Really, you blokes have to stop this output of wonderful add-ons for GPL;
Sierra want to put the thing to sleep and you just keep it going!
Seriously..........another wonderful piece of artistry from the circuit
specialists and definitely (in my humble opinion) the "scariest" track to
drive fast. Can you even *begin* to imagine what is must have been like in
a pre-war Auto Union or Mercedes? Pounding through the "green tunnel"?
Shudder!!!
A beautiful job. Take a bow, chaps; you certainly deserve it.
Oh...before I go....just a minor thing that someone might be able to address
further down the track (pun definitely intended!): the behaviour of the AI
at the start seems a bit wonky. It's as if they're all on Valium until just
after the first corner then they all get a charge of adrenaline and off they
go! :-)
Now....back to Switzerland..................................
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Bremgarten add-on track for GPL released
Bruce Kennewell and others praised the newly released Bremgarten circuit for GPL as a frightening and beautiful track. Offline racers reported bizarre AI behaviour, including unnecessary pit stops and crawling starts, and GPLEA's Ed Solheim explained that no proper AI had been made in time for release. The Sabre Team was said to be working on improved AI, and some suggested hybrid engine swaps to mimic pre-war cars.
Automated summary.
In article <[email hidden]>, [email hidden] says...
> Really, you blokes have to stop this output of wonderful add-ons for GPL;
> Sierra want to put the thing to sleep and you just keep it going!
Just to add my thanks to the Bremgarten team, been waiting for this one
for a while, and it was well worth the wait:-)
> Seriously..........another wonderful piece of artistry from the circuit
> specialists and definitely (in my humble opinion) the "scariest" track to
> drive fast. Can you even *begin* to imagine what is must have been like in
> a pre-war Auto Union or Mercedes? Pounding through the "green tunnel"?
> Shudder!!!
Absolutely! It's no wonder they couldn't race on it after 1955.
All we need now is someone to make an Auto-Union or Mercedes car model.
I don't know if it's possible or not given current GPL editing
technology.
With new sounds and a low-grip setting you wouldn't need to change much
else to have what "Spirit of Speed 1937" should have been.
- Michael
Quoted text (19 lines)
> A beautiful job. Take a bow, chaps; you certainly deserve it. > > Oh...before I go....just a minor thing that someone might be able to address > further down the track (pun definitely intended!): the behaviour of the AI > at the start seems a bit wonky. It's as if they're all on Valium until just > after the first corner then they all get a charge of adrenaline and off they > go! :-) > > Now....back to Switzerland.................................. > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > > >Bruce,
The AIs are...well, *bizarre* doesn't begin to cover it. I 'staged' (but
didn't participate in, so I could observe) an AI race, and can confirm yer
observation: they get off to a crawling start, then seem to pick up the
pace. Then it gets *really* wierd. In a 7-lap race, every car made one or
more pit stops...but then RAN OUT OF GAS! Well, almost everybody.
Scarfiotti won (!!!), and Parkes (!!!) was second. Both finished at about
two mph. (Rindt led most of the way, with Gurney--who posted FL @
2:23--second.) Every other car else stopped on the track and then winked
out; simply vanished. I've never seen AIs make pit stops (I guess no one
told them you can't make pit stops in GPL!) in a race; I can only imagine
they thought they were in a P&Q session.
Lovely track! I'm sure it will be a nightmare online. I can't wait to d/l
Greger Huttu's Hot Lap, tho.
--Steve Smith
Bruce Kennewell <[email hidden]> wrote in message
news:[email hidden]...
> Really, you blokes have to stop this output of wonderful add-ons for GPL;
> Sierra want to put the thing to sleep and you just keep it going!
>
> Seriously..........another wonderful piece of artistry from the circuit
> specialists and definitely (in my humble opinion) the "scariest" track to
> drive fast. Can you even *begin* to imagine what is must have been likein
> a pre-war Auto Union or Mercedes? Pounding through the "green tunnel"?
> Shudder!!!
>
> A beautiful job. Take a bow, chaps; you certainly deserve it.
>
> Oh...before I go....just a minor thing that someone might be able toaddress
> further down the track (pun definitely intended!): the behaviour of the AI
> at the start seems a bit wonky. It's as if they're all on Valium untiljust
> after the first corner then they all get a charge of adrenaline and offthey
Quoted text (12 lines)
> go! :-) > > Now....back to Switzerland.................................. > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > >Mike, the reason that they couldn't race on after '55 wasn't because of the
danger of *that* particular track, but due to the Swiss government's
approach towards racing following the Le Mans disaster.
Racing against a clock on a point-to-point track (hill climbing) was still
okay but actually racing head-to-head on a circuit was illegal.
I have to agree (and have pleaded before now) that a package including the
cars from the other eras, the early 'tween war years, the 1950's and the
early 1960's, would be brilliant.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
MichaelJP <[email hidden]> wrote in message
news:[email hidden]...
> >
> Absolutely! It's no wonder they couldn't race on it after 1955.
>
> All we need now is someone to make an Auto-Union or Mercedes car model.
> I don't know if it's possible or not given current GPL editing
> technology.
>
> With new sounds and a low-grip setting you wouldn't need to change much
> else to have what "Spirit of Speed 1937" should have been.
>
Well, sad to say that, as much as I like the circuit, unless the AI can be
improved I'll just have to use it for sight-seeing, as it isn't really great
for off-line racing as it stands.
I confirm *your* observations too, Stephen, about the AI behaviour during a
race. Only five out of the seventeen practised; Bandini took off like a
scalded cat and was never seen again whilst the others all milled around
behind me until they also disappeared from F2 replays. At the end of a
15-lap race it was Bandini first by about 3 light years and me second.
Nobody else finished!
Oh well.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Stephen Smith <[email hidden]> wrote in message
news:Xq096.83098$[email hidden]...
> Bruce,
>
> The AIs are...well, *bizarre* doesn't begin to cover it. I 'staged' (but
> didn't participate in, so I could observe) an AI race, and can confirm yer
> observation:
"Bruce Kennewell" <[email hidden]> writes:
>I confirm *your* observations too, Stephen, about the AI behaviour during a
>race. Only five out of the seventeen practised; Bandini took off like a
>scalded cat and was never seen again whilst the others all milled around
>behind me until they also disappeared from F2 replays. At the end of a
>15-lap race it was Bandini first by about 3 light years and me second.
>Nobody else finished!
Great track! And many thanks for that!
But strange things seem to happen... :-)
I drove an AI race, full field. I qualified 13th, I won only those
poor drivers who did not want to drive in qualifying... ;)
In the race I was driving around 8th - I do not know, what happened to
those behind me... (I have the rpy, I'll check later). In the beginning
of the last lap ALL the drivers in front of decided to go to the pits!
They came back to the track after quite short stop.
And I won the race! :-) But there was no newspaper... :-(
Anyhow, new experiences with GPL... ;-)
Arto
This may be totally wrong, but could the AI cars being low on car be related
to the fact that the default setup for the player has only four gallons in
the tank? The default usually shows a full tank.
Stephen Smith <[email hidden]> wrote in message
news:Xq096.83098$[email hidden]...
> Bruce,
>
> The AIs are...well, *bizarre* doesn't begin to cover it. I 'staged' (but
> didn't participate in, so I could observe) an AI race, and can confirm yer
> observation: they get off to a crawling start, then seem to pick up the
> pace. Then it gets *really* wierd. In a 7-lap race, every car made oneor
d/l
> Greger Huttu's Hot Lap, tho.
>
> --Steve Smith
Quoted text (9 lines)
> more pit stops...but then RAN OUT OF GAS! Well, almost everybody. > Scarfiotti won (!!!), and Parkes (!!!) was second. Both finished at about > two mph. (Rindt led most of the way, with Gurney--who posted FL @ > 2:23--second.) Every other car else stopped on the track and then winked > out; simply vanished. I've never seen AIs make pit stops (I guess no one > told them you can't make pit stops in GPL!) in a race; I can only imagine > they thought they were in a P&Q session. > > Lovely track! I'm sure it will be a nightmare online. I can't wait to
Bruce Kennewell <[email hidden]> wrote in message
news:[email hidden]...
> Really, you blokes have to stop this output of wonderful add-ons for GPL;
> Sierra want to put the thing to sleep and you just keep it going!
>
> Seriously..........another wonderful piece of artistry from the circuit
> specialists and definitely (in my humble opinion) the "scariest" track to
> drive fast. Can you even *begin* to imagine what is must have been likein
> a pre-war Auto Union or Mercedes? Pounding through the "green tunnel"?
> Shudder!!!
If you want to *somewhat* simulate the pre-war cars, use the Engine Manager
and put an F1 engine in an F2 or F3 chassis. I did this and the car is
unbelievably sensitive to power.
In article <l1496.2606$[email hidden]>, [email hidden]
says...
> If you want to *somewhat* simulate the pre-war cars, use the Engine Manager
> and put an F1 engine in an F2 or F3 chassis. I did this and the car is
> unbelievably sensitive to power.
Now that's an interesting idea:-) I suppose you get wheelspin
everywhere?
- Michael
says...
Now that's an interesting idea:-) I suppose you get wheelspin
everywhere?
- Michael
In article <3a64b0e0$[email hidden]>, [email hidden] says...
> Mike, the reason that they couldn't race on after '55 wasn't because of the
> danger of *that* particular track, but due to the Swiss government's
> approach towards racing following the Le Mans disaster.
True - after all they were still racing on the Spa circuit! Probably
wouldn't have lasted much past the early 70's though.
Wasn't much of the circuit surfaced with cobble-stones? I'm not sure if
that's represented in the GPL track.
- Michael
Quoted text (29 lines)
> Racing against a clock on a point-to-point track (hill climbing) was still > okay but actually racing head-to-head on a circuit was illegal. > > I have to agree (and have pleaded before now) that a package including the > cars from the other eras, the early 'tween war years, the 1950's and the > early 1960's, would be brilliant. > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > MichaelJP <[email hidden]> wrote in message > news:[email hidden]... > > > > > Absolutely! It's no wonder they couldn't race on it after 1955. > > > > All we need now is someone to make an Auto-Union or Mercedes car model. > > I don't know if it's possible or not given current GPL editing > > technology. > > > > With new sounds and a low-grip setting you wouldn't need to change much > > else to have what "Spirit of Speed 1937" should have been. > > > > > >MichaelJP <[email hidden]> wrote:
> Wasn't much of the circuit surfaced with cobble-stones? I'm not sure if
> that's represented in the GPL track.
The cobbled section is there, before the starting line. I can't notice
any physical difference between cobbles and asphalt, but then again I
don't have an FF controller. Can you FF people notice anything different
when driving on the cobbles?
+Cinquo
Gents,
To be fair to the Bremgarten development team, to AI's at their track is
non-exsisting - for one reason; *I* couldn't find the time to make it -
before they wanted to release the track.
So if you experience weird behaviour etc. - you now know why.
Ed_
The GPLEA
"Stephen Smith" wrote:...
> Bruce,
>
> The AIs are...well, *bizarre* doesn't begin to cover it. I 'staged' (but
> didn't participate in, so I could observe) an AI race, and can confirm yer
> observation: they get off to a crawling start, then seem to pick up the
> pace. Then it gets *really* wierd. In a 7-lap race, every car made oneor
d/l
> Greger Huttu's Hot Lap, tho.
>
> --Steve Smith
>
Quoted text (9 lines)
> more pit stops...but then RAN OUT OF GAS! Well, almost everybody. > Scarfiotti won (!!!), and Parkes (!!!) was second. Both finished at about > two mph. (Rindt led most of the way, with Gurney--who posted FL @ > 2:23--second.) Every other car else stopped on the track and then winked > out; simply vanished. I've never seen AIs make pit stops (I guess no one > told them you can't make pit stops in GPL!) in a race; I can only imagine > they thought they were in a P&Q session. > > Lovely track! I'm sure it will be a nightmare online. I can't wait toEd it doesn't matter to me. I love the track...AI or not!
-Cheers
On 17 Jan 2001 09:02:10 GMT, Ville V Sinkko <[email hidden]>
wrote:
No, it's just there for the show, but it looks great :)
Andre
>+Cinquo
Quoted text (9 lines)
>MichaelJP <[email hidden]> wrote: > >> Wasn't much of the circuit surfaced with cobble-stones? I'm not sure if >> that's represented in the GPL track. > >The cobbled section is there, before the starting line. I can't notice >any physical difference between cobbles and asphalt, but then again I >don't have an FF controller. Can you FF people notice anything different >when driving on the cobbles?Yeah...just before the start...at the last corner and onwards towards the
start area.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
MichaelJP <[email hidden]> wrote in message
news:[email hidden]...
> In article <3a64b0e0$[email hidden]>, [email hidden] says...
>
> Wasn't much of the circuit surfaced with cobble-stones? I'm not sure if
> that's represented in the GPL track.
>
> - Michael
Okay...thanks, Ed./
Will you (or someone) be making some competitive AI?
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Ed Solheim <[email hidden]> wrote in message
news:fDd96.7672$[email hidden]...
> Gents,
>
> To be fair to the Bremgarten development team, to AI's at their track is
> non-exsisting - for one reason; *I* couldn't find the time to make it -
> before they wanted to release the track.
>
> So if you experience weird behaviour etc. - you now know why.
>
> Ed_
> The GPLEA
>
>
> "Stephen Smith" wrote:...
> > Bruce,
> >
> > The AIs are...well, *bizarre* doesn't begin to cover it. I 'staged'
(but
> > didn't participate in, so I could observe) an AI race, and can confirm
yer
> > observation: they get off to a crawling start, then seem to pick up the
> > pace. Then it gets *really* wierd. In a 7-lap race, every car made one
> or
> > more pit stops...but then RAN OUT OF GAS! Well, almost everybody.
> > Scarfiotti won (!!!), and Parkes (!!!) was second. Both finished at
about
> > two mph. (Rindt led most of the way, with Gurney--who posted FL @
> > 2:23--second.) Every other car else stopped on the track and then
winked
> > out; simply vanished. I've never seen AIs make pit stops (I guess no
one
> > told them you can't make pit stops in GPL!) in a race; I can only
imagine
> > they thought they were in a P&Q session.
> >
> > Lovely track! I'm sure it will be a nightmare online. I can't wait to
> d/l
> > Greger Huttu's Hot Lap, tho.
> >
> > --Steve Smith
> >
>
>
>
It does, doesn't it?!
(Makes my eyes go weird!! :-))
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
> On 17 Jan 2001 09:02:10 GMT, Ville V Sinkko <[email hidden]>
> wrote:
>
>
> No, it's just there for the show, but it looks great :)
>
That's fine for those who race on-line, but for those of us who don't it
simply becomes a Sunday drive.
(A pretty one, sure, but nothing more.)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Regular Racer <[email hidden]> wrote in message
news:jYd96.2958$[email hidden]...
> Ed it doesn't matter to me. I love the track...AI or not!
>
> -Cheers
>
>
On Wed, 17 Jan 2001 22:50:31 +1100, "Bruce Kennewell"
<[email hidden]> wrote:
>Okay...thanks, Ed./
>Will you (or someone) be making some competitive AI?
I read on GPLEA that Sabre Team is making an AI for Bremgarten.
So the AI is in good hands now :)
Andre
>--
>Regards,
>Bruce Kennewell,
>Canberra, Australia.
>---------------------------
In article <[email hidden]>,
MichaelJP <[email hidden]> wrote:
> In article <l1496.2606$[email hidden]>, [email hidden]
> says...
> > If you want to *somewhat* simulate the pre-war cars, use the EngineManager
> > and put an F1 engine in an F2 or F3 chassis. I did this and the caris
Yes you do get wheel spin, so it's important to apply power s-l-o-w-l-y.
Also with the effect of narrower tyres on the trainers (I read this on
Alison's site) the brakes are not as effective. If you think you are
pretty good with the GPL F1 car you might find an F1 engine in an F2 or
F3 chassis (I call them formulas FY and FZ) pretty enlightening. I am
still crumby in the stock GPL F1 so it's doesn't matter which formula I
run, it's just a matter of when and where, not if, I am going to spin
off the track!
--
Email: [email hidden]
Sent via Deja.com
http://www.deja.com/
Quoted text (7 lines)
> > unbelievably sensitive to power. > > Now that's an interesting idea:-) I suppose you get wheelspin > everywhere? > > - Michael > Well Bruce, since I have ZERO skill when it comes to designing tracks.
I appreciate all those who design FREE tracks for me to download and race.
-Cheers!
On Wed, 17 Jan 2001 17:29:31 GMT, markgame <[email hidden]>
wrote:
>Yes you do get wheel spin, so it's important to apply power s-l-o-w-l-y.
>Also with the effect of narrower tyres on the trainers (I read this on
>Alison's site) the brakes are not as effective. If you think you are
>pretty good with the GPL F1 car you might find an F1 engine in an F2 or
>F3 chassis (I call them formulas FY and FZ) pretty enlightening.
Since nobody's taken it yet, I'd like to take credit for the F1/lease
engine combination being designated as "FU"...
LOL
Regards,
Brett C. Cammack
brettDOTcammack@worldnetDOTattDOTnet
(remove the DOTs from my return address to reply privately)
Thank you, Andre.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 17 Jan 2001 22:50:31 +1100, "Bruce Kennewell"
> <[email hidden]> wrote:
>
> >Okay...thanks, Ed./
> >Will you (or someone) be making some competitive AI?
>
> I read on GPLEA that Sabre Team is making an AI for Bremgarten.
> So the AI is in good hands now :)
>
> Andre
>
>
> >--
> >Regards,
> >Bruce Kennewell,
> >Canberra, Australia.
> >---------------------------
>
Bruce,
You wanna see *wierd*, try looking at the cobblestones from the F10 view:
zzzzzzzzzZZZZZZZZZZzzzzzzzzzzzZZZZZZZZZzzzzzzzzzzzZZZZZZZZZZZ. Oy, such a
headache!
--Steve
Bruce Kennewell <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (20 lines)
> It does, doesn't it?! > (Makes my eyes go weird!! :-)) > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Andre Warringa <[email hidden]> wrote in message > news:[email hidden]... > > On 17 Jan 2001 09:02:10 GMT, Ville V Sinkko <[email hidden]> > > wrote: > > > > > > No, it's just there for the show, but it looks great :) > > > > >So do I....most definitely.
But, as I don't race on-line, a working group of AI drivers DOES come in
handy.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Regular Racer <[email hidden]> wrote in message
news:HZk96.1304$[email hidden]...
> Well Bruce, since I have ZERO skill when it comes to designing
tracks.
> I appreciate all those who design FREE tracks for me to download and race.
>
> -Cheers!
>
>
>
>
F1 engine/F3 chassis might come close to replicating the traction of pre-war
cars, but don't forget those flivvers were as tall as telephone booths, and
the polar moment would put a 200-lb. bench press to shame! Not to mention
the dodgy brakes and steering so wonky they probably had two inches of play
at the rim of those 19-inch steering wheels. No wonder the cockpits were so
capacious; drivers in that era had to have somewhere to put their b*lls!
As Tim Nightingale said, "Every corner at Bremgarten is a great corner."
Bring it on!
Wonderful track! Damn the AI! Full speed ahead!
--Steve Smith
markgame <[email hidden]> wrote in message
news:l1496.2606$[email hidden]...
>
> Bruce Kennewell <[email hidden]> wrote in message
> news:[email hidden]...
> > Really, you blokes have to stop this output of wonderful add-ons forGPL;
> > Sierra want to put the thing to sleep and you just keep it going!
> >
> > Seriously..........another wonderful piece of artistry from the circuit
> > specialists and definitely (in my humble opinion) the "scariest" trackto
> > drive fast. Can you even *begin* to imagine what is must have been like
> in
> > a pre-war Auto Union or Mercedes? Pounding through the "green tunnel"?
> > Shudder!!!
>
> If you want to *somewhat* simulate the pre-war cars, use the EngineManager
> and put an F1 engine in an F2 or F3 chassis. I did this and the car is
> unbelievably sensitive to power.
>
>
>
>
In article <[email hidden]>,
[email hidden] (Brett C. Cammack) writes:
"FU"? There's PLENTY of those at the start of any VROC pickup race...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (11 lines)
>On Wed, 17 Jan 2001 17:29:31 GMT, markgame <[email hidden]> >wrote: >>Yes you do get wheel spin, so it's important to apply power s-l-o-w-l-y. >>Also with the effect of narrower tyres on the trainers (I read this on >>Alison's site) the brakes are not as effective. If you think you are >>pretty good with the GPL F1 car you might find an F1 engine in an F2 or >>F3 chassis (I call them formulas FY and FZ) pretty enlightening. > >Since nobody's taken it yet, I'd like to take credit for the F1/lease >engine combination being designated as "FU"... >Very hypnotic indeed!!!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Stephen Smith <[email hidden]> wrote in message
news:PTs96.96047$[email hidden]...
> Bruce,
>
> You wanna see *wierd*, try looking at the cobblestones from the F10 view:
> zzzzzzzzzZZZZZZZZZZzzzzzzzzzzzZZZZZZZZZzzzzzzzzzzzZZZZZZZZZZZ. Oy, such a
> headache!
>
> --Steve
>
> Bruce Kennewell <[email hidden]> wrote in message
> news:[email hidden]...
> > It does, doesn't it?!
> > (Makes my eyes go weird!! :-))
> >
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> >
> > Andre Warringa <[email hidden]> wrote in message
> > news:[email hidden]...
> > > On 17 Jan 2001 09:02:10 GMT, Ville V Sinkko <[email hidden]>
> > > wrote:
> > >
> > >
> > > No, it's just there for the show, but it looks great :)
> > >
> >
> >
> >
>
>
I'm picturing my wife's face as we take a sunday drive through the woods
with the car topping out in fifth gear ;)
I agree, however... as a offline racer I need to have a decent AI to
compete against. I understand the Sabre Team at GPLEA is working on a
revamped AI.
In article <[email hidden]>,
"Bruce Kennewell" <[email hidden]> wrote:
> That's fine for those who race on-line, but for those of us who don'tit
--
Email: [email hidden]
Sent via Deja.com
http://www.deja.com/
Quoted text (9 lines)
> simply becomes a Sunday drive. > (A pretty one, sure, but nothing more.) > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- >Where can I find this track? www.gplea.org is down.
Joe McGinn
_____________________
Radical Entertainment
"Joe62" <[email hidden]> wrote in message
news:[email hidden]...
> Where can I find this track? www.gplea.org is down.
>
> Joe McGinn
> _____________________
> Radical Entertainment
http://home.datacomm.ch/srcb/index2.html
--
don
GPL Programs for the Converted Tracks:
http://www.ianparker.co.uk/gpl/bapom/
[link lost in import]
--
don
GPL Programs for the Converted Tracks:
http://www.ianparker.co.uk/gpl/bapom/
Thx!
"don hodgdon" <[email hidden]> wrote:
Joe McGinn
_____________________
Radical Entertainment


































