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Rec.Autos.Simulators Archive

games setups requested

5 posts by 3 people · 11 Jan 2001 19:39 UTC - 13 Jan 2001 05:19 UTC

Joey Miller 11 Jan 2001 19:39 UTC#210143
would some be willing to send me some scgt stups for various trcks?the reason i ask is because i have too many games to setups for all of them.currently i play;gpl, nhra2, nascar3, f12000, rally championship, and viper racing.i also have f1wgp, of1r, and nfshs.as you can see it would take hundreds of hours to do setups for all these games and thats time i just dont have considering my wife anf 7 month old daughter.i love scgt but would like to just get in the car with a decent setup and not worry about exiting the game every lap to tweak the setup.if the request is unreasonable, just helping me out with the gearing would save me tons of time as this is the most difficult setup parameter for me.my email is [email hidden] for any help that is offered and is much appreciated.
SCGT has the 2nd WORST setup options available. Here is a generic short list of setup options that cover just about EVERY track. Inflate tires to max (fronts just slightly less air pressure than the back) lower the ride height all the way adjust the gearing for the idividual track leave everything else alone. You'll get more speed from practice than tweeking the setups. sorry I couldn't be more help. dave henrie "Joey Miller" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> would some be willing to send me some scgt stups for various trcks?the > reason i ask is because i have too many games to setups for all of > them.currently i play;gpl, nhra2, > nascar3, f12000, rally championship, and viper racing.i also have f1wgp, > of1r, and > nfshs.as you can see it would take hundreds of hours to do setups for > all these games and thats time i just dont have considering my wife anf > 7 month old daughter.i love > scgt but would like to just get in the car with a decent setup and not > worry about > exiting the game every lap to tweak the setup.if the request is > unreasonable, just > helping me out with the gearing would save me tons of time as this is > the most difficult > setup parameter for me.my email is [email hidden] for any > help > that is offered and is much appreciated. >
well at least for the next couple of hours , this will be my last question.i realized how ridiculous my requesting setups was just about a second after i posted. doh. i know that the top gear should wind out about a 100 yards from turn at end of the longest straight, but what i dont know is any gear savvy. i think from my cycling days i remember that high is hard;102" gearing was harder to pedal than 98" and each revolution would travel 4" farther in 102". but im not sure how that translates to the gearing of a car or scgt for that matter. could you briefly explain what lenghthen and shorten mean. which way should the numbers go up or down to do this. and what is the final gear ratio and how does it relate to the others. thanks again Dave as i'm sure you will answer this question with great info just like you did all the 1,000's of answers you've given in the past. thanks for engine sound help last week also. [email hidden] Dave Henrie wrote:
Quoted text (30 lines)> SCGT has the 2nd WORST setup options available. Here is a generic > short list of setup options that cover just about EVERY track. > Inflate tires to max (fronts just slightly less air pressure than the > back) > lower the ride height all the way > adjust the gearing for the idividual track > leave everything else alone. You'll get more speed from practice than > tweeking the setups. > sorry I couldn't be more help. > dave henrie > "Joey Miller" <[email hidden]> wrote in message > news:[email hidden]... > > would some be willing to send me some scgt stups for various trcks?the > > reason i ask is because i have too many games to setups for all of > > them.currently i play;gpl, nhra2, > > nascar3, f12000, rally championship, and viper racing.i also have f1wgp, > > of1r, and > > nfshs.as you can see it would take hundreds of hours to do setups for > > all these games and thats time i just dont have considering my wife anf > > 7 month old daughter.i love > > scgt but would like to just get in the car with a decent setup and not > > worry about > > exiting the game every lap to tweak the setup.if the request is > > unreasonable, just > > helping me out with the gearing would save me tons of time as this is > > the most difficult > > setup parameter for me.my email is [email hidden] for any > > help > > that is offered and is much appreciated. > >
Joey Miller wrote:
Quoted text (7 lines)> > well at least for the next couple of hours , this will be my last question.i > realized how > ridiculous my requesting setups was just about a second after i posted. doh. i > know that the top gear should wind out about a 100 yards from turn at end of > the longest > straight, but what i dont know is any gear savvy.
The larger the numerical gear ratio, the more output torque at the wheels per input torque at the engine. Also, the faster the engine turns relative to the rear wheels. So the higher the overall gear ratio, the higher your RPM will be for a given speed. If your RPM isn't close to your peak power (or rev limit) at the end of the straight, you may want to increase the gear ratio to raise the engine RPM so that it is closer to max power so you can get to a higher speed (and faster acceleration toward that speed). If it is very far off optimum you may have to iterate a time or two because next lap you will hopefully be much faster which might put you over the rev limit ;) Carroll Smith's book discusses how to choose gear ratios for both straight line accelratrion and matching them to a track: Some other books just reference his explanation ;) "Drive to Win, The Essential Guide to Race Driving," Carroll Smith, Carroll Smith Consulting, Inc., Palos Verdes Etates, CA, 1996. ISBN-0-9651600-0-9 (available at http://www.amazon.com ) The final drive ratio or final gear ratio decribes the gearing in the differential that is generally attached to the drive axle(s). The transmission has several gear ratios and can be switched between them. The final drive ratio is fixed. Since it comes after the transmission, its ratio multiplies each of the different transmission ratios to get the overall ratio. If you increase the final drive ratio by 10 percent, all of the overall gear ratios will increase by 10 percent. -- Matthew V. Jessick Motorsims [email hidden] http://www.motorsims.com Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
I won't get technical, others can do that... basicaly what you want is this... Start with 6th(or 7th gear) and keep making the # smaller until you max out the revs at the end of the long straight. Here is where it gets confusing. In 6th gear, providing your engine is powerful enough, a gear ratio of 3.50 will be faster than one that is 4.25. The number is smaller, but we refer to that as TALLER. (6th gear{3.50} is taller than 1st gear{10.37}.) So for 6th gear you try and make your gear ratio as tall as the engine can pull. If you find the engine cannot approach redline before the end of the straight, then the gear is too tall. And you must 'SHORTEN' it. You do this by RAISING the value of the gear ratio...i.e. from 3.50 to 3.55 or more) See how easy it is to be confusing? The bigger the value of the gear ratio...the quicker the car accelerates, but it soon reaches a point when it can no longer produce acceleration. That is why we have multi-gear transmissions. As one gear flattens out, we UPSHIFT to a HIGHER gear that has a LOWER ratio and that allows us to continue accelerating. So first gear often has a value up around 10 and 6th gear, depending on the sim, can be as low as 2.00. But wait there is more! High gear is 6th....but it has a low # value.{2.35} Low gear is first....but it has a High # value{10.66} Here are some examples.. just to show the progression. They have no real-world basis, I just made up all these numbers for examples. 1st(low gear) 10.38 2nd 8.65 3rd 6.23 4th 4.75 5th 3.99 6th {high gear}3.45 You'll probably notice that as the gears get HIGHER, the difference between the numbers decreases. The faster you go, the less strength(torque) an engine has to spin those gears. On Ovals with Champ cars, they often use the last three gears with very close #'s. but the last gear in the gearbox is sometimes not the tallest...kinda like swapping 5th gear with 6th gear. they are very close but the swapped 6th gear allows the Champ car driver to gain a few 100 rpm to pass a fellow racer. Then they downshift to 5th gear which is often the tallest and cruise using a few less rpms and thus saving fuel. here is what a Champ car gear box "might look like" 1st {Low Gear} 10.25<shorter> 2nd 8.05 3rd 5.80 4th 3.10 5th(high/passing gear}2.95<tallest> 6th(cruise/race gear} 3.00<taller> Here endeth the lesson. dave henrie

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