Hi,
I've just discovered GPL Engine Manager and the FD "class". I'd like to
start practising against the AI cars, but I'm wondering whether the engine
changes affect only theplayer car, or the AI cars as well.
Obviously, if the AI are not affected, racing an F2 engine against
F1-engined competitors will bea bit frustrating. Does anyone have any
information on this issue?
Thanks,
Chris
On Fri, 05 Jan 2001 02:31:40 GMT, "Chris Helps" <[email hidden]> wrote:
>I've just discovered GPL Engine Manager and the FD "class". I'd like to
>start practising against the AI cars, but I'm wondering whether the engine
>changes affect only theplayer car, or the AI cars as well.
Were you to only put the F2 engine in one of the makes of car, then
only the AI drivers driving that make would have it and all the rest
would kick your butt. <g> If you change all to F2 engines, then
everyone drives them, too. With the greater control possible for the
average GPL racer in the FDs, you get a great opportunity to really
run with the AI competitively without having to achieve "alien" status
on GPLRank.
Regards,
Brett C. Cammack
Regards,
Brett C. Cammack
brettDOTcammack@worldnetDOTattDOTnet
(remove the DOTs from my return address to reply privately)
Excuse my ignorance, but what *is* the GPL Engine Manager and where do
find it?
In article <[email hidden]>,
[email hidden] (Brett C. Cammack) wrote:
> On Fri, 05 Jan 2001 02:31:40 GMT, "Chris Helps" <[email hidden]> wrote:
> >I've just discovered GPL Engine Manager and the FD "class". I'd liketo
> >start practising against the AI cars, but I'm wondering whether theengine
--
Email: [email hidden]
Sent via Deja.com
http://www.deja.com/
Quoted text (18 lines)
> >changes affect only theplayer car, or the AI cars as well. > > Were you to only put the F2 engine in one of the makes of car, then > only the AI drivers driving that make would have it and all the rest > would kick your butt. <g> If you change all to F2 engines, then > everyone drives them, too. With the greater control possible for the > average GPL racer in the FDs, you get a great opportunity to really > run with the AI competitively without having to achieve "alien" status > on GPLRank. > > Regards, > Brett C. Cammack > > Regards, > Brett C. Cammack > brettDOTcammack@worldnetDOTattDOTnet > (remove the DOTs from my return address to reply privately) >Thanks for the info. I had discovered this for myself by, as you say,
replacing all the cars with F2 engines. And you're right - it did make me
much more competitve against the AI than I had been in the past running F1
or F2.
Chris
Brett C. Cammack <[email hidden]> wrote in message
news:[email hidden]...
> On Fri, 05 Jan 2001 02:31:40 GMT, "Chris Helps" <[email hidden]> wrote:
> >I've just discovered GPL Engine Manager and the FD "class". I'd like to
> >start practising against the AI cars, but I'm wondering whether theengine
Quoted text (17 lines)
> >changes affect only theplayer car, or the AI cars as well. > > Were you to only put the F2 engine in one of the makes of car, then > only the AI drivers driving that make would have it and all the rest > would kick your butt. <g> If you change all to F2 engines, then > everyone drives them, too. With the greater control possible for the > average GPL racer in the FDs, you get a great opportunity to really > run with the AI competitively without having to achieve "alien" status > on GPLRank. > > Regards, > Brett C. Cammack > > Regards, > Brett C. Cammack > brettDOTcammack@worldnetDOTattDOTnet > (remove the DOTs from my return address to reply privately)GEM allows you to put any engine in any chassis. This has created several
new gnerally used classes, most popular apparently being the FD class - F1
chassis with F2 engines (in GPL, Advanced Trainer = F2, Basic Trainer = F3.
They had to use Trainer names because they lacked an F2 or F3 license).
The F2 chassis has narrow tires, narrower track (I think) and a smaller
difference between front and rear track. Putting an F2 engine in an F1
chassis thus allows something equivalent to the old F2 GPL class, but with
much better handling - it's a delight to drive.
For more information, go to:
http://www.simracing.com/alison/gpl/gem.htm
Chris
markgame <[email hidden]> wrote in message
news:934m1o$hcm$[email hidden]...
Quoted text (35 lines)
> Excuse my ignorance, but what *is* the GPL Engine Manager and where do > find it? > > In article <[email hidden]>, > [email hidden] (Brett C. Cammack) wrote: > > On Fri, 05 Jan 2001 02:31:40 GMT, "Chris Helps" <[email hidden]> wrote: > > >I've just discovered GPL Engine Manager and the FD "class". I'd like > to > > >start practising against the AI cars, but I'm wondering whether the > engine > > >changes affect only theplayer car, or the AI cars as well. > > > > Were you to only put the F2 engine in one of the makes of car, then > > only the AI drivers driving that make would have it and all the rest > > would kick your butt. <g> If you change all to F2 engines, then > > everyone drives them, too. With the greater control possible for the > > average GPL racer in the FDs, you get a great opportunity to really > > run with the AI competitively without having to achieve "alien" status > > on GPLRank. > > > > Regards, > > Brett C. Cammack > > > > Regards, > > Brett C. Cammack > > brettDOTcammack@worldnetDOTattDOTnet > > (remove the DOTs from my return address to reply privately) > > > > -- > Email: [email hidden] > > > Sent via Deja.com > http://www.deja.com/In article <[email hidden]>,
[email hidden] (Brett C. Cammack) writes:
Well, you could also do that with AI-Tweak...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
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Quoted text (7 lines)
>Were you to only put the F2 engine in one of the makes of car, then >only the AI drivers driving that make would have it and all the rest >would kick your butt. <g> If you change all to F2 engines, then >everyone drives them, too. With the greater control possible for the >average GPL racer in the FDs, you get a great opportunity to really >run with the AI competitively without having to achieve "alien" status >on GPLRank.On 06 Jan 2001 05:20:29 GMT, [email hidden] (EldredP) wrote:
>Well, you could also do that with AI-Tweak...<g>
True, but it's just not the same experience. I've used AI-Tweak for
ages to keep the AI drivers in sight... <g>
Regards,
Brett C. Cammack
brettDOTcammack@worldnetDOTattDOTnet
(remove the DOTs from my return address to reply privately)
In article <[email hidden]>,
[email hidden] (Brett C. Cammack) writes:
I didn't use the program for the longest time. I'm trying to get good enough
to stay with the AI naturally. However, I tried to speed up some of the slower
AI drivers. There's typically a spread of 20+ seconds in qualifying on a track
like Zandvoort or Silverstone. That's TOO slow. But, it didn't seem to make
any difference. The slower AI *still* qual very slow, and also still seem to
be slow on the track. I'm not sure what I did wrong... :(
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (7 lines)
>On 06 Jan 2001 05:20:29 GMT, [email hidden] (EldredP) wrote: > >>Well, you could also do that with AI-Tweak...<g> > >True, but it's just not the same experience. I've used AI-Tweak for >ages to keep the AI drivers in sight... <g> >
"EldredP" <[email hidden]> skrev i meddelandet
news:[email hidden]...
enough
> to stay with the AI naturally. However, I tried to speed up some of theslower
> AI drivers. There's typically a spread of 20+ seconds in qualifying on atrack
> like Zandvoort or Silverstone. That's TOO slow. But, it didn't seem tomake
> any difference. The slower AI *still* qual very slow, and also still seemto
> be slow on the track. I'm not sure what I did wrong... :(
>
> Eldred
>Making the file player.sts "read only" perhaps? That's a trick I've seen
recommended here to stop the AI from improving as you get faster.
This file keeps an average of your fastest laps from a number of races
and qualifyings. I have left this file alone and the ai.ini as well, and
get a spread at Silverstone of about five sec. (Pb 1.30,02) Zandvoort
about 3,5 sec. (Pb 1.26,88)
\�ke
Gpl Hcp +21,67
Quoted text (12 lines)
> In article <[email hidden]>, > [email hidden] (Brett C. Cammack) writes: > > >On 06 Jan 2001 05:20:29 GMT, [email hidden] (EldredP) wrote: > > > >>Well, you could also do that with AI-Tweak...<g> > > > >True, but it's just not the same experience. I've used AI-Tweak for > >ages to keep the AI drivers in sight... <g> > > > > I didn't use the program for the longest time. I'm trying to get goodIn article <Y9966.3864$[email hidden]>, "�ke Larsson"
<[email hidden]> writes:
Good call - I made the player.sts read only. Ok, that explains the slow AI,
but why didn't they speed up after I used AI-Tweak? That doesn't have ANYTHING
to do with player.sts...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (33 lines)
>"EldredP" <[email hidden]> skrev i meddelandet >news:[email hidden]... >> In article <[email hidden]>, >> [email hidden] (Brett C. Cammack) writes: >> >> >On 06 Jan 2001 05:20:29 GMT, [email hidden] (EldredP) wrote: >> > >> >>Well, you could also do that with AI-Tweak...<g> >> > >> >True, but it's just not the same experience. I've used AI-Tweak for >> >ages to keep the AI drivers in sight... <g> >> > >> >> I didn't use the program for the longest time. I'm trying to get good >enough >> to stay with the AI naturally. However, I tried to speed up some of the >slower >> AI drivers. There's typically a spread of 20+ seconds in qualifying on a >track >> like Zandvoort or Silverstone. That's TOO slow. But, it didn't seem to >make >> any difference. The slower AI *still* qual very slow, and also still seem >to >> be slow on the track. I'm not sure what I did wrong... :( >> >> Eldred >> >Making the file player.sts "read only" perhaps? That's a trick I've seen >recommended here to stop the AI from improving as you get faster. >This file keeps an average of your fastest laps from a number of races >and qualifyings. I have left this file alone and the ai.ini as well, and >get a spread at Silverstone of about five sec. (Pb 1.30,02) Zandvoort >about 3,5 sec. (Pb 1.26,88)
"EldredP" <[email hidden]> wrote:
> Good call - I made the player.sts read only. Ok, that
> explains the slow AI, but why didn't they speed up after
> I used AI-Tweak? That doesn't have ANYTHING to do
> with player.sts...
I think AI Tweak just modifies the 'global hype scaling'
for each driver. So if you open up your driver.ini file
you should see the values for this field as you set
them using AI Tweak. Is this the case?
Regardless, AI Tweak attacks the problem on one
end, another solution (as you found out) is the
player.sts file. I have created an editor for this
file which can be downloaded from:
http://home.swbell.net/gmsmiley
There are also parameters in the gpl_ai.ini file that
can turn on/off all of the above or subtly tweak it.
These can show up in the track.ini files as well.
Somewhat confusing, isn't it?
I have also seen cases where the GPL AI scaling
engine gets stuck at a certain level for reasons
I have yet to fully understand. The only way
I solved this was to unfortuantely reinstall GPL.
Eventually, Kari and I will figure out the AI scaling
formulae down to the last variable and release a
master AI editor entitled GPal. ;-)
- George
"George M. Smiley" <[email hidden]> wrote in message > Eventually, Kari
and I will figure out the AI scaling
> formulae down to the last variable and release a
> master AI editor entitled GPal. ;-)
>
> - GeorgeDUCK!!!!
dh
In article <qbK66.25$[email hidden]>, "George M. Smiley"
<[email hidden]> writes:
Hmm...yes it is. But, there's another 'hype variable. On some, like Clark,
it's greater than 1. On others, like Ickx, it's less than one. I assume that
means Clark responds more to your improvements than Ickx does...? Oy, too much
crap to worry about...<g>
Whoops... Clue, write the installer program FIRST... :-)
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (12 lines)
>"EldredP" <[email hidden]> wrote: > > > Good call - I made the player.sts read only. Ok, that >> explains the slow AI, but why didn't they speed up after >> I used AI-Tweak? That doesn't have ANYTHING to do >> with player.sts... > >I think AI Tweak just modifies the 'global hype scaling' >for each driver. So if you open up your driver.ini file >you should see the values for this field as you set >them using AI Tweak. Is this the case? >Quoted text (20 lines)
>Regardless, AI Tweak attacks the problem on one >end, another solution (as you found out) is the >player.sts file. I have created an editor for this >file which can be downloaded from: > >http://home.swbell.net/gmsmiley > >There are also parameters in the gpl_ai.ini file that >can turn on/off all of the above or subtly tweak it. >These can show up in the track.ini files as well. >Somewhat confusing, isn't it? > >I have also seen cases where the GPL AI scaling >engine gets stuck at a certain level for reasons >I have yet to fully understand. The only way >I solved this was to unfortuantely reinstall GPL. > >Eventually, Kari and I will figure out the AI scaling >formulae down to the last variable and release a >master AI editor entitled GPal. ;-)In article <scO66.247081$[email hidden]>, "Dave Henrie"
<[email hidden]> writes:
COW!!!!
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (9 lines)
>"George M. Smiley" <[email hidden]> wrote in message > Eventually, Kari >and I will figure out the AI scaling >> formulae down to the last variable and release a >> master AI editor entitled GPal. ;-) >> >> - George >DUCK!!!! >dh >
"EldredP" <[email hidden]> wrote:
> Hmm...yes it is.
Out of curiousity, what are some of the larger values
for the 'global hype scaling' in your driver.ini file?
> But, there's another 'hype' variable. On some, like Clark,
> it's greater than 1. On others, like Ickx, it's less than
> one. I assume that means Clark responds more to your
> improvements than Ickx does...?
Still trying to figure out that one, all I know is like most
of those values, bigger than 1.0 means faster, less than
1.0 means slower. ;-)
I don't think those are modified by any AI tweaker
program out there though.
> Oy, too much crap to worry about...<g>
Yes, a single slider that goes from 0% to 110% is
certainly easier.
> Whoops... Clue, write the installer program FIRST... :-)
D'oh, static linking - no installer required.
- George
"EldredP" <[email hidden]> skrev i meddelandet
news:[email hidden]...
Clark,
> it's greater than 1. On others, like Ickx, it's less than one. I assumethat
> means Clark responds more to your improvements than Ickx does...? Oy, toomuch
> crap to worry about...<g>
>The slower drivers should respond more than the faster ones, but this
is complicated. A quote from a very unlikely source, the readme file:
(Someone suggested here earlier that they should name the readme
something like "hot xxx-rated pics" to get people to actually read them!)
"Much of the behavior of GPL's Computer Opponents is controlled by various
parameters stored in the games INI files. Global AI behavior is controlled
by
the gpl_ai.ini file, individual driver personalities by the driver.ini, and
track
specific information in each of the separate track.ini files.
The interaction of these variables is quite complex, and it is NOT
recommended that you alter their default settings. Please keep in mind
that the results may be quite unpredictable and it would be quite easy to
make the game completely unplayable. Don't say we didn't warn you.
If needed you'll find the original files on CD which can be copied and
pasted into your GPL directory."
It says a lot more about how to modify the AI, but the safest bet would be
to leave this alone and live with the fact that we won't ever win at some
tracks.
\�ke
+21,67
Quoted text (16 lines)
> In article <qbK66.25$[email hidden]>, "George M. Smiley" > <[email hidden]> writes: > > >"EldredP" <[email hidden]> wrote: > > > > > Good call - I made the player.sts read only. Ok, that > >> explains the slow AI, but why didn't they speed up after > >> I used AI-Tweak? That doesn't have ANYTHING to do > >> with player.sts... > > > >I think AI Tweak just modifies the 'global hype scaling' > >for each driver. So if you open up your driver.ini file > >you should see the values for this field as you set > >them using AI Tweak. Is this the case? > > > Hmm...yes it is. But, there's another 'hype variable. On some, likeIn article <Y2c76.452$[email hidden]>, "George M. Smiley"
<[email hidden]> writes:
Going totally from memory(I'm at work now) the values range from .04 or
so(Clark) to .8xx(Parkes or some other slow guy...). What I'll probably do is
find a driver who's close to my speed, and make all the slow drivers at LEAST
that fast. That way, I won't have such a disparity in speed...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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