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Rec.Autos.Simulators Archive

N4 - Did they fix the flying cars in MP?

4 posts by 3 people · 01 Feb 2001 14:46 UTC - 03 Feb 2001 00:37 UTC

G Patricks 01 Feb 2001 14:46 UTC#206919
My guess would be yes, but i'd sure like to know befroe laying down my money.. G Patricks
Won't the fllying cars be fixed by enabling damage? If damage is enabled, all that kinetic energy will be absorbed and disapated rather than causing the cars to go orbital.... dave henrie "G Patricks" <[email hidden]> wrote in message news:[email hidden]... > My guess would be yes, but i'd sure like to know befroe laying down my > money.. > > G Patricks
>"Dave Henrie" <[email hidden]> wrote > Won't the fllying cars be fixed by enabling damage? If damage isenabled, all > that kinetic energy will be absorbed and disapated rather than causing the > cars to go orbital.... I doubt the physics in today's game engine are that advanced to support virtual weight deformation and kinetic energy dissipation through the flying parts. They probably do as a "whole" racecar. It will help, but not that much. Papyrus has to gamble between keeping a nice prediction code, or taming it in favor of better collision detection. There is no winning situation as we have very limited bandwidth over the net. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
Thing is, as much as I laughed my ass off the 1st time I tried N4 online, I play N3 because you can actually race, bump, spin, etc. without becoming a Cessna 172.. Heat seems even better in this regard as far as bumping goes, but the caution-a-go-go and strange AI hurts it. I just wondered if anyone knew, they CAN'T leave it like it was on the demo!! G Patricks
Quoted text (14 lines)>On Fri, 02 Feb 2001 06:22:48 GMT, "ymenard" <[email hidden]> wrote: >>"Dave Henrie" <[email hidden]> wrote >> Won't the fllying cars be fixed by enabling damage? If damage is >enabled, all >> that kinetic energy will be absorbed and disapated rather than causing the >> cars to go orbital.... > > >I doubt the physics in today's game engine are that advanced to support >virtual weight deformation and kinetic energy dissipation through the flying >parts. They probably do as a "whole" racecar. It will help, but not that >much. Papyrus has to gamble between keeping a nice prediction code, or >taming it in favor of better collision detection. There is no winning >situation as we have very limited bandwidth over the net.

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