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Forza versus GT4 and Enthusia

3 posts by 3 people · 12 May 2005 08:33 UTC - 12 May 2005 12:27 UTC

meee 12 May 2005 08:33 UTC#21175
I finally got copies of forza and enthusia to compare with GT4. GT4 and Enthusia are both running through my computer via my Hauppauge TV card, which allows me to use the exact same logitech forcefeedback wheel and computer monitor as I use for GPL N2003 and other pc sims. This allows me to get a more accurate comparison with my pc sims versus console sims, since I am seated in the same virtual cockpit , so to speak. It has given me a much greater appreciation of the simulation aspects of GT4 and Enthusia than I percieved when running them through my TV and using a joypad for control. Unfortunately, I only have a joypad for my XBOX and Forza, and I played it on my TV.Consequently, it is a bit difficult to get a totally accurate comparison of the physics modelling given the far more precise control I had of the cars in GT4 and Enthusia using a forcefeedback wheel, as opposed to a fairly imprecise analog joystick, although I did get much improved with my joystick control after a few hours of practice. Anyways, my general impression is that Forza is an excellent SIM level racing game, with the finest physics modelling ever seen on any console racing game. Only slightly less capable in that department than the finest PC sims. GT4 by comparison lacks proper physics when it comes to oversteer. You can intentionally induce oversteer in GT4 with some effort (and a powerful rearwheel driven car like a Dodge Viper), but rarely will you spin your car by getting too heavy on the throttle in mid turn, unless you get the rearwheels into the grass. Oddly, GT3 seemed much better in this aspect of physics modelling, albeit much inferior to GT4 in overall physics and forcefeedback implementation. GT4 generally reprimands you for entering a corner too fast by inducing massive understeer, which causes you to run off course. GT4 is certainly not an arcade physics model IMO, but is kind of SIM-LITE compared to Forza and the better PC sims. Enthusia is kind of hard to pin down. Sometimes it feels like it has a significantly better physics model than GT4, but mostly it feels vague and less precise or predictable. Accuracy of physics seems to vary greatly from car model to car model. Just when I was appreciating the nice car physics modelling in a Honda NSX, I found myself greatly dissapointed by the virtually undrivable clumbsy physics presented in a 427 COBRA. The Cobra would spinout constantly, no matter how sedately and carefully I drove it, heaven forbid try and race it. Enthusia's physics model, at it's best, is on par overall with GT4's. It certainly models oversteer better than GT4, but it just feels less predictable and consistent than either GT4 or Forza. Bottom-line, Forza Racing has the best Physics modeling of the three, and would greatly benefit from a 1st class steering wheel with true forcefeedback. As far as A.I. opponents are concerned, Forza is again the clear winner. GT4's A.I. is the weakest part of the game, a poor joke. Enthusia , has better A.I. than GT4, but only average A.I. at best. Forza racing's A.I. is good but not great, given the overly aggressive nature of the standard A.I. drivers who will readily bump you in the heat of racing.. Programming your own custom A.I. drivers ,or DRIVATARS as the game calls them, allows you to create a custom set of A.I. opponents that will drive similar to the way that you drive. They will tend to drive similar lap times as you do. They will tend to make mistakes about as often as you do in simlar corners. They greatly enhance the value of this game, and I hope that this is a feature that might someday be incorporated into future PC sims. As far as graphics is concerned, I would tend to give the nod to GT4. GT4's graphics are superb, with the scene lighting being IMO the state of the art. Frame rates are absolutely smooth and high. GT4 car models are impeccably welldone. No other racing game I have ever seen looks as real to life on replays as GT4, including all pc and console racers. By comparison, Forza is almost as good as GT4 with respect to graphics overall. Forza graphics are more detailed than GT4's, with higher rez texture mapping it seems, and more 'solid' looking 3D models for cars and scenery. However, everything looks 'computer generated' and less real than in GT4, for some indefinable reason. Perhaps it's a lesser quality of lighting and scenery reflections, as well as something marginally artificial about the car's 3D modelling. Enthusia by comparison looks better than GT3 but not nearly as good as GT4 or Forza. Enthusia is certainl a good looking game, with nice car modeling and interesting race courses, but it is slightly less graphically interesting than GT4. At first glance you would easily think that you were looking at GT4. Overall , GT4 seems more polished, with higher production values. Everything in GT4's overall presentation just seems to be of higher quality.Forza would be a close second in overall quality of presentation. Enthusia has many good points as far as the essentials of a good racing game, decent pyhsics,graphics, A.I., but the game as a whole seems poorly organized and lacking in polish. After all is said and done, I would say that Forza barely wins out over GT4, mainly due to it's better pyhsics modelling. GT4 is a slicker overall game, with it's huge assortment of cars, superior selection of racecourses and race types, magnificent replays, rich outstanding car sounds, and superior depth of gameplay. Enthusia is kind of a lite version of GT4, better in a few areas, but second rate in most things. I think that it certainly deserves higher ratings than I have seen in the published reviews of this game, but I would say that in a field of console racers that now includes Forza and GT4, it deserves a rental before you buy it. It has some nice unique qualities that don't make me regret having forked out $39 for it, but it looks second rate compared to Forza and GT4.
Dave 12 May 2005 10:51 UTC↳ reply to meee#21177
In article <[email hidden]>, "meee" <[email hidden]> wrote: > After all is said and done, I >would say that Forza barely wins out over GT4, mainly due to it's better >pyhsics modelling. GT4 is a slicker overall game, with it's huge assortment >of cars, superior selection of racecourses and race types, magnificent >replays, rich outstanding car sounds, and superior depth of gameplay. Thanks for the in-depth review of all three. I'm currently playing both Forza and GT4. Your thoughts on graphics exactly mimic mine. In physics, I agree that Forza does oversteer much more realistically. Though in some cases I'd say it seems exaggeratedly easy to induce. Conversely, GT4 seems to have more realistic breakaway characteristics? While Forza's AI is far superior, it probably isn't good enough to keep me hooked long-term. For me, it'll probably eventually come down to what I prefer to do with the game/sim: Hot lap and compare times? - then I'll likely stick with GT4. The FF wheel is a strong factor here. Whatever, I just prefer driving in Forza. Get into online racing? - obvioulsy Forza, though I'll probably just tinker with it.
Jay J 12 May 2005 12:27 UTC↳ reply to Dave#21178
I have to say that I was very disappointed in GT4, the fact that it was delayed by nearly 2 years and yet still hit the store shelves incomplete (the North American version doesn't have all the cars and tracks that the European/PAL version does, and online multi-player which was heavily advertised early on, never made it into the final game). In fact if it weren't for the addition of the 14 mile Nurburgring and the improved physics, I'd say GT3 was the better game! Forza on the other hand is everything that GT4 should have been, including online multi-player! It has a terrific assortment of both real and fantasy tracks, and excellent selection of cars, much better physics than GT4, and much, much better AI, not to mention the drivitar based AI. The cars are just as adjustable as in GT4, and upgrades and improvements might even be better implemented than in GT4 as your upgrades will have a direct effect on what car class you "ride" ends up in after the mod's are added on. I just picked up Enthusia for $25 at Fry's, last Friday, but haven't had a chance to play it yet. However even if it does end up being a GT4 "lite", at 1/2 the price it's a bargain!!! I have to agree that it would be nice if MS would release a FF wheel for the XBOX, on the other hand, GT4's inability to support the Logitech Momo FF wheel is inexcusable! I've read that the game COULD actually support it, but that Polyphony Digital actually coded the game to prevent that wheel (and probably others) from working with the game, thereby forcing you to buy the latest PS2 supported FF wheel if you want to race without having to use the gamepad. Anyway, that's my 2 cents... Let's see what others have to say? "Dave" <[email hidden]> wrote in message news:IyGge.27115$[email hidden]...
Quoted text (26 lines)> In article <[email hidden]>, "meee" > <[email hidden]> wrote: >> After all is said and done, I >>would say that Forza barely wins out over GT4, mainly due to it's better >>pyhsics modelling. GT4 is a slicker overall game, with it's huge >>assortment >>of cars, superior selection of racecourses and race types, magnificent >>replays, rich outstanding car sounds, and superior depth of gameplay. > > Thanks for the in-depth review of all three. I'm currently > playing both Forza and GT4. Your thoughts on graphics exactly > mimic mine. In physics, I agree that Forza does oversteer > much more realistically. Though in some cases I'd say it seems > exaggeratedly easy to induce. Conversely, GT4 seems to have more > realistic breakaway characteristics? While Forza's AI is far > superior, it probably isn't good enough to keep me hooked > long-term. > > For me, it'll probably eventually come down to what I prefer to do > with the game/sim: > > Hot lap and compare times? - then I'll likely stick with GT4. The > FF wheel is a strong factor here. Whatever, I just prefer driving > in Forza. > Get into online racing? - obvioulsy Forza, though I'll probably > just tinker with it.

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