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Paris to Dakar ?

7 posts by 5 people · 22 Jan 2001 01:06 UTC - 22 Jan 2001 14:16 UTC

Jay J 22 Jan 2001 01:06 UTC#208440
After watching highlight coverage of the Paris to Dakar rally this week on Speedvision, It made me wonder if there has ever been a racing game with this theme? What are your thoughts... Would a Paris to Dakar Rally game sell?
Broadsword is in the middle of developing just such a game. Here's the link: http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3 On Mon, 22 Jan 2001 01:06:18 GMT, "Jay J" <[email hidden]> wrote:
Quoted text (8 lines)>After watching highlight coverage of the Paris to Dakar rally this week on >Speedvision, It made me wonder if there has ever been a racing game with >this theme? What are your thoughts... Would a Paris to Dakar Rally game >sell? > > > >
Remove "hi" from address or it will bounce....
><[email hidden]> wrote > Broadsword is in the middle of developing just > such a game. Here's the link: > http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3 Ugh this looks much more like an arcade game. Unfortunate, but I guess that such gigantic stage couldn't really happen until somebody creates something like a game engine that incorporates high-resolution sattelite maps or a random terrain generator using fractals. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
Or you could take a look at Master Rallye from Steel Monkeys.... http://www.steelmonkeys.com/home_main.html Click on "Monkey Games" for a peek. On Mon, 22 Jan 2001 02:45:50 GMT, "ymenard" <[email hidden]> wrote:
Quoted text (22 lines)>><[email hidden]> wrote >> Broadsword is in the middle of developing just >> such a game. Here's the link: >> http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3 > >Ugh this looks much more like an arcade game. Unfortunate, but I guess that >such gigantic stage couldn't really happen until somebody creates something >like a game engine that incorporates high-resolution sattelite maps or a >random terrain generator using fractals. > > > > >-- >-- Fran�ois M�nard <ymenard> >-- May the Downforce be with you... >-- http://www.ymenard.com/ >-- People think it must be fun to be a genius, but they don't realise how >hard it is to put up with all the idiots in the world. > > >
Remove "hi" from address or it will bounce....
They are. And, with a joystick configuration utility from www.stickworks.com, it's actually possible to eliminate the massive deadzone in SoS and make it drivable. With any luck, there has been some refinement in the Broadsword vision of vehicle control. :) On Mon, 22 Jan 2001 11:30:56 +0100, Arne Martin =?iso-8859-1?Q?G=FCettler?= <[email hidden]> wrote:
Quoted text (15 lines)>ymenard wrote: >> >> ><[email hidden]> wrote >> > Broadsword is in the middle of developing just >> > such a game. Here's the link: >> > http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3 >> >> Ugh this looks much more like an arcade game. > > >Isn't Broadsword the developers of the critically acclaimed Spirit of >Speed 1937? > >-- >Arne Martin
Remove "hi" from address or it will bounce....

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