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Enable 32-bit Color in N4 w/out Losing Frame Rate!!!

4 posts by 2 people · 21 Jan 2001 22:51 UTC - 22 Jan 2001 05:52 UTC

David L. Cook 21 Jan 2001 22:51 UTC#208529
GeForce owners do this: Go to http://www.charnleys.co.uk/nvmax/ and install NVMax for your GeForce Card. Have N4 set to run at 16-bit color (OpenGL) but in the OpenGL settings for your GeForce card in NVMax -> Texture Colour Depth, check 32. In N4 I now have 32-bit color even though the game thinks I want 16-bit and my frame rate is exactly what it was at 16! With my GeForce2 Ultra 64MB, sitting in the pits at Michigan I get 85+fps at 1600x1200!!! For me a couple of other settings that REALLY increased frame rate and image quality are: OpenGL - Fast MipMap Filtering Buffer Region Extension Alternate Depth Buffer Texture Pre-cache Triple Buffering Allow Maximum Frames Buf Reg use Video Mem Allow Max Texture Size Texture Quality = High Buffer Flipping = Auto System - AGP = 4X Fastwrites Side Band Addressing GOOD LUCK!!!
The CPU and RAM should not make a difference regarding your own results. My observation is that whatever frame rate you are getting at 16-bit color can be the same at 32-bit if you enable it in your NVidia properties. I found after the post that the standard GeForce properties include a setting for "Default Color Depth for Textures". Set it to "Always use 32 bpp", but leave N4 at 16-bit. If it works the same for you as it did for me you should see 32-bit color in N4 with the same frame rate that you had at 16-bit. NVidia's new 6.50 drivers are available at http://www.3dchipset.com/beta/nvidia/650/win-9x-me.html FYI - I'm running a 1GHz PIII with 256MB SDRAM and a 64MB GeForce2 Ultra. "rrevved" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 21 Jan 2001 17:51:28 -0500, "David L. Cook" <[email hidden]>wrote: > > > With my GeForce2 Ultra 64MB, > >sitting in the pits at Michigan I get 85+fps at 1600x1200!!! > > On what CPU/RAM? >
In article <bHJa6.38015$[email hidden]>, [email hidden] says... > In N4 I now have 32-bit color even though the game thinks I want 16-bit and > my frame rate is exactly what it was at 16! With my GeForce2 Ultra 64MB, > sitting in the pits at Michigan I get 85+fps at 1600x1200!!! Are you sure N4 is pumping it out at 32bit though? 32bit is *likely* to come at a frame rate cost, unless you've stumbled onto something revolutionary, frame rate isn't limited by a routine that specifically states, if D3D is running in 32bit, cripple the frame rate. It's going to pump it out at whatever the hardware allows. I also run NVMAX, and I believe most of the options you set within NVMAX are registry hacks. I have AGP 4x set in NVMAX, but my motherboard doesn't support it, doesn't neccessarily mean I'm getting AGP 4x though because it's selected. You can never be 100% sure, but I would make the assumption that you've allowed a 32bit palette for textures generic to OGL, but N4 is only using a 16bit palette since that's what you've selected for N4. Are the textures noticeably different? Cheers, Rod.
In article <bHJa6.38015$[email hidden]>, [email hidden] says... > In N4 I now have 32-bit color even though the game thinks I want 16-bit and > my frame rate is exactly what it was at 16! With my GeForce2 Ultra 64MB, > sitting in the pits at Michigan I get 85+fps at 1600x1200!!! Just loaded up N4 in 16bit and 32bit the old fashioned way, and on my Trinitron tubed monitor, I can't even tell the difference. But then, the only game I've owned that I've seen an appreciable difference between 16bit and 32bit colour has been Giants. Possibly due to the extremely vibrant colours used. However, this could be due to the the fact I was a long time Voodoo3 owner in denial. ;) Cheers, Rod.

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