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Rec.Autos.Simulators Archive

N4 - Still No Accelerated Wear Option!!

8 posts by 8 people · 09 Feb 2001 03:47 UTC - 10 Feb 2001 11:44 UTC

Wes 09 Feb 2001 03:47 UTC#205596
WHY does Papyrus still insist on not allowing us to speed up wear and gas consumption in their NASCAR games?? NASCAR Heat has it and it is great because I can finally run a race with required pit stops without driving forever. In NASCAR Racing 1 you could actually reduce the fuel load, but not since.... -Wes
You can speed up tire wear, just slam on them brakes some :) Seriously though, I don't know if there is a reason why, yes I know Heat had it in it, I personally never used it myself, I wanted real time tire wear and fuel usuage, rather than an exagerated one. I can say I haven't seen many people ask for it in the forums. -- Don Burnette "Wes" <[email hidden]> wrote in message news:LLJg6.245618$[email hidden]... > WHY does Papyrus still insist on not allowing us to speed up wear and gas > consumption in their NASCAR games?? NASCAR Heat has it and it is great > because I can finally run a race with required pit stops without driving > forever. In NASCAR Racing 1 you could actually reduce the fuel load, but > not since.... > > -Wes > > >
Rich#8 09 Feb 2001 07:01 UTC↳ reply to Wes#205632
have you examined the track.ini file ? track_tire_heat = 0.95 track_tire_wear = 1.12 ;> 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear track_asphalt_grip = 0.98 ;> 1.0 means more grip. This shouldn't have to change by more than +- 0.05 track_concrete_grip = 1.00 ;> means more grip. Again, keep between about 0.9 and 1.05 track_north_angle = 280 ; angle of true north in degrees On Thu, 08 Feb 2001 23:51:56 -0600, rrevved <[email hidden]> wrote:
Quoted text (14 lines)>On Fri, 09 Feb 2001 03:47:55 GMT, "Wes" <[email hidden]> wrote: > >>WHY does Papyrus still insist on not allowing us to speed up wear and gas >>consumption in their NASCAR games?? NASCAR Heat has it and it is great >>because I can finally run a race with required pit stops without driving >>forever. In NASCAR Racing 1 you could actually reduce the fuel load, but >>not since.... >> >>-Wes >> >> >If you lock up the brakes in N4, you can damage your tires >leading to a blowout. Does Heat model that? >
Yep. "rrevved" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> On Fri, 09 Feb 2001 03:47:55 GMT, "Wes" <[email hidden]> wrote: > > >WHY does Papyrus still insist on not allowing us to speed up wear and gas > >consumption in their NASCAR games?? NASCAR Heat has it and it is great > >because I can finally run a race with required pit stops without driving > >forever. In NASCAR Racing 1 you could actually reduce the fuel load, but > >not since.... > > > >-Wes > > > > > If you lock up the brakes in N4, you can damage your tires > leading to a blowout. Does Heat model that? >
"Todd Sorensen" <[email hidden]> wrote in <dmQg6.81442$[email hidden]>:
Quoted text (17 lines)>Yep. > >"rrevved" <[email hidden]> wrote in message >news:[email hidden]... >> On Fri, 09 Feb 2001 03:47:55 GMT, "Wes" <[email hidden]> wrote: >> >> >WHY does Papyrus still insist on not allowing us to speed up wear and >> >gas consumption in their NASCAR games?? NASCAR Heat has it and it is >> >great because I can finally run a race with required pit stops >> >without driving forever. In NASCAR Racing 1 you could actually >> >reduce the fuel load, but not since.... >> > >> >-Wes >> > >> > >> If you lock up the brakes in N4, you can damage your tires >> leading to a blowout. Does Heat model that?
Yes ! And on of the "Beat the Heat" mission is to finish the race with very weared tire without blowing it >> > > > -- Seb Game Developer GPLRank -41.68 http://magicfr.multimania.com
ymenard 09 Feb 2001 11:41 UTC↳ reply to Wes#205569
>"Wes" <[email hidden]> wrote > WHY does Papyrus still insist on not allowing us to speed up wear and gas > consumption in their NASCAR games?? NASCAR Heat has it and it is great > because I can finally run a race with required pit stops without driving > forever. In NASCAR Racing 1 you could actually reduce the fuel load, but > not since.... I understand why some people would enjoy such thing, but I seriously never used those options (NH, F1 sims, etc...). If I set the race for 40%, then I'll go with realism and think my race strategy in favor of 40%, not trying to fit a 100% race tyre wear and fuel strategy into it. I mean it's not like it takes forever until you pit. 22gallons are pretty fast over when your racing seriously. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
DTP 09 Feb 2001 13:36 UTC↳ reply to Rich#8#205495
So if you can adjust the tracks grip level, it's gonna be a bitch keeping the hotlap competitions honest. Or am I missing something here? -- See ya in the pits, Deano I have a terrible memory. In fact my memory's so bad I can't remember how long it's been since I've forgotten anything. "Rich#8" <[email hidden]> wrote in message news:[email hidden]... > have you examined the track.ini file ? > > > track_tire_heat = 0.95 > track_tire_wear = 1.12 ;> 1.0 means more > wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear > track_asphalt_grip = 0.98 ;> 1.0 means more > grip. This shouldn't have to change by more than +- 0.05 > track_concrete_grip = 1.00 ;> means more grip. > Again, keep between about 0.9 and 1.05 > track_north_angle = 280 ; angle of true north > in degrees > > > > > > > On Thu, 08 Feb 2001 23:51:56 -0600, rrevved <[email hidden]> wrote: > > >On Fri, 09 Feb 2001 03:47:55 GMT, "Wes" <[email hidden]> wrote: > > > >>WHY does Papyrus still insist on not allowing us to speed up wear and gas > >>consumption in their NASCAR games?? NASCAR Heat has it and it is great > >>because I can finally run a race with required pit stops without driving > >>forever. In NASCAR Racing 1 you could actually reduce the fuel load, but > >>not since.... > >> > >>-Wes > >> > >> > >If you lock up the brakes in N4, you can damage your tires > >leading to a blowout. Does Heat model that? > > > >
Mike King 10 Feb 2001 11:44 UTC↳ reply to DTP#205288
Along with what the original poster was saying, if the game supported this feature in code, then the changes would be consistent for everyone. So if a league race had settings of 25% laps, wear adjusted to 100%, you wouldn't have to worry about someone incorrectly setting values in the .ini file. Rant On Don't mind me, but I think this is a common problem in a lot of games today. Developers should realize that not everyone has hours of uninterrupted game time on a regular basis. I really enjoyed Diablo II, but realized ,that for me, it was only worth playing when I had 1-2 hours of time set aside. A quick 15-20 minute session got me nowhere. Racing is a little different, because you can always practice 10-20 laps, but it would be nice to be able to compress a race down to an hour or so, and still require fuel and tire management. Rant Off
Quoted text (27 lines)> have you examined the track.ini file ? >> >> >> track_tire_heat = 0.95 >> track_tire_wear = 1.12 ;> 1.0 means more >> wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear >> track_asphalt_grip = 0.98 ;> 1.0 means more >> grip. This shouldn't have to change by more than +- 0.05 >> track_concrete_grip = 1.00 ;> means more grip. >> Again, keep between about 0.9 and 1.05 >> track_north_angle = 280 ; angle of true north >> in degrees >> >> >> >> >> >> >> On Thu, 08 Feb 2001 23:51:56 -0600, rrevved <[email hidden]> wrote: >> >> >On Fri, 09 Feb 2001 03:47:55 GMT, "Wes" <[email hidden]> wrote: >> > >> >>WHY does Papyrus still insist on not allowing us to speed up wear >> >>and gas consumption in their NASCAR games?? NASCAR Heat has it and it is >> >>great because I can finally run a race with required pit stops >> >>without driving forever. In NASCAR Racing 1 you could actually >> >>reduce the fuel load,

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