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Anderstorp - My Impressions

7 posts by 4 people · 27 Jan 2001 23:11 UTC - 28 Jan 2001 19:07 UTC

markgame 27 Jan 2001 23:11 UTC#207639
These are impressions based on the normal (not light) version. The track is installed with a executable which I had seen before in the Bermgarten release. It installed and updated the *.ini files with no problems. There are very nicely done program graphics for the track as well. My overall impression is how "professionally" done everything looks. After a couple of hours on the track, I can't recall any graphic glitches worth mentioning. Quality and detail are everywhere. A short tour of the track follows. My apologies for not using the turn names given in the program, but I haven't been able to get a decent screenshot since installed the D3D patch. I have used the names given in the Atlas of Motor Racing by Joe Saward which has a couple of pages on Anderstorp. The names may not match up, and I apologize for any confusion. There are two fabulous banked turns right after the start/finish, the second one (Opel) leads out onto a short straight and "encourages" you to throw the car off the track by coming on the power too soon. Then a right angle turn to the left followed by a right-hand sweeper (the Karusell) that ends near the pits entrance (the pits are not located at the start/finish line). Right after the pits entrance is an extremely tight 120 degree left turn (Gislaved) which I have messed all in all sorts of fun ways. Powering out of the turn you might be able to go up one gear before reaching a right hand sweeper (Sodra) which is very reminisant of the Parabolica at Monza, where it's important to get on the power early enough to get good speed on the straightaway that follows. The straight is actually a runaway marked off at the start and finish with cones. There is a wonder bump at each end of the section, as you climb up onto the runway surface and then drop back down off it. The bump at the start makes acceleration interesting and the drop off at the end occurs just about where you (or at least me) would like to start braking. For those who's courage fails them, it is possible to continue on the runway and then cut across the grass. The next corner (Norra) is a 90 degree right followed by a short straight, another right (Loktor) and then you are on the start/finish straight again. If the great track, excellent graphics and easy install weren't enough, there is also the AI. It's fabulous. They fight, they dive inside to make passes, they even occasionally knock one another off the road. And they are fast. I am not a good racer (I'm not being modest; my GPLRank is 324!) and I play GPL for the racing against the AI, not for the setting of endless Personal Bests. I use the AITweak so I have a chance to actually pass someone, and so it's important to me that the AI opposition also be aggressive. At Anderstorp they certainly are. So all in all a great, great new track. PS. Could the people who built the great AI for this track take a look at Brands Hatch? I love that track, but the AI won't pass worth a damn. It's discouraging to see Clark and Brabham run away from the field and then get stopped by the first backmarker they come across :-(
BRH 28 Jan 2001 02:26 UTC↳ reply to markgame#207646
I missed the original message about this track. Exactly where can I find it? Thanks. markgame wrote:
Quoted text (50 lines)> These are impressions based on the normal (not light) version. > > The track is installed with a executable which I had seen before in the > Bermgarten release. It installed and updated the *.ini files with no > problems. There are very nicely done program graphics for the track as well. > My overall impression is how "professionally" done everything looks. After a > couple of hours on the track, I can't recall any graphic glitches worth > mentioning. Quality and detail are everywhere. > > A short tour of the track follows. My apologies for not using the turn > names given in the program, but I haven't been able to get a decent > screenshot since installed the D3D patch. I have used the names given in the > Atlas of Motor Racing by Joe Saward which has a couple of pages on > Anderstorp. The names may not match up, and I apologize for any confusion. > > There are two fabulous banked turns right after the start/finish, the second > one (Opel) leads out onto a short straight and "encourages" you to throw the > car off the track by coming on the power too soon. Then a right angle turn > to the left followed by a right-hand sweeper (the Karusell) that ends near > the pits entrance (the pits are not located at the start/finish line). Right > after the pits entrance is an extremely tight 120 degree left turn > (Gislaved) which I have messed all in all sorts of fun ways. Powering out of > the turn you might be able to go up one gear before reaching a right hand > sweeper (Sodra) which is very reminisant of the Parabolica at Monza, where > it's important to get on the power early enough to get good speed on the > straightaway that follows. The straight is actually a runaway marked off at > the start and finish with cones. There is a wonder bump at each end of the > section, as you climb up onto the runway surface and then drop back down off > it. The bump at the start makes acceleration interesting and the drop off at > the end occurs just about where you (or at least me) would like to start > braking. For those who's courage fails them, it is possible to continue on > the runway and then cut across the grass. The next corner (Norra) is a 90 > degree right followed by a short straight, another right (Loktor) and then > you are on the start/finish straight again. > > If the great track, excellent graphics and easy install weren't enough, > there is also the AI. It's fabulous. They fight, they dive inside to make > passes, they even occasionally knock one another off the road. And they are > fast. I am not a good racer (I'm not being modest; my GPLRank is 324!) and I > play GPL for the racing against the AI, not for the setting of endless > Personal Bests. I use the AITweak so I have a chance to actually pass > someone, and so it's important to me that the AI opposition also be > aggressive. At Anderstorp they certainly are. > > So all in all a great, great new track. > > PS. Could the people who built the great AI for this track take a look at > Brands Hatch? I love that track, but the AI won't pass worth a damn. It's > discouraging to see Clark and Brabham run away from the field and then get > stopped by the first backmarker they come across :-(
-- Bert
Maxx 28 Jan 2001 10:35 UTC↳ reply to markgame#207685
On Sat, 27 Jan 2001 23:11:33 GMT, "markgame" <[email hidden]> wrote: [snip] >PS. Could the people who built the great AI for this track take a look at >Brands Hatch? I love that track, but the AI won't pass worth a damn. It's >discouraging to see Clark and Brabham run away from the field and then get >stopped by the first backmarker they come across :-( Team Friendship/Sabre Team have done some great replacement AI for some GPL Tracks, Brands is included. Get it here : http://www.homestead.com/Teamfriendshipfour/index.html About 2/3rd of the way down the page, gplaifiles.zip i think. I found the Brands one great, the AI is really aggresive, certainly in FD mode so I assume would be the same in F1
markgame 28 Jan 2001 15:22 UTC↳ reply to Maxx#207605
Thank you, Maxx! I'll give these a try. Maxx <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Sat, 27 Jan 2001 23:11:33 GMT, "markgame" <[email hidden]> > wrote: > > [snip] > >PS. Could the people who built the great AI for this track take a look at > >Brands Hatch? I love that track, but the AI won't pass worth a damn. It's > >discouraging to see Clark and Brabham run away from the field and then
get
Quoted text (12 lines)> >stopped by the first backmarker they come across :-( > > Team Friendship/Sabre Team have done some great replacement AI for > some GPL Tracks, Brands is included. > > Get it here : http://www.homestead.com/Teamfriendshipfour/index.html > > About 2/3rd of the way down the page, gplaifiles.zip i think. > > I found the Brands one great, the AI is really aggresive, certainly in > FD mode so I assume would be the same in F1 >
Anderstorp is nice track! Different and so well made. And I especially like those beautiful birch trees, we have them also here in Finland... :-) Many thanks to Martin, Jonas, Frederik and others! Arto

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