hi guy's-
i was wondering if anyone could help direct me to info on force
tranducers.While
reading about the virtual roadster it appears that putting one of these
under the seat will get the seat to vibrate with the engine decibels.
when i looked up force transducers on google i was not sure which type
to use or even read about. does
anyone have any ideas or first hand knowledge of how this might work?
I'm surely
not going to spend 3,500 dollars on the virtual roadster but thought
that adding this transducer thingy to my homemade cockpit might increase
the already very high
immersion level of driving.thanks in advance!
[email hidden] (Joey Miller) wrote in <3A64F15A.D92C5684
@palley-needelman.com>:
I have a set of Aura Bass Shakers that I got from parts express. They add
some, but its not like that first 3D Accelerated game, or your first time
with a subwoofer. They were on clearance, and I don't know if they still
carry them. Another thing to look into might be the seat 'cushion' from
tactilefeedback.com (vrf.com). Although the last time I checked they
weren't accepting orders online.
Quoted text (16 lines)
>hi guy's- > > i was wondering if anyone could help direct me to info on force >tranducers.While >reading about the virtual roadster it appears that putting one of these >under the seat will get the seat to vibrate with the engine decibels. >when i looked up force transducers on google i was not sure which type >to use or even read about. does >anyone have any ideas or first hand knowledge of how this might work? >I'm surely >not going to spend 3,500 dollars on the virtual roadster but thought >that adding this transducer thingy to my homemade cockpit might increase >the already very high >immersion level of driving.thanks in advance! > >If $3500 is too much, then how about $20? I posted this mini-review a
while back -- hope it helps:
=====
After seeing a couple of posts here about the Aura Interactor, I
ordered an Aura Interactor for $20 from O'Shea Ltd.
(http://www.oshealtd.com/interact.htm). It arrived today, so I hooked
it up promptly and fired up SCGT -- and I was literally blown away! In
some ways, it may be better than a force feedback wheel -- getting to
feel the engine vibrations (and thumps from shifting and rumbles from
the rumble strips) REALLY enhances the experience.
I tried it out in SCGT first, and immediately found myself
getting "into" the game even more than usual. Instead of just relying
on sound for shift points, it felt much more like a real in-car
experience.
Viper Racing was slightly less impressive (it features a higher-pitched
engine note that doesn't produce the same kind of rumble that the
updated SCGT sound files create), but it was VERY immersive.
GPL was an even bigger surprise -- the engine note is what I would
consider somewhat high-pitched, but the sensations felt RIGHT for what
I imagine a 1967-era Grand Prix car would feel like under power (it
reminded me quite a bit of what it's like sitting in the seat of a high-
strung, high-revving go-kart at speed).
If you're a speed freak who loves sim racing and you've already
invested big bucks in video cards, driving wheels, and other computer-
related paraphenalia in the pursuit of performance and realism, then
you owe it to yourself to spend a measly $20 on an Aura Interactor.
You'll definitely feel like you're getting your money's worth, and the
return on investment in terms of grins per dollar just can't be beat.
The one downside is that the Aura Interactor is not a "silent Sam" kind
of add-on -- I typically drive using headphones in order to keep from
driving my wife crazy (my gaming computer is in our living room), and I
actually didn't need the headphones while using the Aura Interactor
(the sound wasn't as good as it would have been if I'd been using both
the Aura Interactor and my headphones or speakers, but it was
sufficient for me).
Also, if the sound isn't a problem, you will need to pick up an 8mm
stereo headphone splitter at Radio Shack (or Best Buys, or someplace
similar), because the Interactor plugs into your sound card audio out
line in place of your speakers, so you'll need a splitter to hook both
up. The manual even explains this (with very good hook-up diagrams,
too), but they didn't include a splitter because I think the intended
market was primarily console games, and with a console, the sound still
plays through your TV even with the Interactor connected to the
console's AUX audio output, I believe.
At any rate, the Aura Interactor is one gem that I recommend you treat
yourself to -- it's MUCH cheaper than a Force Feedback wheel, and it
REALLY adds to the experience.
-- John Bodin
Publisher, The IRL Insider Magazine
http://irlinsider.adneweb.com/
In article <[email hidden]>,
Joey Miller <[email hidden]> wrote:
> hi guy's-
>
> i was wondering if anyone could help direct me to info on force
> tranducers.While
> reading about the virtual roadster it appears that putting one ofthese
increase
> the already very high
> immersion level of driving.thanks in advance!
>
>
Sent via Deja.com
http://www.deja.com/
Quoted text (7 lines)
> under the seat will get the seat to vibrate with the engine decibels. > when i looked up force transducers on google i was not sure which type > to use or even read about. does > anyone have any ideas or first hand knowledge of how this might work? > I'm surely > not going to spend 3,500 dollars on the virtual roadster but thought > that adding this transducer thingy to my homemade cockpit mightIt looks pretty cool, I would really like to try it....but I doubt if
getting it to N.Ireland would be an easy job :((
Ash
<[email hidden]> wrote in message news:943dag$733$[email hidden]...
Quoted text (86 lines)
| If $3500 is too much, then how about $20? I posted this mini-review a | while back -- hope it helps: | | ===== | | After seeing a couple of posts here about the Aura Interactor, I | ordered an Aura Interactor for $20 from O'Shea Ltd. | (http://www.oshealtd.com/interact.htm). It arrived today, so I hooked | it up promptly and fired up SCGT -- and I was literally blown away! In | some ways, it may be better than a force feedback wheel -- getting to | feel the engine vibrations (and thumps from shifting and rumbles from | the rumble strips) REALLY enhances the experience. | | I tried it out in SCGT first, and immediately found myself | getting "into" the game even more than usual. Instead of just relying | on sound for shift points, it felt much more like a real in-car | experience. | | Viper Racing was slightly less impressive (it features a higher-pitched | engine note that doesn't produce the same kind of rumble that the | updated SCGT sound files create), but it was VERY immersive. | | GPL was an even bigger surprise -- the engine note is what I would | consider somewhat high-pitched, but the sensations felt RIGHT for what | I imagine a 1967-era Grand Prix car would feel like under power (it | reminded me quite a bit of what it's like sitting in the seat of a high- | strung, high-revving go-kart at speed). | | If you're a speed freak who loves sim racing and you've already | invested big bucks in video cards, driving wheels, and other computer- | related paraphenalia in the pursuit of performance and realism, then | you owe it to yourself to spend a measly $20 on an Aura Interactor. | You'll definitely feel like you're getting your money's worth, and the | return on investment in terms of grins per dollar just can't be beat. | | The one downside is that the Aura Interactor is not a "silent Sam" kind | of add-on -- I typically drive using headphones in order to keep from | driving my wife crazy (my gaming computer is in our living room), and I | actually didn't need the headphones while using the Aura Interactor | (the sound wasn't as good as it would have been if I'd been using both | the Aura Interactor and my headphones or speakers, but it was | sufficient for me). | | Also, if the sound isn't a problem, you will need to pick up an 8mm | stereo headphone splitter at Radio Shack (or Best Buys, or someplace | similar), because the Interactor plugs into your sound card audio out | line in place of your speakers, so you'll need a splitter to hook both | up. The manual even explains this (with very good hook-up diagrams, | too), but they didn't include a splitter because I think the intended | market was primarily console games, and with a console, the sound still | plays through your TV even with the Interactor connected to the | console's AUX audio output, I believe. | | At any rate, the Aura Interactor is one gem that I recommend you treat | yourself to -- it's MUCH cheaper than a Force Feedback wheel, and it | REALLY adds to the experience. | | -- John Bodin | Publisher, The IRL Insider Magazine | http://irlinsider.adneweb.com/ | | | In article <[email hidden]>, | Joey Miller <[email hidden]> wrote: | > hi guy's- | > | > i was wondering if anyone could help direct me to info on force | > tranducers.While | > reading about the virtual roadster it appears that putting one of | these | > under the seat will get the seat to vibrate with the engine decibels. | > when i looked up force transducers on google i was not sure which type | > to use or even read about. does | > anyone have any ideas or first hand knowledge of how this might work? | > I'm surely | > not going to spend 3,500 dollars on the virtual roadster but thought | > that adding this transducer thingy to my homemade cockpit might | increase | > the already very high | > immersion level of driving.thanks in advance! | > | > | | | Sent via Deja.com | http://www.deja.com/john-
that looks like a good idea if you sit in a desk chair and can
easily lean forward.i built a cockpit around a hyundai driver seat and i
dont think leaning forward in the already tight cockpit is an option for me.
for $20 bucks tho its
almost worth a try anyway. thanks and great review.i have always shared your
views on most of your product tests. THANKS,
lancemanyun
PS- if not too cost prohibitive-it seems the force transducer is the best
way to go.
[email hidden] wrote:
Quoted text (84 lines)
> If $3500 is too much, then how about $20? I posted this mini-review a > while back -- hope it helps: > > ===== > > After seeing a couple of posts here about the Aura Interactor, I > ordered an Aura Interactor for $20 from O'Shea Ltd. > (http://www.oshealtd.com/interact.htm). It arrived today, so I hooked > it up promptly and fired up SCGT -- and I was literally blown away! In > some ways, it may be better than a force feedback wheel -- getting to > feel the engine vibrations (and thumps from shifting and rumbles from > the rumble strips) REALLY enhances the experience. > > I tried it out in SCGT first, and immediately found myself > getting "into" the game even more than usual. Instead of just relying > on sound for shift points, it felt much more like a real in-car > experience. > > Viper Racing was slightly less impressive (it features a higher-pitched > engine note that doesn't produce the same kind of rumble that the > updated SCGT sound files create), but it was VERY immersive. > > GPL was an even bigger surprise -- the engine note is what I would > consider somewhat high-pitched, but the sensations felt RIGHT for what > I imagine a 1967-era Grand Prix car would feel like under power (it > reminded me quite a bit of what it's like sitting in the seat of a high- > strung, high-revving go-kart at speed). > > If you're a speed freak who loves sim racing and you've already > invested big bucks in video cards, driving wheels, and other computer- > related paraphenalia in the pursuit of performance and realism, then > you owe it to yourself to spend a measly $20 on an Aura Interactor. > You'll definitely feel like you're getting your money's worth, and the > return on investment in terms of grins per dollar just can't be beat. > > The one downside is that the Aura Interactor is not a "silent Sam" kind > of add-on -- I typically drive using headphones in order to keep from > driving my wife crazy (my gaming computer is in our living room), and I > actually didn't need the headphones while using the Aura Interactor > (the sound wasn't as good as it would have been if I'd been using both > the Aura Interactor and my headphones or speakers, but it was > sufficient for me). > > Also, if the sound isn't a problem, you will need to pick up an 8mm > stereo headphone splitter at Radio Shack (or Best Buys, or someplace > similar), because the Interactor plugs into your sound card audio out > line in place of your speakers, so you'll need a splitter to hook both > up. The manual even explains this (with very good hook-up diagrams, > too), but they didn't include a splitter because I think the intended > market was primarily console games, and with a console, the sound still > plays through your TV even with the Interactor connected to the > console's AUX audio output, I believe. > > At any rate, the Aura Interactor is one gem that I recommend you treat > yourself to -- it's MUCH cheaper than a Force Feedback wheel, and it > REALLY adds to the experience. > > -- John Bodin > Publisher, The IRL Insider Magazine > http://irlinsider.adneweb.com/ > > In article <[email hidden]>, > Joey Miller <[email hidden]> wrote: > > hi guy's- > > > > i was wondering if anyone could help direct me to info on force > > tranducers.While > > reading about the virtual roadster it appears that putting one of > these > > under the seat will get the seat to vibrate with the engine decibels. > > when i looked up force transducers on google i was not sure which type > > to use or even read about. does > > anyone have any ideas or first hand knowledge of how this might work? > > I'm surely > > not going to spend 3,500 dollars on the virtual roadster but thought > > that adding this transducer thingy to my homemade cockpit might > increase > > the already very high > > immersion level of driving.thanks in advance! > > > > > > Sent via Deja.com > http://www.deja.com/What John said.
"Transducer" is just marketing potty-mouth for "voice coil." "Bass Shaker",
same deal. You can connect almost any voice coil to something yer sitting
on and catch a buzz. The bigger the amp, the bigger the buzz. I run my SB
Live! Line Out to a 400W stereo amp and thence to a DIY crossover, sending
the treble to a pair of satellite speakers and the bass to a subwoofer
mounted under a fiberglass racing seat. Firing 30mm depleted-uranium rounds
from a A-10's Gatling gun will loosen yer fillings, and extended GPL
sessions cured a nasty case of hemmorhoids. Highly recommended.
--Steve Smith
Joey Miller <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> hi guy's- > > i was wondering if anyone could help direct me to info on force > tranducers.While > reading about the virtual roadster it appears that putting one of these > under the seat will get the seat to vibrate with the engine decibels. > when i looked up force transducers on google i was not sure which type > to use or even read about. does > anyone have any ideas or first hand knowledge of how this might work? > I'm surely > not going to spend 3,500 dollars on the virtual roadster but thought > that adding this transducer thingy to my homemade cockpit might increase > the already very high > immersion level of driving.thanks in advance! >thanks STEVE-
my info is coming from the "Virtual Roadster" website, and the one
thing that caught my eye was the frequency levels went much lower in the
transducer than a
subwoofer.does that make any sense to you or would you say that its marketing
hyperbole?anyway your idea seems like a better alternative since i have a stereo
sitting right next to my cockpit but dont use because i have the LABTEC 5 piece
speaker set and a sblive as well. do you think i should attempt to hook it up
like yours,
and if so could you give me more detailed instructions or a place i can read
them?
thanks again
[email hidden]
Stephen Smith wrote:
Quoted text (30 lines)
> What John said. > > "Transducer" is just marketing potty-mouth for "voice coil." "Bass Shaker", > same deal. You can connect almost any voice coil to something yer sitting > on and catch a buzz. The bigger the amp, the bigger the buzz. I run my SB > Live! Line Out to a 400W stereo amp and thence to a DIY crossover, sending > the treble to a pair of satellite speakers and the bass to a subwoofer > mounted under a fiberglass racing seat. Firing 30mm depleted-uranium rounds > from a A-10's Gatling gun will loosen yer fillings, and extended GPL > sessions cured a nasty case of hemmorhoids. Highly recommended. > > --Steve Smith > > Joey Miller <[email hidden]> wrote in message > news:[email hidden]... > > hi guy's- > > > > i was wondering if anyone could help direct me to info on force > > tranducers.While > > reading about the virtual roadster it appears that putting one of these > > under the seat will get the seat to vibrate with the engine decibels. > > when i looked up force transducers on google i was not sure which type > > to use or even read about. does > > anyone have any ideas or first hand knowledge of how this might work? > > I'm surely > > not going to spend 3,500 dollars on the virtual roadster but thought > > that adding this transducer thingy to my homemade cockpit might increase > > the already very high > > immersion level of driving.thanks in advance! > >Here's a DIY article on tactile transducers.
http://www.sdinfo.com/volume_4_2/tactile.html
Ken
Joey Miller wrote:
--
Ken MacKay
Halifax, Canada
GPL F1 Handicap +64.63
GPL F3 handicap +367.41
"Just when I think I've heard the stupidest thing ever, you keep talking."
Hank Hill
Quoted text (14 lines)
> hi guy's- > > i was wondering if anyone could help direct me to info on force > tranducers.While > reading about the virtual roadster it appears that putting one of these > under the seat will get the seat to vibrate with the engine decibels. > when i looked up force transducers on google i was not sure which type > to use or even read about. does > anyone have any ideas or first hand knowledge of how this might work? > I'm surely > not going to spend 3,500 dollars on the virtual roadster but thought > that adding this transducer thingy to my homemade cockpit might increase > the already very high > immersion level of driving.thanks in advance!I ripped the coil out of the cushion and bolted it to the bottom of my
gaming chair. Quite effective and it does not detract away from the chair
in any way.
--
Sam Mancuso
Visit the Control Center for the latest PC game controller news, reviews and
information.
www.joy-stick.net
"Stephen Smith" <[email hidden]> wrote in message
news:M0p96.95160$[email hidden]...
> What John said.
>
> "Transducer" is just marketing potty-mouth for "voice coil." "Bass
Shaker",
> same deal. You can connect almost any voice coil to something yer sitting
> on and catch a buzz. The bigger the amp, the bigger the buzz. I run my
SB
> Live! Line Out to a 400W stereo amp and thence to a DIY crossover, sending
> the treble to a pair of satellite speakers and the bass to a subwoofer
> mounted under a fiberglass racing seat. Firing 30mm depleted-uranium
rounds
> from a A-10's Gatling gun will loosen yer fillings, and extended GPL
> sessions cured a nasty case of hemmorhoids. Highly recommended.
>
> --Steve Smith
>
> Joey Miller <[email hidden]> wrote in message
> news:[email hidden]...
> > hi guy's-
> >
> > i was wondering if anyone could help direct me to info on force
> > tranducers.While
> > reading about the virtual roadster it appears that putting one of these
> > under the seat will get the seat to vibrate with the engine decibels.
> > when i looked up force transducers on google i was not sure which type
> > to use or even read about. does
> > anyone have any ideas or first hand knowledge of how this might work?
> > I'm surely
> > not going to spend 3,500 dollars on the virtual roadster but thought
> > that adding this transducer thingy to my homemade cockpit might increase
> > the already very high
> > immersion level of driving.thanks in advance!
> >
>
>
In article <[email hidden]>,
Joey Miller <[email hidden]> wrote:
> john-
>
> that looks like a good idea if you sit in a desk chair andcan
> easily lean forward.i built a cockpit around a hyundai driver seatand i
> dont think leaning forward in the already tight cockpit is an optionfor me.
> for $20 bucks tho its
> almost worth a try anyway. thanks and great review.i have alwaysshared your
>
> views on most of your product tests. THANKS,
>
> lancemanyun
> PS- if not too cost prohibitive-it seems the force transducer is thebest
> way to go.
It does work pretty good in my desk chair, but I understand your
problems with a tight car seat. FWIW, you might consider the
possibility of mounting the Aura Interactor on the backside of the
seatback (of your Hyundai driver's seat, that is). Or maybe INSIDE the
seatback, perhaps -- for $20, you could afford to rip the
plastic "backpack" covering off and try to implant the speaker
("transducer?") into the seatback itself (I've considered trying this
myself if I ever build a cockpit using a real car seat). Or UNDER the
seat, maybe. Again, for $20, this thing is cheap enough for
experimental purposes, and it's a LOT cheaper than a transducer (and it
is a pretty good transducer itself, in fact).
Something to consider!
-- JB
P.S. Glad you enjoy my reviews -- I try to give the product a fair
shake without misleading other potential consumers. Plus, I'm a
tightwad, so I hate wasting my hard-earned money on something that
really isn't worth the price or effort.
Sent via Deja.com
http://www.deja.com/
You did this with an Aura Interactor cusion, Sam? If so, VERY cool!
I've been considering doing this myself, but I've been hesitant to
sacrifice my Interactor -- if it works well, though, it sounds like it
might be worth doing.
-- JB
In article <c65a6.25064$[email hidden]>,
"Sam Mancuso" <[email hidden]> wrote:
> I ripped the coil out of the cushion and bolted it to the bottom of my
> gaming chair. Quite effective and it does not detract away from thechair
> in any way.
>
> --
> Sam Mancuso
>
> Visit the Control Center for the latest PC game controller news,reviews and
> information.
> www.joy-stick.net
Sent via Deja.com
http://www.deja.com/
What -- you really believe a company named "O'Shea Ltd." wouldn't give
you free shipping to Ireland?!
;-)
-- JB
In article <9441c9$od7$[email hidden]>,
"Ashley McConnell" <[email hidden]> wrote:
> It looks pretty cool, I would really like to try it....but I doubt if
> getting it to N.Ireland would be an easy job :((
>
> Ash
>
> <[email hidden]> wrote in message news:943dag$733$[email hidden]...
> | If $3500 is too much, then how about $20? I posted this mini-review a
hooked
> | it up promptly and fired up SCGT -- and I was literally blownaway! In
> | some ways, it may be better than a force feedback wheel -- gettingto
> | feel the engine vibrations (and thumps from shifting and rumblesfrom
> | the rumble strips) REALLY enhances the experience.
> |
> | I tried it out in SCGT first, and immediately found myself
> | getting "into" the game even more than usual. Instead of justrelying
> | on sound for shift points, it felt much more like a real in-car
> | experience.
> |
> | Viper Racing was slightly less impressive (it features a higher-pitched
> | engine note that doesn't produce the same kind of rumble that the
> | updated SCGT sound files create), but it was VERY immersive.
> |
> | GPL was an even bigger surprise -- the engine note is what I would
> | consider somewhat high-pitched, but the sensations felt RIGHT forwhat
> | I imagine a 1967-era Grand Prix car would feel like under power (it
> | reminded me quite a bit of what it's like sitting in the seat of ahigh-
> | strung, high-revving go-kart at speed).
> |
> | If you're a speed freak who loves sim racing and you've already
> | invested big bucks in video cards, driving wheels, and othercomputer-
> | related paraphenalia in the pursuit of performance and realism, then
> | you owe it to yourself to spend a measly $20 on an Aura Interactor.
> | You'll definitely feel like you're getting your money's worth, andthe
> | return on investment in terms of grins per dollar just can't bebeat.
> |
> | The one downside is that the Aura Interactor is not a "silent Sam"kind
> | of add-on -- I typically drive using headphones in order to keepfrom
> | driving my wife crazy (my gaming computer is in our living room),and I
> | actually didn't need the headphones while using the Aura Interactor
> | (the sound wasn't as good as it would have been if I'd been usingboth
> | the Aura Interactor and my headphones or speakers, but it was
> | sufficient for me).
> |
> | Also, if the sound isn't a problem, you will need to pick up an 8mm
> | stereo headphone splitter at Radio Shack (or Best Buys, or someplace
> | similar), because the Interactor plugs into your sound card audioout
> | line in place of your speakers, so you'll need a splitter to hookboth
> | up. The manual even explains this (with very good hook-updiagrams,
> | too), but they didn't include a splitter because I think theintended
> | market was primarily console games, and with a console, the soundstill
> | plays through your TV even with the Interactor connected to the
> | console's AUX audio output, I believe.
> |
> | At any rate, the Aura Interactor is one gem that I recommend youtreat
force
> | > tranducers.While
> | > reading about the virtual roadster it appears that putting one of
> | these
> | > under the seat will get the seat to vibrate with the enginedecibels.
> | > when i looked up force transducers on google i was not sure whichtype
> | > to use or even read about. does
> | > anyone have any ideas or first hand knowledge of how this mightwork?
> | > I'm surely
> | > not going to spend 3,500 dollars on the virtual roadster butthought
Sent via Deja.com
http://www.deja.com/
Quoted text (7 lines)
> | while back -- hope it helps: > | > | ===== > | > | After seeing a couple of posts here about the Aura Interactor, I > | ordered an Aura Interactor for $20 from O'Shea Ltd. > | (http://www.oshealtd.com/interact.htm). It arrived today, so IQuoted text (13 lines)
> | yourself to -- it's MUCH cheaper than a Force Feedback wheel, and it > | REALLY adds to the experience. > | > | -- John Bodin > | Publisher, The IRL Insider Magazine > | http://irlinsider.adneweb.com/ > | > | > | In article <[email hidden]>, > | Joey Miller <[email hidden]> wrote: > | > hi guy's- > | > > | > i was wondering if anyone could help direct me to info onQuoted text (12 lines)
> | > that adding this transducer thingy to my homemade cockpit might > | increase > | > the already very high > | > immersion level of driving.thanks in advance! > | > > | > > | > | > | Sent via Deja.com > | http://www.deja.com/ > >Here in Aus I grabbed two Aura Interactor Cushions at Jaycar for AU$30 each
about six months back. Very immersive for driving games and not bad in
Unreal Tournament too (although it stirs ya lunch up a bit :). They came
with a Y adapter so maybe its the Backpack unit that doesn't come with that.
Interestingly they were selling the transducer units and amps separately too
which suits those who want to bolt it to the chair.
I slipped the whole cushion unit into a gap between my chair cushion and
backing material (not a normal office chair) and the whole chair rumbles
brilliantly. A word of warning though - on a normal office chair the cushion
pushes you forward about 20cm which gives new meaning to "edge of your seat
gaming".
BTW it works equally well through a hi fi, video or TV - not just your sound
card.
Neil Faichney.
Yep. It was pretty easy to do. I just needed to desolder the connection to
the driver and redo it once it was taken out of the housing. I even
connected a coiled cord to it so if would not get tangled under the chair or
run over with the wheels.
--
Sam Mancuso
Visit the Control Center for the latest PC game controller news, reviews and
information.
www.joy-stick.net
<[email hidden]> wrote in message news:94b13p$o3b$[email hidden]...
> You did this with an Aura Interactor cusion, Sam? If so, VERY cool!
> I've been considering doing this myself, but I've been hesitant to
> sacrifice my Interactor -- if it works well, though, it sounds like it
> might be worth doing.
>
> -- JB
>
> In article <c65a6.25064$[email hidden]>,
> "Sam Mancuso" <[email hidden]> wrote:
> > I ripped the coil out of the cushion and bolted it to the bottom of my
> > gaming chair. Quite effective and it does not detract away from the
> chair
> > in any way.
> >
> > --
> > Sam Mancuso
> >
> > Visit the Control Center for the latest PC game controller news,
> reviews and
> > information.
> > www.joy-stick.net
>
>
> Sent via Deja.com
> http://www.deja.com/
how would that work with an actual car seat?
lance
Krunch wrote:
Quoted text (17 lines)
> Here in Aus I grabbed two Aura Interactor Cushions at Jaycar for AU$30 each > about six months back. Very immersive for driving games and not bad in > Unreal Tournament too (although it stirs ya lunch up a bit :). They came > with a Y adapter so maybe its the Backpack unit that doesn't come with that. > Interestingly they were selling the transducer units and amps separately too > which suits those who want to bolt it to the chair. > > I slipped the whole cushion unit into a gap between my chair cushion and > backing material (not a normal office chair) and the whole chair rumbles > brilliantly. A word of warning though - on a normal office chair the cushion > pushes you forward about 20cm which gives new meaning to "edge of your seat > gaming". > > BTW it works equally well through a hi fi, video or TV - not just your sound > card. > > Neil Faichney.What do you mean?
"Joey Miller" <[email hidden]> wrote in message
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> how would that work with an actual car seat?
>
> lance
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