Race Sim Central
Rec.Autos.Simulators Archive

F1RC demo and split axis - any success?

21 posts by 13 people · 05 Feb 2001 03:08 UTC - 06 Feb 2001 08:55 UTC

F1 Racing Championship demo and split pedal axes

Darko Juvan could not get split pedal axes working with his TSW wheel in UbiSoft's F1 Racing Championship demo. Some dismissed the game as not a serious sim, while others like Rod Prince and Tony Rickard found the physics promising. Posters criticised the sound and force feedback, and Thomas Bruckschlegel explained how he got separate CH pedals working.

review/impressionshardware: wheels/pedalsF1 Racing Championship

Automated summary.

Darko Juvan 05 Feb 2001 03:08 UTC#206480
I have TSW wheel and I'm desperately trying to make split axis work with F1RC demo. Anybody have any success in making split axis working in demo? Thanks in advance. Darko PS Ubisoft supposed to release "real F1 simulator" on March 15. Such a basic thing as split axis support should be already in the game. Strange?
Oh brother...not another one (a brain dead game trying to pass itself off a sim.). Lack of immediate and simple split axis support is the first give away that this is NOT a sophisticated title. Every time. Marc "Darko Juvan" <[email hidden]> wrote in message news:TOof6.15110$[email hidden]...
Quoted text (11 lines)> I have TSW wheel and I'm desperately trying to make split axis work with > F1RC demo. Anybody have any success in making split axis working in demo? > Thanks in advance. > > Darko > > PS > Ubisoft supposed to release "real F1 simulator" on March 15. Such a basic > thing as split axis support should be already in the game. Strange? > >
Based on someone else's comments, I understand the cockpit view is not the default view. There's another giveaway. :) "Marc Collins" <[email hidden]> wrote in message news:Eopf6.55251$[email hidden]... > Oh brother...not another one (a brain dead game trying to pass itself offa
Quoted text (9 lines)> sim.). Lack of immediate and simple split axis support is the first give > away that this is NOT a sophisticated title. Every time. > > Marc > > "Darko Juvan" <[email hidden]> wrote in message > news:TOof6.15110$[email hidden]... > > I have TSW wheel and I'm desperately trying to make split axis work with > > F1RC demo. Anybody have any success in making split axis working in
demo? > > Thanks in advance. > > > > Darko > > > > PS > > Ubisoft supposed to release "real F1 simulator" on March 15. Such abasic > > thing as split axis support should be already in the game. Strange? > > > > > > >
In article <Eopf6.55251$[email hidden]>, [email hidden] says...
Quoted text (13 lines)> Oh brother...not another one (a brain dead game trying to pass itself off a > sim.). Lack of immediate and simple split axis support is the first give > away that this is NOT a sophisticated title. Every time. > > Marc > > "Darko Juvan" <[email hidden]> wrote in message > news:TOof6.15110$[email hidden]... > > I have TSW wheel and I'm desperately trying to make split axis work with > > F1RC demo. Anybody have any success in making split axis working in demo? > > Thanks in advance. > > >
I just tried it, and I dislike it. The force feedback is implemented so strangely, it almost seems like the car is steering itself. Maybe F1CS2K is a little weak in the FF department, but at least you're driving the car.
In article <TOof6.15110$[email hidden]>, [email hidden] says... > I have TSW wheel and I'm desperately trying to make split axis work with > F1RC demo. Anybody have any success in making split axis working in demo? > Thanks in advance. Works fine on my LWFF. Only thing I dislike is the lack of centering with FF. Other than that, it's an excellent sim. It's not running full physics, but from judging on pro physics, it's certainly one to keep an eye on. (and those already condeming it, I recommend you *try* it before you lay the boot in) Cheers, Rod.
Of course you don't need to try it before you can condemn it. :-) David G Fisher "Rod Prince" <[email hidden]> wrote in message news:MPG.14e8efad9fc7e9b79897b2@news-server... > In article <TOof6.15110$[email hidden]>, > [email hidden] says... > > I have TSW wheel and I'm desperately trying to make split axis work with > > F1RC demo. Anybody have any success in making split axis working indemo?
Quoted text (14 lines)> > Thanks in advance. > > Works fine on my LWFF. > > Only thing I dislike is the lack of centering with FF. > > Other than that, it's an excellent sim. It's not running full physics, > but from judging on pro physics, it's certainly one to keep an eye on. > > (and those already condeming it, I recommend you *try* it before you > lay the boot in) > > Cheers, > Rod.
On Mon, 05 Feb 2001 06:48:37 GMT, "David G Fisher" <[email hidden]> wrote: >Of course you don't need to try it before you can condemn it. :-) Apparently some don't need to try the full version either, to praise it to the high heavens already. :-) Quotes like "the sound sucks but I'm sure it's better in the full version" make me laugh. Jan
On Mon, 05 Feb 2001 08:54:07 +0100, Jan Loebzien <[email hidden]> wrote:
Quoted text (8 lines)>On Mon, 05 Feb 2001 06:48:37 GMT, "David G Fisher" <[email hidden]> >wrote: > >>Of course you don't need to try it before you can condemn it. :-) > >Apparently some don't need to try the full version either, to praise >it to the high heavens already. :-) Quotes like "the sound sucks but >I'm sure it's better in the full version" make me laugh.
Well, the sound is SO bad, they can't possibly release it with the sound from the demo.. Andre > >Jan
On Mon, 05 Feb 2001 09:30:42 GMT, [email hidden] (Andre Warringa) wrote: >Well, the sound is SO bad, they can't possibly release it with the >sound from the demo.. Hmm, now for GP3 there wasn't a demo, but if there were one, I would have thought "they can't possibly release the full version with these yucky graphics ... ". But they did, so there. :-) Jan
Maybe I'm asking too much here, but I'll go a bit further than the original question. ---- Does the F1RC demo support multiple controllers (ie - LWFF with TSW pedals) with split axis? Configuring both F1RS and MGPRS2 this way was an iffy proposition at best. Darko Juvan wrote:
Quoted text (9 lines)> I have TSW wheel and I'm desperately trying to make split axis work with > F1RC demo. Anybody have any success in making split axis working in demo? > Thanks in advance. > > Darko > > PS > Ubisoft supposed to release "real F1 simulator" on March 15. Such a basic > thing as split axis support should be already in the game. Strange?
-- Bert
On Mon, 05 Feb 2001 16:25:58 +0100, Jan Loebzien <[email hidden]> wrote:
Quoted text (9 lines)>On Mon, 05 Feb 2001 09:30:42 GMT, [email hidden] (Andre >Warringa) wrote: > >>Well, the sound is SO bad, they can't possibly release it with the >>sound from the demo.. > >Hmm, now for GP3 there wasn't a demo, but if there were one, I would >have thought "they can't possibly release the full version with these >yucky graphics ... ". But they did, so there. :-)
Hmm.. good point :) But to be honest.. the best sounds are allways the user-made sounds, so hopefully F1RC will be easy to edit. I just spent another hour on the demo and I start to like it more and more.. Especially Eau Rouge is -very- well done imho, it's a real challenge! Man, 6 long weeks before the full version is released.. Andre > >Jan
I have no problems with the FF. I use W2k, Guillemot Ferrari FF-Wheel + CH Product's PRO Pedals (old one, on the SB-Live Port) - FF is strong enough - you have to play around with the steering settings.... Sound is okay, Cockpit view is also nice (who need's fancy bitmap steering wheels), engine is a little bit high, gfx is great, driving model + physic are the best I've seen (since GPL) - way better than F1CS & GP3, let's wait for the final, to test the expert driving model
On Mon, 05 Feb 2001 18:43:31 GMT, Andre Warringa <[email hidden]> wrote: >But to be honest.. the best sounds are allways the user-made sounds, >so hopefully F1RC will be easy to edit. True, but I think the problem with the sounds in the demo is not just how they sound but also how they work. For instance most of the time the tire screeching is amiss, especially when you need it (starting to slide, getting wheelspin etc). >I just spent another hour on the demo and I start to like it more and >more.. Especially Eau Rouge is -very- well done imho, it's a real >challenge! Really? I found it rather easy with the castrated car you are allowed to drive in the demo. Is it just me or is the garage not working either? The setup surely needs shorter gears and/or less wing. Jan
On Mon, 5 Feb 2001 19:45:10 +0100, "Thomas Bruckschlegel" <[email hidden]> wrote: >I have no problems with the FF. I use W2k, Guillemot Ferrari FF-Wheel + CH >Product's PRO Pedals (old one, on the SB-Live Port) - FF is strong enough - >you have to play around with the steering settings.... Thomas, you got the CH pedals working in F1RC? How? I also have them on SBLive port, F1RC doesn't reckognize them.. Andre >Sound is okay, Cockpit view is also nice (who need's fancy bitmap steering >wheels), engine is a little bit high, gfx is great, driving model + physic >are the best I've seen (since GPL) - way better than F1CS & GP3, let's wait >for the final, to test the expert driving model >
go to your game input settings (Windows) and add the "two 2-axes, 2-button, joystick on one gameport" "Andre Warringa" <[email hidden]> schrieb im Newsbeitrag news:[email hidden]... > On Mon, 5 Feb 2001 19:45:10 +0100, "Thomas Bruckschlegel" > <[email hidden]> wrote: > > >I have no problems with the FF. I use W2k, Guillemot Ferrari FF-Wheel +CH > >Product's PRO Pedals (old one, on the SB-Live Port) - FF is strongenough -
Quoted text (8 lines)> >you have to play around with the steering settings.... > > Thomas, you got the CH pedals working in F1RC? How? I also have them > on SBLive port, F1RC doesn't reckognize them.. > > Andre > > >Sound is okay, Cockpit view is also nice (who need's fancy bitmap
steering > >wheels), engine is a little bit high, gfx is great, driving model +physic > >are the best I've seen (since GPL) - way better than F1CS & GP3, let'swait > >for the final, to test the expert driving model > > >
"Jan Loebzien" wrote: > True, but I think the problem with the sounds in the demo is not just > how they sound but also how they work. For instance most of the time > the tire screeching is amiss, especially when you need it (starting to > slide, getting wheelspin etc). For me F1RC gives more warning through the physics that adhesion is being lost than either GP3 or F1CS. Also I thought the wheelspin feedback was well done (it will only be truly apparent one the traction control is fully off). I guess it is all down to preferences.
Quoted text (9 lines)> > >I just spent another hour on the demo and I start to like it more and > >more.. Especially Eau Rouge is -very- well done imho, it's a real > >challenge! > > Really? I found it rather easy with the castrated car you are allowed > to drive in the demo. Is it just me or is the garage not working > either? The setup surely needs shorter gears and/or less wing. >
For sure the garage option is not there. I am pulling 200mph just before lifting for Eau Rouge and 202 at the end of the following straight. I am sure it could go faster but not overly constrained by a high downforce/low geared setup. Tony
"Tony Rickard" <[email hidden]> wrote in message news:51Hf6.4459$%[email hidden]...
Quoted text (9 lines)> "Jan Loebzien" wrote: > > > True, but I think the problem with the sounds in the demo is not just > > how they sound but also how they work. For instance most of the time > > the tire screeching is amiss, especially when you need it (starting to > > slide, getting wheelspin etc). > > For me F1RC gives more warning through the physics that adhesion is being > lost than either GP3 or F1CS. Also I thought the wheelspin feedback was
well > done (it will only be truly apparent one the traction control is fullyoff). > I guess it is all down to preferences. That's the way I feel too. It's just the engine and collision sounds (somewhat) that bother me. It could be there is a problem with the way the demo is working with Jan's sound card. David G Fisher
"Jan Loebzien" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Mon, 05 Feb 2001 06:48:37 GMT, "David G Fisher" <[email hidden]> > wrote: > > >Of course you don't need to try it before you can condemn it. :-) > > Apparently some don't need to try the full version either, to praise > it to the high heavens already. :-) Quotes like "the sound sucks but > I'm sure it's better in the full version" make me laugh. > >
I'm sorry, but I'm not quite sure what sound has to do with whether a game is a good sim or not. Who really cares about sound? Give me an engine sound remotely close to an F1 to let me know when someone's near, and that's about all I want or need in the sound department. Alanb
"Jan Loebzien" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On Mon, 05 Feb 2001 09:30:42 GMT, [email hidden] (Andre > Warringa) wrote: > > >Well, the sound is SO bad, they can't possibly release it with the > >sound from the demo.. > > Hmm, now for GP3 there wasn't a demo, but if there were one, I would > have thought "they can't possibly release the full version with these > yucky graphics ... ". But they did, so there. :-) > >
Now graphics. Make the tracks as realistic as possible, give me fair graphics and a good physical model, and I'm happy. To me sound and graphics are of secondary importance when it comes to judging the worth of a racing sim. Alanb
>"Alan Bernardo" <[email hidden]> wrote > I'm sorry, but I'm not quite sure what sound has to do with whether a game > is a good sim or not. Who really cares about sound? Give me an engine > sound remotely close to an F1 to let me know when someone's near, andthat's > about all I want or need in the sound department. I'll disagree with that over-simplification. Sound is very important, it's one of the 3 feedback you get when driving racing simulations (with visual and FF). It is extremely important, as much as the other to have quality sound. It is one of the most neglicted aspect of racing simulations. Looping an engine sound won't cut it in 2001. Only few succeed, and it's a shame. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
On Tue, 6 Feb 2001 00:21:51 +0100, "Thomas Bruckschlegel" <[email hidden]> wrote: >go to your game input settings (Windows) and add the "two 2-axes, 2-button, >joystick on one gameport" I have that, the pedals work fine with my lwff in other games, just not in F1RC.. it just doesn't see my pedals when I press them while calibrating :( Andre >> Thomas, you got the CH pedals working in F1RC? How? I also have them >> on SBLive port, F1RC doesn't reckognize them.. >> >> Andre

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy