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7 posts by 6 people · 05 Feb 2001 22:18 UTC - 08 Feb 2001 22:37 UTC

Rob Swindells 05 Feb 2001 22:18 UTC#206312
0wnz j00. Just needs decent AI and split axis and we're onto a winner! -- Rob Swindells /////////////
I'm really enjoying this great game called Grand Prix Legends :-) Chris In article <[email hidden]>, Rob Swindells <[email hidden]> wrote:
Quoted text (7 lines)> 0wnz j00. Just needs decent AI and split axis and we're onto a winner! > > -- > Rob Swindells > ///////////// > >
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I'm also curious as to the AI, but the demo does support split axis. I'm using it with my MSFF wheel and the split axis works. However, it was a pain in the ass to configure in the game. No matter what button or axis I went to configure, it kept putting "Axis Z+" in it place. After some trial and error, I got it the way I wanted. The graphics are beautiful and DAMN if those aren't the most accurate looking tracks I've seen in any F1 game!! What a difference from F1RS; that game had some of the WORST tracks ever. I remember Suzuka and Imola were awful!! Let's hope the rest of the tracks in the full version look as authentic as these! The cons seem to be tinny engine sound, crappy looking trees and canned Force Feedback effects. The pros are gorgeous graphics, ultra fast frame rate with T & L support (yes!) and beautifully modeled tracks. It's made me curious enough to pick up the full version. Anyone know when it'll appear in North America?? Michael M "Rob Swindells" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> 0wnz j00. Just needs decent AI and split axis and we're onto a winner! > > -- > Rob Swindells > ///////////// > >
Mrv 05 Feb 2001 23:53 UTC↳ reply to Jeneral#206330
The tracks ought to be perfect. Ubisoft used GPS to get the correct layout. From what I hear this demo is 2 months old code. Ubisoft is still working on it. The final will see big improvements. It goes on sale worldwide on March 15th. Jeneral wrote:
Quoted text (32 lines)> I'm also curious as to the AI, but the demo does support split axis. I'm > using it with my MSFF wheel and the split axis works. However, it was a pain > in the ass to configure in the game. No matter what button or axis I went to > configure, it kept putting "Axis Z+" in it place. After some trial and > error, I got it the way I wanted. > > The graphics are beautiful and DAMN if those aren't the most accurate > looking tracks I've seen in any F1 game!! What a difference from F1RS; that > game had some of the WORST tracks ever. I remember Suzuka and Imola were > awful!! Let's hope the rest of the tracks in the full version look as > authentic as these! > > The cons seem to be tinny engine sound, crappy looking trees and canned > Force Feedback effects. > > The pros are gorgeous graphics, ultra fast frame rate with T & L support > (yes!) and beautifully modeled tracks. > > It's made me curious enough to pick up the full version. Anyone know when > it'll appear in North America?? > > Michael M > > "Rob Swindells" <[email hidden]> wrote in message > news:[email hidden]... > > 0wnz j00. Just needs decent AI and split axis and we're onto a winner! > > > > -- > > Rob Swindells > > ///////////// > > > >
Yep - Let's hope so! Split axis is in the preview version, and is reputed to be working with some configurations with the demo version too. Some questions remain - AI, damage modelling, setup options, tyre wear etc. etc. BUT as a limited demo it takes me back to a certain other demo. (You remember three cars, one track, no AI, no setup options...) Tony
Quoted text (7 lines)> 0wnz j00. Just needs decent AI and split axis and we're onto a winner! > > -- > Rob Swindells > ///////////// > >
"Jeneral" <[email hidden]> schrieb im Newsbeitrag news:fRGf6.63819$[email hidden]... However, it was a pain > in the ass to configure in the game. No matter what button or axis I wentto > configure, it kept putting "Axis Z+" in it place. After some trial and > error, I got it the way I wanted. > How have you managed it ??? Marcus Bletz
Marcus Bletz 08 Feb 2001 22:37 UTC#527680
However, it was a pain How have you managed it ??? Marcus Bletz

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