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F1CS2K "All Chassis" advanced physics options patch

7 posts by 5 people · 17 Jan 2001 06:50 UTC - 18 Jan 2001 07:22 UTC

(unknown) 17 Jan 2001 06:50 UTC#209248
If you haven't been following things over at the High Gear forums, I've finally been able to put together an "All Chassis" patch that gives a different "feel" for each chassis while allowing for AI performance that matches the out-of-the-box phyics settings (thanks go out to Clanker and Turner for their help). Now the player can select any chassis and enjoy subtly different physics performance for each chassis without compromising AI performance. This patch includes new DEFAULT.SVM, GRIP.SVM, and SPEED.SVM files which are used by the AI. Special thanks to David Mocnay for coming up with this idea in the first place. Based on David's original proposal here on RAS, the "All Chassis" patch dials in the following inertia values for roll, pitch, and yaw for the various chassis, in order to give each team its own distinct physics characteristics: - Arrows - (2000,2500,1000) - Nicest car to drive. - BAR - (1300,1700,600) - Snappy car, but probably the hardest car to drive. - Benetton - (1500,1950,650) - Average to drive and average directness. Also, snappy. - Ferrari - (1200,1600,650) - Snappy car that is awesome to drive a but nasty at the limit. - Jaguar - (1900,2300,800) - Average to drive and average directness, though not as direct as Jordan. - Jordan - (1500,1950,800) - Average to drive and average directness. - McLaren - (1250,1650,700) - Nice car to drive (not as nice as Williams though). - Minardi - (1700,2100,900) - Nice car to drive. - Prost - (1800,2200,950) - Nice car to drive. - Sauber - (1300,1700,700) - Excellent response but snappy. - Williams - (1400,1800, 800) - A really nice car to drive that is still pretty responsive. Check out the readme file for full details: http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatch.zip FYI, if you want to switch easily back-and-forth between the "All Chassis" values and the original values, you can use the F1CS2K Original Chassis patch: http://irlinsider.adnetweb.com/sims/F1CS2KOriginalChassis.zip It would be nice to see the All Chassis values become an accepted "standard," for use in online and offline leagues, as well as hotlap competitions. We've now got an advanced options baseline, and I believe that Redline is going to use these values as one of the default settings in his physics utility, so all that remains is for the "standard" to be adopted and accepted by the community. Both of these work with F12K, but you will have to point the self- extractor to your F12K directory. Enjoy! -- JB F1CS2K Rank 87.003 http://f1cs2krank.dhs.org/ Sent via Deja.com http://www.deja.com/
Sounds great.. Must get the sim... :) Seriously, is it similar to the SCGT AOE? James <[email hidden]> wrote in message news:943fao$8is$[email hidden]...
Quoted text (65 lines)> If you haven't been following things over at the High Gear forums, I've > finally been able to put together an "All Chassis" patch that gives a > different "feel" for each chassis while allowing for AI performance > that matches the out-of-the-box phyics settings (thanks go out to > Clanker and Turner for their help). Now the player can select any > chassis and enjoy subtly different physics performance for each chassis > without compromising AI performance. > > This patch includes new DEFAULT.SVM, GRIP.SVM, and SPEED.SVM files > which are used by the AI. > > Special thanks to David Mocnay for coming up with this idea in the > first place. Based on David's original proposal here on RAS, the "All > Chassis" patch dials in the following inertia values for roll, pitch, > and yaw for the various chassis, in order to give each team its own > distinct physics characteristics: > > - Arrows - (2000,2500,1000) - Nicest car to drive. > - BAR - (1300,1700,600) - Snappy car, but probably the hardest car to > drive. > - Benetton - (1500,1950,650) - Average to drive and average directness. > Also, snappy. > - Ferrari - (1200,1600,650) - Snappy car that is awesome to drive a but > nasty at the limit. > - Jaguar - (1900,2300,800) - Average to drive and average directness, > though not as direct as Jordan. > - Jordan - (1500,1950,800) - Average to drive and average directness. > - McLaren - (1250,1650,700) - Nice car to drive (not as nice as > Williams though). > - Minardi - (1700,2100,900) - Nice car to drive. > - Prost - (1800,2200,950) - Nice car to drive. > - Sauber - (1300,1700,700) - Excellent response but snappy. > - Williams - (1400,1800, 800) - A really nice car to drive that is > still pretty responsive. > > Check out the readme file for full details: > > http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatch.zip > > FYI, if you want to switch easily back-and-forth between the "All > Chassis" values and the original values, you can use the F1CS2K > Original Chassis patch: > > http://irlinsider.adnetweb.com/sims/F1CS2KOriginalChassis.zip > > It would be nice to see the All Chassis values become an > accepted "standard," for use in online and offline leagues, as well as > hotlap competitions. We've now got an advanced options baseline, and I > believe that Redline is going to use these values as one of the default > settings in his physics utility, so all that remains is for > the "standard" to be adopted and accepted by the community. > > Both of these work with F12K, but you will have to point the self- > extractor to your F12K directory. > > Enjoy! > > -- JB > > F1CS2K Rank 87.003 > http://f1cs2krank.dhs.org/ > > > Sent via Deja.com > http://www.deja.com/
In article <pDb96.66328$[email hidden]>, "James Pickard" <[email hidden]> wrote: > Sounds great.. Must get the sim... :) > > Seriously, is it similar to the SCGT AOE? > > James Yes, the effect is VERY similar to SCGT's Advanced Options Editor -- that was my goal, in fact, and I think it really transforms F1CS2K. Hopefully the rest of you will agree; I'd be interested in hearing others' opinions on this. -- JB F1CS2K Rank 87.003 http://f1cs2krank.dhs.org/ Sent via Deja.com http://www.deja.com/
In article <[email hidden]>, Mike Blackmore <[email hidden]> wrote: > Superb piece of work thankyou > > Regards Mike You're MORE than welcome -- thanks for the feedback! Anybody else using this utility? I'd like to see some more feedback before finalizing the patch, so let me know what you think now, or forever hold your peace! <G> -- JB F1CS2K Rank 86.692 http://f1cs2krank.dhs.org/ Sent via Deja.com http://www.deja.com/
I can only agree with what the others said - a great piece of work. Somehow, the Ferrari that I usually drive in F1CS seems more responsive and generally 'feels' better. Iain <[email hidden]> wrote in message news:9462ob$f50$[email hidden]...
Quoted text (20 lines)> In article <[email hidden]>, > Mike Blackmore <[email hidden]> wrote: > > Superb piece of work thankyou > > > > Regards Mike > > You're MORE than welcome -- thanks for the feedback! > > Anybody else using this utility? I'd like to see some more feedback > before finalizing the patch, so let me know what you think now, or > forever hold your peace! <G> > > -- JB > F1CS2K Rank 86.692 > http://f1cs2krank.dhs.org/ > > > > Sent via Deja.com > http://www.deja.com/

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