> > >>>>> > rFactor will only have the best physics, graphics, and multiplayer >>>> you've >>>>> > ever seen in an auto sim. Not sure where you've been the past six >>>> months. >>>>> > >>>>> > >>>>> > -- >>>>> > David G Fisher >>>>> > >>>>> > >>>>> > >>>>> >>>>> >>>> >>>> >>> >>> >> >> > >
Schooner 12 May 2005 17:20 UTC↳ reply to Larry#21183
Is it currently being used by any leagues to run competitive points series? I assume as a demo it is limited in some fashion or is it the complete full meal deal as it plans to ship? "Larry" <[email hidden]> wrote in message news:9%Lge.10389$Ay3.3999@lakeread06...
Quoted text (97 lines)> You don't HAVE to beta test it is the point. > > Just download the damned thing, go racing, and enjoy yourself! > > That's what the rest of us are doing. > > -Larry > > "schooner" <[email hidden]> wrote in message > news:mBsge.36376$0X6.30677@edtnps90... >> No loss, as I said I have no time to be beta testing demos. >> When the full version is out and if it is decent and leagues are using it >> then I'll consider it. I have past the days of jumping on every new demo >> and wasting time with them until they are known to be keepers. >> >> "Larry" <[email hidden]> wrote in message >> news:DPrge.6003$Ay3.2109@lakeread06... >>> This one is your loss then. Really... >>> >>> -Larry >>> >>> "schooner" <[email hidden]> wrote in message >>> news:ie3ge.35835$0X6.10362@edtnps90... >>>>I personally don't bother with demos anymore, no time to be beta testing >>>>software, I have limited time to sim as is. When a sim is out and >>>>proven I'll take a look. >>>> >>>> "David G Fisher" <[email hidden]> wrote in message >>>> news:[email hidden]... >>>>> You guys do realize there's been a demo out for months? >>>>> >>>>> >>>>> -- >>>>> David G Fisher >>>>> >>>>> "schooner" <[email hidden]> wrote in message >>>>> news:363ge.35833$0X6.2307@edtnps90... >>>>>> > rFactor will only have the best physics, graphics, and multiplayer >>>>> you've >>>>>> > ever seen in an auto sim. Not sure where you've been the past six >>>>> months. >>>>>> >>>>>> Kinda sounds like the marketing hype for EA's NSR and we know how >>>>>> that >>>>> went >>>>>> ;-) >>>>>> >>>>>> "David G Fisher" <[email hidden]> wrote in message >>>>>> news:[email hidden]... >>>>>> > >>>>>> > "Byron Forbes" <[email hidden]> wrote in message >>>>>> > >>>>> news:42807c70$0$27631$[email hidden]... >>>>>> >> >>>>>> >> "David G Fisher" <[email hidden]> wrote in message >>>>>> >> news:[email hidden]... >>>>>> >> > Scroll to the bottom of this page. >>>>>> >> > >>>>>> >> > http://www.hsw.hu/jatekhirek_eng.shtml >>>>>> >> > >>>>>> >> > Please release this sim NOW. >>>>>> >> > >>>>>> >> > >>>>>> >> > -- >>>>>> >> > David G Fisher >>>>>> >> > >>>>>> >> > >>>>>> >> >>>>>> >> <shakes head> Did you say"sim"? Looks like some need for speed >>>>>> >> garbage >>>>>> >> to me :( >>>>>> > >>>>>> > Right. >>>>>> > >>>>>> > rFactor will only have the best physics, graphics, and multiplayer >>>>> you've >>>>>> > ever seen in an auto sim. Not sure where you've been the past six >>>>> months. >>>>>> > >>>>>> > >>>>>> > -- >>>>>> > David G Fisher >>>>>> > >>>>>> > >>>>>> > >>>>>> >>>>>> >>>>> >>>>> >>>> >>>> >>> >>> >> >> > >
"schooner" <[email hidden]> wrote in news:OfMge.37697$0X6.34810@edtnps90: > Is it currently being used by any leagues to run competitive points > series? I assume as a demo it is limited in some fashion or is it the > complete full meal deal as it plans to ship? > It is a mulitplayer test demo. They have crippled a good portion of the graphics and the physics. Still, when you compare it to a Touring Car mod from F1c, you'll be pleased. I think ETCC by the RSR mod group was/is spectacular in representing Touring Cars. The car of choice in the demo ranges from a near street car to a full blown TC. THink a Honda Civic morphing into a Real Time Acura Speed World Challenge Touring Car. There is only one fictional track and only the three levels of the same type of car, but here is where you need to pay attention. ISI stuff works differently than Papyrus. I'm not saying better and I'm certainly not saying worse...but different. You can be using this time to familiarize yourself with the ISI methodology and controller setups. If you use 100 linearty for your wheel axis in Papyrus sims, then think 50% for ISI. If you try and use Papy numbers with rFactor, then you will have a plowing boat of a car. So don't worry about 'beta testing' for some company, they have already done most of the r&D on the multiplayer aspects. What is out there now is mainly a free classroom. It is a chance for you to get at least familiar with how this line of sims works. I loved the demo when it first came out...but I have rarely driven it since, mainly because I have a league that I don't practice enough for already, and I'm helping finish some F1c mod stuff so SSM can move on to fFactor once it finally is released. dave henrie
Thanks Dave, that helps. As I said I don't have much time either so I'll pass until a full version is out. Sounds interesting though but I may be sticking with Papy for sometime since I typically just run NASCAR ovals and roadies as is in our league and this may not replace that unless there is a stock car mod for it planned. "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (35 lines)> "schooner" <[email hidden]> wrote in > news:OfMge.37697$0X6.34810@edtnps90: > >> Is it currently being used by any leagues to run competitive points >> series? I assume as a demo it is limited in some fashion or is it the >> complete full meal deal as it plans to ship? >> > > It is a mulitplayer test demo. They have crippled a good portion of the > graphics and the physics. Still, when you compare it to a Touring Car mod > from F1c, you'll be pleased. I think ETCC by the RSR mod group was/is > spectacular in representing Touring Cars. The car of choice in the demo > ranges from a near street car to a full blown TC. THink a Honda Civic > morphing into a Real Time Acura Speed World Challenge Touring Car. > There is only one fictional track and only the three levels of the same > type of car, but here is where you need to pay attention. > > ISI stuff works differently than Papyrus. I'm not saying better and I'm > certainly not saying worse...but different. You can be using this time to > familiarize yourself with the ISI methodology and controller setups. If > you use 100 linearty for your wheel axis in Papyrus sims, then think 50% > for ISI. If you try and use Papy numbers with rFactor, then you will have > a plowing boat of a car. > > So don't worry about 'beta testing' for some company, they have already > done most of the r&D on the multiplayer aspects. What is out there now is > mainly a free classroom. It is a chance for you to get at least familiar > with how this line of sims works. > > I loved the demo when it first came out...but I have rarely driven it > since, mainly because I have a league that I don't practice enough for > already, and I'm helping finish some F1c mod stuff so SSM can move on to > fFactor once it finally is released. > > dave henrie
Quoted text (8 lines)>"Steve Blankenship" <[email hidden]> wrote > Couldn't resist revisting this in light of the GTL presentation videos > that > popped up on BHMS today. Assuming SimBin are using gMotor2 as well, there > couldn't be a better example of two totally different aesthetic > approaches. > Load them up side by side and that rFactor formula car video looks like an > old Ubisoft game next to GTL.
I have to agree, the first thing my mind said after viewing that rFactor F1 vid, is "MGPRS2". Everything is there, from the bland textures to the badly done divisions between the road and the grass. It feels off. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message news:HMVge.41123$[email hidden]... > >"Steve Blankenship" <[email hidden]> wrote > > Couldn't resist revisting this in light of the GTL presentation videos > > that > > popped up on BHMS today. Assuming SimBin are using gMotor2 as well,there > > couldn't be a better example of two totally different aesthetic > > approaches. > > Load them up side by side and that rFactor formula car video looks likean > > old Ubisoft game next to GTL. > > > > I have to agree, the first thing my mind said after viewing that rFactorF1 > vid, is "MGPRS2". Everything is there, from the bland textures to thebadly > done divisions between the road and the grass. It feels off. I still can't believe the things I read at ras sometimes. -- David G Fisher
"David G Fisher" <[email hidden]> wrote in message news:[email hidden]... > > "ymenard" <[email hidden]> wrote in message > news:HMVge.41123$[email hidden]... > > >"Steve Blankenship" <[email hidden]> wrote > > > Couldn't resist revisiting this in light of the GTL presentationvideos > > > that > > > popped up on BHMS today. Assuming SimBin are using gMotor2 as well, > there > > > couldn't be a better example of two totally different aesthetic > > > approaches. > > > Load them up side by side and that rFactor formula car video lookslike
Quoted text (10 lines)> an > > > old Ubisoft game next to GTL. > > > > I have to agree, the first thing my mind said after viewing that rFactor > F1 > > vid, is "MGPRS2". Everything is there, from the bland textures to the > badly > > done divisions between the road and the grass. It feels off. > > I still can't believe the things I read at ras sometimes.
Hehe... Actually, I was thinking back further than MGPRS2, but couldn't remember what they called that POS. ;-) I agree the graphics in that formula car vid are kind of cartoonish, but since I have the rFactor demo I know the scenery generally looks good. The banners and buildings do have a bit of that same look, but It's primarily the cars that look "gamey" in rFactor. I think they're going for a "look" that appeals to gamers as well as sim-heads, while the folks at SimBin have a much more focused target market in mind. I still like rFactor, mind you - just muchly prefer the realistic direction SimBin are going graphically. SB
"Steve Blankenship" wrote:
Quoted text (11 lines)> Hehe... Actually, I was thinking back further than MGPRS2, but couldn't > remember what they called that POS. ;-) I agree the graphics in that > formula car vid are kind of cartoonish, but since I have the rFactor demo > I know the scenery generally looks good. > The banners and buildings do have > a bit of that same look, but It's primarily the cars that look "gamey" in > rFactor. I think they're going for a "look" that appeals to gamers as > well as sim-heads, while the folks at SimBin have a much more focused > target market in mind. > I still like rFactor, mind you - just muchly prefer the > realistic direction SimBin are going graphically.
rfactor seemed to have got rid of that washed out look of the previous engines. The cartoony cars don't bother me as I am sure some real life skins will shortly be available after release. I just focused on single seaters with some pretty wayward rear ends like you would see in the lower formulas like Formula Renault etc (or even a Minardi on the ragged edge!) and it looked great to me. Depends what you want. I'd rather be fighting the car with some turn in oversteer whilst pulling off an overtaking manouvre than putting in the perfect F1 lap whilst the opponent pits.
On Fri, 13 May 2005 11:31:41 -0400, Steve Blankenship wrote: > > Hehe... Actually, I was thinking back further than MGPRS2, but couldn't > remember what they called that POS. ;-) I agree the graphics in that You mean the second incarnation of RS? I think it wasn't all bad, for its day and age of course. All the best, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61

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