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GPL, huge learning curve?

87 posts by 38 people · 22 Jan 2001 09:55 UTC - 15 Mar 2001 10:47 UTC

Tips for a newcomer struggling with GPL's learning curve

A Need for Speed player struggling with GPL asked for help. Regulars advised starting with Alison Hine's Coventry setups, driving slowly and smoothly, avoiding driving aids, getting a good framerate and studying human replays rather than the AI. Steve Smith quoted beta tester John Wallace that GPL is not hard to drive but hard to learn, and the thread grew into a long technique discussion including trail braking and differential settings.

setup/driving techniquetech supportGrand Prix Legends

Automated summary.

(unknown) 22 Jan 2001 09:55 UTC#208563
I'm usually a fan of the Need for Speed series but when I finally bought a copy of the game, GPL, I realize that I'm a really crappy driver! I can't get around a corner without skidding into the grass and flipping over a couple of times. I know, go slower. But I'm used to powering through those corners in NFS. It's very frustrating. When I take a corner I try to brake and drop the gear down a notch or 2 but I ended up skidding anyways. I sounds like I'm over revving the engine. I find myself driving in the grass a lot. :-) Any tips/sites for me to learn how to drive better in GPL? GPL is probably the best looking game I've seen so far. The attention to detail is phenomenal. You actually see the "Firestone" logo on the tires as they're turning! And the stick position when you shift gears etc. Amazing.
Wow, you really have gone from one extreme to the other! ;-) GPL is *so* much more challenging than other racing games, but well worth the satisfaction if you can bring it under some sort of control... A good tip is to slow down enough so you can stay on the track, and then start to increase the speed from there - treat it like you're driving a real car and don't want to break your neck! You won't learn much by crashing on every corner, but if you can stay on the track at least you will be learning the track layout. The key to keeping control is the transition from brake to gas and vice-versa - this has to be smooth. At a basic level, you have to be aware that braking makes you turn more, and accelerating makes you go straighter, but you also have to be aware of quite a lot of other weight transfer effects, which will have to come with experience! One thing I found very useful at the beginning was the realisation that the steering becomes more unstable when you brake, and you can mitigate that by relaxing the brake slightly, or giving it a stab of throttle, and then getting back on the brake smoothly. Similarly, when accelerating hard the steering can also go light, and you can get the car back under control by relaxing the gas a bit and then accelerating again. There are a whole host of other techniques you will need, but the most important ingredient is practice ... and patience! OK, that's two ingredients... Good luck and happy racing! <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> I'm usually a fan of the Need for Speed series but when I > finally bought a copy of the game, GPL, I realize that I'm a really > crappy driver! I can't get around a corner without skidding into the > grass and flipping over a couple of times. I know, go slower. But > I'm used to powering through those corners in NFS. It's very > frustrating. When I take a corner I try to brake and drop the gear > down a notch or 2 but I ended up skidding anyways. I sounds like I'm > over revving the engine. I find myself driving in the grass a lot. > :-) Any tips/sites for me to learn how to drive better in GPL? > > GPL is probably the best looking game I've seen so far. The attention > to detail is phenomenal. You actually see the "Firestone" logo on the > tires as they're turning! And the stick position when you shift gears > etc. Amazing. > >
Grab alison hines coventry setups and go from there. They are still the easyest way to get into the game, whatever you do make sure you start in the cov because its such a forgiving car. <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> I'm usually a fan of the Need for Speed series but when I > finally bought a copy of the game, GPL, I realize that I'm a really > crappy driver! I can't get around a corner without skidding into the > grass and flipping over a couple of times. I know, go slower. But > I'm used to powering through those corners in NFS. It's very > frustrating. When I take a corner I try to brake and drop the gear > down a notch or 2 but I ended up skidding anyways. I sounds like I'm > over revving the engine. I find myself driving in the grass a lot. > :-) Any tips/sites for me to learn how to drive better in GPL? > > GPL is probably the best looking game I've seen so far. The attention > to detail is phenomenal. You actually see the "Firestone" logo on the > tires as they're turning! And the stick position when you shift gears > etc. Amazing. > >
Check out http://users.bart.nl/~hansvd/links.html At the top left of that page it has a link section for new users (that page has ALL the GPL links on it that you could ever want). Go through the list of links for new users to update your game and to get tips on how to drive better. Also go to this address: http://simracing.com/alison/gpl/coventry.htm read that page...it is basically telling you to start off in a coventry car...It has the 2nd least HP and is the 3rd heaviest car so it is an easier car than the lotus, which you probably started in...also at the bottom of that page are setups...these setups are geared toward newer drivers and should give you a steady platform to learn how to drive the game. Alison Hine's page (http://simracing.com/alison/gpl/) has a lot of information for new users...the best thing to do is go to her "help" section and read through all that stuff there. It will give you a good idea of everything in the game and some tips on surviving. About your running off the track, you have to brake a LOT in these cars to get them to slow down to an acceptable speed for a corner. Monza is a good track to learn on because it only has 4 turns that you have to brake for...mainly watch for the driving line to get dark and start braking when you see it. It may seem very early, but it really isn't. These cars don't turn or stop on a dime so you gotta give them plenty of time to slowdown and get them down to what seems like a very slow speed to get them to turn. If you have any more questions that the URLs don't seem to answer, just email me at [email hidden]. Jesse Black
In article <LIUa6.76835$[email hidden]>, "Berno" <[email hidden]> writes: >Grab alison hines coventry setups and go from there. They are still the >easyest way to get into the game, whatever you do make sure you start in the >cov because its such a forgiving car. The Coventry is not the top car, sure. But it can do nice laptimes. Yesterday, after a lot of testing (lotus, monza..), I just wanted to have some fun. Found the Coventry setups at hines page, jumped into it (first time in a Coventry for me) and did 1:31.22 after just 4 laps.. Since the car really gave me a good feeling, I was curious about hine's setup for the ring. Did a nice out-lap, first timed lap had some mistakes - 3 times spinning off the track. Did a very cautious lap then, quite relaxed. Had the impression of beeing really slow - compared to my lotus laps here. Was rather shocked, when the board showed 8:31 :) Have fun (and it is fun to drive the Coventry :) Calis
Yep, I'd agree with Berno, start with the Coventry or BRM, start with the easier circuits like Monza and Silverstone, and get some practice in the two trainer cars as well. Brake in a straight line where possible and try to make your control inputs as smooth as you can. Also make sure you get a good frame rate (>30 fps, ALT-F to show in-game frame-rate) from the game, because this does make things easier. Finally, use a steering wheel/pedals, if you're not already doing so. <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> I'm usually a fan of the Need for Speed series but when I > finally bought a copy of the game, GPL, I realize that I'm a really > crappy driver! I can't get around a corner without skidding into the > grass and flipping over a couple of times. I know, go slower. But > I'm used to powering through those corners in NFS. It's very > frustrating. When I take a corner I try to brake and drop the gear > down a notch or 2 but I ended up skidding anyways. I sounds like I'm > over revving the engine. I find myself driving in the grass a lot. > :-) Any tips/sites for me to learn how to drive better in GPL? > > GPL is probably the best looking game I've seen so far. The attention > to detail is phenomenal. You actually see the "Firestone" logo on the > tires as they're turning! And the stick position when you shift gears > etc. Amazing. > >
<[email hidden]> wrote in message news:[email hidden]... > I'm usually a fan of the Need for Speed series but when I > finally bought a copy of the game, GPL, I realize that I'm a really > crappy driver! I can't get around a corner without skidding intothe > grass and flipping over a couple of times. I know, go slower. But > I'm used to powering through those corners in NFS. It's very > frustrating. When I take a corner I try to brake and drop the gear > down a notch or 2 but I ended up skidding anyways. I sounds likeI'm > over revving the engine. I find myself driving in the grass a lot. > :-) Any tips/sites for me to learn how to drive better in GPL? > > GPL is probably the best looking game I've seen so far. Theattention > to detail is phenomenal. You actually see the "Firestone" logo onthe > tires as they're turning! And the stick position when you shiftgears > etc. Amazing. >One good learning technique is, I have found, to actually drive a few races at a circuit you don't know. Hanging around at the back of the queue is boring, but more instructive than practice. (I should talk, with a handicap over 300!! - well, its the Ring that holds me back - duh!) -- Laurence Wilmer [email hidden] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.226 / Virus Database: 108 - Release Date: 05/01/01
<[email hidden]> wrote on 22 Jan 2001: <snip> >Any tips/sites for me to learn how to drive better in GPL? <snip> Don't use *any* of the driver aids, right from the start. If you learn with auto gears, steering help etc, you'll have to learn all over again when you turn them off. Don't overdrive - this is something most of us are guilty of. When you come to race online, you'll find that there are a lot of drivers who drive at eleven-tenths the whole way, and therefore often don't finish the race. A driver who can do safe, steady 1:32 laps at Monza is much more likely to finish than someone who either does a 1:28 or crashes. Vary things - this is where I disagree with some other people on this newsgroup. I think it's a good idea to drive at as many circuits as you can, in as many different cars as you can. Certainly, my driving improved markedly when I stopped spending the whole time at Monza. You need to keep some throttle on through the corner - the "poiunt and squirt" method of more modern cars won't work at all. When you get better, you'll find that in some cases you can continue to brake after turning in ("trail braking"), but this is a difficult thing to get right, and isn't necessary until you're at the stage when a fraction of a second makes a noticeable difference to you. -- David. (GPLRank handicap: -5.92) The GPL Scrapyard - http://scrapyard.netcabins.com "After all, a mere thousand yards - such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh. Casio CFX-9850G graphic calc for auction (UK only): http://www.auctiontown.co.uk/cgi-bin/auction.cgi?computer_subz4&980739 640
I purchased GPL a couple of weeks ago at office depot for $5.00, but haven;'t installed it yet. I was reading all the messages and comments of the steep learning curve for this game, but the sites and techniques here will sure help...thanks GPL gets loaded tonight
As John Wallace (one of GPL's beta testers) says, GPL is not hard to *drive*, it's hard to *learn*. Once you've finally mastered the trick of keeping it on the road, you can make the cars do anything but sit up and beg. Maybe even that, come to think.... --Steve Smith <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> I'm usually a fan of the Need for Speed series but when I > finally bought a copy of the game, GPL, I realize that I'm a really > crappy driver! I can't get around a corner without skidding into the > grass and flipping over a couple of times. I know, go slower. But > I'm used to powering through those corners in NFS. It's very > frustrating. When I take a corner I try to brake and drop the gear > down a notch or 2 but I ended up skidding anyways. I sounds like I'm > over revving the engine. I find myself driving in the grass a lot. > :-) Any tips/sites for me to learn how to drive better in GPL? > > GPL is probably the best looking game I've seen so far. The attention > to detail is phenomenal. You actually see the "Firestone" logo on the > tires as they're turning! And the stick position when you shift gears > etc. Amazing. > >
> When I take a corner I try to brake and drop the gear > down a notch or 2 but I ended up skidding anyways. I sounds like I'm > over revving the engine. One very important thing to learn is how to shift... If you shift down to fast the engine will be running at to high revs and the rear wheels will lock... I often find myself downshifting when the revs are very low, afterall, most of the time it doesn't really matter what gear your in through the corner but it's more important to be in the right gear when you exit the corner :) GPL is like dancing with a beatifull young girl, you gotta hold her tight and take it easy and smooth so you can continue all night long :) -- Sjon
> Don't use *any* of the driver aids, right from the start. If you > learn with auto gears, steering help etc, you'll have to learn all > over again when you turn them off. You might try autoshift in the beginning IMO, just to give you time to concentrate on braking and applying throthle. About the other two, I agree > Don't overdrive - this is something most of us are guilty of. When > you come to race online, you'll find that there are a lot of drivers > who drive at eleven-tenths the whole way, and therefore often don't > finish the race. A driver who can do safe, steady 1:32 laps at Monza > is much more likely to finish than someone who either does a 1:28 or > crashes. What helped me: use AI-tweaker to decrease the strength of the AI. Try to be consistent and battle with the leaders doing 1:33s at Monza. If you start to improve an pull away a sec a lap, ajust the AI to match your skill. Racing the AI learns you alot about passing, racing lines etc. > > Vary things - this is where I disagree with some other people on this > newsgroup. I think it's a good idea to drive at as many circuits as > you can, in as many different cars as you can. Certainly, my driving > improved markedly when I stopped spending the whole time at Monza. I agree about varying tracks, but I think that you should stick with one or two chassis that you like. Than you can learn to understand them really good. And use the default setup. That setup should be good enough till you have a + or - 5 handicap. First, learn to drive the cars in a consistently fast way, then start thinking about setups.
Quoted text (7 lines)> > You need to keep some throttle on through the corner - the "poiunt > and squirt" method of more modern cars won't work at all. When you > get better, you'll find that in some cases you can continue to brake > after turning in ("trail braking"), but this is a difficult thing to > get right, and isn't necessary until you're at the stage when a > fraction of a second makes a noticeable difference to you.
Start wit braking early so you don't overshoot the corner. When you feel confortable with it (then you should be in the 1:30-1:31 range at Monza), start braking little later and try to trailbrake slightly. Your laptimes will suffer in the beginning, but eventually, you'll get the feeling. good luck! Han Monsees (GPLRank handicap +23.30)
Quoted text (10 lines)> > -- > David. (GPLRank handicap: -5.92) > The GPL Scrapyard - http://scrapyard.netcabins.com > "After all, a mere thousand yards - such a harmless little knoll, > really" - Raymond Mays on Shelsley Walsh. > > Casio CFX-9850G graphic calc for auction (UK only): > http://www.auctiontown.co.uk/cgi-bin/auction.cgi?computer_subz4&980739 > 640
On 22 Jan 2001 15:45:30 GMT, David Buttery <[email hidden]> wrote: > >You need to keep some throttle on through the corner > That's an *EXTREMELY* important point, often overlooked, IMHO. Through most corners, if you're "off-throttle" you're wasting time trying to "catch" the back instead of preparing your exit. Richard. -- Richard Bellavance Enter-Net Inc. Phone: (450) 449-5261 #16 Systems Administrator/ (514) 990-1683 #16 Analyst-Programmer Fax: (450) 449-5242
Hmmm... Since starting GPL a few weeks ago, I had forgotten what it is like to be with a beautiful young girl all night long... I guess maybe I'll take a night off from GPL tonight. Well, ok... I'll just limit my GPLing to 1-2 hours tonight... ok... 3-4 hour tops! -Patrick (who should have listened to everyone who said GPL would take over my life) > GPL is like dancing with a beatifull young girl, you gotta hold hertight > and take it easy and smooth so you can continue all night long :) > > -- Sjon > > Sent via Deja.com http://www.deja.com/
On Mon, 22 Jan 2001 10:12:15 -0000, "Neil Raine" <[email hidden]> wrote:
Quoted text (11 lines)>The key to keeping control is the transition from brake to gas and >vice-versa - this has to be smooth. At a basic level, you have to be aware >that braking makes you turn more, and accelerating makes you go straighter, >but you also have to be aware of quite a lot of other weight transfer >effects, which will have to come with experience! > >One thing I found very useful at the beginning was the realisation that the >steering becomes more unstable when you brake, and you can mitigate that by >relaxing the brake slightly, or giving it a stab of throttle, and then >getting back on the brake smoothly. >
In most racing games I play (NFS, Test Drive Lemans) I don't even use the brake. I just let go of the gas and shift down. That usually gets me around the corner just fine. In GPL, boy is that a shock. I guess I have to brake. But like you said, when I brake the car becomes more unstable and likely to spin out.
I guess I'm forgetting the fact that most these cars in GPL are old racing cars so they might not be as controllable as the cars in other racing games which use newer cars. On Mon, 22 Jan 2001 11:50:50 GMT, "Wosco" <[email hidden]> wrote:
Quoted text (14 lines)> >About your running off the track, you have to brake a LOT in these cars to >get them to slow down to an acceptable speed for a corner. Monza is a good >track to learn on because it only has 4 turns that you have to brake >for...mainly watch for the driving line to get dark and start braking when >you see it. It may seem very early, but it really isn't. These cars don't >turn or stop on a dime so you gotta give them plenty of time to slowdown and >get them down to what seems like a very slow speed to get them to turn. > >If you have any more questions that the URLs don't seem to answer, just >email me at [email hidden]. > >Jesse Black >
I'm using an MS wheel. I get around 30fps, playable.. >Also make sure you get a good frame rate (>30 fps, ALT-F to show in-game >frame-rate) from the game, because this does make things easier. Finally, >use a steering wheel/pedals, if you're not already doing so.
Is it possible for me to see how the computers are driving? Like what gear they are in, speed etc. when they are taking a corner. I think I would learn a lot from that. I'm just going to fast and for me to go around a turn (without flipping over) I practically have to come to a full stop. On Mon, 22 Jan 2001 19:01:25 GMT, [email hidden] (Richard Bellavance) wrote:
Quoted text (11 lines)>On 22 Jan 2001 15:45:30 GMT, David Buttery ><[email hidden]> wrote: >> >>You need to keep some throttle on through the corner >> > >That's an *EXTREMELY* important point, often overlooked, IMHO. >Through most corners, if you're "off-throttle" you're wasting >time trying to "catch" the back instead of preparing your exit. > >Richard.
Which OD did you go to? On Broadway or near Brentwood? On Mon, 22 Jan 2001 17:34:05 GMT, "Dave So" <[email hidden]> wrote:
Quoted text (7 lines)>I purchased GPL a couple of weeks ago at office depot for $5.00, but >haven;'t installed it yet. I was reading all the messages and comments of >the steep learning curve for this game, but the sites and techniques here >will sure help...thanks >GPL gets loaded tonight > >
On Mon, 22 Jan 2001 19:31:10 +0100, "Pierce" <[email hidden]> wrote: >One very important thing to learn is how to shift... If you shift down to >fast the engine will be running at to high revs and the rear wheels will >lock... I often find myself downshifting when the revs are very low, >afterall, most of the time it doesn't really matter what gear your in >through the corner but it's more important to be in the right gear when you >exit the corner :) I guess I'm shifting to fast too. So should I brake, release gas, then shift down or what? >GPL is like dancing with a beatifull young girl, you gotta hold her tight >and take it easy and smooth so you can continue all night long :) >-- Sjon I'll take your word for it. This is a weird NG :)
I spend every night with a beautiful young girl (my wife of 6 months) but unfortunately she's always asleep when I crawl in after another night of on-line GPL. I think the first step is admitting I have a problem - last night I dreamed of Snetterton (: <[email hidden]> wrote in message news:94i7p9$94g$[email hidden]...
Quoted text (20 lines)> Hmmm... Since starting GPL a few weeks ago, I had forgotten what it is > like to be with a beautiful young girl all night long... I guess maybe > I'll take a night off from GPL tonight. Well, ok... I'll just limit my > GPLing to 1-2 hours tonight... ok... 3-4 hour tops! > > -Patrick (who should have listened to everyone who said GPL would take > over my life) > > > > GPL is like dancing with a beatifull young girl, you gotta hold her > tight > > and take it easy and smooth so you can continue all night long :) > > > > -- Sjon > > > > > > > Sent via Deja.com > http://www.deja.com/
If you have a force feedback MS wheel, you may find turning force feedback off helps your framerate. I find that as soon as GPL drops below about 36 fps (the max) it gets much harder to drive. This is unlike other games which gradually degrade as fps gets worse. <[email hidden]> wrote in message news:[email hidden]... > I'm using an MS wheel. I get around 30fps, playable.. > > >Also make sure you get a good frame rate (>30 fps, ALT-F to show in-game > >frame-rate) from the game, because this does make things easier.Finally, > >use a steering wheel/pedals, if you're not already doing so. >
Just enter a race but don't hit the green button. Then you can switch between drivers in the replay screen. You'll find they are very robot-like though. You're better off downloading replays from the Web to see how other humans drive. <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> Is it possible for me to see how the computers are driving? Like what > gear they are in, speed etc. when they are taking a corner. I think > I would learn a lot from that. I'm just going to fast and for me to > go around a turn (without flipping over) I practically have to come to > a full stop. > > On Mon, 22 Jan 2001 19:01:25 GMT, [email hidden] > (Richard Bellavance) wrote: > > >On 22 Jan 2001 15:45:30 GMT, David Buttery > ><[email hidden]> wrote: > >> > >>You need to keep some throttle on through the corner > >> > > > >That's an *EXTREMELY* important point, often overlooked, IMHO. > >Through most corners, if you're "off-throttle" you're wasting > >time trying to "catch" the back instead of preparing your exit. > > > >Richard. >
Definitely. I don't race online much, but I had a race like that a few months ago. Mexico City, one fellow driving a Lotus doing laps around 1:48 or so, me in my Ferrari doing slow, but consistent 1:51s, he has a huge lead, but guess who wins the race? He just couldn't keep the thing on the race track and he was speed-shifting too so his engine wound up blowing twice, the second time on the last lap at the last corner with him in the lead. I just roll right on by and take the win. Smooth and steady always prevails. ;) -- ------------------------------------- Morgan Vincent Wooten GPLRank: +13.01 http://home.earthlink.net/~morganv00/ ------------------------------------- "David Buttery" <[email hidden]> wrote in message news:[email hidden]... > <[email hidden]> wrote on 22 Jan 2001: > > <snip> > >Any tips/sites for me to learn how to drive better in GPL? > <snip> > > Don't use *any* of the driver aids, right from the start. If you > learn with auto gears, steering help etc, you'll have to learn all > over again when you turn them off. > > Don't overdrive - this is something most of us are guilty of. When > you come to race online, you'll find that there are a lot of drivers > who drive at eleven-tenths the whole way, and therefore often don't > finish the race. A driver who can do safe, steady 1:32 laps at Monza > is much more likely to finish than someone who either does a 1:28 or > crashes. > > Vary things - this is where I disagree with some other people on this > newsgroup. I think it's a good idea to drive at as many circuits as > you can, in as many different cars as you can. Certainly, my driving > improved markedly when I stopped spending the whole time at Monza. > > You need to keep some throttle on through the corner - the "poiunt > and squirt" method of more modern cars won't work at all. When you > get better, you'll find that in some cases you can continue to brake > after turning in ("trail braking"), but this is a difficult thing to > get right, and isn't necessary until you're at the stage when a > fraction of a second makes a noticeable difference to you. > > -- > David. (GPLRank handicap: -5.92) > The GPL Scrapyard - http://scrapyard.netcabins.com > "After all, a mere thousand yards - such a harmless little knoll, > really" - Raymond Mays on Shelsley Walsh. > > Casio CFX-9850G graphic calc for auction (UK only): > http://www.auctiontown.co.uk/cgi-bin/auction.cgi?computer_subz4&980739 > 640 >
<[email hidden]> wrote in message news:[email hidden]... > On Mon, 22 Jan 2001 10:12:15 -0000, "Neil Raine" > <[email hidden]> wrote: > > >The key to keeping control is the transition from brake to gas and > >vice-versa - this has to be smooth. At a basic level, you have tobe aware > >that braking makes you turn more, and accelerating makes you gostraighter, > >but you also have to be aware of quite a lot of other weighttransfer > >effects, which will have to come with experience! > > > >One thing I found very useful at the beginning was the realisationthat the > >steering becomes more unstable when you brake, and you can mitigatethat by > >relaxing the brake slightly, or giving it a stab of throttle, andthen > >getting back on the brake smoothly. > > > > In most racing games I play (NFS, Test Drive Lemans) I don't evenuse > the brake. I just let go of the gas and shift down. That usually > gets me around the corner just fine. In GPL, boy is that a shock.I > guess I have to brake. But like you said, when I brake the car > becomes more unstable and likely to spin out. The other bit of bad news is that the brakes don't work too well. But the good news is that (unlike modern GP cars) you can let the back end kick out quite a long way on bends without spinning. The replays included for each track show this quite well - you don't have to be 100% neat, and that makes it all the more fun. -- Laurence Wilmer [email hidden] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.226 / Virus Database: 108 - Release Date: 05/01/01
<[email hidden]> wrote on 22 Jan 2001: >I guess I'm forgetting the fact that most these cars in GPL are old >racing cars so they might not be as controllable as the cars in >other racing games which use newer cars. Not the case. GPL cars are incredibly controllable. It's learning *how* to control them that's the tricky bit. -- David. (GPLRank handicap: -5.92) The GPL Scrapyard - http://scrapyard.netcabins.com "After all, a mere thousand yards - such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh.
"Rob Adams" <[email hidden]> wrote: >If you have a force feedback MS wheel, you may find turning force feedback >off helps your framerate. Maybe, but it won't help his driving. Especially for a sim newby, the extra information conveyed by the GPL force feedback is indispensable. Make sure you get the 1.2 patch. Joe McGinn _____________________ Radical Entertainment
Maxx 23 Jan 2001 09:08 UTC↳ reply to (unknown)#208191
On Mon, 22 Jan 2001 13:29:28 -0800, [email hidden] wrote: >Is it possible for me to see how the computers are driving? Like what >gear they are in, speed etc. when they are taking a corner. I think >I would learn a lot from that. I'm just going to fast and for me to >go around a turn (without flipping over) I practically have to come to >a full stop. The AI cars do not "drive" the same physics model as you do, so you will learn very little from watching them. The lines they take are also a little suspect but may help you a little. As stated elsewhere, a replay from a human is more beneficial but if a hotlap, just focus on line, don't try to brake as late as they do. Gear is dependent of setups so unless you are using the same setup (which if hotlap I would not recommend at your stage) it is not too relevant. Speed, well I doubt any of us now the speed we take corners. It's more down to knowing where to brake, braking fairly consistently and knowing where to turn. Once you have those you can get through the corner most times. Once you've got that right, you'll know which gear to be in. Ideally it needs to be such that you can accelerate all the way to the exit and get straight again before you need to change up. The only way you learn where to brake, where to turn, what gear to be in, is to practice. It may take a whilem at first, whilst still getting to grips with driving the car but it does get easier. Another thing to try is to use the F2/Advanced Trainer. The braking points, turn-in, gear selection is about the same as F1 but you have more time. You also have less power to get you into trouble. Maxx
In article <[email hidden]>, [email hidden] wrote: > Is it possible for me to see how the computers are driving? Like what > gear they are in, speed etc. when they are taking a corner. I think > I would learn a lot from that. I'm just going to fast and for me to > go around a turn (without flipping over) I practically have to come to > a full stop. I'd agree with others and advise looking at other human drivers. The replays supplied with GPL can provide a good starting point - just watching that for things like what gears they take corners in, when the start braking (i.e. when revs decrease and/or downshifts) can give some initial pointers. For more detailed info use one of the replay analyzer programs - these allow you to do detailed comparisons of your saved "replays" with other laps. Recently when trying to reduce my woefully bad GPLRank (still somewhere in the 70s) I was convinced I must be able to go faster at Rouen but couldn't see where. I ran replay analyzer vs the GPL replay lap and to my suprise saw a ~3 second loss in time at the first 2 corners plus looking at the speed chart saw that I was braking late and thus losing time as I was not going through the corners smoothly (n.b. *important point* that I always forget - braking late can slow you doen even though your mind thinks that you must be going faster!) As a result I went back on track and tried a few laps starting braking for T1 a bit earlier and was astonished to see after only a handful of laps that I'd gone the 3 secs faster! Sent via Deja.com http://www.deja.com/
In article <94h7t5$pq$[email hidden]>, [email hidden] (Herbert Pohlai) writes: >Since the car really gave me a good feeling, I was curious about >hine's setup for the ring. Did a nice out-lap, first timed >lap had some mistakes - 3 times spinning off the track. Did a very >cautious lap then, quite relaxed. Had the impression of beeing >really slow - compared to my lotus laps here. Was rather >shocked, when the board showed 8:31 :) Sigh... -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
6 months is very young i must say. Are you in Mississippi or Arkansas by any chance? :) Yours, remembering Jerry Lee Lewis Tim L Rob Adams <[email hidden]> wrote in message news:6E1b6.50161$[email hidden]... > I spend every night with a beautiful young girl (my wife of 6 months) but > unfortunately she's always asleep when I crawl in after another night of > on-line GPL. > > I think the first step is admitting I have a problem - last night Idreamed
Quoted text (26 lines)> of Snetterton (: > > <[email hidden]> wrote in message > news:94i7p9$94g$[email hidden]... > > Hmmm... Since starting GPL a few weeks ago, I had forgotten what it is > > like to be with a beautiful young girl all night long... I guess maybe > > I'll take a night off from GPL tonight. Well, ok... I'll just limit my > > GPLing to 1-2 hours tonight... ok... 3-4 hour tops! > > > > -Patrick (who should have listened to everyone who said GPL would take > > over my life) > > > > > > > GPL is like dancing with a beatifull young girl, you gotta hold her > > tight > > > and take it easy and smooth so you can continue all night long :) > > > > > > -- Sjon > > > > > > > > > > > > Sent via Deja.com > > http://www.deja.com/ > >
In article <94k0it$n72$[email hidden]>, [email hidden] writes:
Quoted text (8 lines)>Recently when trying to reduce my woefully bad GPLRank (still somewhere >in the 70s) I was convinced I must be able to go faster at Rouen but >couldn't see where. I ran replay analyzer vs the GPL replay lap and to >my suprise saw a ~3 second loss in time at the first 2 corners plus >looking at the speed chart saw that I was braking late and thus losing >time as I was not going through the corners smoothly (n.b. *important >point* that I always forget - braking late can slow you doen even though >your mind thinks that you must be going faster!)
Using ReplayAnalyzer to compare my laps to others, I already brake earlier than everyone. If I brake any earlier, all I get is slower... :) Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <6E1b6.50161$[email hidden]>, "Rob Adams" <[email hidden]> writes: >I spend every night with a beautiful young girl (my wife of 6 months) but >unfortunately she's always asleep when I crawl in after another night of >on-line GPL. > >I think the first step is admitting I have a problem - last night I dreamed >of Snetterton (: Seek therapy NOW...<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <T63b6.950$[email hidden]>, "Morgan V. Wooten" <[email hidden]> writes:
Quoted text (10 lines)>Definitely. I don't race online much, but I had a race like that a few months >ago. Mexico City, one fellow driving a Lotus doing laps around 1:48 or so, me >in >my Ferrari doing slow, but consistent 1:51s, he has a huge lead, but guess >who >wins the race? He just couldn't keep the thing on the race track and he was >speed-shifting too so his engine wound up blowing twice, the second time on >the >last lap at the last corner with him in the lead. I just roll right on by and >take the win. Smooth and steady always prevails. ;)
Not always, and you really do have to be within a couple of seconds in lap times. When I'm 5+ seconds per lap off the pace, the leader could spin, find the kitty litter, and get back to the track without me even filling his mirrors. I've had that happen before - see someone spine, and think, "I got him!". Then watch sadly as he motors away... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] writes: >Is it possible for me to see how the computers are driving? Like what >gear they are in, speed etc. when they are taking a corner. I think >I would learn a lot from that. I'm just going to fast and for me to >go around a turn (without flipping over) I practically have to come to >a full stop. I'm not even sure it's WORTH comparing your laps to the AI. They seem to be able to corner at speeds that are WAY out of line with what I can do... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (Richard Bellavance) writes:
Quoted text (9 lines)>On 22 Jan 2001 15:45:30 GMT, David Buttery ><[email hidden]> wrote: >> >>You need to keep some throttle on through the corner >> > >That's an *EXTREMELY* important point, often overlooked, IMHO. >Through most corners, if you're "off-throttle" you're wasting >time trying to "catch" the back instead of preparing your exit.
But if you have to slow down for the corner, then you'd have to be off the throttle. I'll admit that this is probably what's holding me back. I can't hit the brakes or accel. at the right time. This is pissing me off. All I'm doing is the same things over and over and over. I know, I know - do something different. But if I do something different, I crash. Doesn't matter if it's braking points(unless it's earlier), or line through the turns, or whatever. I have a certain speed/line I can run, a sort of comfort zone. If I step OUTSIDE that zone, I crash. How do you get better when you can't get better? I really noticed this in the GP race at Kyalami. I couldn't catch Carlo, and I kept trying different things to see if it mad a difference. Most of the time the only difference was an off...<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP 23 Jan 2001 21:21 UTC↳ reply to Pierce#208269
In article <94hu8o$684$[email hidden]>, "Pierce" <[email hidden]> writes:
Quoted text (10 lines)>> When I take a corner I try to brake and drop the gear >> down a notch or 2 but I ended up skidding anyways. I sounds like I'm >> over revving the engine. > >One very important thing to learn is how to shift... If you shift down to >fast the engine will be running at to high revs and the rear wheels will >lock... I often find myself downshifting when the revs are very low, >afterall, most of the time it doesn't really matter what gear your in >through the corner but it's more important to be in the right gear when you >exit the corner :)
I have to use the sound of the engine revs and gear to judge my speed. I can't do it simply by watching the scenery. That's why I have problems going into a hairpin(once the revs get so low) or if I'm late on a downshift(my shift buttons are flaky). I don't know how to fix that, though... The sense of speed just isn't there. :( Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
LOL! Just goes to show that even the most innocuous of statement can be misinterpreted by dirty minds... "Tim Leighton" <[email hidden]> wrote in message news:zalb6.56967$[email hidden]... > 6 months is very young i must say. Are you in Mississippi or Arkansas byany
Quoted text (7 lines)> chance? :) > Yours, remembering Jerry Lee Lewis > Tim L > > Rob Adams <[email hidden]> wrote in message > news:6E1b6.50161$[email hidden]... > > I spend every night with a beautiful young girl (my wife of 6 months)
but > > unfortunately she's always asleep when I crawl in after another night of > > on-line GPL.
EldredP <[email hidden]> wrote in message news:[email hidden]... <snip> > I have to use the sound of the engine revs and gear to judge myspeed. I can't > do it simply by watching the scenery. That's why I have problemsgoing into a > hairpin(once the revs get so low) or if I'm late on a downshift(myshift > buttons are flaky). I don't know how to fix that, though... Thesense of > speed just isn't there. :( > > Eldred Yes, I definitely have that problem with the Ferrari - I think I'm going much faster than I am, due to the impressive engine sound. Just tried the Ring with it, thinking I'll tootle around without crashing and perhaps improve, and time was 11+ even though I thought I was going quite fast. Must have been crawling along. Any suggestions here?? I've tried the trainer, but decided the real problem is I don't know what to look for - on a normal track I learn the braking point and correct gear for each bend and straight, but here that's impossible for me here (too old). Only thing I can remember is a few points where I always crash ie where to slow down, but can't get into my head just where it is safe to speed up!! Duh! -- Laurence Wilmer [email hidden] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.226 / Virus Database: 108 - Release Date: 05/01/01
Actually on Odana Road...I live in Wisconsin :) But they said it was $4.88 at all stores. <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> Which OD did you go to? On Broadway or near Brentwood? > > On Mon, 22 Jan 2001 17:34:05 GMT, "Dave So" <[email hidden]> wrote: > > >I purchased GPL a couple of weeks ago at office depot for $5.00, but > >haven;'t installed it yet. I was reading all the messages and comments of > >the steep learning curve for this game, but the sites and techniques here > >will sure help...thanks > >GPL gets loaded tonight > > > > >
Dave Henrie 24 Jan 2001 03:40 UTC#527613
. Was rather I know Eldred....I feel the saaaaaame way. dave henrie
Alex 24 Jan 2001 04:29 UTC↳ reply to EldredP#208179
[email hidden] (EldredP) wrote in <[email hidden]>:
Quoted text (16 lines)>In article <[email hidden]>, >[email hidden] (Richard Bellavance) writes: > >>On 22 Jan 2001 15:45:30 GMT, David Buttery >><[email hidden]> wrote: >>> >>>You need to keep some throttle on through the corner >>> >> >>That's an *EXTREMELY* important point, often overlooked, IMHO. >>Through most corners, if you're "off-throttle" you're wasting >>time trying to "catch" the back instead of preparing your exit. > >But if you have to slow down for the corner, then you'd have to be off >the throttle. I'll admit that this is probably what's holding me back. >I can't hit the brakes or accel. at the right time. This is pissing me
I often have the same problem; the best "default" solution I've found is to keep a bit of throttle on, then if I feel that the car understeers at the entry of the corner I brake harder (still keeping a throttle -- this way car seems to be easier to control), if it understeers in mid-corner I quickly add some throttle and let off back, this makes the back of the car slide a bit, helping to set it up for the exit. This allows me to make corner at more or less acceptable pace, and what's more important I learn how the car feels in the corner, so I can improve my technique. >off. All I'm doing is the same things over and over and over. >I know, I know - do something different. But if I do something >different, I crash. Doesn't matter if it's braking points(unless it's >earlier), or line through the turns, or whatever. I have a certain >speed/line I can run, a sort of comfort zone. If I step OUTSIDE that >zone, I crash. How do you get better when you can't get better? I find it useful to compare my laps to replays of people who are just a bit faster than me (1-1.5 sec on most tracks). Anyway I have no hope to repeat Huttu's laps. Then I am trying to make corners the way they do. I usually crash every second lap in the corners I am working on for the first 10-20 laps. But when I do it right I memorize what I did and after several successful attempts I start to feel what should I do in the corner. Only then I start to work on consistency. After making this corners right becomes rather rule than exception, I switch to another track, but something learned remains and can be used at other tracks as well. >I really noticed this in the GP race at Kyalami. I couldn't catch >Carlo, and I kept trying different things to see if it mad a difference. > Most of the time the only difference was an off...<g>I prefer to experiment in training mode:> Alex (alexti)
They had it listed at my OD for $27.99CAD. What a rip off. But the game is definitely worth that and more of course once I learn how to drive. On Tue, 23 Jan 2001 22:31:59 GMT, "Dave So" <[email hidden]> wrote:
Quoted text (18 lines)>Actually on Odana Road...I live in Wisconsin :) >But they said it was $4.88 at all stores. > ><[email hidden]> wrote in message >news:[email hidden]... >> Which OD did you go to? On Broadway or near Brentwood? >> >> On Mon, 22 Jan 2001 17:34:05 GMT, "Dave So" <[email hidden]> wrote: >> >> >I purchased GPL a couple of weeks ago at office depot for $5.00, but >> >haven;'t installed it yet. I was reading all the messages and comments of >> >the steep learning curve for this game, but the sites and techniques here >> >will sure help...thanks >> >GPL gets loaded tonight >> > >> > >> >
You don't ! Furthermore...you should NEVER use the chase mode...EVER! It's not natural. You'll go blind. Or some catastrophe will happen to those close to you. Stay in the cockpit as God and Mr Chapman intended. Drivers back then, and MOST today even, don't use a speedometer. You'll learn the speed you need by practicing. It's tough, but it won't take long to figure each track out. Good luck dave henrie <[email hidden]> wrote in message news:[email hidden]... > How do you see your mph when you are in "in car" mode? I only see my > speed when I'm in chase view.
Dave... do you think it's wise to release that much irony on an unsuspecting GPL novice? <g> Jan. =--- Dave Henrie wrote... > You don't ! Furthermore...you should NEVER use the > chase mode...EVER! It's not natural. You'll go blind. > Or some catastrophe will happen to those close to you. > Stay in the cockpit as God and Mr Chapman intended. > <snip>
If you dream of Sntterton you definately need therapy - you need to be able to divert your dreams to the RING!!!!!!! - otherwise you�ll never learn it. Thomas "EldredP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> In article <6E1b6.50161$[email hidden]>, "Rob Adams" > <[email hidden]> writes: > > >I spend every night with a beautiful young girl (my wife of 6 months) but > >unfortunately she's always asleep when I crawl in after another night of > >on-line GPL. > > > >I think the first step is admitting I have a problem - last night I
dreamed
Quoted text (11 lines)> >of Snetterton (: > > Seek therapy NOW...<g> > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
Hello Edlred; Per chance are you using "split-axis"...? If I remember way back when you were not? Did you get a wheel that does? If so why cant you break&gas at the sametime? Feathering the gas in the corners while breaking works great for me {imho}... Cheers Thom_j. <snipped for NG space> | >On 22 Jan 2001 15:45:30 GMT, David Buttery | ><[email hidden]> wrote: | >>You need to keep some throttle on through the corner <Eldred states> | But if you have to slow down for the corner, then you'd have to be off the | throttle. I'll admit that this is probably what's holding me back. Ican't | hit the brakes or accel. at the right time. This is pissing me off. AllI'm | doing is the same things over and over and over. | I know, I know - do something different. But if I do something different,I | crash. Doesn't matter if it's braking points(unless it's earlier), orline | through the turns, or whatever. I have a certain speed/line I can run, asort | of comfort zone. If I step OUTSIDE that zone, I crash. How do you getbetter | when you can't get better? | I really noticed this in the GP race at Kyalami. I couldn't catch Carlo,and I | kept trying different things to see if it mad a difference. Most of thetime | the only difference was an off...<g> | | Eldred
"Dave Henrie" <[email hidden]> wrote in <D8sb6.300923$[email hidden]>: >. Was rather >> >shocked, when the board showed 8:31 :) >> >> Sigh... > I know Eldred....I feel the saaaaaame way. I understand you two (struggling to get under 9:00). But it's even worse!! :-) I used to work in the same office as this guy. He drives 8:31 on the Ring with a joystick and using the evil arcade view!! :-) Frustrating, I tell you. Alex :-)
On Wed, 24 Jan 2001 11:56:00 +0100, Thomas Soerensen @ Work <[email hidden]> wrote: > >If you dream of Sntterton you definately need therapy - you need to be able >to divert your dreams to the RING!!!!!!! - otherwise you�ll never learn it. > LOL ! Last night, before falling asleep, I did a full lap of that good 'ole Nordschleisse *in my head*... ...and I didn't spin ! :-) Richard. -- Richard Bellavance Enter-Net Inc. Phone: (450) 449-5261 #16 Systems Administrator/ (514) 990-1683 #16 Analyst-Programmer Fax: (450) 449-5242
On 23 Jan 2001 21:21:17 GMT, EldredP <[email hidden]> wrote:
Quoted text (11 lines)>In article <[email hidden]>, >[email hidden] (Richard Bellavance) writes: > >>That's an *EXTREMELY* important point, often overlooked, IMHO. >>Through most corners, if you're "off-throttle" you're wasting >>time trying to "catch" the back instead of preparing your exit. > >But if you have to slow down for the corner, then you'd have to be off the >throttle. I'll admit that this is probably what's holding me back. I can't >hit the brakes or accel. at the right time. This is pissing me off. All I'm >doing is the same things over and over and over.
The "right" thing to do is really hard to explain, actually. I don't think I'm *ever* completely off the throttle, even for all out braking zones like T1 at Kyalami (*especially* for T1 at Kyalami, with that %@#$%**! bump right before the turn-in point :-) I guess it doesn't really matter during the braking phase, but when you start turning in, you should be back on the throttle slightly, even if you're still braking. It's all a matter of "instinctively" balancing the car on brakes & throttle based on what you feel the car doing through the steering wheel... Try this: if you feel you're coming in a turn too fast, resist the temptation to lift, just keep on modulating the brakes (careful not to lock the front and understeer off the track) until you've slowed down enough. But keep your foot on the throttle. Not "pedal to the metal", mind you, but just enough so you're not "engine-braking" at the same time. You should find that the back end of the car stays calmly where it belongs, i.e. behind the front :-) Oh yeah, I run a 60/60+1 diff just about everywhere. The above technique might not work as well (or at all) with a lower coast-side ramp angle... I can't remember one thing: do you have a force-feedback wheel ? I'm not saying it's some sort of magical solution, but there's no way I could run the times I do now (and be consistent) if I did not have FF. I tried it a few weeks ago, and I couldn't tell what the car was doing. Richard. -- Richard Bellavance Enter-Net Inc. Phone: (450) 449-5261 #16 Systems Administrator/ (514) 990-1683 #16 Analyst-Programmer Fax: (450) 449-5242
Once I got my magic (fluky?) 8:22 at the Ring I stopped driving it. I've only been back a couple of times and the best I could get was in the 8:30's. I had a couple of Ring dreams while I was working on it - that's one of the reasons I don't want to go back! "Thomas Soerensen @ Work" <[email hidden]> wrote in message news:94mche$o4j$[email hidden]... > If you dream of Sntterton you definately need therapy - you need to beable > to divert your dreams to the RING!!!!!!! - otherwise you�ll never learnit.
Wosco 24 Jan 2001 23:08 UTC↳ reply to Thom j.#208059
He didn't say he couldn't brake and accelerate at the same time...he said he couldnt do it at the RIGHT time...which would mean hitting gas too late or brake too early or any combo of those. JB "Thom j." <[email hidden]> wrote in message news:iEzb6.1735$[email hidden]...
Quoted text (15 lines)> > Hello Edlred; Per chance are you using "split-axis"...? If I remember > way back when you were not? Did you get a wheel that does? If so > why cant you break&gas at the sametime? Feathering the gas in the > corners while breaking works great for me {imho}... > Cheers Thom_j. > > <snipped for NG space> > > | >On 22 Jan 2001 15:45:30 GMT, David Buttery > | ><[email hidden]> wrote: > | >>You need to keep some throttle on through the corner > > <Eldred states> > | But if you have to slow down for the corner, then you'd have to be off
the > | throttle. I'll admit that this is probably what's holding me back. I > can't > | hit the brakes or accel. at the right time. This is pissing me off.All > I'm > | doing is the same things over and over and over. > | I know, I know - do something different. But if I do somethingdifferent, > I > | crash. Doesn't matter if it's braking points(unless it's earlier), or > line > | through the turns, or whatever. I have a certain speed/line I can run,a > sort > | of comfort zone. If I step OUTSIDE that zone, I crash. How do you get > better > | when you can't get better? > | I really noticed this in the GP race at Kyalami. I couldn't catchCarlo,
Quoted text (9 lines)> and I > | kept trying different things to see if it mad a difference. Most of the > time > | the only difference was an off...<g> > | > | Eldred > > >
<[email hidden]> schreef in berichtnieuws [email hidden]... > I'm using an MS wheel. I get around 30fps, playable.. GPL cars are uncontrollable at anything under a solid 36 fps. No wonder you find the learning curve a bit steep. Get rid of some graphics that just look nice but won't help your driving, like arms and wheel, special effects, beveled tyres etc. or go to a lower resolution if that gets you 36 fps. Then try again, it will be a different car. Bye, Leo
I'm getting 'around' 30. When I look at my fps display it fluctuates anywhere from 20-40fps. I don't have a lot of graphics turned on for the mirrors and whatever I don't need. It's not just the graphics, for me it's my driving. On Thu, 25 Jan 2001 02:10:00 +0100, "Leo Landman" <[email hidden]> wrote:
Quoted text (15 lines)> ><[email hidden]> schreef in berichtnieuws >[email hidden]... > >> I'm using an MS wheel. I get around 30fps, playable.. > >GPL cars are uncontrollable at anything under a solid 36 fps. No wonder you >find the learning curve a bit steep. Get rid of some graphics that just look >nice but won't help your driving, like arms and wheel, special effects, >beveled tyres etc. or go to a lower resolution if that gets you 36 fps. Then >try again, it will be a different car. > >Bye, >Leo >
The brakes are actually awesome...it is the tires that don't work too well. Marc. "Laurence Wilmer" <[email hidden]> wrote in message news:xz3b6.23752$[email hidden]...
Quoted text (49 lines)> > <[email hidden]> wrote in message > news:[email hidden]... > > On Mon, 22 Jan 2001 10:12:15 -0000, "Neil Raine" > > <[email hidden]> wrote: > > > > >The key to keeping control is the transition from brake to gas and > > >vice-versa - this has to be smooth. At a basic level, you have to > be aware > > >that braking makes you turn more, and accelerating makes you go > straighter, > > >but you also have to be aware of quite a lot of other weight > transfer > > >effects, which will have to come with experience! > > > > > >One thing I found very useful at the beginning was the realisation > that the > > >steering becomes more unstable when you brake, and you can mitigate > that by > > >relaxing the brake slightly, or giving it a stab of throttle, and > then > > >getting back on the brake smoothly. > > > > > > > In most racing games I play (NFS, Test Drive Lemans) I don't even > use > > the brake. I just let go of the gas and shift down. That usually > > gets me around the corner just fine. In GPL, boy is that a shock. > I > > guess I have to brake. But like you said, when I brake the car > > becomes more unstable and likely to spin out. > > The other bit of bad news is that the brakes don't work too well. > But the good news is that (unlike modern GP cars) you can let the back > end kick out quite a long way on bends without spinning. > The replays included for each track show this quite well - you don't > have to be 100% neat, and that makes it all the more fun. > > -- > Laurence Wilmer > [email hidden] > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.226 / Virus Database: 108 - Release Date: 05/01/01 > >
use the Wayback machine to travel back...back to 1967.... the time....1967... the place Marenello(sp?) Mr. Ferrari's office. "So you want to drive my car do you?" "Yes sir...I have been comparing the times of last years races and I can beat them, beat them all." "Ah but it is one thing to run fast for a single Hot Lap. But can You race consistently fast? Will you take care of my car?" "Yes sir, I haven't used Shift R in weeks...You will be pleased." "Good, then go down to the workroom floor and have the mechanics fit you a seat." "Uh, a seat sir? I don't use a seat." "What kind of talk is this? Everyone uses a seat." "No sir, I float like a kite teathered 10 feet above and behind the car. I can see better this way.." "UNTHINKABLE! Do my cars have automatic transmissions? NO! Do my cars have Purple Paint? NO! Do my cars get driven by some kite-flying hot-shoe? NO!" "I'm sorry to hear that Il Commodore, I guess I'll just have to go hire on with that new Japanese team..." "You do that 'Mr floating in the wind' my cars will be raced by Good ol fashioned 'Seat of the pants' drivers. Good day... ___ I rest my case... dave henrie "Jan Verschueren" <[email hidden]> wrote in message news:[email hidden]... > Dave... do you think it's wise to release that much irony on anunsuspecting
Quoted text (12 lines)> GPL novice? <g> > > Jan. > =--- > Dave Henrie wrote... > > You don't ! Furthermore...you should NEVER use the > > chase mode...EVER! It's not natural. You'll go blind. > > Or some catastrophe will happen to those close to you. > > Stay in the cockpit as God and Mr Chapman intended. > > <snip> > >
In article <[email hidden]>, [email hidden] (Richard Bellavance) writes: >The "right" thing to do is really hard to explain, actually. > >I don't think I'm *ever* completely off the throttle, even for all out >braking zones like T1 at Kyalami (*especially* for T1 at Kyalami, with >that %@#$%**! bump right before the turn-in point :-) >I'm off the throttle at every hard braking zone.
Quoted text (13 lines)>I guess it doesn't really matter during the braking phase, but when you >start turning in, you should be back on the throttle slightly, even if >you're still braking. It's all a matter of "instinctively" balancing the >car on brakes & throttle based on what you feel the car doing through the >steering wheel... > >Try this: if you feel you're coming in a turn too fast, resist the >temptation to lift, just keep on modulating the brakes (careful not >to lock the front and understeer off the track) until you've slowed >down enough. But keep your foot on the throttle. Not "pedal to the >metal", mind you, but just enough so you're not "engine-braking" at >the same time. You should find that the back end of the car stays >calmly where it belongs, i.e. behind the front :-)
To use the throttle when you're on the verge of control trying to slow down seems counter-intuitive... I've accidentally had my foot a little on the gas in a turn, and understeered right off the track. I can't imagine doing it on PURPOSE...<g>
Quoted text (8 lines)> >Oh yeah, I run a 60/60+1 diff just about everywhere. The above technique >might not work as well (or at all) with a lower coast-side ramp angle... > >I can't remember one thing: do you have a force-feedback wheel ? I'm not >saying it's some sort of magical solution, but there's no way I could run >the times I do now (and be consistent) if I did not have FF. I tried it >a few weeks ago, and I couldn't tell what the car was doing.
No, I don't - never have. I have a TSW2mod. I haven't decided if I'm going to buy a FF wheel yet. Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Here's how I imagine it works. You're understeering off a corner. You give it a quick blip of throttle which breaks the rear loose and starts a slide. Then you lighten off the throttle until the car straightens out, but now the car is facing more towards the exit. So you punch it and rocket out of the corner. Of course you're still braking too, lots of footwork going on. I've only managed to do this well a couple of times, but one time it resulted in a 1:28.57 when I got it just right in Parabolica :) "EldredP" <[email hidden]> wrote in message news:[email hidden]... > To use the throttle when you're on the verge of control trying to slowdown > seems counter-intuitive... I've accidentally had my foot a little on thegas > in a turn, and understeered right off the track. I can't imagine doing iton > PURPOSE...<g> >
On Wed, 24 Jan 2001 17:40:36 -0800, [email hidden] wrote: >I'm getting 'around' 30. When I look at my fps display it fluctuates >anywhere from 20-40fps. I don't have a lot of graphics turned on for >the mirrors and whatever I don't need. It's not just the graphics, >for me it's my driving. You really need 36fps all the way, that is VERY important! When the Bremgarten track was released I installed the 'medium' version. 36fps, but at the forrest part fps dropped to 30, or even lower. I easily noticed this because of worse car control. So I installed the light version and now have 36fps again. (36fps is the max you can get in GPL btw) Andre
That happens to me sometimes as well, but it usually results in a "tank slapper", where I'm struggling to prevent the car from oscillating back and forth. Parabolica is the classic "power-on-oversteer-spin-into-the-inside-barrier" corner, as the rear tyres are right on the limit - I often have to lift a bit here to prevent the spin, but I think ideally it's better not to have to do that. For me the most interesting corner is Lesmo 2 - I think the idea is to trail-brake into the corner to get it to turn in towards the apex, then accelerate through the corner so it drifts a little wider and just misses the apex. I still haven't broken into 1:27 territory though - I think I must be missing something! "Rob Adams" <[email hidden]> wrote in message news:73Qb6.57224$[email hidden]... > Here's how I imagine it works. You're understeering off a corner. You give > it a quick blip of throttle which breaks the rear loose and starts aslide. > Then you lighten off the throttle until the car straightens out, but nowthe
Quoted text (13 lines)> car is facing more towards the exit. So you punch it and rocket out of the > corner. > > Of course you're still braking too, lots of footwork going on. > > I've only managed to do this well a couple of times, but one time it > resulted in a 1:28.57 when I got it just right in Parabolica :) > > "EldredP" <[email hidden]> wrote in message > news:[email hidden]... > > To use the throttle when you're on the verge of control trying to slow > down > > seems counter-intuitive... I've accidentally had my foot a little on
the > gas > > in a turn, and understeered right off the track. I can't imagine doingit > on > > PURPOSE...<g> > > > > >
Leo Landman <[email hidden]> wrote:
Quoted text (10 lines)> <[email hidden]> schreef in berichtnieuws > [email hidden]... >> I'm using an MS wheel. I get around 30fps, playable.. > GPL cars are uncontrollable at anything under a solid 36 fps. No wonder you > find the learning curve a bit steep. Get rid of some graphics that just look > nice but won't help your driving, like arms and wheel, special effects, > beveled tyres etc. or go to a lower resolution if that gets you 36 fps. Then > try again, it will be a different car.
Nonsense. Don't blame the hardware for your own slowness - 15 fps is perfectly adequate for smooth, consistent driving. +Cinquo
On 25 Jan 2001 11:49:31 GMT, Ville V Sinkko <[email hidden]> wrote: >Nonsense. Don't blame the hardware for your own slowness - 15 fps is >perfectly adequate for smooth, consistent driving. You're joking, right? Andre > >+Cinquo
"Ville V Sinkko" <[email hidden]> wrote in message > Nonsense. Don't blame the hardware for your own slowness - 15 fps is > perfectly adequate for smooth, consistent driving. Not with GPL. The framerate is locked in with the execution of the program. Every frame you drop, you are also loosing inputs and feedback. I'm sure there are folks who can overcome that, but if you are running 15fps, then you are needlessly handicapping yourself. And don't even think about bringing that low a frame rate to the online world. You will be impacting all the other racers as well. dave henrie
On 25 Jan 2001 05:33:15 GMT, EldredP <[email hidden]> wrote: > >To use the throttle when you're on the verge of control trying to slow down >seems counter-intuitive... I've accidentally had my foot a little on the gas >in a turn, and understeered right off the track. I can't imagine doing it on >PURPOSE...<g> <g> It does seem counter-intuitive, I agree ! But it works for me, I swear ! Like I said, I use 60/60+1 on the differential, and that behaviour might be very specific to an (relatively) unlocked diff. Oh yeah, when I understeer off the track in a turn, it's usually because I'm braking too hard and locking the front wheels. (BTW, you'll have a hard time noticing when this happens without FF :-) Have you tried setting your brake balance a little more to the rear ? Say, 1 or 2% less than what you're used to ? I use 53% for most cars (Ferrari, Eagle, Coventry), and 51 or 52% for the more rear-heavy Murasama and BRM. Richard. -- Richard Bellavance Enter-Net Inc. Phone: (450) 449-5261 #16 Systems Administrator/ (514) 990-1683 #16 Analyst-Programmer Fax: (450) 449-5242
On Thu, 25 Jan 2001 15:09:17 GMT, [email hidden] (Richard Bellavance) wrote:
Quoted text (8 lines)>On 25 Jan 2001 05:33:15 GMT, EldredP <[email hidden]> wrote: >> >>To use the throttle when you're on the verge of control trying to slow down >>seems counter-intuitive... I've accidentally had my foot a little on the gas >>in a turn, and understeered right off the track. I can't imagine doing it on >>PURPOSE...<g> > ><g> It does seem counter-intuitive, I agree ! But it works for me
[snip] Your not using the throttle to slow down, you use the pedal immediately to the left to do that. What you are doing by applying a little throttle under braking and turn-in is : 1) Under Braking to keep some of the weight on the rear of the car so the rear tires have more traction (braking power) - this is good as they are wider tires, with potentially more grip. This needs to be done in conjunction with moving the brake balance further back (say 54% is a reasonable figure). It's not a GPL quirk, we do it in real-life, as well slightly improving braking it also keep the rear in line, heavy braking makes rear very light, any imbalance may cause fishtailing. I think GPL MAY be slightly flawed in this respect (but it's just a hunch, like the rest of us here, I've never driven a 67 race car at speed etc. etc.) SEE MY OTHER POST AGAINST THREAD : Re: Thats it... GPL has just buggered the hell out of me!!! FOR MORE DETAIL. 2) During turn-in : we do this again to move some weight to the rear to give more rear-traction to stop it sliding out (oversteer). You should be sliding anyway, if your not you are going way too slow. You can run through a (fastish 70mph+) corner quicker with some gas than without. It's all about balancing the weight of the car, maintaining rough;y the same level of grip at front and rear. Too much front bias = oversteer, too much rear = (usually understeer . although it's a bit more involved that than) Also, as said previously, you have to be sliding and getting some degree of tire-squeal to go fast through corners. A tires grip increases as it initially starts to slip (squeal) it gets better to a point, then gets worse. At a guess (in GPL) It's best grip is when it is squealing say at 30%-50% volume. Thats just a guess, no science or insight. Again this is not GPL Voodoo, it's real-life and GPL models it very well. Maxx
In article <d0Ob6.308557$[email hidden]>, "Dave Henrie" <[email hidden]> writes: > use the Wayback machine to travel back...back to 1967.... >the time....1967... >the place Marenello(sp?) >Mr. Ferrari's office. > You have WAY too much time on your hands, Dave...<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (Richard Bellavance) writes:
Quoted text (20 lines)>On 25 Jan 2001 05:33:15 GMT, EldredP <[email hidden]> wrote: >> >>To use the throttle when you're on the verge of control trying to slow down >>seems counter-intuitive... I've accidentally had my foot a little on the >gas >>in a turn, and understeered right off the track. I can't imagine doing it >on >>PURPOSE...<g> > ><g> It does seem counter-intuitive, I agree ! But it works for me, >I swear ! Like I said, I use 60/60+1 on the differential, and that >behaviour might be very specific to an (relatively) unlocked diff. > >Oh yeah, when I understeer off the track in a turn, it's usually >because I'm braking too hard and locking the front wheels. (BTW, >you'll have a hard time noticing when this happens without FF :-) >Have you tried setting your brake balance a little more to the rear >? Say, 1 or 2% less than what you're used to ? I use 53% for most >cars (Ferrari, Eagle, Coventry), and 51 or 52% for the more rear-heavy >Murasama and BRM.
I know so little about setups it's pathetic - I've given up. I seldom change anything on the setups I download. The only thing I could say is I have to increase the steering ratio on most of them. If they're at 15:1, I usually up it to 18:1. Otherwise, the car 'oscillates' in the straights. The other thing is that when I tried setups from Greger Huttu and Graeme Nash(to a lesser extent, Nunnini), I spin VERY easily under braking. It's an exercise in frustration. Does that give any insight into what I'm running into? Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
<[email hidden]> schreef in berichtnieuws [email hidden]... > When I look at my fps display it fluctuates > anywhere from 20-40fps. <snip> > It's not just the graphics, for me it's my driving. I'm sure your driving can be improved but it's little use asking for driving tips when you don't get 36 fps ALL THE TIME. Even the best GPL hotshoes couldn't drive with your frame rates. So fix that first, then come back for more answers. Bye, Leo
>You really need 36fps all the way, that is VERY important! Hmmm.... I recall getting a 1:32:xx or so at Monza on a Pentium 60, running between 2 and 3 fps... Of course, it was running at about 50% of real time, but still! Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com
Playing at 15 fps will have a detrimental effect on even the best drivers, particularly when it comes to negotiating race starts and tight overtaking maneouvers. It will also adversely effect the ability to catch and avoid spins. If it takes 3 times as long to see the results of your control inputs, that can't ever be a good thing. And for the sake of realism the frame rate should always be as high as possible "Ville V Sinkko" <[email hidden]> wrote in message news:94p3sb$1f7$[email hidden]... > > Nonsense. Don't blame the hardware for your own slowness - 15 fps is > perfectly adequate for smooth, consistent driving. > > > +Cinquo
EldredP 26 Jan 2001 05:17 UTC↳ reply to Maxx#207982
In article <[email hidden]>, Maxx <[email hidden]> writes:
Quoted text (15 lines)>>On 25 Jan 2001 05:33:15 GMT, EldredP <[email hidden]> wrote: >>> >>>To use the throttle when you're on the verge of control trying to slow down >>>seems counter-intuitive... I've accidentally had my foot a little on the >gas >>>in a turn, and understeered right off the track. I can't imagine doing it >on >>>PURPOSE...<g> >> >><g> It does seem counter-intuitive, I agree ! But it works for me >[snip] > >Your not using the throttle to slow down, you use the pedal >immediately to the left to do that. >
Of course, Malcom - I know that. I'm just saying that staying on the accellerator while trying to slow down, even slightly, goes against every logical thought. I've done it before, and didn't realize it. I always ended up wondering "Why the <expletive> did I run off the track?!? I hit the brakes at the right time". I only recently caught myself doing it, and it explains why I entered the turn too fast even though I hit the brakes at the same place as the previous lap. The added throttle pushed me right off the track... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Simon Brown <[email hidden]> wrote:
Quoted text (8 lines)> Playing at 15 fps will have a detrimental effect on even the best drivers, > particularly when it comes to negotiating race starts and tight overtaking > maneouvers. It will also adversely effect the ability to catch and avoid > spins. If it takes 3 times as long to see the results of your control > inputs, that can't ever be a good thing. > And for the sake of realism the frame rate should always be as high as > possible
It's not like I'm _deliberately_ keeping my frame rate at 7 fps, you know. At <36 fps you may not be reaching -50 handicap any time soon, but you _can_ still be fast and competitive. +Cinquo [GPLRank 36.15]
On 25 Jan 2001 22:29:16 GMT, EldredP <[email hidden]> wrote: > >I know so little about setups it's pathetic - I've given up. I seldom change >anything on the setups I download. The only thing I could say is I have to >increase the steering ratio on most of them. If they're at 15:1, I usually up >it to 18:1. Otherwise, the car 'oscillates' in the straights. Same here. I use 18:1 or 17:1 everywhere. >The other thing >is that when I tried setups from Greger Huttu and Graeme Nash(to a lesser >extent, Nunnini), I spin VERY easily under braking. It's an exercise in >frustration. Does that give any insight into what I'm running into? Spins under braking usually come from two things (maybe one of them, maybe both): 1. Brake balance set to far back (try moving it forward) 2. Lifting off the gas too abruptly with a high (60+) coast side differential ramp-angle (try to discipline your right foot :-) For reference, here's Richard's Magical Alien Setup Adaptation Formula (TM): - Set the spring rates to match the chassis weight distribution - Raise the ride height to around 3.5" front and rear - Drop bump rubbers to 1.00" - Lower rear rebound to 3 if necessary (4 and above make weight transfer to the front too quick for my tastes). - Stiffen roll bars to around 160 front / 140 rear - Set differential to 60/60+1 - Adjust steering ratio to 18:1 - Set brake balance to: 53% for Ferrari, Eagle, Lotus, Cooper 52% for Honda and BRM 54% for Brabham Run a few (4-5) laps, then go back to car setup - Adjust cold tire pressures so "hot" pressures are 25 psi - Fine-tune cambers to even tire temps as much as possible - If car was oversteering too much, soften rear anti-roll - If cas was understeering too much, stiffen read anti-roll Repeat as necessary. (Yes, I'm aware that this means I mostly use only the gearing from the downloaded setup :-) Richard. -- Richard Bellavance Enter-Net Inc. Phone: (450) 449-5261 #16 Systems Administrator/ (514) 990-1683 #16 Analyst-Programmer Fax: (450) 449-5242
"Richard Bellavance" <[email hidden]> skrev i meddelandet news:[email hidden]... > On 25 Jan 2001 22:29:16 GMT, EldredP <[email hidden]> wrote: > > > >I know so little about setups it's pathetic - I've given up. I seldomchange > >anything on the setups I download. The only thing I could say is I haveto > >increase the steering ratio on most of them. If they're at 15:1, Iusually up
Quoted text (17 lines)> >it to 18:1. Otherwise, the car 'oscillates' in the straights. > > Same here. I use 18:1 or 17:1 everywhere. > > >The other thing > >is that when I tried setups from Greger Huttu and Graeme Nash(to a lesser > >extent, Nunnini), I spin VERY easily under braking. It's an exercise in > >frustration. Does that give any insight into what I'm running into? > > Spins under braking usually come from two things (maybe one of them, > maybe both): > > 1. Brake balance set to far back (try moving it forward) > 2. Lifting off the gas too abruptly with a high (60+) coast > side differential ramp-angle (try to discipline your > right foot :-) >
3: Huttu-style setups tend to be very assymetrical, (more than a full degree of camber left v. right, spring rates and even tire pressures.) All this makes the car pull to one side when you hit the brakes. If you aint prepared for this you will spin! �ke Gpl Hcp +21,27 and falling! (ALL pb's set using only slightly modified GH setups.)
Ville V Sinkko <[email hidden]> schreef in berichtnieuws 94p3sb$1f7$[email hidden]... > Nonsense. Don't blame the hardware for your own slowness - 15 fps is > perfectly adequate for smooth, consistent driving. Sure, whatever. Just don't complain about how difficult GPL is, okay? Bye, Leo
EldredP <[email hidden]> schreef in berichtnieuws [email hidden]... > increase the steering ratio on most of them. If they're at 15:1, Iusually up > it to 18:1. Otherwise, the car 'oscillates' in the straights. Sounds like you might have a dead zone or controller problem. > when I tried setups from Greger Huttu and Graeme Nash(to a lesser > extent, Nunnini), I spin VERY easily under braking. Me too Eldred. Here's what I do: change the ramp angles to 85/30, add 4 clutches and 1% of brake bias. That's all it takes. Now you have a car that's perfectly stable under braking. So it really pays to experiment with setups. If you can't adapt a setup to your particular style of driving, you're seriously handicapping yourself. Another cause for braking problems is not running with 36 fps, but I guess you know that by now... Bye, Leo
In article <94t9kj$skf$[email hidden]>, "Leo Landman" <[email hidden]> writes:
Quoted text (9 lines)>EldredP <[email hidden]> schreef in berichtnieuws >[email hidden]... > >> increase the steering ratio on most of them. If they're at 15:1, I >usually up >> it to 18:1. Otherwise, the car 'oscillates' in the straights. > >Sounds like you might have a dead zone or controller problem. >
I've tried re-calibrating(in win98 and GPL) to no avail... TSW2mod with a PDPI interface.
Quoted text (8 lines)>> when I tried setups from Greger Huttu and Graeme Nash(to a lesser >> extent, Nunnini), I spin VERY easily under braking. > >Me too Eldred. Here's what I do: change the ramp angles to 85/30, add 4 >clutches and 1% of brake bias. That's all it takes. Now you have a car >that's perfectly stable under braking. So it really pays to experiment with >setups. If you can't adapt a setup to your particular style of driving, >you're seriously handicapping yourself.
I've never been able to create a setup myself in any sim(going all the way back to Indy500). I usually end up downloading others' setups(ICR, GPL), or simply using the default(Nascar, SCGT, F12K) >Another cause for braking problems is not running with 36 fps, but I guess >you know that by now... I'm *pretty* sure I have 35-36fps most of the time. I'll have to do some more practicing Saturday... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <94rbib$5vd$[email hidden]>, Ville V Sinkko <[email hidden]> writes
Quoted text (15 lines)>Simon Brown <[email hidden]> wrote: >> Playing at 15 fps will have a detrimental effect on even the best drivers, >> particularly when it comes to negotiating race starts and tight overtaking >> maneouvers. It will also adversely effect the ability to catch and avoid >> spins. If it takes 3 times as long to see the results of your control >> inputs, that can't ever be a good thing. > >> And for the sake of realism the frame rate should always be as high as >> possible > >It's not like I'm _deliberately_ keeping my frame rate at 7 fps, you >know. At <36 fps you may not be reaching -50 handicap any time soon, but >you _can_ still be fast and competitive. > >
Trying to learn GPL at something like 15fps will definitely have a detrimental effect. I'm speaking from experience. When I started out with GPL I didn't think I needed 36fps and used to play with a frame rate of about 20 or so and was so frustrated with this game that after a day or so the thing used to end up back in its box and off of my HD. It would then remain there for a 2 or 3 weeks before I would try again, only to be frustrated and dump it once more. I had owned the game for nearly 4 months before, checking out this ng for the first time, I read what everyone was saying about fps and eventually tried it out and the difference was immediate and, since that time, I have not looked back. And, if you think that I'm just someone who doesn't have a clue when it comes to driving, and that is why I struggled, then go check out my GPLrank handicap - something like -50 I believe, set back in July of last year. Unfortunately, I no longer get the time to play this as much as I would like and so my rank has remained that way all this time. :( No doubt I could probably *get by* now with a lower framerate because of what I already know about the game physics and handling etc, but when starting out then a low fps is just going to be a major handicap to learning. -- Peter Ives - (AKA Ivington) Remove ALL_STRESS before replying No person's opinions can be said to be more correct than another's, because each is the sole judge of his or her own experience.
On Mon, 22 Jan 2001 01:55:24 -0800, [email hidden] wrote:
Quoted text (14 lines)> I'm usually a fan of the Need for Speed series but when I >finally bought a copy of the game, GPL, I realize that I'm a really >crappy driver! I can't get around a corner without skidding into the >grass and flipping over a couple of times. I know, go slower. But >I'm used to powering through those corners in NFS. It's very >frustrating. When I take a corner I try to brake and drop the gear >down a notch or 2 but I ended up skidding anyways. I sounds like I'm >over revving the engine. I find myself driving in the grass a lot. >:-) Any tips/sites for me to learn how to drive better in GPL? > >GPL is probably the best looking game I've seen so far. The attention >to detail is phenomenal. You actually see the "Firestone" logo on the >tires as they're turning! And the stick position when you shift gears >etc. Amazing.
NFS, all editions, is just a video game. It has no sense of realism. It is produced to make money--as much as possible. So making it not realistic is what they do. GPL was of course produced to make money. But they were making a racing simulation. Not a video game. The attention to detail in this sim is unreal. --- http://go.to/ra300z
This may not be the answer for you in GPL, but in Viper racing I was having a problem with downshifting too soon in the corners, which also causes you to loose traction on the drive wheels and spin. "ra300z" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> On Mon, 22 Jan 2001 01:55:24 -0800, [email hidden] wrote: > > > I'm usually a fan of the Need for Speed series but when I > >finally bought a copy of the game, GPL, I realize that I'm a really > >crappy driver! I can't get around a corner without skidding into the > >grass and flipping over a couple of times. I know, go slower. But > >I'm used to powering through those corners in NFS. It's very > >frustrating. When I take a corner I try to brake and drop the gear > >down a notch or 2 but I ended up skidding anyways. I sounds like I'm > >over revving the engine. I find myself driving in the grass a lot. > >:-) Any tips/sites for me to learn how to drive better in GPL? > > > >GPL is probably the best looking game I've seen so far. The attention > >to detail is phenomenal. You actually see the "Firestone" logo on the > >tires as they're turning! And the stick position when you shift gears > >etc. Amazing.
Andre Warringa <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On 25 Jan 2001 11:49:31 GMT, Ville V Sinkko <[email hidden]> > wrote: > > >Nonsense. Don't blame the hardware for your own slowness - 15 fps is > >perfectly adequate for smooth, consistent driving. > > You're joking, right? > > Andre
Well, I've managed to have a perfectly acceptable, and controllable race running at 24-28fps, so maybe not... -- -Ace- (GPLRank -22.34) **remove BRAIN before replying**
Dave Henrie <[email hidden]> wrote in message news:d0Ob6.308557$[email hidden]... > use the Wayback machine to travel back...back to 1967.... > the time....1967... > the place Marenello(sp?) > Mr. Ferrari's office. > "So you want to drive my car do you?"<snip> Hahahaha!!! The idea of someone tethered on a rope, ten feet above the car, is even funnier when they smack head first into the tunnel at Monaco...<eg> -- -Ace- (GPLRank -22.34) **remove BRAIN before replying**
"Ace" <[email hidden]> > Hahahaha!!! > > The idea of someone tethered on a rope, ten feet above the car, is even > funnier when they smack head first into the tunnel at Monaco...<eg> > Dang! I wish I'd thought of that too! good addition...:) dave -- > -Ace- > (GPLRank -22.34) > > **remove BRAIN before replying** > >
On Tue, 23 Jan 2001 22:29:28 GMT, Laurence Wilmer <[email hidden]> wrote:
Quoted text (7 lines)> >EldredP <[email hidden]> wrote in message >news:[email hidden]... > > >remember is a few points where I always crash ie where to slow down, >but can't get into my head just where it is safe to speed up!!
well, some places you can go flat out that come to mind: - the long downhill section between flugplatz and schwedenkreuz - fuchsroehre (just make sure you keep the car straight, and near the right side of the track before adenauerforst lest you bottom out) - all the way up kesselchen (maybe a slight lift required) - obviously antoniusbuche HTH, uwe -- Uwe Schuerkamp http://www.schuerkamp.de/ uwe.schuerkamp at telemedia.de for direct mail (from: is spambox) PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61

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