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Rec.Autos.Simulators Archive

Racer v0.35 free car sim released

7 posts by 5 people · 09 Jan 2001 00:42 UTC - 13 Jan 2001 01:27 UTC

Ruud van Gaal 09 Jan 2001 00:42 UTC#210613
Get them while they're hot! ;-) I'm getting sleepy. Too much work, and things will be like this till Sunday. But in the mean time I've put up a complete recompile and update of Racer onto http://www.marketgraph.nl/gallery/racer/ I never did release 0.3 officially, it was just to make X-mas. This version is quite nice and a bit of updates from V0.2 (assuming you missed v0.3): - Configuration utility to avoid some hardcore notepadding into various .ini files - Different control sets; switch easily between controllers. Microsoft FF wheel and generic joystick support included (no FF though yet, hehe, don't have Aligning Moments yet). - Drive around in Carlab and edit some parameters (although the parameters seem a bit touchy and before you know it you'll fly off to Mars, if only NASA could do it like that!). - A track, originally from SCGT, converted to Racer, but ONLY for TrackEd testing. - Ehm, yes, TrackEd, allows some track importing in batch modes and ofcourse immediate interactive viewing. The way it handles now is a bit like cameras will be handled in the future (place-a-cam and look around). - A Ferrari car (was in v0.3 already). Improved version with MUCH better lighting (the previous lighting was doubly negated, so it looked really ugly). Smoothing and all that. It also handles better, but damn, did I miss the shifting? - An improved modeler which imports more WRL files, mainly still from SCGT VRL2VRML files though. The ASE loader is what you need if you're playing with Max. Anyway, lots, and also quite a lot of information on the site. I plan to explain the methods I use, like the way TrackEd is now culling objects (it's really dead simple, a bit too simple, but for entrance programming it's great). Next thing on the list is driving on one of those VRML-type tracks; some fast collision detection with the track objects so you don't sink in. Although communication is going on with the Pits about some help, you're welcome to contribute SCGT tracks that can be distributed in converted form (I mean, legally ok). And cars as well ofcourse, still looking for nice distributable ones. Now, if you don't mind, I'll go to sleep. Tomorrow a big day awaits again. Thanks to PC's for being so incrrrredibly fast, even though Windows will never let you notice it. And oh, if you're still reading... if so, you probably d'loaded v0.3 as well. You'll need to redownload all apps, since the model format was hugely modified (and improved mainly), so the v0.3 DOF files are incompatible with the new ones (well, they won't crash IIRC, but they will just be empty). The main toy at this time is TrackEd. I plan to expand it soon to get some camera positioning soon. Enjoy the toys. Hopefully it will not crash TOO much on you. :) Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/
> I'm getting sleepy. Too much work, and things will be like this till > Sunday. But in the mean time I've put up a complete recompile and > update of Racer onto http://www.marketgraph.nl/gallery/racer/ I just downloaded it, but I get an error with a DLL (dinput.dll) which I assume is because I have no joystick on my machine here at work. Is there a way to run it without a joystick? It used mouse input before didn't it? Andy
On Tue, 9 Jan 2001 12:31:32 -0000, "Andy Laurence" <[email hidden]> wrote:
Quoted text (7 lines)>> I'm getting sleepy. Too much work, and things will be like this till >> Sunday. But in the mean time I've put up a complete recompile and >> update of Racer onto http://www.marketgraph.nl/gallery/racer/ > >I just downloaded it, but I get an error with a DLL (dinput.dll) which I >assume is because I have no joystick on my machine here at work. Is there a >way to run it without a joystick? It used mouse input before didn't it?
Yikes, I forgot the controlset files. Included them with the Racer Exe now. Redownload that, install, and you'll have the MSFF.ini and GENJOY.ini control files. And no, on Windows you can't run without a joystick or wheel. The old one used mouse input (as does the SGI version). Sorry about the inconvenience, hope it works this time (I knew I should have tested!). Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/
[email hidden] (Ruud van Gaal) wrote in <[email hidden]>: >Get them while they're hot! ;-) > Excellent piece of software! I look forward to future releases! - brian
Mine crashes on startup - I've installed the 3 required things. I have a LWFF running win98 on celeron374 64mb ram voodoo3 2000. I havent changed any settings - any advice? Luke -=87=- Ruud van Gaal <[email hidden]> wrote in message news:[email hidden]...
Quoted text (65 lines)> Get them while they're hot! ;-) > > I'm getting sleepy. Too much work, and things will be like this till > Sunday. But in the mean time I've put up a complete recompile and > update of Racer onto http://www.marketgraph.nl/gallery/racer/ > > I never did release 0.3 officially, it was just to make X-mas. This > version is quite nice and a bit of updates from V0.2 (assuming you > missed v0.3): > > - Configuration utility to avoid some hardcore notepadding into > various .ini files > - Different control sets; switch easily between controllers. Microsoft > FF wheel and generic joystick support included (no FF though yet, > hehe, don't have Aligning Moments yet). > - Drive around in Carlab and edit some parameters (although the > parameters seem a bit touchy and before you know it you'll fly off to > Mars, if only NASA could do it like that!). > - A track, originally from SCGT, converted to Racer, but ONLY for > TrackEd testing. > - Ehm, yes, TrackEd, allows some track importing in batch modes and > ofcourse immediate interactive viewing. The way it handles now is a > bit like cameras will be handled in the future (place-a-cam and look > around). > - A Ferrari car (was in v0.3 already). Improved version with MUCH > better lighting (the previous lighting was doubly negated, so it > looked really ugly). Smoothing and all that. It also handles better, > but damn, did I miss the shifting? > - An improved modeler which imports more WRL files, mainly still from > SCGT VRL2VRML files though. The ASE loader is what you need if you're > playing with Max. > > Anyway, lots, and also quite a lot of information on the site. I plan > to explain the methods I use, like the way TrackEd is now culling > objects (it's really dead simple, a bit too simple, but for entrance > programming it's great). > > Next thing on the list is driving on one of those VRML-type tracks; > some fast collision detection with the track objects so you don't sink > in. > > Although communication is going on with the Pits about some help, > you're welcome to contribute SCGT tracks that can be distributed in > converted form (I mean, legally ok). And cars as well ofcourse, still > looking for nice distributable ones. > > Now, if you don't mind, I'll go to sleep. Tomorrow a big day awaits > again. Thanks to PC's for being so incrrrredibly fast, even though > Windows will never let you notice it. > > And oh, if you're still reading... if so, you probably d'loaded v0.3 > as well. You'll need to redownload all apps, since the model format > was hugely modified (and improved mainly), so the v0.3 DOF files are > incompatible with the new ones (well, they won't crash IIRC, but they > will just be empty). > > The main toy at this time is TrackEd. I plan to expand it soon to get > some camera positioning soon. > > Enjoy the toys. Hopefully it will not crash TOO much on you. :) > > > Ruud van Gaal, GPL Rank +53.25 > Pencil art : http://www.marketgraph.nl/gallery/ > Car simulation: http://www.marketgraph.nl/gallery/racer/
On Wed, 10 Jan 2001 22:53:40 +1000, "Luke Phillips" <[email hidden]> wrote: >Mine crashes on startup - I've installed the 3 required things. I have a >LWFF running win98 on celeron374 64mb ram voodoo3 2000. I havent changed any >settings - any advice? Check QLOG.txt for messages. Given the LWFF, you would expect it to run (although the other apps require *good* drivers instead of just drivers that work with games). I'll be in next week until thursday, after that I'll be skiing for a week. I'll try to get a debug version up, so I can actually do something with the protection fault messages (in that case, run the debug version, mail me the GPF error message stuff and I can hopefully see where it's crashing in the source, which might lead to easier answers). Also try the handy JoyStImm program to check if your controller is supposed to be working. Note the MSFF wheel control set uses split axis. Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/

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