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Project Gotham Racing 3 looks hawt

36 posts by 18 people · 14 May 2005 20:51 UTC - 18 May 2005 16:49 UTC

Project Gotham Racing 3 screenshots and GT versus Forza

A cross-posted thread shared Project Gotham Racing 3 screenshots for the Xbox 360. It turned into an argument over whether Forza or Gran Turismo was the better console racer. Some pointed out that GPL on the PC is far more realistic than either, and Tony Rickard noted that the difficulty of sims reflects their realism.

game comparisonrelease/newsProject Gotham Racing 3Forza MotorsportGran Turismo 4

Automated summary.

?ave 14 May 2005 21:01 UTC↳ reply to <'360>#21132
Fuck off with your name changing you cross-posting, daft bollock (I am aware my reply is x-posted)
Dave 14 May 2005 21:01 UTC#532569
*** off with your name changing you cross-posting, daft bollock (I am aware my reply is x-posted)
ScoopeX 14 May 2005 22:02 UTC↳ reply to ?ave#21133
�ave wrote: > Fuck off with your name changing you cross-posting, daft bollock > > (I am aware my reply is x-posted) > > *YAWN*
<'360> 15 May 2005 01:49 UTC↳ reply to ?ave#21139
oh be quiet you. your post is insignificant next to the flood of game info coming out. "�ave" <[email hidden]> wrote in message news:[email hidden]... > Fuck off with your name changing you cross-posting, daft bollock > > (I am aware my reply is x-posted) >
Rob 15 May 2005 06:18 UTC↳ reply to <'360>#21141
In article <[email hidden]>, <'360> says...
Quoted text (20 lines)> Project Gotham Racing 3 for Xbox 360. > > http://media.xboxyde.com/gallery/public/1091/726_0001.jpg > > http://media.xboxyde.com/gallery/public/1097/726_0001.jpg > > http://media.xboxyde.com/gallery/public/1097/726_0002.jpg > > http://img.photobucket.com/albums/v114/viwag1/PGR3screen2.jpg > > http://media.xboxyde.com/gallery/public/1097/726_0003.jpg > > > > video: > http://gametrailers.com/player.php?id=5756&type=mov > http://gametrailers.com/player.php?id=5756&type=wmv > > >
My question is: When are they going to have Forza ready for 360? I'm there is nothing like Forza on any console, it is simply amazing for a console racing sim. -- Rob Berryhill
On Sun, 15 May 2005 08:52:03 GMT, Paul Heslop <[email hidden]> wrote: >Rob Berryhill wrote: > >> there is nothing like Forza on any console > >*cough*Gran Turismo*cough* *cough* Forza has actual AI that is FUN to race against*cough*
Tyler Eaves wrote:
Quoted text (11 lines)> > On Sun, 15 May 2005 08:52:03 GMT, Paul Heslop > <[email hidden]> wrote: > > >Rob Berryhill wrote: > > > >> there is nothing like Forza on any console > > > >*cough*Gran Turismo*cough* > > *cough* Forza has actual AI that is FUN to race against*cough*
*cough*irrelevant. He said There is nothing like Forza on any console. GT is the daddy, the rest are just advances and imitations. Even if Forza is better it is still an imitation.*cough* -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Paul Heslop wrote:
Quoted text (19 lines)> Tyler Eaves wrote: > >>On Sun, 15 May 2005 08:52:03 GMT, Paul Heslop >><[email hidden]> wrote: >> >> >>>Rob Berryhill wrote: >>> >>> >>>>there is nothing like Forza on any console >>> >>>*cough*Gran Turismo*cough* >> >>*cough* Forza has actual AI that is FUN to race against*cough* > > > *cough*irrelevant. He said There is nothing like Forza on any console. > GT is the daddy, the rest are just advances and imitations. Even if > Forza is better it is still an imitation.*cough*
Where is the online *coughs* play in GT4 ?
Rob 15 May 2005 18:37 UTC↳ reply to Paul Heslop#21053
In article <[email hidden]>, [email hidden] says...
Quoted text (7 lines)> Rob Berryhill wrote: > > > there is nothing like Forza on any console > > *cough*Gran Turismo*cough* > >
Thanks, you proved my point. There is NOTHING like Forza on any console. -- Rob Berryhill
"ScoopeX" <[email hidden]> wrote in message news:B7Mhe.68081$[email hidden]...
Quoted text (22 lines)> Paul Heslop wrote: > > Tyler Eaves wrote: > > > >>On Sun, 15 May 2005 08:52:03 GMT, Paul Heslop > >><[email hidden]> wrote: > >> > >> > >>>Rob Berryhill wrote: > >>> > >>> > >>>>there is nothing like Forza on any console > >>> > >>>*cough*Gran Turismo*cough* > >> > >>*cough* Forza has actual AI that is FUN to race against*cough* > > > > > > *cough*irrelevant. He said There is nothing like Forza on any console. > > GT is the daddy, the rest are just advances and imitations. Even if > > Forza is better it is still an imitation.*cough* > > Where is the online *coughs* play in GT4 ?
LOL There seems to be *cough* quite the cold going around here *cough*.
NightSky 421 wrote:
Quoted text (29 lines)> > "ScoopeX" <[email hidden]> wrote in message > news:B7Mhe.68081$[email hidden]... > > Paul Heslop wrote: > > > Tyler Eaves wrote: > > > > > >>On Sun, 15 May 2005 08:52:03 GMT, Paul Heslop > > >><[email hidden]> wrote: > > >> > > >> > > >>>Rob Berryhill wrote: > > >>> > > >>> > > >>>>there is nothing like Forza on any console > > >>> > > >>>*cough*Gran Turismo*cough* > > >> > > >>*cough* Forza has actual AI that is FUN to race against*cough* > > > > > > > > > *cough*irrelevant. He said There is nothing like Forza on any console. > > > GT is the daddy, the rest are just advances and imitations. Even if > > > Forza is better it is still an imitation.*cough* > > > > Where is the online *coughs* play in GT4 ? > > LOL > > There seems to be *cough* quite the cold going around here *cough*.
I left the window open last night -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Paul Heslop 15 May 2005 19:22 UTC↳ reply to Rob#21058
Rob Berryhill wrote:
Quoted text (15 lines)> > In article <[email hidden]>, > [email hidden] says... > > Rob Berryhill wrote: > > > > > there is nothing like Forza on any console > > > > *cough*Gran Turismo*cough* > > > > > > Thanks, you proved my point. There is NOTHING like Forza on any console. > > -- > Rob Berryhill
ignorant, Rob, ignorant. You have to acknowledge the master when you acknowledge the pupil. It has made strides for sure, but it is still a copy. -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
"Paul Heslop" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> Rob Berryhill wrote: > > > > In article <[email hidden]>, > > [email hidden] says... > > > Rob Berryhill wrote: > > > > > > > there is nothing like Forza on any console > > > > > > *cough*Gran Turismo*cough* > > > > > > > > > > Thanks, you proved my point. There is NOTHING like Forza on any console. > > > > -- > > Rob Berryhill > > ignorant, Rob, ignorant. You have to acknowledge the master when you > acknowledge the pupil. It has made strides for sure, but it is still a > copy.
Agreed
"Paul Heslop" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> Rob Berryhill wrote: > > > > In article <[email hidden]>, > > [email hidden] says... > > > Rob Berryhill wrote: > > > > > > > there is nothing like Forza on any console > > > > > > *cough*Gran Turismo*cough* > > > > > > > > > > Thanks, you proved my point. There is NOTHING like Forza on any console. > > > > -- > > Rob Berryhill > > ignorant, Rob, ignorant. You have to acknowledge the master when you > acknowledge the pupil. It has made strides for sure, but it is still a > copy.
Forza is awesome, no doubt, but give credit where it's due. GT paved (pun intended) the way for games like Forza.
Boody Bandit wrote:
Quoted text (25 lines)> > "Paul Heslop" <[email hidden]> wrote in message > news:[email hidden]... > > Rob Berryhill wrote: > > > > > > In article <[email hidden]>, > > > [email hidden] says... > > > > Rob Berryhill wrote: > > > > > > > > > there is nothing like Forza on any console > > > > > > > > *cough*Gran Turismo*cough* > > > > > > > > > > > > > > Thanks, you proved my point. There is NOTHING like Forza on any console. > > > > > > -- > > > Rob Berryhill > > > > ignorant, Rob, ignorant. You have to acknowledge the master when you > > acknowledge the pupil. It has made strides for sure, but it is still a > > copy. > > Agreed
oh good, I was worried I might be talking out my butt then :O) -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Boody Bandit wrote:
Quoted text (26 lines)> > "Paul Heslop" <[email hidden]> wrote in message > news:[email hidden]... > > Rob Berryhill wrote: > > > > > > In article <[email hidden]>, > > > [email hidden] says... > > > > Rob Berryhill wrote: > > > > > > > > > there is nothing like Forza on any console > > > > > > > > *cough*Gran Turismo*cough* > > > > > > > > > > > > > > Thanks, you proved my point. There is NOTHING like Forza on any console. > > > > > > -- > > > Rob Berryhill > > > > ignorant, Rob, ignorant. You have to acknowledge the master when you > > acknowledge the pupil. It has made strides for sure, but it is still a > > copy. > > Forza is awesome, no doubt, but give credit where it's due. > GT paved (pun intended) the way for games like Forza.
In its time it's been awesome. This current one is not upto par, except it really is damned fast and of course the car models are spot on. They missed the chance to give it that added punch, which makes me wonder if they either want to put more into the psp version (if there is one) or the next gen -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
MS 16 May 2005 08:21 UTC↳ reply to Paul Heslop#21074
> ignorant, Rob, ignorant. You have to acknowledge the master when you > acknowledge the pupil. It has made strides for sure, but it is still a > copy. -Yes, absolutely, cause GT was the very driving game on any platform. No, wait it wasn't... And please, don't call GT a "simulator". Take a car, and hit a wall doing 200mph. In a simulator there should be damage, right? Is there on GT? Is there on Forza? Hell yes!
Zomoniac 16 May 2005 08:52 UTC↳ reply to MS#21075
On 16/5/05 09:21, in article 428857c1$0$339$[email hidden], "MS" <[email hidden]> wrote:
Quoted text (10 lines)>> ignorant, Rob, ignorant. You have to acknowledge the master when you >> acknowledge the pupil. It has made strides for sure, but it is still a >> copy. > > -Yes, absolutely, cause GT was the very driving game on any platform. No, > wait it wasn't... > > And please, don't call GT a "simulator". Take a car, and hit a wall doing > 200mph. In a simulator there should be damage, right? Is there on GT? Is > there on Forza? Hell yes!
And don't call Forza a simulator either. If you hit a wall doing 200mph the car shatters, you die, your save is wiped and your disc self-destructs. That's what should happen. The only game on console I've ever played that I would describe as a half-accurate simulator simulates giant walking robot-tanks and is set many years in the future, so I can't really tell you how accurately it's simulated! Forza handles like an arcade racer, I've won all the races up to now powersliding round corners as though it was PGR2. I'm not complaining, I just get infuriated by people telling me that a few badly drawn scratches and a loose front bumper when hitting a tree at 250 is the difference between sim and not sim. Zo
Paul Heslop 16 May 2005 10:47 UTC↳ reply to MS#21077
MS wrote:
Quoted text (11 lines)> > > ignorant, Rob, ignorant. You have to acknowledge the master when you > > acknowledge the pupil. It has made strides for sure, but it is still a > > copy. > > -Yes, absolutely, cause GT was the very driving game on any platform. No, > wait it wasn't... > > And please, don't call GT a "simulator". Take a car, and hit a wall doing > 200mph. In a simulator there should be damage, right? Is there on GT? Is > there on Forza? Hell yes!
Ah, I did say advances have been made. GT was the first good sim. I can't understand their reluctance to have damage models, except I suppose with that many cars it would be hell. It's not only A driving sim but THE driving sim. -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Zomoniac wrote:
Quoted text (27 lines)> > On 16/5/05 09:21, in article 428857c1$0$339$[email hidden], > "MS" <[email hidden]> wrote: > > >> ignorant, Rob, ignorant. You have to acknowledge the master when you > >> acknowledge the pupil. It has made strides for sure, but it is still a > >> copy. > > > > -Yes, absolutely, cause GT was the very driving game on any platform. No, > > wait it wasn't... > > > > And please, don't call GT a "simulator". Take a car, and hit a wall doing > > 200mph. In a simulator there should be damage, right? Is there on GT? Is > > there on Forza? Hell yes! > > And don't call Forza a simulator either. If you hit a wall doing 200mph the > car shatters, you die, your save is wiped and your disc self-destructs. > That's what should happen. The only game on console I've ever played that I > would describe as a half-accurate simulator simulates giant walking > robot-tanks and is set many years in the future, so I can't really tell you > how accurately it's simulated! Forza handles like an arcade racer, I've won > all the races up to now powersliding round corners as though it was PGR2. > I'm not complaining, I just get infuriated by people telling me that a few > badly drawn scratches and a loose front bumper when hitting a tree at 250 is > the difference between sim and not sim. > > Zo
Again i agree. Can't recall which game it was... er, Vrally 3 I think, which really peed me off as the cars were wrecked at the slightest knock and forever falling off high drops, not to return. But I was being simplistic as obviously when it happens in real life this is the LEAST that would happen. Didn't change it from being a pain in the arse though :O) -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Paul Heslop wrote: > Rob Berryhill wrote: > > > there is nothing like Forza on any console > > *cough*Gran Turismo*cough* He said *racing sim* not *driving sim* which is what the GT series is. In any event, Forza has dethroned it.
Chris H. 16 May 2005 13:53 UTC↳ reply to MS#21081
Everyone should try Gran Prix Legends on a PC for realism. If you haven't tried it or even seen it, do a little Google search. There are a lot of videos around. Then buy a copy - if you can find one. It is difficult, time consuming and beautiful. -- Chris H. Microsoft Windows MVP/Tablet PC Tablet Creations - http://nicecreations.us/ Associate Expert Expert Zone - www.microsoft.com/windowsxp/expertzone "MS" <[email hidden]> wrote in message news:428857c1$0$339$[email hidden]... > > And please, don't call GT a "simulator". Take a car, and hit a wall doing > 200mph. In a simulator there should be damage, right? Is there on GT? Is > there on Forza? Hell yes! > >
"Chris H." wrote: > > Everyone should try Gran Prix Legends on a PC for realism. If you haven't > tried it or even seen it, do a little Google search. There are a lot of > videos around. Then buy a copy - if you can find one. It is difficult, > time consuming and beautiful. > --Yeha, I think I had a go at a demo a while back, it did look good but as you said, very hard to get the hang of -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Robert P Holley wrote:
Quoted text (11 lines)> > Paul Heslop wrote: > > Rob Berryhill wrote: > > > > > there is nothing like Forza on any console > > > > *cough*Gran Turismo*cough* > > He said *racing sim* not *driving sim* which is what the GT series is. > > In any event, Forza has dethroned it.
? Do you actually play GT? if it was just driving down the shops it would be a driving sim.. or are you confusing it with GTA? And yes, in many people's eyes it may well have done so, but the statement is still totally incorrect. -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Paul Heslop wrote:
Quoted text (18 lines)> Robert P Holley wrote: > >>Paul Heslop wrote: >> >>>Rob Berryhill wrote: >>> >>> >>>>there is nothing like Forza on any console >>> >>>*cough*Gran Turismo*cough* >> >>He said *racing sim* not *driving sim* which is what the GT series is. >> >>In any event, Forza has dethroned it. > > > ? Do you actually play GT? if it was just driving down the shops it > would be a driving sim.. or are you confusing it with GTA?
GTA is a driving sim? Swi
USAF LM wrote:
Quoted text (24 lines)> > Paul Heslop wrote: > > Robert P Holley wrote: > > > >>Paul Heslop wrote: > >> > >>>Rob Berryhill wrote: > >>> > >>> > >>>>there is nothing like Forza on any console > >>> > >>>*cough*Gran Turismo*cough* > >> > >>He said *racing sim* not *driving sim* which is what the GT series is. > >> > >>In any event, Forza has dethroned it. > > > > > > ? Do you actually play GT? if it was just driving down the shops it > > would be a driving sim.. or are you confusing it with GTA? > > GTA is a driving sim? > > Swi
:O) Gimme a chance, I haven't slept much recently. I meant it's a driving game, rather than a racing game. I also know GT calls itself a driving simulator, but that's just a word, if they didn't race each other there would be no point. I suppose originally the intention was to make driving a pleasure, which I think it was in the first two. Number three seemed to make it more of a chore and the current version is damned near impossible at times. -- Paul (And I'm, like, "yeah, whatever!") ------------------------------------------------------- Stop and Look http://www.geocities.com/dreamst8me/
Rob 16 May 2005 20:13 UTC↳ reply to Chris H.#21088
In article <#[email hidden]>, [email hidden] says... > Everyone should try Gran Prix Legends on a PC for realism. If you haven't > tried it or even seen it, do a little Google search. There are a lot of > videos around. Then buy a copy - if you can find one. It is difficult, > time consuming and beautiful. > Haha, I tried to get another friend into GPL a couple of years back and he told me "How can you play that game? I can't even scratch my nose or I'll crash!" -- Rob Berryhill
"Chris H." <[email hidden]> wrote in message news:%[email hidden]... > Everyone should try Gran Prix Legends on a PC for realism. I know it's getting on a bit, but that's taking the piss... -P
Chris H. 16 May 2005 22:17 UTC↳ reply to Rob#21091
Exactly. Just as you would in one of the real machines from that era. Hit a rumble strip wrong, and you can damage the suspension which means you need to limp back to the pit for repairs. Not like GT or Forza, but actually manage to balance the vehicle at a slow speed. 8-) Keep in mind, I love all three, but for realism, Gran Prix Legends I believe is much closer. -- Chris H. Microsoft Windows MVP/Tablet PC Tablet Creations - http://nicecreations.us/ Associate Expert Expert Zone - www.microsoft.com/windowsxp/expertzone "Rob Berryhill" <[email hidden]> wrote in message news:[email hidden]... > In article <#[email hidden]>, > [email hidden] says... >> Everyone should try Gran Prix Legends on a PC for realism. If you >> haven't >> tried it or even seen it, do a little Google search. There are a lot of >> videos around. Then buy a copy - if you can find one. It is difficult, >> time consuming and beautiful. >> > > Haha, I tried to get another friend into GPL a couple of years back and > he told me "How can you play that game? I can't even scratch my nose or > I'll crash!" > > > -- > Rob Berryhill
On Mon, 16 May 2005 15:17:27 -0700, "Chris H." <[email hidden]> wrote: >Exactly. Just as you would in one of the real machines from that era. Hit >a rumble strip wrong, and you can damage the suspension which means you need >to limp back to the pit for repairs. Not like GT or Forza, but actually >manage to balance the vehicle at a slow speed. 8-) Keep in mind, I love >all three, but for realism, Gran Prix Legends I believe is much closer. The problem with too much realism in games is that it either doesn't work, or it's unplayable. For example, I've driven around Brands Hatch in a formula first car and achieved some acceptable times for a novice. Yet in video games I can't get any where near decent times. The reason being (IMO) is that in real life you are aware of your surroundings, can feel the car (so you can judge how much to push it) etc. etc. With a video game you are limited in what you can see and `feel`, so the realism has to be reduced accordingly. -- Jim \\// ||) //\\ \\// GT: HedCase //\\ ||) \\// //\\ Everyone hates me because I'm paranoid
"Jim Campey" wrote:
Quoted text (11 lines)> The problem with too much realism in games is that it either doesn't > work, or it's unplayable. > > For example, I've driven around Brands Hatch in a formula first car > and achieved some acceptable times for a novice. Yet in video games I > can't get any where near decent times. The reason being (IMO) is that > in real life you are aware of your surroundings, can feel the car (so > you can judge how much to push it) etc. etc. > > With a video game you are limited in what you can see and `feel`, so > the realism has to be reduced accordingly.
The other reason being you aren't comparing like with like. Are you saying you can't get a decent time for a novice sim racer? Or more likely can't get a decent time against expert sim racers? If you were to leap into an F1 car you are unlikely to be on the pace without some considerable time and quite possibly never due to skill, fitness, bravery etc. Arguably you would have a greater opportunity with a sim because you can have unlimited practice. After several thousand laps at the Glen, destroying countless Ferraris and killing myself many times, I broke into the 1:04s - My lack of immortality aside not many teams would have retained faith in me :)
On Tue, 17 May 2005 21:03:54 GMT, "Tony Rickard" <[email hidden]> wrote:
Quoted text (17 lines)>"Jim Campey" wrote: > >> The problem with too much realism in games is that it either doesn't >> work, or it's unplayable. >> >> For example, I've driven around Brands Hatch in a formula first car >> and achieved some acceptable times for a novice. Yet in video games I >> can't get any where near decent times. The reason being (IMO) is that >> in real life you are aware of your surroundings, can feel the car (so >> you can judge how much to push it) etc. etc. >> >> With a video game you are limited in what you can see and `feel`, so >> the realism has to be reduced accordingly. > >The other reason being you aren't comparing like with like. Are you saying >you can't get a decent time for a novice sim racer? Or more likely can't get >a decent time against expert sim racers?
I suppose what I meant is that I can't get (what I consider) decent times in a sim, regardless of the competition. In RL you are aware of what's behind you, at the side of you etc. because of peripheral vision. I often clip cars that are beside me because I haven't realised they are there (you can't really see beside you in a video game). In order to be aware of where the cars are in a sim you have to keep looking in the rear view mirror, whereas in RL you'd be aware without taking your eyes off the road IYSWIM. More often than not, if I glance in the mirror in a sim, I clip the curb <lol>. I also seem to brake earlier in a sim than I would in RL because you can `feel` the right time to brake. However, all this is probably down to my incompetence in video games :)
Quoted text (8 lines)>If you were to leap into an F1 car you are unlikely to be on the pace >without some considerable time and quite possibly never due to skill, >fitness, bravery etc. Arguably you would have a greater opportunity with a >sim because you can have unlimited practice. After several thousand laps at >the Glen, destroying countless Ferraris and killing myself many times, I >broke into the 1:04s - My lack of immortality aside not many teams would >have retained faith in me :) >
LOL. Yes, I've written a few cars off in Forza. Which usually means I lose control as well :) -- Jim \\// ||) //\\ \\// GT: HedCase //\\ ||) \\// //\\ Cheer up, the worst is yet to come.

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