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Rec.Autos.Simulators Archive

N4 AI gliches

2 posts by 2 people · 09 Feb 2001 12:04 UTC - 09 Feb 2001 14:57 UTC

Vintook 09 Feb 2001 12:04 UTC#205576
To start with I have to say that the AI are much better than previous games. They will race the heck out of you don't really let up easy like in past versions. There are a few gliches I've noticed. 1) Martinsville - I can't get a race to start with a full field, the AI keeps wrecking. 2) I forget which track but it was a speedway - On caution I saw an AI car dive down into the grass around the start/finish line and then just stay down there till he came to the pits. I've seen it a couple times now. One time it happened on the last lap before green and with the new rules, the AI cars refused to pass this car even when he went into the pits. The result was that I was stuck behind 3 AI cars as they slowed down to a crawl following this car while it went through the pits, and the rest of the field went green!
Some of the AIs wierd behavior on some Pace Laps and during Yellows is a known bug. They will definately be addressed. "Vintook" <[email hidden]> wrote in message news:41Rg6.9815$[email hidden]... > To start with I have to say that the AI are much better than previousgames.
Quoted text (8 lines)> They will race the heck out of you don't really let up easy like in past > versions. There are a few gliches I've noticed. > 1) Martinsville - I can't get a race to start with a full field, the AI > keeps wrecking. > 2) I forget which track but it was a speedway - On caution I saw an AI car > dive down into the grass around the start/finish line and then just stay > down there till he came to the pits. I've seen it a couple times now. One > time it happened on the last lap before green and with the new rules, the
AI > cars refused to pass this car even when he went into the pits. The result > was that I was stuck behind 3 AI cars as they slowed down to a crawl > following this car while it went through the pits, and the rest of thefield > went green! > >

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