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Rec.Autos.Simulators Archive

OT-PS3 racing games

16 posts by 14 people · 17 May 2005 09:54 UTC - 24 May 2005 17:44 UTC

Klinn 17 May 2005 14:37 UTC↳ reply to Paulinho#21009
Hopefully the AI will be decent, because... *holy crap* that looks amazing! :) Thanks for the link. ...Klinn
In article <d6cf1i$6mp$[email hidden]>, "Paulinho" <senninha1@(sad).btinternet.com> says... > http://www.gametrailers.com/ > > worth a look Holy shit. The next gen of consoles looks to have graphics abilities that come very close to photorealism. Let's just hope the physics are there too but I'm not holding my breath. And why oh WHY can't any makers of console driving games include a real in car view, complete with wheel, dashboard, instruments, etc? Someone please tell me.... -- _________________________ Todd Walker http://www.toddwalker.net _________________________
> And why oh WHY can't any makers of console driving games include a real > in car view, complete with wheel, dashboard, instruments, etc? Someone > please tell me.... Well, unlike most racing games on PC, like GTR or any of the Nascar or F1 sims, which only have a handful of cars, most console racers like Gran Turismo, Forza and Enthusia have hundreds of cars, making it very, very time consuming to model each and every car's interior. I also think that most (not all) console players don't mind not having a proper in-car view, making it even more difficult for console developers to justify including them.
Paulinho 17 May 2005 18:39 UTC↳ reply to Fatbob#21016
"Fatbob" <[email hidden]> wrote in message news:W7oie.1537$[email hidden]...
Quoted text (14 lines)>> And why oh WHY can't any makers of console driving games include a real >> in car view, complete with wheel, dashboard, instruments, etc? Someone >> please tell me.... > > Well, unlike most racing games on PC, like GTR or any of the Nascar or F1 > sims, which only have a handful of cars, most console racers like Gran > Turismo, Forza and Enthusia have hundreds of cars, making it very, very > time > consuming to model each and every car's interior. I also think that most > (not all) console players don't mind not having a proper in-car view, > making > it even more difficult for console developers to justify including them. > >
Yeah but if you take GT4.. the insides are modeled anyway...? so why not ad a standard dash etc etc...?
We may be closer than ever before but I cant help laugh at the number of times Ive heard that PC gaming is dead the last 15 years. Mark Twain comes to mind ;) Mitch "David G Fisher" <[email hidden]> wrote in > That is amazing. Another year or so for PC sims, and that's about it I > think. > > > -- > David G Fisher >
In article <[email hidden]>, [email hidden] says...
Quoted text (12 lines)> > "Paulinho" <senninha1@(sad).btinternet.com> wrote in message > news:d6cf1i$6mp$[email hidden]... > > http://www.gametrailers.com/ > > > > worth a look > > That is amazing. Another year or so for PC sims, and that's about it I > think. > > >
They are quite something, but I've heard that some of the E3 demos were pre-rendered. Not sure about this one, though. -- Pete Ives Remove All_stRESS before sending me an email
No shit, even just a generic behind the wheel display layout would suffice me, that is personally... Paulinho enlightened us with:
Quoted text (18 lines)> "Fatbob" <[email hidden]> wrote in message > news:W7oie.1537$[email hidden]... >>> And why oh WHY can't any makers of console driving games include a >>> real in car view, complete with wheel, dashboard, instruments, etc? >>> Someone please tell me.... >> >> Well, unlike most racing games on PC, like GTR or any of the Nascar >> or F1 sims, which only have a handful of cars, most console racers >> like Gran Turismo, Forza and Enthusia have hundreds of cars, making >> it very, very time >> consuming to model each and every car's interior. I also think that >> most (not all) console players don't mind not having a proper in-car >> view, making >> it even more difficult for console developers to justify including >> them. > > Yeah but if you take GT4.. the insides are modeled anyway...? so why > not ad a standard dash etc etc...?
In article <d6cf1i$6mp$[email hidden]>, senninha1@(sad).btinternet.com (Paulinho) wrote: > http://www.gametrailers.com/ http://www.gamespot.com/live/stream...bmoid=&urdate=0 1.5ish hours of Playstation3 presentation. Thankfully you can skip forward through the stream. Lot of very impressive stuff though. Who knows, with the stagnation of PC CPU speed it may well be that game-specific hardware is the only real way forward. Andrew McP
On Tue, 17 May 2005 20:26:23 GMT, "Mitch_A" <[email hidden]> wrote: >We may be closer than ever before but I cant help laugh at the number of >times Ive heard that PC gaming is dead the last 15 years. Mark Twain comes >to mind ;) > >Mitch Compared to what is being released for the consoles, pc games is very dead :-/ Andre
flightlessvac.. 23 May 2005 07:00 UTC#532577
The PC *** era is almost at an end my friends, time to start saving for those sublime nextgen consoles. :)
Hi all, Although impressive, what struck me as extremely odd, was the state of the demo's shown. My question/gripe can be summarised as follows and applies to GT, F1, Killzone, etc. I haven't seen all the demos. If one were developing for a new platform, basically first thing that will work would be basic stuff like the engine running, 1 car, 1 track, get the physics working, etc. In the GT version, they show numerous tracks with high textures, many cars, motion captured people, all running at superb frame rates. Is this not unusual?? This would be okay for a game in near final stages of development, but my guess is that GT won't be available immediately upon launch or am I mistaken. Remember the whole thing about a car in GT2 taking x amount of time to model and the same car in GT3 taking much longer ? with the detail on offer on the ps3, surely similar logistics apply? the formula one game seemed to have a number of tracks + cars modelled to an acceptable level of detail. physics looked arcadey, but that's okay for now if its alpha alpha code. in my opinion, the graphical engines in display were just a tad too far advanced on this new technology (cell) and videocard combo. of course, the demo's all have to bow down to the killzone2 demo. oh my word...unbelievable and certainly too polished for an incomplete game. i can't believe that the engine and graphics and polish for a game that's a year or more away. all the alpha code for games typically does not resemble final quality in any way. how come this looks so good? am i just being too nitpicky?? me?? naah, can't be. jawdropping moments from the demo that made the downloads worthwhile. 1) most of the killzone2 demo 2) the camera panning back at the end of the vision gt demo showing the pits as the cars pulled in for the pitstops. in any case. if that's the graphical quality we can expect, next year, then i am gonna start saving now...I don't believe that the PC is anywhere near that level of detail now or a year from now, and certainly not at a price point I can afford. XBox360? not even close. MS better hope that the PS3 demos are smoke and mirrors. dual side by side 1080p displays??? *faint* regards, istoff
"istoff" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (52 lines)> Hi all, > > Although impressive, what struck me as extremely odd, was the state of > the demo's shown. > > My question/gripe can be summarised as follows and applies to GT, F1, > Killzone, etc. I haven't seen all the demos. > > If one were developing for a new platform, basically first thing that > will work would be basic stuff like the engine running, 1 car, 1 track, > get the physics working, etc. In the GT version, they show numerous > tracks with high textures, many cars, motion captured people, all > running at superb frame rates. Is this not unusual?? This would be > okay for a game in near final stages of development, but my guess is > that GT won't be available immediately upon launch or am I mistaken. > Remember the whole thing about a car in GT2 taking x amount of time to > model and the same car in GT3 taking much longer ? with the detail on > offer on the ps3, surely similar logistics apply? > > the formula one game seemed to have a number of tracks + cars modelled > to an acceptable level of detail. physics looked arcadey, but that's > okay for now if its alpha alpha code. > > in my opinion, the graphical engines in display were just a tad too far > advanced on this new technology (cell) and videocard combo. > > of course, the demo's all have to bow down to the killzone2 demo. oh > my word...unbelievable and certainly too polished for an incomplete > game. i can't believe that the engine and graphics and polish for a > game that's a year or more away. all the alpha code for games > typically does not resemble final quality in any way. how come this > looks so good? > > am i just being too nitpicky?? me?? naah, can't be. > > jawdropping moments from the demo that made the downloads worthwhile. > > 1) most of the killzone2 demo > 2) the camera panning back at the end of the vision gt demo showing the > pits as the cars pulled in for the pitstops. > > in any case. if that's the graphical quality we can expect, next year, > then i am gonna start saving now...I don't believe that the PC is > anywhere near that level of detail now or a year from now, and > certainly not at a price point I can afford. XBox360? not even close. > MS better hope that the PS3 demos are smoke and mirrors. > > dual side by side 1080p displays??? *faint* > > regards, > istoff >
There is extremely good chance that these demos were pre-rendered. It's a common E3 practice.

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