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scgt-help please-dave henrie-scgt

2 posts by 2 people · 05 Jan 2001 21:30 UTC - 06 Jan 2001 01:18 UTC

Joey Miller 05 Jan 2001 21:30 UTC#211083
i have just reinstalled scgt because after adding tracks and cars, the game would drop the car in the middle of the grid backwards or sideways.probaly messed up one of the track addons is my guess. anyway, last night i added 13 tracks successfully except the carrerra track which for some reason made its own folder and does not show up in the game. i can live with that but know it seems that some of the engine sounds are messed up. could someone please explain how to manage car sounds in the game. my 22 bit sounds folder has 50 or so wave files but im not sure if the game picks the right ones automatically or if i am suppossed to assign each car its add-on sound somehow.i have the v-edit program and i think that this needs to be tweaked to get the right sounds. any and all advise is always appreciated. thanks, lancemanyun@yahoo .com
hmmm what am I an SCGT expert??? :) The reason your car is getting dumped all wrong at the start is some of the new tracks don't support a full field. (at least I think it's the reason) Each track should have listed in the readme file just how many cars it will support. You have to lower the number of opponents when there are too many. Sounds are special for EACH car. Look in your patch folder. There you will see 3 types of files, those ending with .bmp.(pictures of the car) files ending in .mas(the data file for each car) and files ending with .veh These are the text files that give each car it's personality, i.e. front wheel drive, 6 speed or 5 speed gearbox , torquey engine or a peaky one. V8 or 4 cyl. All the aspects of the the cars can be altered in the .veh file. Included in there are about 8 lines that define the sound. Usually the last two are specific to you vehicle, so for every new car you add, you should also have one or two sound files that have to be placed in the sounds\16bit22hz folder. Early on, when private users were first adding cars to SCGT, they neglected to include the needed sound files. So SCGT users had to scour the net looking for the proper ones. If you've added the humongous Service Pak 3.0, you'll find many of those cars are missing sound files. If you can't find the proper sound files, you can use vedit or even notepad to change the last two sound lines to match an engine noise you DO have. (if I told you how big my sound folder was.......) here's the lines you need to look for. [SOUNDS] CSINSIDE_idle_rpm=1500.0 CSINSIDE_ENGINE_IDLE=IDLEIB.WAV CSOUTSIDE_idle_rpm=1500.0 CSOUTSIDE_ENGINE_IDLE=IDLEEB.WAV CSINSIDE_revved_rpm=6000.0 CSINSIDE_ENGINE_REVVED=VIPGT1.WAV CSOUTSIDE_revved_rpm=6000.0 CSOUTSIDE_ENGINE_REVVED=VIPGT2.WAV the last two .wav files are the custom sounds for that car.(a Viper in this example) If you can't find vipgt1.wav or vipgt2.wav then look in your sound folder for some files that you can substitute. (compare another .veh file from a car you know has sound, then either copy the text or re-write it... in the original soundless text file.0 good luck...If I've confused you, keep asking questions. dave henrie "Joey Miller" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> i have just reinstalled scgt because after adding tracks and cars, the > game would drop the car in the middle of the grid backwards or > sideways.probaly messed up one of the track addons is my guess. anyway, > last night i added 13 tracks successfully except the carrerra track > which for some reason made its own folder and does not show up in the > game. i can live with that but know it seems that some of the engine > sounds are messed up. could someone please explain how to manage car > sounds in the game. my 22 bit sounds folder has 50 or so wave files but > im not sure if the game picks the right ones automatically or if i am > suppossed to assign each car its add-on sound somehow.i have the v-edit > program and i think that this needs to be tweaked to get the right > sounds. any and all advise is always appreciated. > > thanks, > lancemanyun@yahoo > .com >

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