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Re: SCGT Slowdown??

8 posts by 5 people · 16 Jan 2001 00:26 UTC - 17 Jan 2001 07:29 UTC

You probably have some cars that are very high in polygons...When you get to the pits, it overloads the cpu/vidcard and brings things to a crawl. I had terrible times with Road Atlanta and this problem. Most likely you'll have to turn off a few graphic items, reduce the field, or both...I have a PIII 500 and at times it gets bogged down too. dave henrie "Luke Phillips" <[email hidden]> wrote in message news:3a6391fa$0$15473$[email hidden]... > Something i've noticed since getting back into scgt is when the pits are > visible with any AI cars, the framerate drops to around 8fps! :( This is > extremely frustrating as the rest of the track runs perfect. I have a > celeron 374 with a voodoo3 2000, IMSA, Touring car and a few other patches > installed. And a heap of 3rd party cars. The problem is it does it withthe
Quoted text (9 lines)> original install. Also the brakes seem ultra touchy, push the pedal a bit > past 1/4 of the stroke and the brakes lock up, making it unbelievable and > unrealistic to drive ( I have the Advance Options Editor). Thanks for any > help > > Luke > -=87=- > >
Luke Phillips 16 Jan 2001 00:29 UTC#209525
Something i've noticed since getting back into scgt is when the pits are visible with any AI cars, the framerate drops to around 8fps! :( This is extremely frustrating as the rest of the track runs perfect. I have a celeron 374 with a voodoo3 2000, IMSA, Touring car and a few other patches installed. And a heap of 3rd party cars. The problem is it does it with the original install. Also the brakes seem ultra touchy, push the pedal a bit past 1/4 of the stroke and the brakes lock up, making it unbelievable and unrealistic to drive ( I have the Advance Options Editor). Thanks for any help Luke -=87=-
If you have a Logitech wheel, then your probably just stuck with the same lousy pedals I have. The easiest solution is to add ABS brakes to your car. It makes up for the touchy brake pedal. dave henrie "Luke Phillips" <[email hidden]> wrote in message news:3a63975e$0$15483$[email hidden]...
Quoted text (10 lines)> It does it with the default cars too, and i dont remember it doing that > before... any ideas on the brake problem? > > Luke > -=87=- > Dave Henrie <[email hidden]> wrote in message > news:czM86.269795$[email hidden]... > > You probably have some cars that are very high in polygons...When you > get > > to the pits, it overloads the cpu/vidcard and brings things to a crawl.
I > > had terrible times with Road Atlanta and this problem. Most likelyyou'll
Quoted text (8 lines)> > have to > > turn off a few graphic items, reduce the field, or both...I have a PIII > 500 > > and at times it gets bogged down too. > > dave henrie > > "Luke Phillips" <[email hidden]> wrote in message > > news:3a6391fa$0$15473$[email hidden]... > > > Something i've noticed since getting back into scgt is when the pits
are > > > visible with any AI cars, the framerate drops to around 8fps! :( Thisis > > > extremely frustrating as the rest of the track runs perfect. I have a > > > celeron 374 with a voodoo3 2000, IMSA, Touring car and a few other > patches > > > installed. And a heap of 3rd party cars. The problem is it does itwith
Quoted text (16 lines)> > the > > > original install. Also the brakes seem ultra touchy, push the pedal a > bit > > > past 1/4 of the stroke and the brakes lock up, making it unbelievable > and > > > unrealistic to drive ( I have the Advance Options Editor). Thanks for > any > > > help > > > > > > Luke > > > -=87=- > > > > > > > > > >
It does it with the default cars too, and i dont remember it doing that before... any ideas on the brake problem? Luke -=87=- Dave Henrie <[email hidden]> wrote in message news:czM86.269795$[email hidden]... > You probably have some cars that are very high in polygons...When youget > to the pits, it overloads the cpu/vidcard and brings things to a crawl. I > had terrible times with Road Atlanta and this problem. Most likely you'll > have to > turn off a few graphic items, reduce the field, or both...I have a PIII500
Quoted text (8 lines)> and at times it gets bogged down too. > dave henrie > "Luke Phillips" <[email hidden]> wrote in message > news:3a6391fa$0$15473$[email hidden]... > > Something i've noticed since getting back into scgt is when the pits are > > visible with any AI cars, the framerate drops to around 8fps! :( This is > > extremely frustrating as the rest of the track runs perfect. I have a > > celeron 374 with a voodoo3 2000, IMSA, Touring car and a few other
patches > > installed. And a heap of 3rd party cars. The problem is it does it with > the > > original install. Also the brakes seem ultra touchy, push the pedal abit > > past 1/4 of the stroke and the brakes lock up, making it unbelievableand > > unrealistic to drive ( I have the Advance Options Editor). Thanks forany
Quoted text (7 lines)> > help > > > > Luke > > -=87=- > > > > >
That would be it, thanks heaps :).. Guess a 1ghz athlon and geforce 2 are on the cards :) Even tho i dont like abs, hopefully that will fix my problem, the pedals are terrible on LWFF. Luke -=87=- Dave Henrie <[email hidden]> wrote in message news:PNM86.269871$[email hidden]... > If you have a Logitech wheel, then your probably just stuck with thesame > lousy pedals I have. The easiest solution is to add ABS brakes to yourcar.
Quoted text (12 lines)> It makes up for the touchy brake pedal. > dave henrie > "Luke Phillips" <[email hidden]> wrote in message > news:3a63975e$0$15483$[email hidden]... > > It does it with the default cars too, and i dont remember it doing that > > before... any ideas on the brake problem? > > > > Luke > > -=87=- > > Dave Henrie <[email hidden]> wrote in message > > news:czM86.269795$[email hidden]... > > > You probably have some cars that are very high in polygons...When
you > > get > > > to the pits, it overloads the cpu/vidcard and brings things to acrawl. > I > > > had terrible times with Road Atlanta and this problem. Most likely > you'll > > > have to > > > turn off a few graphic items, reduce the field, or both...I have aPIII
Quoted text (8 lines)> > 500 > > > and at times it gets bogged down too. > > > dave henrie > > > "Luke Phillips" <[email hidden]> wrote in message > > > news:3a6391fa$0$15473$[email hidden]... > > > > Something i've noticed since getting back into scgt is when the pits > are > > > > visible with any AI cars, the framerate drops to around 8fps!
( This > is > > > > extremely frustrating as the rest of the track runs perfect. I havea > > > > celeron 374 with a voodoo3 2000, IMSA, Touring car and a few other > > patches > > > > installed. And a heap of 3rd party cars. The problem is it does it > with > > > the > > > > original install. Also the brakes seem ultra touchy, push the pedala > > bit > > > > past 1/4 of the stroke and the brakes lock up, making itunbelievable > > and > > > > unrealistic to drive ( I have the Advance Options Editor). Thanksfor
Quoted text (11 lines)> > any > > > > help > > > > > > > > Luke > > > > -=87=- > > > > > > > > > > > > > > > >
Luke Phillips wrote:
Quoted text (13 lines)> > Something i've noticed since getting back into scgt is when the pits are > visible with any AI cars, the framerate drops to around 8fps! :( This is > extremely frustrating as the rest of the track runs perfect. I have a > celeron 374 with a voodoo3 2000, IMSA, Touring car and a few other patches > installed. And a heap of 3rd party cars. The problem is it does it with the > original install. Also the brakes seem ultra touchy, push the pedal a bit > past 1/4 of the stroke and the brakes lock up, making it unbelievable and > unrealistic to drive ( I have the Advance Options Editor). Thanks for any > help > > Luke > -=87=-
There are two things to consider; first is that the rear view mirror with the cheesy frame is an unbelieveable drain of FPS! Loose it and use an unframed mirror, and FPS will be much higher. Second thing, I believe you are using the Glide option for the game. Don't, as it seems to limit the texture memory, and explains the slowdown when many cars are around. Use Direct3D instead. -Gregor
On Tue, 16 Jan 2001 10:00:34 +0100, Gregor Veble <[email hidden]> wrote: >Second thing, I believe you are using the Glide option for the game. >Don't, as it seems to limit the texture memory, and explains the >slowdown when many cars are around. Use Direct3D instead. When I try to use D3d, I always get cube errors. I have only the 1.551 official patch installed. Any idea how to eliminate this? ~daxe
On Tue, 16 Jan 2001 10:00:34 +0100, Gregor Veble <[email hidden]> wrote:
Quoted text (19 lines)>Luke Phillips wrote: >> >> Something i've noticed since getting back into scgt is when the pits are >> visible with any AI cars, the framerate drops to around 8fps! :( This is >> extremely frustrating as the rest of the track runs perfect. I have a >> celeron 374 with a voodoo3 2000, IMSA, Touring car and a few other patches >> installed. And a heap of 3rd party cars. The problem is it does it with the >> original install. Also the brakes seem ultra touchy, push the pedal a bit >> past 1/4 of the stroke and the brakes lock up, making it unbelievable and >> unrealistic to drive ( I have the Advance Options Editor). Thanks for any >> help >> >> Luke >> -=87=- > >There are two things to consider; first is that the rear view mirror >with the cheesy frame is an unbelieveable drain of FPS! Loose it and use >an unframed mirror, and FPS will be much higher. >
There is a patch (vailable at the Pits), which reduces the size of the mirror and greatly improves fps. It's a must for SCGTers with lower end hardware, such as myself. DG

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