Race Sim Central
Rec.Autos.Simulators Archive

F1cs fuel multiplyers?

6 posts by 3 people · 26 Jan 2001 07:04 UTC - 28 Jan 2001 15:19 UTC

Dave Henrie 26 Jan 2001 07:04 UTC#207842
Last night I tried a 51% race at Silverstone. Instead of 60 laps, it was 30. So I set the tires and fuel to x2. I assumed that x2 meant 'times' two.(or twice as much...) but this is what happened. I had a 2 stop strategy, so I set the starting fuel to go 10 laps and had that much planned for each pitstop. However as soon as the race began, the telemetry on the wheel showed I only had enough fuel for 8 laps. With the light fuel load I ran away from the pack. Pitted on lap 8 and rejoined in 4th. several laps later, I caught the leaders and also spun, hitting the armco and destroyed the front wing. I went back to the pits. I adjusted the amount of fuel to try and go the last 23 laps on one tank, but the ingame menu showed I'd be two laps short. So I came out buried in the pack with a FULL load of fuel and very very slow. In fact I had enough gas to run to the finish, with two laps to spare, but my tires (even tho the green bars were still tall) gave up with about 4 laps to go. One last pitstop(in 10th at the time) for tires only and I finished 19th. So what do the tire and gas mulitplyers mean? is x2 more like reducing the fuel load 20%? would I need to go to x5 to approximate using fuel and tires for a 50% race distance? I'm just curious...I see that the setup and incar computers don't take into account the tire and fuel multiplyers so that is something I will have to adjust manually. But I just want to know if the x2 etc is like .20 or 1/2 like I thought it was. If x2 does mean 1/2 then a 10 lap fuel setting "should" equal 5 laps in a race and that didnt' happen. dave henrie -- dave henrie Free the ICR2 source code!
"Dave Henrie" <[email hidden]> wrote in message news:uk9c6.315985$[email hidden]... I do 26% races with 4x multiplyers and it seems to work fairly well. > Last night I tried a 51% race at Silverstone. Instead of 60 laps, itwas > 30. > So I set the tires and fuel to x2. I assumed that x2 meant 'times'two.(or > twice as much...) but this is what happened. > I had a 2 stop strategy, so I set the starting fuel to go 10 laps andhad > that much planned for each pitstop. However as soon as the race began,the > telemetry on the wheel showed I only had enough fuel for 8 laps. Withthe Then I would quit the race and restart with a bit more fuel. Keep adjusting until you get the right amount, then race. > So what do the tire and gas mulitplyers mean? is x2 more like reducing > the fuel load 20%? would I need to go to x5 to approximate using fuel and > tires > for a 50% race distance? I'm just curious...I see that the setup and It should be exactly what you originally thought. 5x uses fuel and tire wear at 5 times normal. > incar computers don't take into account the tire and fuel multiplyers so > that is something I will have to adjust manually. But I just want to know I am curious what you meant, by having to adjust manually. the Tire wear and fuel consumption multiplyers apply for your car and the computer AI cars. And it has always worked fairly well. In fact the computer AI seems to get worse gas milage than I do and seems to have to pit earlier than I do. -- [email hidden] > if the x2 etc is like .20 or 1/2 like I thought it was. If x2 does mean 1/2 > then a 10 lap fuel setting "should" equal 5 laps in a race and that didnt' > happen. > dave henrie > > -- > dave henrie > Free the ICR2 source code! >
Well, according to the manual it's simply a multiplier: "Use this option to set fuel consumption [tire wear, mechanical failures] from nothing to factors of up to 7 times that found in real life Formula One racing" (15). Sounds like it may not be implemented very accurately, however. --David . "Dave Henrie" <[email hidden]> wrote in message news:uk9c6.315985$[email hidden]... [snip]
Quoted text (7 lines)> So what do the tire and gas mulitplyers mean? is x2 more like reducing > the fuel load 20%? would I need to go to x5 to approximate using fuel and > tires > for a 50% race distance? I'm just curious...I see that the setup and > incar computers don't take into account the tire and fuel multiplyers so > that is something I will have to adjust manually. But I just want to know > if the x2 etc is like .20 or 1/2 like I thought it was. If x2 does mean
1/2
Quoted text (8 lines)> then a 10 lap fuel setting "should" equal 5 laps in a race and that didnt' > happen. > dave henrie > > -- > dave henrie > Free the ICR2 source code! >
"Greg Cisko> I am curious what you meant, by having to adjust manually. the Tire > wear and fuel consumption multiplyers apply for your car and the > computer AI cars. And it has always worked fairly well. In fact the > computer AI seems to get worse gas milage than I do and seems > to have to pit earlier than I do. Because of the damage so soon after my first pitstop, I knew that If I still wanted to run only two stops, I'd have to get tons of fuel. So I used the ` key to call for a pitstop, then the tab key to adjust the fuel. After pounding on the right arrow key to increase the fuel(while still trying to drive a noseless car to the pits) I got it up to the max ...and the oncsreen window still showed I was two laps short. Thats what I meant by manualy, when I bring the x factors into play, the computer doesn't adjust it's estimates. It still bases it's calculations on the x1 fuel and tire consumption(I think!) dave henrie
Well IGNORE all my ramblings. I hadn't saved the setup and when I went back to check things out...the pitstops were all planned for 8 laps.. so..the computer automatically adjusts itself so if I use the x2 or x4 etc settings, then the computer properly figures out how many laps for each gallon. DOH! Sorry to have wasted the bandwidth.. dave henrie "David Karr" <[email hidden]> wrote in message news:94rvf6$m4f$[email hidden]... > Well, according to the manual it's simply a multiplier:
No problem. Operator error makes sense to me :-) -- [email hidden] "Dave Henrie" <[email hidden]> wrote in message news:svOc6.324693$[email hidden]... > Well IGNORE all my ramblings. I hadn't saved the setup and when I went > back to check things out...the pitstops were all planned for 8 laps.. > so..the computer automatically adjusts itself so if I use the x2 or x4 etc > settings, then the computer properly figures out how many laps for each > gallon. > DOH! Sorry to have wasted the bandwidth.. > dave henrie > "David Karr" <[email hidden]> wrote in message > news:94rvf6$m4f$[email hidden]... > > Well, according to the manual it's simply a multiplier: >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy