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Who's using the "All Chassis Patch" for F1CS2K?

5 posts by 5 people · 25 Jan 2001 21:13 UTC - 26 Jan 2001 15:09 UTC

(unknown) 25 Jan 2001 21:13 UTC#207935
Since Redline has given up on his efforts to create a physics editor for F1CS2K, I'd like to get some idea of how many people are using the "All Chassis" patch (http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip). At this point, it seems like the "All Chassis" patch is going to be the closest thing we get to an "Advanced Options Editor" for F1CS2K, and if that's the case, then we need to move forward to see about having Si Phi incorporate the "All Chassis" physics values into his Replay Manager utility. This would allow for the use of the "All Chassis" altered physics in things like hotlap competitions and offline competitions. So, what say ye -- is the "All Chassis" patch an accepted standard for the F1CS2K community or not? -- JB F1CS2K Rank 82.679 http://f1cs2krank.dhs.org/ Sent via Deja.com http://www.deja.com/
I've been using the All Chassis patch since it came out pretty much. I love it!! The only problem is that now I'm having to relearn how to drive the cars again. It's like a whole new game with it. I'm having to basically start over (except for track knowledge) with everything. Like I did with F1-2000, I'm starting at Spa and then branching out onto the other tracks as I get comfortable. I must say, that this is a lot more like what I would expect from a real F1 car, being all twitchy under heavy braking and such. -Pav In article <94q4t9$5j5$[email hidden]>, [email hidden] wrote: > Since Redline has given up on his efforts to create a physics editor > for F1CS2K, I'd like to get some idea of how many people are using > the "All Chassis" patch > (http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip). > > At this point, it seems like the "All Chassis" patch is going to bethe > closest thing we get to an "Advanced Options Editor" for F1CS2K, andif
Quoted text (16 lines)> that's the case, then we need to move forward to see about having Si > Phi incorporate the "All Chassis" physics values into his Replay > Manager utility. This would allow for the use of the "All Chassis" > altered physics in things like hotlap competitions and offline > competitions. > > So, what say ye -- is the "All Chassis" patch an accepted standard for > the F1CS2K community or not? > > -- JB > F1CS2K Rank 82.679 > http://f1cs2krank.dhs.org/ > > Sent via Deja.com > http://www.deja.com/ >
Sent via Deja.com http://www.deja.com/
<[email hidden]> wrote in message news:94q4t9$5j5$[email hidden]...
Quoted text (15 lines)> Since Redline has given up on his efforts to create a physics editor > for F1CS2K, I'd like to get some idea of how many people are using > the "All Chassis" patch > (http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip). > > At this point, it seems like the "All Chassis" patch is going to be the > closest thing we get to an "Advanced Options Editor" for F1CS2K, and if > that's the case, then we need to move forward to see about having Si > Phi incorporate the "All Chassis" physics values into his Replay > Manager utility. This would allow for the use of the "All Chassis" > altered physics in things like hotlap competitions and offline > competitions. > > So, what say ye -- is the "All Chassis" patch an accepted standard for > the F1CS2K community or not?
Using it here and liking it. Thanks for the efforts!
That would be me...I like! J.P. Hovercraft [email hidden] wrote:
Quoted text (22 lines)> Since Redline has given up on his efforts to create a physics editor > for F1CS2K, I'd like to get some idea of how many people are using > the "All Chassis" patch > (http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip). > > At this point, it seems like the "All Chassis" patch is going to be the > closest thing we get to an "Advanced Options Editor" for F1CS2K, and if > that's the case, then we need to move forward to see about having Si > Phi incorporate the "All Chassis" physics values into his Replay > Manager utility. This would allow for the use of the "All Chassis" > altered physics in things like hotlap competitions and offline > competitions. > > So, what say ye -- is the "All Chassis" patch an accepted standard for > the F1CS2K community or not? > > -- JB > F1CS2K Rank 82.679 > http://f1cs2krank.dhs.org/ > > Sent via Deja.com > http://www.deja.com/
Excellent piece of work thankyou. Regards Mike On Thu, 25 Jan 2001 21:13:24 GMT, [email hidden] wrote:
Quoted text (23 lines)>Since Redline has given up on his efforts to create a physics editor >for F1CS2K, I'd like to get some idea of how many people are using >the "All Chassis" patch >(http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip). > >At this point, it seems like the "All Chassis" patch is going to be the >closest thing we get to an "Advanced Options Editor" for F1CS2K, and if >that's the case, then we need to move forward to see about having Si >Phi incorporate the "All Chassis" physics values into his Replay >Manager utility. This would allow for the use of the "All Chassis" >altered physics in things like hotlap competitions and offline >competitions. > >So, what say ye -- is the "All Chassis" patch an accepted standard for >the F1CS2K community or not? > >-- JB > F1CS2K Rank 82.679 > http://f1cs2krank.dhs.org/ > > >Sent via Deja.com >http://www.deja.com/

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