I have converted oval tracks from N2 and N3 to GPL with Dave Noonan's track
converters (demo and no-demo). I have tried to improve the AI with some
third party AI patches and Reply to LP tool as well as by adjusting
"dlong_speed_adj_coeff" and "npt_override" parameters, but the AI is still
less than perfect - crashing to walls (especially at steeply banked ovals),
too slow, weird slowdowns etc.
I think this has been discussed earlier, but is it possible to have really
good AI at ovals? Which tracks does the AI handle best and what kind of
adjustments should be made?
Thanks for any help.
Jari Jokinen
Somone, created modified AI for the ovals so that they ran. I can't
remember who, and they weren't 100% perfect, but they were still 'raceable'.
Does anyone know where the 'best' AI for the ovals can be downloaded from..?
James
"Jari Jokinen" <[email hidden]> wrote in message
news:95kjt3$or3$[email hidden]...
> I have converted oval tracks from N2 and N3 to GPL with Dave Noonan'strack
> converters (demo and no-demo). I have tried to improve the AI with some
> third party AI patches and Reply to LP tool as well as by adjusting
> "dlong_speed_adj_coeff" and "npt_override" parameters, but the AI is still
> less than perfect - crashing to walls (especially at steeply bankedovals),
Quoted text (11 lines)
> too slow, weird slowdowns etc. > > I think this has been discussed earlier, but is it possible to have really > good AI at ovals? Which tracks does the AI handle best and what kind of > adjustments should be made? > > Thanks for any help. > > Jari Jokinen > >Try this link: http://www.homestead.com/Teamfriendshipsix/index.html
James Pickard <[email hidden]> wrote in message
news:yuof6.233$[email hidden]...
> Somone, created modified AI for the ovals so that they ran. I can't
> remember who, and they weren't 100% perfect, but they were still'raceable'.
>
> Does anyone know where the 'best' AI for the ovals can be downloadedfrom..?
still
> > less than perfect - crashing to walls (especially at steeply banked
> ovals),
> > too slow, weird slowdowns etc.
> >
> > I think this has been discussed earlier, but is it possible to havereally
Quoted text (16 lines)
> > > James > > > > > > > "Jari Jokinen" <[email hidden]> wrote in message > news:95kjt3$or3$[email hidden]... > > I have converted oval tracks from N2 and N3 to GPL with Dave Noonan's > track > > converters (demo and no-demo). I have tried to improve the AI with some > > third party AI patches and Reply to LP tool as well as by adjusting > > "dlong_speed_adj_coeff" and "npt_override" parameters, but the AI isQuoted text (11 lines)
> > good AI at ovals? Which tracks does the AI handle best and what kind of > > adjustments should be made? > > > > Thanks for any help. > > > > Jari Jokinen > > > > > > >
markgame <[email hidden]> wrote in message
news:kvpf6.91496$[email hidden]...
> Try this link: http://www.homestead.com/Teamfriendshipsix/index.html
>
>Also try http://www.simcyberworld.com/users/gpl/gpl.shtml
Andrew
Also try http://www.simcyberworld.com/users/gpl/gpl.shtml
Andrew


































