I have a pc with two network cards, one for the lan and one for a
cable modem. I use this gateway pc to host on VROC but on my other lan
PCs I want to join using IPX (if I could use two tcp/ip connections I
would but that doesn't seem possible). I have allowed up to 2
IPX connections in the Vroc settings.
I set up the dedicated server to host but lan ipx connections 'time
out' so I end up connecting via vroc to a server that's sitting right
next to me, wasting valuable bandwidth for all.
The gateway PC is running win 2000, and the clients (either WinME
or W2k) can see the local game fine, just never seem to connect
without a 'time out'! No different using direction connections or
winvroc.
Really annoying but I'm hoping someone else has overcome a simular
problem....
--
Andy [email hidden]
Andy Straw wrote:
>
> I have a pc with two network cards, one for the lan and one for a
> cable modem. I use this gateway pc to host on VROC but on my other lan
> PCs I want to join using IPX (if I could use two tcp/ip connections I
> would but that doesn't seem possible). I have allowed up to 2
> IPX connections in the Vroc settings.
2 networks cards with TCP/IP will work on a GPL host. I do this.
For example, I have 1 network card connected to the internet and 1 to my
LAN. Make sure the "alternate_ip_lookup = 1" is in your core.ini file.
You should see both IP addresses on the multiplayer host screen. Just
check-mark the 2 boxes.
If your using DHCP for your LAN segment, that might be the problem. Try
assigning a fixed IP address to the LAN network card.
Umm, try a "tracert xxx.xxx.xxx.xxx" command to the server to make sure
it's not dropping any packets.
>
> Really annoying but I'm hoping someone else has overcome a simular
> problem....
> --
> Andy [email hidden]
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL, Fun Run Sims)
http://www.racersdomain.com - Race hosting.
(Please remove 'no extra spork' when replying)
Quoted text (9 lines)
> > I set up the dedicated server to host but lan ipx connections 'time > out' so I end up connecting via vroc to a server that's sitting right > next to me, wasting valuable bandwidth for all. > > The gateway PC is running win 2000, and the clients (either WinME > or W2k) can see the local game fine, just never seem to connect > without a 'time out'! No different using direction connections or > winvroc.thx, I'll try that
Jason Monds wrote:
--
Andy
--
Andy Straw [email hidden] (01865) 48-3321.
Operations Analyst, Operations, Computer Services. Brookes University
---------------------------------------------------------------------
These statements are my own, not those of Brookes University
Quoted text (43 lines)
> > Andy Straw wrote: > > > > I have a pc with two network cards, one for the lan and one for a > > cable modem. I use this gateway pc to host on VROC but on my other lan > > PCs I want to join using IPX (if I could use two tcp/ip connections I > > would but that doesn't seem possible). I have allowed up to 2 > > IPX connections in the Vroc settings. > > 2 networks cards with TCP/IP will work on a GPL host. I do this. > > For example, I have 1 network card connected to the internet and 1 to my > LAN. Make sure the "alternate_ip_lookup = 1" is in your core.ini file. > You should see both IP addresses on the multiplayer host screen. Just > check-mark the 2 boxes. > > If your using DHCP for your LAN segment, that might be the problem. Try > assigning a fixed IP address to the LAN network card. > > > > > I set up the dedicated server to host but lan ipx connections 'time > > out' so I end up connecting via vroc to a server that's sitting right > > next to me, wasting valuable bandwidth for all. > > > > The gateway PC is running win 2000, and the clients (either WinME > > or W2k) can see the local game fine, just never seem to connect > > without a 'time out'! No different using direction connections or > > winvroc. > > Umm, try a "tracert xxx.xxx.xxx.xxx" command to the server to make sure > it's not dropping any packets. > > > > > Really annoying but I'm hoping someone else has overcome a simular > > problem.... > > -- > > Andy [email hidden] > > -- > Jason Monds > http://www.proracingclub.com - Pro Racing Club! (N3, GPL, Fun Run Sims) > http://www.racersdomain.com - Race hosting. > (Please remove 'no extra spork' when replying)Instead of tracert, you should use ping to determine if packets are
being dropped.
Jason.
Andy Straw wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL, Fun Run Sims)
http://www.racersdomain.com - Race hosting.
(Please remove 'no extra spork' when replying)


































