I have TSW wheel and I'm desperately trying to make split axis work with
F1RC demo. Anybody have any success in making split axis working in demo?
Thanks in advance.
Darko
PS
Ubisoft supposed to release "real F1 simulator" on March 15. Such a basic
thing as split axis support should be already in the game. Strange?
F1 Racing Championship demo and split pedal axes
Darko Juvan could not get split pedal axes working with his TSW wheel in UbiSoft's F1 Racing Championship demo. Some dismissed the game as not a serious sim, while others like Rod Prince and Tony Rickard found the physics promising. Posters criticised the sound and force feedback, and Thomas Bruckschlegel explained how he got separate CH pedals working.
Automated summary.
Oh brother...not another one (a brain dead game trying to pass itself off a
sim.). Lack of immediate and simple split axis support is the first give
away that this is NOT a sophisticated title. Every time.
Marc
"Darko Juvan" <[email hidden]> wrote in message
news:TOof6.15110$[email hidden]...
Quoted text (11 lines)
> I have TSW wheel and I'm desperately trying to make split axis work with > F1RC demo. Anybody have any success in making split axis working in demo? > Thanks in advance. > > Darko > > PS > Ubisoft supposed to release "real F1 simulator" on March 15. Such a basic > thing as split axis support should be already in the game. Strange? > >Based on someone else's comments, I understand the cockpit view is not the
default view. There's another giveaway. :)
"Marc Collins" <[email hidden]> wrote in message
news:Eopf6.55251$[email hidden]...
> Oh brother...not another one (a brain dead game trying to pass itself offa
demo?
> > Thanks in advance.
> >
> > Darko
> >
> > PS
> > Ubisoft supposed to release "real F1 simulator" on March 15. Such abasic
> > thing as split axis support should be already in the game. Strange?
> >
> >
>
>
>
Quoted text (9 lines)
> sim.). Lack of immediate and simple split axis support is the first give > away that this is NOT a sophisticated title. Every time. > > Marc > > "Darko Juvan" <[email hidden]> wrote in message > news:TOof6.15110$[email hidden]... > > I have TSW wheel and I'm desperately trying to make split axis work with > > F1RC demo. Anybody have any success in making split axis working inIn article <Eopf6.55251$[email hidden]>,
[email hidden] says...
I just tried it, and I dislike it. The force feedback is implemented so
strangely, it almost seems like the car is steering itself. Maybe F1CS2K
is a little weak in the FF department, but at least you're driving the
car.
Quoted text (13 lines)
> Oh brother...not another one (a brain dead game trying to pass itself off a > sim.). Lack of immediate and simple split axis support is the first give > away that this is NOT a sophisticated title. Every time. > > Marc > > "Darko Juvan" <[email hidden]> wrote in message > news:TOof6.15110$[email hidden]... > > I have TSW wheel and I'm desperately trying to make split axis work with > > F1RC demo. Anybody have any success in making split axis working in demo? > > Thanks in advance. > > >In article <TOof6.15110$[email hidden]>,
[email hidden] says...
> I have TSW wheel and I'm desperately trying to make split axis work with
> F1RC demo. Anybody have any success in making split axis working in demo?
> Thanks in advance.
Works fine on my LWFF.
Only thing I dislike is the lack of centering with FF.
Other than that, it's an excellent sim. It's not running full physics,
but from judging on pro physics, it's certainly one to keep an eye on.
(and those already condeming it, I recommend you *try* it before you
lay the boot in)
Cheers,
Rod.
Of course you don't need to try it before you can condemn it. :-)
David G Fisher
"Rod Prince" <[email hidden]> wrote in message
news:MPG.14e8efad9fc7e9b79897b2@news-server...
> In article <TOof6.15110$[email hidden]>,
> [email hidden] says...
> > I have TSW wheel and I'm desperately trying to make split axis work with
> > F1RC demo. Anybody have any success in making split axis working indemo?
Quoted text (14 lines)
> > Thanks in advance. > > Works fine on my LWFF. > > Only thing I dislike is the lack of centering with FF. > > Other than that, it's an excellent sim. It's not running full physics, > but from judging on pro physics, it's certainly one to keep an eye on. > > (and those already condeming it, I recommend you *try* it before you > lay the boot in) > > Cheers, > Rod.On Mon, 05 Feb 2001 06:48:37 GMT, "David G Fisher" <[email hidden]>
wrote:
>Of course you don't need to try it before you can condemn it. :-)
Apparently some don't need to try the full version either, to praise
it to the high heavens already. :-) Quotes like "the sound sucks but
I'm sure it's better in the full version" make me laugh.
Jan
On Mon, 05 Feb 2001 08:54:07 +0100, Jan Loebzien <[email hidden]>
wrote:
Well, the sound is SO bad, they can't possibly release it with the
sound from the demo..
Andre
>
>Jan
Quoted text (8 lines)
>On Mon, 05 Feb 2001 06:48:37 GMT, "David G Fisher" <[email hidden]> >wrote: > >>Of course you don't need to try it before you can condemn it. :-) > >Apparently some don't need to try the full version either, to praise >it to the high heavens already. :-) Quotes like "the sound sucks but >I'm sure it's better in the full version" make me laugh.On Mon, 05 Feb 2001 09:30:42 GMT, [email hidden] (Andre
Warringa) wrote:
>Well, the sound is SO bad, they can't possibly release it with the
>sound from the demo..
Hmm, now for GP3 there wasn't a demo, but if there were one, I would
have thought "they can't possibly release the full version with these
yucky graphics ... ". But they did, so there. :-)
Jan
Maybe I'm asking too much here, but I'll go a bit further than the original
question. ---- Does the F1RC demo support multiple controllers (ie - LWFF
with TSW pedals) with split axis? Configuring both F1RS and MGPRS2 this way
was an iffy proposition at best.
Darko Juvan wrote:
--
Bert
Quoted text (9 lines)
> I have TSW wheel and I'm desperately trying to make split axis work with > F1RC demo. Anybody have any success in making split axis working in demo? > Thanks in advance. > > Darko > > PS > Ubisoft supposed to release "real F1 simulator" on March 15. Such a basic > thing as split axis support should be already in the game. Strange?On Mon, 05 Feb 2001 16:25:58 +0100, Jan Loebzien <[email hidden]>
wrote:
Hmm.. good point :)
But to be honest.. the best sounds are allways the user-made sounds,
so hopefully F1RC will be easy to edit.
I just spent another hour on the demo and I start to like it more and
more.. Especially Eau Rouge is -very- well done imho, it's a real
challenge!
Man, 6 long weeks before the full version is released..
Andre
>
>Jan
Quoted text (9 lines)
>On Mon, 05 Feb 2001 09:30:42 GMT, [email hidden] (Andre >Warringa) wrote: > >>Well, the sound is SO bad, they can't possibly release it with the >>sound from the demo.. > >Hmm, now for GP3 there wasn't a demo, but if there were one, I would >have thought "they can't possibly release the full version with these >yucky graphics ... ". But they did, so there. :-)I have no problems with the FF. I use W2k, Guillemot Ferrari FF-Wheel + CH
Product's PRO Pedals (old one, on the SB-Live Port) - FF is strong enough -
you have to play around with the steering settings....
Sound is okay, Cockpit view is also nice (who need's fancy bitmap steering
wheels), engine is a little bit high, gfx is great, driving model + physic
are the best I've seen (since GPL) - way better than F1CS & GP3, let's wait
for the final, to test the expert driving model
On Mon, 05 Feb 2001 18:43:31 GMT, Andre Warringa <[email hidden]>
wrote:
>But to be honest.. the best sounds are allways the user-made sounds,
>so hopefully F1RC will be easy to edit.
True, but I think the problem with the sounds in the demo is not just
how they sound but also how they work. For instance most of the time
the tire screeching is amiss, especially when you need it (starting to
slide, getting wheelspin etc).
>I just spent another hour on the demo and I start to like it more and
>more.. Especially Eau Rouge is -very- well done imho, it's a real
>challenge!
Really? I found it rather easy with the castrated car you are allowed
to drive in the demo. Is it just me or is the garage not working
either? The setup surely needs shorter gears and/or less wing.
Jan
On Mon, 5 Feb 2001 19:45:10 +0100, "Thomas Bruckschlegel"
<[email hidden]> wrote:
>I have no problems with the FF. I use W2k, Guillemot Ferrari FF-Wheel + CH
>Product's PRO Pedals (old one, on the SB-Live Port) - FF is strong enough -
>you have to play around with the steering settings....
Thomas, you got the CH pedals working in F1RC? How? I also have them
on SBLive port, F1RC doesn't reckognize them..
Andre
>Sound is okay, Cockpit view is also nice (who need's fancy bitmap steering
>wheels), engine is a little bit high, gfx is great, driving model + physic
>are the best I've seen (since GPL) - way better than F1CS & GP3, let's wait
>for the final, to test the expert driving model
>
go to your game input settings (Windows) and add the "two 2-axes, 2-button,
joystick on one gameport"
"Andre Warringa" <[email hidden]> schrieb im Newsbeitrag
news:[email hidden]...
> On Mon, 5 Feb 2001 19:45:10 +0100, "Thomas Bruckschlegel"
> <[email hidden]> wrote:
>
> >I have no problems with the FF. I use W2k, Guillemot Ferrari FF-Wheel +CH
> >Product's PRO Pedals (old one, on the SB-Live Port) - FF is strongenough -
steering
> >wheels), engine is a little bit high, gfx is great, driving model +physic
> >are the best I've seen (since GPL) - way better than F1CS & GP3, let'swait
> >for the final, to test the expert driving model
> >
>
Quoted text (8 lines)
> >you have to play around with the steering settings.... > > Thomas, you got the CH pedals working in F1RC? How? I also have them > on SBLive port, F1RC doesn't reckognize them.. > > Andre > > >Sound is okay, Cockpit view is also nice (who need's fancy bitmap"Jan Loebzien" wrote:
> True, but I think the problem with the sounds in the demo is not just
> how they sound but also how they work. For instance most of the time
> the tire screeching is amiss, especially when you need it (starting to
> slide, getting wheelspin etc).
For me F1RC gives more warning through the physics that adhesion is being
lost than either GP3 or F1CS. Also I thought the wheelspin feedback was well
done (it will only be truly apparent one the traction control is fully off).
I guess it is all down to preferences.
For sure the garage option is not there. I am pulling 200mph just before
lifting for Eau Rouge and 202 at the end of the following straight. I am
sure it could go faster but not overly constrained by a high downforce/low
geared setup.
Tony
Quoted text (9 lines)
> > >I just spent another hour on the demo and I start to like it more and > >more.. Especially Eau Rouge is -very- well done imho, it's a real > >challenge! > > Really? I found it rather easy with the castrated car you are allowed > to drive in the demo. Is it just me or is the garage not working > either? The setup surely needs shorter gears and/or less wing. >
"Tony Rickard" <[email hidden]> wrote in message
news:51Hf6.4459$%[email hidden]...
well
> done (it will only be truly apparent one the traction control is fullyoff).
> I guess it is all down to preferences.
That's the way I feel too. It's just the engine and collision sounds
(somewhat) that bother me. It could be there is a problem with the way the
demo is working with Jan's sound card.
David G Fisher
Quoted text (9 lines)
> "Jan Loebzien" wrote: > > > True, but I think the problem with the sounds in the demo is not just > > how they sound but also how they work. For instance most of the time > > the tire screeching is amiss, especially when you need it (starting to > > slide, getting wheelspin etc). > > For me F1RC gives more warning through the physics that adhesion is being > lost than either GP3 or F1CS. Also I thought the wheelspin feedback was
"Jan Loebzien" <[email hidden]> wrote in message
news:[email hidden]...
I'm sorry, but I'm not quite sure what sound has to do with whether a game
is a good sim or not. Who really cares about sound? Give me an engine
sound remotely close to an F1 to let me know when someone's near, and that's
about all I want or need in the sound department.
Alanb
Quoted text (10 lines)
> On Mon, 05 Feb 2001 06:48:37 GMT, "David G Fisher" <[email hidden]> > wrote: > > >Of course you don't need to try it before you can condemn it. :-) > > Apparently some don't need to try the full version either, to praise > it to the high heavens already. :-) Quotes like "the sound sucks but > I'm sure it's better in the full version" make me laugh. > >
"Jan Loebzien" <[email hidden]> wrote in message
news:[email hidden]...
Now graphics. Make the tracks as realistic as possible, give me fair
graphics and a good physical model, and I'm happy. To me sound and graphics
are of secondary importance when it comes to judging the worth of a racing
sim.
Alanb
Quoted text (11 lines)
> On Mon, 05 Feb 2001 09:30:42 GMT, [email hidden] (Andre > Warringa) wrote: > > >Well, the sound is SO bad, they can't possibly release it with the > >sound from the demo.. > > Hmm, now for GP3 there wasn't a demo, but if there were one, I would > have thought "they can't possibly release the full version with these > yucky graphics ... ". But they did, so there. :-) > >>"Alan Bernardo" <[email hidden]> wrote
> I'm sorry, but I'm not quite sure what sound has to do with whether a game
> is a good sim or not. Who really cares about sound? Give me an engine
> sound remotely close to an F1 to let me know when someone's near, andthat's
> about all I want or need in the sound department.
I'll disagree with that over-simplification. Sound is very important, it's
one of the 3 feedback you get when driving racing simulations (with visual
and FF). It is extremely important, as much as the other to have quality
sound. It is one of the most neglicted aspect of racing simulations.
Looping an engine sound won't cut it in 2001.
Only few succeed, and it's a shame.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- People think it must be fun to be a genius, but they don't realise how
hard it is to put up with all the idiots in the world.
On Tue, 6 Feb 2001 00:21:51 +0100, "Thomas Bruckschlegel"
<[email hidden]> wrote:
>go to your game input settings (Windows) and add the "two 2-axes, 2-button,
>joystick on one gameport"
I have that, the pedals work fine with my lwff in other games, just
not in F1RC.. it just doesn't see my pedals when I press them while
calibrating :(
Andre
>> Thomas, you got the CH pedals working in F1RC? How? I also have them
>> on SBLive port, F1RC doesn't reckognize them..
>>
>> Andre


































