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N4 Martinsville & Bristol Cheating...

10 posts by 9 people · 08 Feb 2001 22:11 UTC - 10 Feb 2001 23:41 UTC

MaX 08 Feb 2001 22:11 UTC#205776
I've noticed something that many people are doing while I was on Martinsville or Bristol multiplayer servers. You can actually get faster qualifying times by sliding along the outside wall in the turns. Don't bother with the apex, just hug the wall all the way around the turns, but stay off the walls in the front and rear straights. You'll be busy trying to get a good run off the corner by hitting the apex correctly and someone will come flying around you on the right side sliding along the wall. These two tracks need to have more "grab" or "stickiness" when contact is made with the wall. If you see someone with a rediculously low qualifying lap time, you know what's going on.
Yep, known bug. Now watch how fast people that drive like that will be muzzled and ejected out of every race and server "MaX" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> I've noticed something that many people are doing while I was on > Martinsville or Bristol multiplayer servers. You can actually get > faster qualifying times by sliding along the outside wall in the > turns. Don't bother with the apex, just hug the wall all the way > around the turns, but stay off the walls in the front and rear > straights. You'll be busy trying to get a good run off the corner by > hitting the apex correctly and someone will come flying around you on > the right side sliding along the wall. These two tracks need to have > more "grab" or "stickiness" when contact is made with the wall. If you > see someone with a rediculously low qualifying lap time, you know > what's going on.
Aaron 09 Feb 2001 02:58 UTC↳ reply to MaX#205679
You can do this WITH damage on. That's the problem! "James T." <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> Either that or join races with damage on I imagine. > > On Thu, 08 Feb 2001 17:11:22 -0500, MaX <[email hidden]> > wrote: > > >I've noticed something that many people are doing while I was on > >Martinsville or Bristol multiplayer servers. You can actually get > >faster qualifying times by sliding along the outside wall in the > >turns. Don't bother with the apex, just hug the wall all the way > >around the turns, but stay off the walls in the front and rear > >straights. You'll be busy trying to get a good run off the corner by > >hitting the apex correctly and someone will come flying around you on > >the right side sliding along the wall. These two tracks need to have > >more "grab" or "stickiness" when contact is made with the wall. If you > >see someone with a rediculously low qualifying lap time, you know > >what's going on. > >
This is known as 'rail riding' in GPL and is possible at Monza's Grand Curve. This sort of thing is 'frowned upon' in the GPL Online Community, so nobody ever does it. MaX wrote:
Quoted text (11 lines)> I've noticed something that many people are doing while I was on > Martinsville or Bristol multiplayer servers. You can actually get > faster qualifying times by sliding along the outside wall in the > turns. Don't bother with the apex, just hug the wall all the way > around the turns, but stay off the walls in the front and rear > straights. You'll be busy trying to get a good run off the corner by > hitting the apex correctly and someone will come flying around you on > the right side sliding along the wall. These two tracks need to have > more "grab" or "stickiness" when contact is made with the wall. If you > see someone with a rediculously low qualifying lap time, you know > what's going on.
-- Rob Swindells /////////////
Alan Orton 09 Feb 2001 07:08 UTC↳ reply to MaX#205637
MaX wrote:
Quoted text (12 lines)> > I've noticed something that many people are doing while I was on > Martinsville or Bristol multiplayer servers. You can actually get > faster qualifying times by sliding along the outside wall in the > turns. Don't bother with the apex, just hug the wall all the way > around the turns, but stay off the walls in the front and rear > straights. You'll be busy trying to get a good run off the corner by > hitting the apex correctly and someone will come flying around you on > the right side sliding along the wall. These two tracks need to have > more "grab" or "stickiness" when contact is made with the wall. If you > see someone with a rediculously low qualifying lap time, you know > what's going on.
Just how fast are the rail riders going? Doing 94.8mph laps in qual the offical way.
"Alan Orton" <[email hidden]> wrote in message news:[email hidden]... > Just how fast are the rail riders going? > > Doing 94.8mph laps in qual the offical way. I managed a 111mph lap at Marty and at Pocono a 178. It's a problem!
Vintook 09 Feb 2001 19:25 UTC↳ reply to Aaron#205485
I tried this in my second online race and I'm sure you can ride the wall at any track. People did it in GPL too but it's pretty rare. With the ability to kick people, this won't be a common thing. "Aaron" <[email hidden]> wrote in message news:CbSg6.165$[email hidden]...
Quoted text (12 lines)> > "Alan Orton" <[email hidden]> wrote in message > news:[email hidden]... > > > Just how fast are the rail riders going? > > > > Doing 94.8mph laps in qual the offical way. > > > I managed a 111mph lap at Marty and at Pocono a 178. It's a problem! > >
Yeah, I noticed earlier that I could do that at Darlington. Nice not to get stuck to the walls anymore, but it certainly does encourage cheating. -- ------------------------------------- Morgan Vincent Wooten GPLRank: +13.01 http://home.earthlink.net/~morganv00/ ------------------------------------- "MaX" <[email hidden]> wrote in message news:[email hidden]... > I've noticed something that many people are doing while I was on > Martinsville or Bristol multiplayer servers. You can actually get > faster qualifying times by sliding along the outside wall in the > turns. Don't bother with the apex, just hug the wall all the way > around the turns, but stay off the walls in the front and rear > straights. You'll be busy trying to get a good run off the corner by > hitting the apex correctly and someone will come flying around you on > the right side sliding along the wall. These two tracks need to have > more "grab" or "stickiness" when contact is made with the wall. If you > see someone with a rediculously low qualifying lap time, you know > what's going on. >
Sliding along the wall does slow the car down somewhat. What Papy needs to do is increase this friction a bit. I'm sure they'll come up with a good fix. >Yeah, I noticed earlier that I could do that at Darlington. Nice not to get >stuck to the walls anymore, but it certainly does encourage cheating.
KWS 10 Feb 2001 23:41 UTC↳ reply to MaX#205032
Cool!!! I always wondered about bolting sets of skateboard wheels on the right side of a race car and just putting it up against the wall in the corners and putting the hammer down!! Looks like the guys at Papy had the same idea!!! I guess I'll need to paint my cars to show the wheels now... LOL!! KWS "MaX" <[email hidden]> wrote in message news:[email hidden]... > Sliding along the wall does slow the car down somewhat. What Papy > needs to do is increase this friction a bit. I'm sure they'll come up > with a good fix. > > >Yeah, I noticed earlier that I could do that at Darlington. Nice not toget > >stuck to the walls anymore, but it certainly does encourage cheating. >

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