Hello, what, in your opinion, is the most serious driving simulation
computer game (for PC)?
I'm looking for a game that was developed with attention to actual
physical behavior of cars.
I remember that in my early teens I used to play a game called "Need
for Speed" - its first issue was apparently supported by some serious
analysis on car physics.
I'm also interested in realistic rally simulations. Could you name the
best ones?
Thanks.
> Hello, what, in your opinion, is the most serious driving simulation
> computer game (for PC)?
>GTR
GPL (Grand Prix Legends)
N2003 (Nascar 2003)
F1RC (Formula One: EA Games)
LFS (Live for Speed)
> I remember that in my early teens I used to play a game called "Need
> for Speed" - its first issue was apparently supported by some serious
> analysis on car physics.
>
Arcade. Though Porshe Unleashed was decent.
>
> I'm also interested in realistic rally simulations. Could you name the
> best ones?
>
>
Richard Burns Rally
Mobil 1 Rally Championship (older game)
These are all I can think of, off hand.
Alanb
Yes, what he said ;-)
--
Andi.
Remove only one zero to reply
"Alan Bernardo" <[email hidden]> wrote in message
news:[email hidden]...
>> Hello, what, in your opinion, is the most serious driving simulation
>> computer game (for PC)?
>>
> GTR
> GPL (Grand Prix Legends)
> N2003 (Nascar 2003)
> F1RC (Formula One: EA Games)
> LFS (Live for Speed)
>
>> I remember that in my early teens I used to play a game called "Need
>> for Speed" - its first issue was apparently supported by some serious
>> analysis on car physics.
>>
>
> Arcade. Though Porshe Unleashed was decent.
>
>>
>> I'm also interested in realistic rally simulations. Could you name the
>> best ones?
>>
>>
>
> Richard Burns Rally
> Mobil 1 Rally Championship (older game)
>
> These are all I can think of, off hand.
>
> Alanb
>
Yup, can't argue with that list of released sims. Though Mr. can't fly
without a hoover or whatever his name is will probably have something to
say...
"Andi Cole" wrote
Quoted text (41 lines)
> Yes, what he said ;-) > > -- > Andi. > > Remove only one zero to reply > > > "Alan Bernardo" <[email hidden]> wrote in message > news:[email hidden]... > >> Hello, what, in your opinion, is the most serious driving simulation > >> computer game (for PC)? > >> > > GTR > > GPL (Grand Prix Legends) > > N2003 (Nascar 2003) > > F1RC (Formula One: EA Games) > > LFS (Live for Speed) > > > >> I remember that in my early teens I used to play a game called "Need > >> for Speed" - its first issue was apparently supported by some serious > >> analysis on car physics. > >> > > > > Arcade. Though Porshe Unleashed was decent. > > > >> > >> I'm also interested in realistic rally simulations. Could you name the > >> best ones? > >> > >> > > > > Richard Burns Rally > > Mobil 1 Rally Championship (older game) > > > > These are all I can think of, off hand. > > > > Alanb > > > >In article <[email hidden]>,
[email hidden] (Alan Bernardo) wrote:
> These are all I can think of, off hand.
Good list.
Personally I'd point people straight at the rFactor, LFS2(alpha), and
Richard Burns Rally demos.
http://www.liveforspeed.net/
http://www.gamershell.com/download_7496.shtml
http://www.gamershell.com/download_7164.shtml
GPL remains the mother of all racing sims, but it can be a bit complicated
to get it from its out-of-the-box state to something that looks halfway
decent.
Andrew McP
The GPL 2004 demo plus the tracks and stuff off your original CD works quire
well.
--
Andi.
Remove only one zero to reply
"Andrew MacPherson" <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>,
> [email hidden] (Alan Bernardo) wrote:
>
>> These are all I can think of, off hand.
>
> Good list.
>
> Personally I'd point people straight at the rFactor, LFS2(alpha), and
> Richard Burns Rally demos.
>
> http://www.liveforspeed.net/
> http://www.gamershell.com/download_7496.shtml
> http://www.gamershell.com/download_7164.shtml
>
> GPL remains the mother of all racing sims, but it can be a bit complicated
> to get it from its out-of-the-box state to something that looks halfway
> decent.
>
> Andrew McP
>> I remember that in my early teens I used to play a game called "Need
>> for Speed" - its first issue was apparently supported by some serious
>> analysis on car physics.
>>
>
> Arcade. Though Porshe Unleashed was decent.
I dunno I seem to remember the physics on the original NFS being fairly
decent for the time, but NFS2 onwards was arcade rubbish with the exception
of Porsche 2000/Unleashed
Agree with the rest though
--
Robin
now playing:
"Alan Bernardo" <[email hidden]> wrote in message
news:[email hidden]...
>> Hello, what, in your opinion, is the most serious driving simulation
>> computer game (for PC)?
>>
> GTR
> GPL (Grand Prix Legends)
> N2003 (Nascar 2003)
> F1RC (Formula One: EA Games)
> LFS (Live for Speed)
>
>> I remember that in my early teens I used to play a game called "Need
>> for Speed" - its first issue was apparently supported by some serious
>> analysis on car physics.
>>
>
> Arcade. Though Porshe Unleashed was decent.
>
>>
>> I'm also interested in realistic rally simulations. Could you name the
>> best ones?
>>
>>
>
> Richard Burns Rally
> Mobil 1 Rally Championship (older game)
>
> These are all I can think of, off hand.
>
> Alanb
>
Thanks for the suggestions - already downloading the demos!
One more issue: which of the autosimulators is the most widely used to
record replays? I.e. people record replays, they're posted on a website
and a sort of league is created.
If anyone is into first-person shooters here, you may know of an online
project of "Quake speedrunning" - a huge database of Quake replays.
They have quite a community there - with records beaten all the time,
people having fun competing, admiring the most skilled and innovative.
The only similar project in autosims that I know of was created for a
Finnish (?) game "Motorhead". I remember it was fun to download those
replays recorded by gamers eager to beat records. BTW, joysticks were
used for most records, i.e. they were a better controller than keyboard
or steering wheel.
So what is the most active community of "autosim replays competition"
online?
I would add Viper Racing.
-Larry
"Andi Cole" <[email hidden]> wrote in message
news:4290c93e$0$26088$[email hidden]...
Quoted text (41 lines)
> Yes, what he said ;-) > > -- > Andi. > > Remove only one zero to reply > > > "Alan Bernardo" <[email hidden]> wrote in message > news:[email hidden]... >>> Hello, what, in your opinion, is the most serious driving simulation >>> computer game (for PC)? >>> >> GTR >> GPL (Grand Prix Legends) >> N2003 (Nascar 2003) >> F1RC (Formula One: EA Games) >> LFS (Live for Speed) >> >>> I remember that in my early teens I used to play a game called "Need >>> for Speed" - its first issue was apparently supported by some serious >>> analysis on car physics. >>> >> >> Arcade. Though Porshe Unleashed was decent. >> >>> >>> I'm also interested in realistic rally simulations. Could you name the >>> best ones? >>> >>> >> >> Richard Burns Rally >> Mobil 1 Rally Championship (older game) >> >> These are all I can think of, off hand. >> >> Alanb >> > >On 23 May 2005 23:40:39 -0700, "Diet Rich" <[email hidden]> wrote:
I'd say, GPL, most likely, right?
--
__________ ____---____ Marco Antonio Checa Funcke
\_________D /-/---_----' Santiago de Surco, Lima, Peru
_H__/_/ http://machf.tripod.com
'-_____|(
remove the "no_me_j." and ".sons.of" parts before replying
Quoted text (19 lines)
>Thanks for the suggestions - already downloading the demos! > >One more issue: which of the autosimulators is the most widely used to >record replays? I.e. people record replays, they're posted on a website >and a sort of league is created. > >If anyone is into first-person shooters here, you may know of an online >project of "Quake speedrunning" - a huge database of Quake replays. >They have quite a community there - with records beaten all the time, >people having fun competing, admiring the most skilled and innovative. > >The only similar project in autosims that I know of was created for a >Finnish (?) game "Motorhead". I remember it was fun to download those >replays recorded by gamers eager to beat records. BTW, joysticks were >used for most records, i.e. they were a better controller than keyboard >or steering wheel. > >So what is the most active community of "autosim replays competition" >online?Diet Rich wrote:
> The only similar project in autosims that I know of was created for a
> Finnish (?) game "Motorhead".Close, Finland's neighbour Sweden. Digital Illusions CE AB (DICE)
> So what is the most active community of "autosim replays competition"
> online?Live for Speed without a doubt. And it has a advantage to other
competitions/ranks, you don't have to blindly believe the time posted,
the replays are downloadable to see for yourself.
http://www.liveforspeed.net/
http://www.lfsworld.net/
GTRank is pretty active too.
http://gtr.gplrank.info/
http://nrank.gplrank.info/
Nascar Racing 2003 (physics = GPL IV) + 5 mods here!
Winston Cup
Busch
Trucks
Ferrari 330
Tran Am
GTP
"Diet Rich" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (20 lines)
> Thanks for the suggestions - already downloading the demos! > > One more issue: which of the autosimulators is the most widely used to > record replays? I.e. people record replays, they're posted on a website > and a sort of league is created. > > If anyone is into first-person shooters here, you may know of an online > project of "Quake speedrunning" - a huge database of Quake replays. > They have quite a community there - with records beaten all the time, > people having fun competing, admiring the most skilled and innovative. > > The only similar project in autosims that I know of was created for a > Finnish (?) game "Motorhead". I remember it was fun to download those > replays recorded by gamers eager to beat records. BTW, joysticks were > used for most records, i.e. they were a better controller than keyboard > or steering wheel. > > So what is the most active community of "autosim replays competition" > online? >The very first NFS was actually relatively "sim" for its time...quite fun
too...
Thanks,
Alex
"Alan Bernardo" <[email hidden]> wrote in message
news:[email hidden]...


































