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Rec.Autos.Simulators Archive

The best PC simulator?

13 posts by 11 people · 22 May 2005 15:47 UTC - 27 May 2005 21:02 UTC

Diet Rich 22 May 2005 15:47 UTC#20855
Hello, what, in your opinion, is the most serious driving simulation computer game (for PC)? I'm looking for a game that was developed with attention to actual physical behavior of cars. I remember that in my early teens I used to play a game called "Need for Speed" - its first issue was apparently supported by some serious analysis on car physics. I'm also interested in realistic rally simulations. Could you name the best ones? Thanks.
> Hello, what, in your opinion, is the most serious driving simulation > computer game (for PC)? >GTR GPL (Grand Prix Legends) N2003 (Nascar 2003) F1RC (Formula One: EA Games) LFS (Live for Speed) > I remember that in my early teens I used to play a game called "Need > for Speed" - its first issue was apparently supported by some serious > analysis on car physics. > Arcade. Though Porshe Unleashed was decent. > > I'm also interested in realistic rally simulations. Could you name the > best ones? > > Richard Burns Rally Mobil 1 Rally Championship (older game) These are all I can think of, off hand. Alanb
Yes, what he said ;-) -- Andi. Remove only one zero to reply "Alan Bernardo" <[email hidden]> wrote in message news:[email hidden]... >> Hello, what, in your opinion, is the most serious driving simulation >> computer game (for PC)? >> > GTR > GPL (Grand Prix Legends) > N2003 (Nascar 2003) > F1RC (Formula One: EA Games) > LFS (Live for Speed) > >> I remember that in my early teens I used to play a game called "Need >> for Speed" - its first issue was apparently supported by some serious >> analysis on car physics. >> > > Arcade. Though Porshe Unleashed was decent. > >> >> I'm also interested in realistic rally simulations. Could you name the >> best ones? >> >> > > Richard Burns Rally > Mobil 1 Rally Championship (older game) > > These are all I can think of, off hand. > > Alanb >
Yup, can't argue with that list of released sims. Though Mr. can't fly without a hoover or whatever his name is will probably have something to say... "Andi Cole" wrote
Quoted text (41 lines)> Yes, what he said ;-) > > -- > Andi. > > Remove only one zero to reply > > > "Alan Bernardo" <[email hidden]> wrote in message > news:[email hidden]... > >> Hello, what, in your opinion, is the most serious driving simulation > >> computer game (for PC)? > >> > > GTR > > GPL (Grand Prix Legends) > > N2003 (Nascar 2003) > > F1RC (Formula One: EA Games) > > LFS (Live for Speed) > > > >> I remember that in my early teens I used to play a game called "Need > >> for Speed" - its first issue was apparently supported by some serious > >> analysis on car physics. > >> > > > > Arcade. Though Porshe Unleashed was decent. > > > >> > >> I'm also interested in realistic rally simulations. Could you name the > >> best ones? > >> > >> > > > > Richard Burns Rally > > Mobil 1 Rally Championship (older game) > > > > These are all I can think of, off hand. > > > > Alanb > > > >
In article <[email hidden]>, [email hidden] (Alan Bernardo) wrote: > These are all I can think of, off hand. Good list. Personally I'd point people straight at the rFactor, LFS2(alpha), and Richard Burns Rally demos. http://www.liveforspeed.net/ http://www.gamershell.com/download_7496.shtml http://www.gamershell.com/download_7164.shtml GPL remains the mother of all racing sims, but it can be a bit complicated to get it from its out-of-the-box state to something that looks halfway decent. Andrew McP
The GPL 2004 demo plus the tracks and stuff off your original CD works quire well. -- Andi. Remove only one zero to reply "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, > [email hidden] (Alan Bernardo) wrote: > >> These are all I can think of, off hand. > > Good list. > > Personally I'd point people straight at the rFactor, LFS2(alpha), and > Richard Burns Rally demos. > > http://www.liveforspeed.net/ > http://www.gamershell.com/download_7496.shtml > http://www.gamershell.com/download_7164.shtml > > GPL remains the mother of all racing sims, but it can be a bit complicated > to get it from its out-of-the-box state to something that looks halfway > decent. > > Andrew McP
>> I remember that in my early teens I used to play a game called "Need >> for Speed" - its first issue was apparently supported by some serious >> analysis on car physics. >> > > Arcade. Though Porshe Unleashed was decent. I dunno I seem to remember the physics on the original NFS being fairly decent for the time, but NFS2 onwards was arcade rubbish with the exception of Porsche 2000/Unleashed Agree with the rest though -- Robin now playing: "Alan Bernardo" <[email hidden]> wrote in message news:[email hidden]... >> Hello, what, in your opinion, is the most serious driving simulation >> computer game (for PC)? >> > GTR > GPL (Grand Prix Legends) > N2003 (Nascar 2003) > F1RC (Formula One: EA Games) > LFS (Live for Speed) > >> I remember that in my early teens I used to play a game called "Need >> for Speed" - its first issue was apparently supported by some serious >> analysis on car physics. >> > > Arcade. Though Porshe Unleashed was decent. > >> >> I'm also interested in realistic rally simulations. Could you name the >> best ones? >> >> > > Richard Burns Rally > Mobil 1 Rally Championship (older game) > > These are all I can think of, off hand. > > Alanb >
Thanks for the suggestions - already downloading the demos! One more issue: which of the autosimulators is the most widely used to record replays? I.e. people record replays, they're posted on a website and a sort of league is created. If anyone is into first-person shooters here, you may know of an online project of "Quake speedrunning" - a huge database of Quake replays. They have quite a community there - with records beaten all the time, people having fun competing, admiring the most skilled and innovative. The only similar project in autosims that I know of was created for a Finnish (?) game "Motorhead". I remember it was fun to download those replays recorded by gamers eager to beat records. BTW, joysticks were used for most records, i.e. they were a better controller than keyboard or steering wheel. So what is the most active community of "autosim replays competition" online?
Larry 24 May 2005 13:15 UTC↳ reply to Andi Cole#20883
I would add Viper Racing. -Larry "Andi Cole" <[email hidden]> wrote in message news:4290c93e$0$26088$[email hidden]...
Quoted text (41 lines)> Yes, what he said ;-) > > -- > Andi. > > Remove only one zero to reply > > > "Alan Bernardo" <[email hidden]> wrote in message > news:[email hidden]... >>> Hello, what, in your opinion, is the most serious driving simulation >>> computer game (for PC)? >>> >> GTR >> GPL (Grand Prix Legends) >> N2003 (Nascar 2003) >> F1RC (Formula One: EA Games) >> LFS (Live for Speed) >> >>> I remember that in my early teens I used to play a game called "Need >>> for Speed" - its first issue was apparently supported by some serious >>> analysis on car physics. >>> >> >> Arcade. Though Porshe Unleashed was decent. >> >>> >>> I'm also interested in realistic rally simulations. Could you name the >>> best ones? >>> >>> >> >> Richard Burns Rally >> Mobil 1 Rally Championship (older game) >> >> These are all I can think of, off hand. >> >> Alanb >> > >
machf 24 May 2005 19:11 UTC↳ reply to Diet Rich#20895
On 23 May 2005 23:40:39 -0700, "Diet Rich" <[email hidden]> wrote:
Quoted text (19 lines)>Thanks for the suggestions - already downloading the demos! > >One more issue: which of the autosimulators is the most widely used to >record replays? I.e. people record replays, they're posted on a website >and a sort of league is created. > >If anyone is into first-person shooters here, you may know of an online >project of "Quake speedrunning" - a huge database of Quake replays. >They have quite a community there - with records beaten all the time, >people having fun competing, admiring the most skilled and innovative. > >The only similar project in autosims that I know of was created for a >Finnish (?) game "Motorhead". I remember it was fun to download those >replays recorded by gamers eager to beat records. BTW, joysticks were >used for most records, i.e. they were a better controller than keyboard >or steering wheel. > >So what is the most active community of "autosim replays competition" >online?
I'd say, GPL, most likely, right? -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and ".sons.of" parts before replying
Krane 24 May 2005 19:22 UTC↳ reply to Diet Rich#20897
Diet Rich wrote: > The only similar project in autosims that I know of was created for a > Finnish (?) game "Motorhead".Close, Finland's neighbour Sweden. Digital Illusions CE AB (DICE) > So what is the most active community of "autosim replays competition" > online?Live for Speed without a doubt. And it has a advantage to other competitions/ranks, you don't have to blindly believe the time posted, the replays are downloadable to see for yourself. http://www.liveforspeed.net/ http://www.lfsworld.net/ GTRank is pretty active too. http://gtr.gplrank.info/
http://nrank.gplrank.info/ Nascar Racing 2003 (physics = GPL IV) + 5 mods here! Winston Cup Busch Trucks Ferrari 330 Tran Am GTP "Diet Rich" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> Thanks for the suggestions - already downloading the demos! > > One more issue: which of the autosimulators is the most widely used to > record replays? I.e. people record replays, they're posted on a website > and a sort of league is created. > > If anyone is into first-person shooters here, you may know of an online > project of "Quake speedrunning" - a huge database of Quake replays. > They have quite a community there - with records beaten all the time, > people having fun competing, admiring the most skilled and innovative. > > The only similar project in autosims that I know of was created for a > Finnish (?) game "Motorhead". I remember it was fun to download those > replays recorded by gamers eager to beat records. BTW, joysticks were > used for most records, i.e. they were a better controller than keyboard > or steering wheel. > > So what is the most active community of "autosim replays competition" > online? >
The very first NFS was actually relatively "sim" for its time...quite fun too... Thanks, Alex "Alan Bernardo" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (30 lines)> > Hello, what, in your opinion, is the most serious driving simulation > > computer game (for PC)? > > > GTR > GPL (Grand Prix Legends) > N2003 (Nascar 2003) > F1RC (Formula One: EA Games) > LFS (Live for Speed) > > > I remember that in my early teens I used to play a game called "Need > > for Speed" - its first issue was apparently supported by some serious > > analysis on car physics. > > > > Arcade. Though Porshe Unleashed was decent. > > > > > I'm also interested in realistic rally simulations. Could you name the > > best ones? > > > > > > Richard Burns Rally > Mobil 1 Rally Championship (older game) > > These are all I can think of, off hand. > > Alanb > >

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