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force transducer under seat

16 posts by 8 people · 17 Jan 2001 01:11 UTC - 22 Jan 2001 13:28 UTC

Joey Miller 17 Jan 2001 01:11 UTC#209325
hi guy's- i was wondering if anyone could help direct me to info on force tranducers.While reading about the virtual roadster it appears that putting one of these under the seat will get the seat to vibrate with the engine decibels. when i looked up force transducers on google i was not sure which type to use or even read about. does anyone have any ideas or first hand knowledge of how this might work? I'm surely not going to spend 3,500 dollars on the virtual roadster but thought that adding this transducer thingy to my homemade cockpit might increase the already very high immersion level of driving.thanks in advance!
[email hidden] (Joey Miller) wrote in <3A64F15A.D92C5684 @palley-needelman.com>:
Quoted text (16 lines)>hi guy's- > > i was wondering if anyone could help direct me to info on force >tranducers.While >reading about the virtual roadster it appears that putting one of these >under the seat will get the seat to vibrate with the engine decibels. >when i looked up force transducers on google i was not sure which type >to use or even read about. does >anyone have any ideas or first hand knowledge of how this might work? >I'm surely >not going to spend 3,500 dollars on the virtual roadster but thought >that adding this transducer thingy to my homemade cockpit might increase >the already very high >immersion level of driving.thanks in advance! > >
I have a set of Aura Bass Shakers that I got from parts express. They add some, but its not like that first 3D Accelerated game, or your first time with a subwoofer. They were on clearance, and I don't know if they still carry them. Another thing to look into might be the seat 'cushion' from tactilefeedback.com (vrf.com). Although the last time I checked they weren't accepting orders online.
If $3500 is too much, then how about $20? I posted this mini-review a while back -- hope it helps: ===== After seeing a couple of posts here about the Aura Interactor, I ordered an Aura Interactor for $20 from O'Shea Ltd. (http://www.oshealtd.com/interact.htm). It arrived today, so I hooked it up promptly and fired up SCGT -- and I was literally blown away! In some ways, it may be better than a force feedback wheel -- getting to feel the engine vibrations (and thumps from shifting and rumbles from the rumble strips) REALLY enhances the experience. I tried it out in SCGT first, and immediately found myself getting "into" the game even more than usual. Instead of just relying on sound for shift points, it felt much more like a real in-car experience. Viper Racing was slightly less impressive (it features a higher-pitched engine note that doesn't produce the same kind of rumble that the updated SCGT sound files create), but it was VERY immersive. GPL was an even bigger surprise -- the engine note is what I would consider somewhat high-pitched, but the sensations felt RIGHT for what I imagine a 1967-era Grand Prix car would feel like under power (it reminded me quite a bit of what it's like sitting in the seat of a high- strung, high-revving go-kart at speed). If you're a speed freak who loves sim racing and you've already invested big bucks in video cards, driving wheels, and other computer- related paraphenalia in the pursuit of performance and realism, then you owe it to yourself to spend a measly $20 on an Aura Interactor. You'll definitely feel like you're getting your money's worth, and the return on investment in terms of grins per dollar just can't be beat. The one downside is that the Aura Interactor is not a "silent Sam" kind of add-on -- I typically drive using headphones in order to keep from driving my wife crazy (my gaming computer is in our living room), and I actually didn't need the headphones while using the Aura Interactor (the sound wasn't as good as it would have been if I'd been using both the Aura Interactor and my headphones or speakers, but it was sufficient for me). Also, if the sound isn't a problem, you will need to pick up an 8mm stereo headphone splitter at Radio Shack (or Best Buys, or someplace similar), because the Interactor plugs into your sound card audio out line in place of your speakers, so you'll need a splitter to hook both up. The manual even explains this (with very good hook-up diagrams, too), but they didn't include a splitter because I think the intended market was primarily console games, and with a console, the sound still plays through your TV even with the Interactor connected to the console's AUX audio output, I believe. At any rate, the Aura Interactor is one gem that I recommend you treat yourself to -- it's MUCH cheaper than a Force Feedback wheel, and it REALLY adds to the experience. -- John Bodin Publisher, The IRL Insider Magazine http://irlinsider.adneweb.com/ In article <[email hidden]>, Joey Miller <[email hidden]> wrote: > hi guy's- > > i was wondering if anyone could help direct me to info on force > tranducers.While > reading about the virtual roadster it appears that putting one ofthese
Quoted text (7 lines)> under the seat will get the seat to vibrate with the engine decibels. > when i looked up force transducers on google i was not sure which type > to use or even read about. does > anyone have any ideas or first hand knowledge of how this might work? > I'm surely > not going to spend 3,500 dollars on the virtual roadster but thought > that adding this transducer thingy to my homemade cockpit might
increase > the already very high > immersion level of driving.thanks in advance! > > Sent via Deja.com http://www.deja.com/
It looks pretty cool, I would really like to try it....but I doubt if getting it to N.Ireland would be an easy job :(( Ash <[email hidden]> wrote in message news:943dag$733$[email hidden]...
Quoted text (86 lines)| If $3500 is too much, then how about $20? I posted this mini-review a | while back -- hope it helps: | | ===== | | After seeing a couple of posts here about the Aura Interactor, I | ordered an Aura Interactor for $20 from O'Shea Ltd. | (http://www.oshealtd.com/interact.htm). It arrived today, so I hooked | it up promptly and fired up SCGT -- and I was literally blown away! In | some ways, it may be better than a force feedback wheel -- getting to | feel the engine vibrations (and thumps from shifting and rumbles from | the rumble strips) REALLY enhances the experience. | | I tried it out in SCGT first, and immediately found myself | getting "into" the game even more than usual. Instead of just relying | on sound for shift points, it felt much more like a real in-car | experience. | | Viper Racing was slightly less impressive (it features a higher-pitched | engine note that doesn't produce the same kind of rumble that the | updated SCGT sound files create), but it was VERY immersive. | | GPL was an even bigger surprise -- the engine note is what I would | consider somewhat high-pitched, but the sensations felt RIGHT for what | I imagine a 1967-era Grand Prix car would feel like under power (it | reminded me quite a bit of what it's like sitting in the seat of a high- | strung, high-revving go-kart at speed). | | If you're a speed freak who loves sim racing and you've already | invested big bucks in video cards, driving wheels, and other computer- | related paraphenalia in the pursuit of performance and realism, then | you owe it to yourself to spend a measly $20 on an Aura Interactor. | You'll definitely feel like you're getting your money's worth, and the | return on investment in terms of grins per dollar just can't be beat. | | The one downside is that the Aura Interactor is not a "silent Sam" kind | of add-on -- I typically drive using headphones in order to keep from | driving my wife crazy (my gaming computer is in our living room), and I | actually didn't need the headphones while using the Aura Interactor | (the sound wasn't as good as it would have been if I'd been using both | the Aura Interactor and my headphones or speakers, but it was | sufficient for me). | | Also, if the sound isn't a problem, you will need to pick up an 8mm | stereo headphone splitter at Radio Shack (or Best Buys, or someplace | similar), because the Interactor plugs into your sound card audio out | line in place of your speakers, so you'll need a splitter to hook both | up. The manual even explains this (with very good hook-up diagrams, | too), but they didn't include a splitter because I think the intended | market was primarily console games, and with a console, the sound still | plays through your TV even with the Interactor connected to the | console's AUX audio output, I believe. | | At any rate, the Aura Interactor is one gem that I recommend you treat | yourself to -- it's MUCH cheaper than a Force Feedback wheel, and it | REALLY adds to the experience. | | -- John Bodin | Publisher, The IRL Insider Magazine | http://irlinsider.adneweb.com/ | | | In article <[email hidden]>, | Joey Miller <[email hidden]> wrote: | > hi guy's- | > | > i was wondering if anyone could help direct me to info on force | > tranducers.While | > reading about the virtual roadster it appears that putting one of | these | > under the seat will get the seat to vibrate with the engine decibels. | > when i looked up force transducers on google i was not sure which type | > to use or even read about. does | > anyone have any ideas or first hand knowledge of how this might work? | > I'm surely | > not going to spend 3,500 dollars on the virtual roadster but thought | > that adding this transducer thingy to my homemade cockpit might | increase | > the already very high | > immersion level of driving.thanks in advance! | > | > | | | Sent via Deja.com | http://www.deja.com/
john- that looks like a good idea if you sit in a desk chair and can easily lean forward.i built a cockpit around a hyundai driver seat and i dont think leaning forward in the already tight cockpit is an option for me. for $20 bucks tho its almost worth a try anyway. thanks and great review.i have always shared your views on most of your product tests. THANKS, lancemanyun PS- if not too cost prohibitive-it seems the force transducer is the best way to go. [email hidden] wrote:
Quoted text (84 lines)> If $3500 is too much, then how about $20? I posted this mini-review a > while back -- hope it helps: > > ===== > > After seeing a couple of posts here about the Aura Interactor, I > ordered an Aura Interactor for $20 from O'Shea Ltd. > (http://www.oshealtd.com/interact.htm). It arrived today, so I hooked > it up promptly and fired up SCGT -- and I was literally blown away! In > some ways, it may be better than a force feedback wheel -- getting to > feel the engine vibrations (and thumps from shifting and rumbles from > the rumble strips) REALLY enhances the experience. > > I tried it out in SCGT first, and immediately found myself > getting "into" the game even more than usual. Instead of just relying > on sound for shift points, it felt much more like a real in-car > experience. > > Viper Racing was slightly less impressive (it features a higher-pitched > engine note that doesn't produce the same kind of rumble that the > updated SCGT sound files create), but it was VERY immersive. > > GPL was an even bigger surprise -- the engine note is what I would > consider somewhat high-pitched, but the sensations felt RIGHT for what > I imagine a 1967-era Grand Prix car would feel like under power (it > reminded me quite a bit of what it's like sitting in the seat of a high- > strung, high-revving go-kart at speed). > > If you're a speed freak who loves sim racing and you've already > invested big bucks in video cards, driving wheels, and other computer- > related paraphenalia in the pursuit of performance and realism, then > you owe it to yourself to spend a measly $20 on an Aura Interactor. > You'll definitely feel like you're getting your money's worth, and the > return on investment in terms of grins per dollar just can't be beat. > > The one downside is that the Aura Interactor is not a "silent Sam" kind > of add-on -- I typically drive using headphones in order to keep from > driving my wife crazy (my gaming computer is in our living room), and I > actually didn't need the headphones while using the Aura Interactor > (the sound wasn't as good as it would have been if I'd been using both > the Aura Interactor and my headphones or speakers, but it was > sufficient for me). > > Also, if the sound isn't a problem, you will need to pick up an 8mm > stereo headphone splitter at Radio Shack (or Best Buys, or someplace > similar), because the Interactor plugs into your sound card audio out > line in place of your speakers, so you'll need a splitter to hook both > up. The manual even explains this (with very good hook-up diagrams, > too), but they didn't include a splitter because I think the intended > market was primarily console games, and with a console, the sound still > plays through your TV even with the Interactor connected to the > console's AUX audio output, I believe. > > At any rate, the Aura Interactor is one gem that I recommend you treat > yourself to -- it's MUCH cheaper than a Force Feedback wheel, and it > REALLY adds to the experience. > > -- John Bodin > Publisher, The IRL Insider Magazine > http://irlinsider.adneweb.com/ > > In article <[email hidden]>, > Joey Miller <[email hidden]> wrote: > > hi guy's- > > > > i was wondering if anyone could help direct me to info on force > > tranducers.While > > reading about the virtual roadster it appears that putting one of > these > > under the seat will get the seat to vibrate with the engine decibels. > > when i looked up force transducers on google i was not sure which type > > to use or even read about. does > > anyone have any ideas or first hand knowledge of how this might work? > > I'm surely > > not going to spend 3,500 dollars on the virtual roadster but thought > > that adding this transducer thingy to my homemade cockpit might > increase > > the already very high > > immersion level of driving.thanks in advance! > > > > > > Sent via Deja.com > http://www.deja.com/
What John said. "Transducer" is just marketing potty-mouth for "voice coil." "Bass Shaker", same deal. You can connect almost any voice coil to something yer sitting on and catch a buzz. The bigger the amp, the bigger the buzz. I run my SB Live! Line Out to a 400W stereo amp and thence to a DIY crossover, sending the treble to a pair of satellite speakers and the bass to a subwoofer mounted under a fiberglass racing seat. Firing 30mm depleted-uranium rounds from a A-10's Gatling gun will loosen yer fillings, and extended GPL sessions cured a nasty case of hemmorhoids. Highly recommended. --Steve Smith Joey Miller <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> hi guy's- > > i was wondering if anyone could help direct me to info on force > tranducers.While > reading about the virtual roadster it appears that putting one of these > under the seat will get the seat to vibrate with the engine decibels. > when i looked up force transducers on google i was not sure which type > to use or even read about. does > anyone have any ideas or first hand knowledge of how this might work? > I'm surely > not going to spend 3,500 dollars on the virtual roadster but thought > that adding this transducer thingy to my homemade cockpit might increase > the already very high > immersion level of driving.thanks in advance! >
thanks STEVE- my info is coming from the "Virtual Roadster" website, and the one thing that caught my eye was the frequency levels went much lower in the transducer than a subwoofer.does that make any sense to you or would you say that its marketing hyperbole?anyway your idea seems like a better alternative since i have a stereo sitting right next to my cockpit but dont use because i have the LABTEC 5 piece speaker set and a sblive as well. do you think i should attempt to hook it up like yours, and if so could you give me more detailed instructions or a place i can read them? thanks again [email hidden] Stephen Smith wrote:
Quoted text (30 lines)> What John said. > > "Transducer" is just marketing potty-mouth for "voice coil." "Bass Shaker", > same deal. You can connect almost any voice coil to something yer sitting > on and catch a buzz. The bigger the amp, the bigger the buzz. I run my SB > Live! Line Out to a 400W stereo amp and thence to a DIY crossover, sending > the treble to a pair of satellite speakers and the bass to a subwoofer > mounted under a fiberglass racing seat. Firing 30mm depleted-uranium rounds > from a A-10's Gatling gun will loosen yer fillings, and extended GPL > sessions cured a nasty case of hemmorhoids. Highly recommended. > > --Steve Smith > > Joey Miller <[email hidden]> wrote in message > news:[email hidden]... > > hi guy's- > > > > i was wondering if anyone could help direct me to info on force > > tranducers.While > > reading about the virtual roadster it appears that putting one of these > > under the seat will get the seat to vibrate with the engine decibels. > > when i looked up force transducers on google i was not sure which type > > to use or even read about. does > > anyone have any ideas or first hand knowledge of how this might work? > > I'm surely > > not going to spend 3,500 dollars on the virtual roadster but thought > > that adding this transducer thingy to my homemade cockpit might increase > > the already very high > > immersion level of driving.thanks in advance! > >
Here's a DIY article on tactile transducers. http://www.sdinfo.com/volume_4_2/tactile.html Ken Joey Miller wrote:
Quoted text (14 lines)> hi guy's- > > i was wondering if anyone could help direct me to info on force > tranducers.While > reading about the virtual roadster it appears that putting one of these > under the seat will get the seat to vibrate with the engine decibels. > when i looked up force transducers on google i was not sure which type > to use or even read about. does > anyone have any ideas or first hand knowledge of how this might work? > I'm surely > not going to spend 3,500 dollars on the virtual roadster but thought > that adding this transducer thingy to my homemade cockpit might increase > the already very high > immersion level of driving.thanks in advance!
-- Ken MacKay Halifax, Canada GPL F1 Handicap +64.63 GPL F3 handicap +367.41 "Just when I think I've heard the stupidest thing ever, you keep talking." Hank Hill
I ripped the coil out of the cushion and bolted it to the bottom of my gaming chair. Quite effective and it does not detract away from the chair in any way. -- Sam Mancuso Visit the Control Center for the latest PC game controller news, reviews and information. www.joy-stick.net "Stephen Smith" <[email hidden]> wrote in message news:M0p96.95160$[email hidden]... > What John said. > > "Transducer" is just marketing potty-mouth for "voice coil." "Bass Shaker", > same deal. You can connect almost any voice coil to something yer sitting > on and catch a buzz. The bigger the amp, the bigger the buzz. I run my SB > Live! Line Out to a 400W stereo amp and thence to a DIY crossover, sending > the treble to a pair of satellite speakers and the bass to a subwoofer > mounted under a fiberglass racing seat. Firing 30mm depleted-uranium rounds > from a A-10's Gatling gun will loosen yer fillings, and extended GPL > sessions cured a nasty case of hemmorhoids. Highly recommended. > > --Steve Smith > > Joey Miller <[email hidden]> wrote in message > news:[email hidden]... > > hi guy's- > > > > i was wondering if anyone could help direct me to info on force > > tranducers.While > > reading about the virtual roadster it appears that putting one of these > > under the seat will get the seat to vibrate with the engine decibels. > > when i looked up force transducers on google i was not sure which type > > to use or even read about. does > > anyone have any ideas or first hand knowledge of how this might work? > > I'm surely > > not going to spend 3,500 dollars on the virtual roadster but thought > > that adding this transducer thingy to my homemade cockpit might increase > > the already very high > > immersion level of driving.thanks in advance! > > > >
In article <[email hidden]>, Joey Miller <[email hidden]> wrote: > john- > > that looks like a good idea if you sit in a desk chair andcan > easily lean forward.i built a cockpit around a hyundai driver seatand i > dont think leaning forward in the already tight cockpit is an optionfor me. > for $20 bucks tho its > almost worth a try anyway. thanks and great review.i have alwaysshared your > > views on most of your product tests. THANKS, > > lancemanyun > PS- if not too cost prohibitive-it seems the force transducer is thebest > way to go. It does work pretty good in my desk chair, but I understand your problems with a tight car seat. FWIW, you might consider the possibility of mounting the Aura Interactor on the backside of the seatback (of your Hyundai driver's seat, that is). Or maybe INSIDE the seatback, perhaps -- for $20, you could afford to rip the plastic "backpack" covering off and try to implant the speaker ("transducer?") into the seatback itself (I've considered trying this myself if I ever build a cockpit using a real car seat). Or UNDER the seat, maybe. Again, for $20, this thing is cheap enough for experimental purposes, and it's a LOT cheaper than a transducer (and it is a pretty good transducer itself, in fact). Something to consider! -- JB P.S. Glad you enjoy my reviews -- I try to give the product a fair shake without misleading other potential consumers. Plus, I'm a tightwad, so I hate wasting my hard-earned money on something that really isn't worth the price or effort. Sent via Deja.com http://www.deja.com/
You did this with an Aura Interactor cusion, Sam? If so, VERY cool! I've been considering doing this myself, but I've been hesitant to sacrifice my Interactor -- if it works well, though, it sounds like it might be worth doing. -- JB In article <c65a6.25064$[email hidden]>, "Sam Mancuso" <[email hidden]> wrote: > I ripped the coil out of the cushion and bolted it to the bottom of my > gaming chair. Quite effective and it does not detract away from thechair > in any way. > > -- > Sam Mancuso > > Visit the Control Center for the latest PC game controller news,reviews and > information. > www.joy-stick.net Sent via Deja.com http://www.deja.com/
What -- you really believe a company named "O'Shea Ltd." wouldn't give you free shipping to Ireland?! ;-) -- JB In article <9441c9$od7$[email hidden]>, "Ashley McConnell" <[email hidden]> wrote: > It looks pretty cool, I would really like to try it....but I doubt if > getting it to N.Ireland would be an easy job :(( > > Ash > > <[email hidden]> wrote in message news:943dag$733$[email hidden]... > | If $3500 is too much, then how about $20? I posted this mini-review a
Quoted text (7 lines)> | while back -- hope it helps: > | > | ===== > | > | After seeing a couple of posts here about the Aura Interactor, I > | ordered an Aura Interactor for $20 from O'Shea Ltd. > | (http://www.oshealtd.com/interact.htm). It arrived today, so I
hooked > | it up promptly and fired up SCGT -- and I was literally blownaway! In > | some ways, it may be better than a force feedback wheel -- gettingto > | feel the engine vibrations (and thumps from shifting and rumblesfrom > | the rumble strips) REALLY enhances the experience. > | > | I tried it out in SCGT first, and immediately found myself > | getting "into" the game even more than usual. Instead of justrelying > | on sound for shift points, it felt much more like a real in-car > | experience. > | > | Viper Racing was slightly less impressive (it features a higher-pitched > | engine note that doesn't produce the same kind of rumble that the > | updated SCGT sound files create), but it was VERY immersive. > | > | GPL was an even bigger surprise -- the engine note is what I would > | consider somewhat high-pitched, but the sensations felt RIGHT forwhat > | I imagine a 1967-era Grand Prix car would feel like under power (it > | reminded me quite a bit of what it's like sitting in the seat of ahigh- > | strung, high-revving go-kart at speed). > | > | If you're a speed freak who loves sim racing and you've already > | invested big bucks in video cards, driving wheels, and othercomputer- > | related paraphenalia in the pursuit of performance and realism, then > | you owe it to yourself to spend a measly $20 on an Aura Interactor. > | You'll definitely feel like you're getting your money's worth, andthe > | return on investment in terms of grins per dollar just can't bebeat. > | > | The one downside is that the Aura Interactor is not a "silent Sam"kind > | of add-on -- I typically drive using headphones in order to keepfrom > | driving my wife crazy (my gaming computer is in our living room),and I > | actually didn't need the headphones while using the Aura Interactor > | (the sound wasn't as good as it would have been if I'd been usingboth > | the Aura Interactor and my headphones or speakers, but it was > | sufficient for me). > | > | Also, if the sound isn't a problem, you will need to pick up an 8mm > | stereo headphone splitter at Radio Shack (or Best Buys, or someplace > | similar), because the Interactor plugs into your sound card audioout > | line in place of your speakers, so you'll need a splitter to hookboth > | up. The manual even explains this (with very good hook-updiagrams, > | too), but they didn't include a splitter because I think theintended > | market was primarily console games, and with a console, the soundstill > | plays through your TV even with the Interactor connected to the > | console's AUX audio output, I believe. > | > | At any rate, the Aura Interactor is one gem that I recommend youtreat
Quoted text (13 lines)> | yourself to -- it's MUCH cheaper than a Force Feedback wheel, and it > | REALLY adds to the experience. > | > | -- John Bodin > | Publisher, The IRL Insider Magazine > | http://irlinsider.adneweb.com/ > | > | > | In article <[email hidden]>, > | Joey Miller <[email hidden]> wrote: > | > hi guy's- > | > > | > i was wondering if anyone could help direct me to info on
force > | > tranducers.While > | > reading about the virtual roadster it appears that putting one of > | these > | > under the seat will get the seat to vibrate with the enginedecibels. > | > when i looked up force transducers on google i was not sure whichtype > | > to use or even read about. does > | > anyone have any ideas or first hand knowledge of how this mightwork? > | > I'm surely > | > not going to spend 3,500 dollars on the virtual roadster butthought
Quoted text (12 lines)> | > that adding this transducer thingy to my homemade cockpit might > | increase > | > the already very high > | > immersion level of driving.thanks in advance! > | > > | > > | > | > | Sent via Deja.com > | http://www.deja.com/ > >
Sent via Deja.com http://www.deja.com/
Here in Aus I grabbed two Aura Interactor Cushions at Jaycar for AU$30 each about six months back. Very immersive for driving games and not bad in Unreal Tournament too (although it stirs ya lunch up a bit :). They came with a Y adapter so maybe its the Backpack unit that doesn't come with that. Interestingly they were selling the transducer units and amps separately too which suits those who want to bolt it to the chair. I slipped the whole cushion unit into a gap between my chair cushion and backing material (not a normal office chair) and the whole chair rumbles brilliantly. A word of warning though - on a normal office chair the cushion pushes you forward about 20cm which gives new meaning to "edge of your seat gaming". BTW it works equally well through a hi fi, video or TV - not just your sound card. Neil Faichney.
Yep. It was pretty easy to do. I just needed to desolder the connection to the driver and redo it once it was taken out of the housing. I even connected a coiled cord to it so if would not get tangled under the chair or run over with the wheels. -- Sam Mancuso Visit the Control Center for the latest PC game controller news, reviews and information. www.joy-stick.net <[email hidden]> wrote in message news:94b13p$o3b$[email hidden]... > You did this with an Aura Interactor cusion, Sam? If so, VERY cool! > I've been considering doing this myself, but I've been hesitant to > sacrifice my Interactor -- if it works well, though, it sounds like it > might be worth doing. > > -- JB > > In article <c65a6.25064$[email hidden]>, > "Sam Mancuso" <[email hidden]> wrote: > > I ripped the coil out of the cushion and bolted it to the bottom of my > > gaming chair. Quite effective and it does not detract away from the > chair > > in any way. > > > > -- > > Sam Mancuso > > > > Visit the Control Center for the latest PC game controller news, > reviews and > > information. > > www.joy-stick.net > > > Sent via Deja.com > http://www.deja.com/
how would that work with an actual car seat? lance Krunch wrote:
Quoted text (17 lines)> Here in Aus I grabbed two Aura Interactor Cushions at Jaycar for AU$30 each > about six months back. Very immersive for driving games and not bad in > Unreal Tournament too (although it stirs ya lunch up a bit :). They came > with a Y adapter so maybe its the Backpack unit that doesn't come with that. > Interestingly they were selling the transducer units and amps separately too > which suits those who want to bolt it to the chair. > > I slipped the whole cushion unit into a gap between my chair cushion and > backing material (not a normal office chair) and the whole chair rumbles > brilliantly. A word of warning though - on a normal office chair the cushion > pushes you forward about 20cm which gives new meaning to "edge of your seat > gaming". > > BTW it works equally well through a hi fi, video or TV - not just your sound > card. > > Neil Faichney.
What do you mean? "Joey Miller" <[email hidden]> wrote in message news:[email hidden]... > how would that work with an actual car seat? > > lance >

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