After watching highlight coverage of the Paris to Dakar rally this week on
Speedvision, It made me wonder if there has ever been a racing game with
this theme? What are your thoughts... Would a Paris to Dakar Rally game
sell?
Broadsword is in the middle of developing just
such a game. Here's the link:
http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3
On Mon, 22 Jan 2001 01:06:18 GMT, "Jay J"
<[email hidden]> wrote:
Remove "hi" from address or it will bounce....
Quoted text (8 lines)
>After watching highlight coverage of the Paris to Dakar rally this week on >Speedvision, It made me wonder if there has ever been a racing game with >this theme? What are your thoughts... Would a Paris to Dakar Rally game >sell? > > > >><[email hidden]> wrote
> Broadsword is in the middle of developing just
> such a game. Here's the link:
> http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3
Ugh this looks much more like an arcade game. Unfortunate, but I guess that
such gigantic stage couldn't really happen until somebody creates something
like a game engine that incorporates high-resolution sattelite maps or a
random terrain generator using fractals.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- People think it must be fun to be a genius, but they don't realise how
hard it is to put up with all the idiots in the world.
Or you could take a look at Master Rallye from
Steel Monkeys....
http://www.steelmonkeys.com/home_main.html
Click on "Monkey Games" for a peek.
On Mon, 22 Jan 2001 02:45:50 GMT, "ymenard"
<[email hidden]> wrote:
Remove "hi" from address or it will bounce....
Quoted text (22 lines)
>><[email hidden]> wrote >> Broadsword is in the middle of developing just >> such a game. Here's the link: >> http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3 > >Ugh this looks much more like an arcade game. Unfortunate, but I guess that >such gigantic stage couldn't really happen until somebody creates something >like a game engine that incorporates high-resolution sattelite maps or a >random terrain generator using fractals. > > > > >-- >-- Fran�ois M�nard <ymenard> >-- May the Downforce be with you... >-- http://www.ymenard.com/ >-- People think it must be fun to be a genius, but they don't realise how >hard it is to put up with all the idiots in the world. > > >ymenard wrote:
Isn't Broadsword the developers of the critically acclaimed Spirit of
Speed 1937?
--
Arne Martin
Quoted text (7 lines)
> > ><[email hidden]> wrote > > Broadsword is in the middle of developing just > > such a game. Here's the link: > > http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3 > > Ugh this looks much more like an arcade game.They are. And, with a joystick configuration
utility from www.stickworks.com, it's actually
possible to eliminate the massive deadzone in SoS
and make it drivable. With any luck, there has
been some refinement in the Broadsword vision of
vehicle control. :)
On Mon, 22 Jan 2001 11:30:56 +0100, Arne Martin
=?iso-8859-1?Q?G=FCettler?= <[email hidden]>
wrote:
Remove "hi" from address or it will bounce....
Quoted text (15 lines)
>ymenard wrote: >> >> ><[email hidden]> wrote >> > Broadsword is in the middle of developing just >> > such a game. Here's the link: >> > http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3 >> >> Ugh this looks much more like an arcade game. > > >Isn't Broadsword the developers of the critically acclaimed Spirit of >Speed 1937? > >-- >Arne Martin
I wonder how long the 12 stages will be, I can't see them creating the
300-500 kilometre long stages in the actual event.
On Mon, 22 Jan 2001 01:31:21 GMT, [email hidden] wrote:
>Broadsword is in the middle of developing just
>such a game. Here's the link:
>
>http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3
>


































