Race Sim Central
Rec.Autos.Simulators Archive

Hey JB! F12CS Chassis Patch....

6 posts by 3 people · 17 Jan 2001 08:06 UTC - 19 Jan 2001 05:37 UTC

Regular Racer 17 Jan 2001 08:06 UTC#209256
JB, please refresh my memory....... Didn't each chassis manufacturer in GPL have it's own unique feel straight outta the box without a patch? <wink/grin> -Cheers!
In article <okc96.2523$[email hidden]>, "Regular Racer" <[email hidden]> wrote: > JB, please refresh my memory....... > > Didn't each chassis manufacturer in GPL have it's own unique feelstraight > outta the box without a patch? <wink/grin> Yes, you're right -- and isn't it just like those damned Papyrus bastards to include EVERYTHING right out of the box, thus robbing us 3rd party-types of all the enjoyment we derive from helping make the end result a little closer to perfect? ;-) -- JB F1CS2K Rank 87.003 http://f1cs2krank.dhs.org/ Sent via Deja.com http://www.deja.com/
LoL....Now there's some darn "engine swapper" thingy for GPL........... Don't ya think MINARDI or ARROWS wishes they could just "drop" a Mercedes engine in the back of their mounts anytime they wanted? -Cheers!
In article <T0l96.1322$[email hidden]>, "Regular Racer" <[email hidden]> wrote: > LoL....Now there's some darn "engine swapper" thingy forGPL........... Don't ya just love those 3rd party folks? <G> > Don't ya think MINARDI or ARROWS wishes they could just "drop" aMercedes > engine in the back of their mounts anytime they wanted? LOL! Yeah, but it seems like Prost got their hands on their own version of the "engine swapper" thingy for 2001, so perhaps life imitates art in this instance? ;-) -- JB F1CS2K Rank 87.003 http://f1cs2krank.dhs.org/ Sent via Deja.com http://www.deja.com/
"Regular Racer" <[email hidden]> wrote in message news:okc96.2523$[email hidden]... > JB, please refresh my memory....... > > Didn't each chassis manufacturer in GPL have it's own unique feel straight > outta the box without a patch? <wink/grin> > > -Cheers! Actually the cars are different in F1cs2k. I started in a Jordan, and have put together some very misrable times. It was very hard to put the power down when exiting from slow corners. And I had to be very gentle on the curbing, couldn't seem to run the same line as the AI when bouncing over curbs. Recently I have switched ot the Mclaren and the difference is profound. In the past, I'd be feathering the throttle just to keep the tires from lighting up coming out of many corners, now with the Mac, I almost have to force myself to POWER out of corners and use the curbing,...much easier car to drive. What I think John's utility does is let you change YOUR cars phyics slightly and not mess up the AI. I had made several small changes to the tires and engine flywheel and inertia based on info I got here. When I swapped to the Mclaren(and made the same changes to it), I left the new numbers on the Jordan. It was a mess, that car was spinning several times a lap. Finally I went back and put in the default values again and the AI Jordan was a top 6 car. dave henrie
In article <WvP96.282855$[email hidden]>, "Dave Henrie" <[email hidden]> wrote: > "Regular Racer" <[email hidden]> wrote in message > news:okc96.2523$[email hidden]... > > JB, please refresh my memory....... > > > > Didn't each chassis manufacturer in GPL have it's own unique feelstraight > > outta the box without a patch? <wink/grin> > > > > -Cheers! > Actually the cars are different in F1cs2k. I started in a Jordan,and > have put together some very misrable times. It was very hard to putthe > power down when exiting from slow corners. And I had to be verygentle on > the curbing, couldn't seem to run the same line as the AI whenbouncing over > curbs. > Recently I have switched ot the Mclaren and the difference isprofound. > In the past, I'd be feathering the throttle just to keep the tiresfrom > lighting up > coming out of many corners, now with the Mac, I almost have to forcemyself > to POWER out of corners and use the curbing,...much easier car todrive. > What I think John's utility does is let you change YOUR cars phyics > slightly and not mess up the AI. I had made several small changes tothe > tires and engine flywheel and inertia based on info I got here. WhenI > swapped to the Mclaren(and made the same changes to it), I left thenew > numbers on the Jordan. It was a mess, that car was spinning severaltimes a > lap. Finally I went back and put in the default values again > and the AI Jordan was a top 6 car. > dave henrie FWIW, the only things that changes in the game's default *.veh files are engine and braking parameters -- the chassis parameters are all identical, regardless of the chassis or team, which means that out of the box, F1CS2K (and F12K) are one-chassis simulations that feature different engines. Here is a quick look at what differs between the values in the *.veh file for Schumacher's Ferrari and the *.veh file for Diniz's Sauber: ======================= FILENAME: B16gpxa.veh VEHICLE: Sauber - Pedro Diniz [GENERAL] inertia=(2000.00,2500.00,1000.00) [NO VARIATION] [ENGINE] variations in auto_shift_rpm values variations in maximum_rpm values variations in rpm_torque values [CONTROLS] variations in braking_ratio values [FAILURES] variations in all values ======================= FILENAME: G03gpxa.veh VEHICLE: Ferrari - Michael Schumacher [GENERAL] inertia=(2000.00,2500.00,1000.00) [NO VARIATION] [ENGINE] variations in auto_shift_rpm values variations in maximum_rpm values variations in rpm_torque values [CONTROLS] variations in braking_ratio values [FAILURES] variations in all values ======================= Note that the "inertia" value is EXACTLY THE SAME for in every vehicle's *.veh file. Basically, the values listed above are the ONLY values that seem to change from one *.veh file to the next; the only other thing that seems to change is the "Malfunction%" value. Like you, I also noticed that the various cars feel different using the stock values, but I guess a lot "feel" for me may come from the engine response curve, the engine's torquiness, its redline, and the chassis' assigned braking characteristics. This WOULD account for different on- track behavior from vehicle to vehicle, but I expected to find the unique parameters for each chassis to encompass more than just engine- related and braking variables. Now, granted, most F1 cars are SIMILAR, but if the engines were the only difference, then it would be a spec series and all the teams would just buy Dallaras and slap their own engines in, right? <G> And we know that's NOT the case, given all the money they spend on chassis development. What my patch does is alter the yaw, pitch, and roll values, plus the tire stiffness and engine inertia values (to eliminate the stock "heavy flywheel" effect and make the engines more rev-happy). I use slightly different yaw/pitch/roll values for each chassis to give it different characteristics, and stock tire stiffness and engine inertia values across the board (albeit more aggressive than the stock values). The *.SVM files included in my patch are what "normalize" the AI physics parameters, allowing the AI to use stock, out-of-the-box physics, while the player's selected car uses the modified advanced physics parameters. FWIW, I just discovered an error in the BAR physics files in the most recent version of my patch, and I also found that the tire stiffness value was a bit too relaxed, so I've released a NEW version of the "F1 Championship Season 2000 All Chassis Patch" -- this version now includes the "F1CS2K Original Chassis Patch" in a single download. Get it here: http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip Check the readme files, back up your stuff first, etc., etc., blah, blah -- you know the drill. Barring other unforseen errors, this should be the final version -- at least for a while. If/when I do another version, I hope to include a nifty front-end installation program. Until then, this should suffice. As always, feedback is always welcome. Enjoy! -- JB F1CS2K Rank 86.692 http://f1cs2krank.dhs.org/ Sent via Deja.com http://www.deja.com/

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy