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N4 Annoyances...the 5 minute test

16 posts by 8 people · 10 Feb 2001 05:06 UTC - 16 Feb 2001 05:30 UTC

Marc Collins 10 Feb 2001 05:06 UTC#205318
I told the NH guys that nothing is more annoying than finding glitches or bugs within 5 minutes of running the game. Well, after a 2 hour installation procedure due to the security BS on the CD-ROM, I launched N4. Two immediate problems: there are no yellows during practise...and that seems to mean that the AI drive as though slower or disabled vehicles don't exist. Ramming time...about the same degree of stupidity as the AI on pit lane in NH. A ridiculous number of incidents while running practise...most of which turn into catastrophes because the rest of the field just piles in without even attempting to brake. The second is just silly: when you visit a track that has a smaller field, the field size remains at the reduced number even when you go back to a track that permits more. There should be an obvious option or default to maximum field size for those who prefer that. "Damping" in the FFB set-up...where is the explanation of what this does and how to set it? I hope it won't take a year to figure out the best way to adjust FFB like it did with GPL. What the hell is with the wheel flailing around when you rev up the engine in neutral?? Is someone suggesting the front wheels are actually turning like that???? A bit of rocking from the engine torque would be sufficient. Lastly, the damage is quite relaxed--even on "Realistic." You can get slammed into by someone running at full speed and still drive away with just localised damage. So far, there are several ways N4 is actually worse than N3. Fortunately, the whole GPL base for the game works well, as expected. Marc. -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
On Sat, 10 Feb 2001 05:06:49 GMT, "Marc Collins" <[email hidden]> wrote: Last night I ran a 25-lap race at California with no incidents at all during the actual race, but on the cool-down lap, half the field piled up in the fourth turn trying to enter the pits. And trying to go three-wide is suicide. You get pinballed every time. Paul the Cat =^..^= "We've been sleeping all our lives -- At last we can open our eyes." -- Carly Simon
Are you going to return it? If your answer is no then you really can't bitch cause you are going to keep it anyway. Oh, and yellows in practice??????????? HUH??????? "Marc Collins" <[email hidden]> wrote in message news:J%3h6.219020$[email hidden]... > I told the NH guys that nothing is more annoying than finding glitches or > bugs within 5 minutes of running the game. Well, after a 2 hour > installation procedure due to the security BS on the CD-ROM, I launchedN4. > > Two immediate problems: there are no yellows during practise...and that > seems to mean that the AI drive as though slower or disabled vehiclesdon't > exist. Ramming time...about the same degree of stupidity as the AI on pit > lane in NH. A ridiculous number of incidents while runningpractise...most > of which turn into catastrophes because the rest of the field just pilesin
Quoted text (8 lines)> without even attempting to brake. > > The second is just silly: when you visit a track that has a smaller field, > the field size remains at the reduced number even when you go back to a > track that permits more. There should be an obvious option or default to > maximum field size for those who prefer that. > > "Damping" in the FFB set-up...where is the explanation of what this does
and > how to set it? I hope it won't take a year to figure out the best way to > adjust FFB like it did with GPL. > > What the hell is with the wheel flailing around when you rev up the engine > in neutral?? Is someone suggesting the front wheels are actually turning > like that???? A bit of rocking from the engine torque would besufficient. > > Lastly, the damage is quite relaxed--even on "Realistic." You can get > slammed into by someone running at full speed and still drive away withjust > localised damage. So far, there are several ways N4 is actually worsethan > N3. Fortunately, the whole GPL base for the game works well, as expected. > > Marc. > > -- >**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
Whether I return it or not has no bearing whatsoever on whether I post an opinion here...or what that opinion may be. Yellows in practise...yes. Do you think that it is just a free for all in the real NASCAR practise sessions? The point was that the AI's sense of what is around them seems to be triggered by the yellow flag because during a race, under a yellow flag situation, they act reasonably. During practise mode, under what would be a yellow flag situation if there were yellow flags, the AI drive like suicidal, homicidal maniacs. Marc. "Vintook" <[email hidden]> wrote in message news:Jeeh6.4646$[email hidden]... > Are you going to return it? If your answer is no then you really can'tbitch
Quoted text (7 lines)> cause you are going to keep it anyway. Oh, and yellows in > practice??????????? HUH??????? > > > "Marc Collins" <[email hidden]> wrote in message > news:J%3h6.219020$[email hidden]... > > I told the NH guys that nothing is more annoying than finding glitches
or
Quoted text (8 lines)> > bugs within 5 minutes of running the game. Well, after a 2 hour > > installation procedure due to the security BS on the CD-ROM, I launched > N4. > > > > Two immediate problems: there are no yellows during practise...and that > > seems to mean that the AI drive as though slower or disabled vehicles > don't > > exist. Ramming time...about the same degree of stupidity as the AI on
pit
Quoted text (7 lines)> > lane in NH. A ridiculous number of incidents while running > practise...most > > of which turn into catastrophes because the rest of the field just piles > in > > without even attempting to brake. > > > > The second is just silly: when you visit a track that has a smaller
field, > > the field size remains at the reduced number even when you go back to a > > track that permits more. There should be an obvious option or defaultto > > maximum field size for those who prefer that. > > > > "Damping" in the FFB set-up...where is the explanation of what this does > and > > how to set it? I hope it won't take a year to figure out the best wayto > > adjust FFB like it did with GPL. > > > > What the hell is with the wheel flailing around when you rev up theengine > > in neutral?? Is someone suggesting the front wheels are actuallyturning
Quoted text (9 lines)> > like that???? A bit of rocking from the engine torque would be > sufficient. > > > > Lastly, the damage is quite relaxed--even on "Realistic." You can get > > slammed into by someone running at full speed and still drive away with > just > > localised damage. So far, there are several ways N4 is actually worse > than > > N3. Fortunately, the whole GPL base for the game works well, as
expected. > > > > Marc. > > > > -- > > >****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > > > >
Running a testing session would alleviate your problems. Then it would just be you on the track. "Marc Collins" <[email hidden]> wrote in message news:RZhh6.221134$[email hidden]... > Whether I return it or not has no bearing whatsoever on whether I post an > opinion here...or what that opinion may be. > > Yellows in practise...yes. Do you think that it is just a free for all in > the real NASCAR practise sessions? The point was that the AI's sense of > what is around them seems to be triggered by the yellow flag becauseduring > a race, under a yellow flag situation, they act reasonably. Duringpractise
Quoted text (19 lines)> mode, under what would be a yellow flag situation if there were yellow > flags, the AI drive like suicidal, homicidal maniacs. > > Marc. > > "Vintook" <[email hidden]> wrote in message > news:Jeeh6.4646$[email hidden]... > > Are you going to return it? If your answer is no then you really can't > bitch > > cause you are going to keep it anyway. Oh, and yellows in > > practice??????????? HUH??????? > > > > > > "Marc Collins" <[email hidden]> wrote in message > > news:J%3h6.219020$[email hidden]... > > > I told the NH guys that nothing is more annoying than finding glitches > or > > > bugs within 5 minutes of running the game. Well, after a 2 hour > > > installation procedure due to the security BS on the CD-ROM, I
launched > > N4. > > > > > > Two immediate problems: there are no yellows during practise...andthat
Quoted text (7 lines)> > > seems to mean that the AI drive as though slower or disabled vehicles > > don't > > > exist. Ramming time...about the same degree of stupidity as the AI on > pit > > > lane in NH. A ridiculous number of incidents while running > > practise...most > > > of which turn into catastrophes because the rest of the field just
piles > > in > > > without even attempting to brake. > > > > > > The second is just silly: when you visit a track that has a smaller > field, > > > the field size remains at the reduced number even when you go back toa > > > track that permits more. There should be an obvious option or default > to > > > maximum field size for those who prefer that. > > > > > > "Damping" in the FFB set-up...where is the explanation of what thisdoes
Quoted text (14 lines)> > and > > > how to set it? I hope it won't take a year to figure out the best way > to > > > adjust FFB like it did with GPL. > > > > > > What the hell is with the wheel flailing around when you rev up the > engine > > > in neutral?? Is someone suggesting the front wheels are actually > turning > > > like that???? A bit of rocking from the engine torque would be > > sufficient. > > > > > > Lastly, the damage is quite relaxed--even on "Realistic." You can get > > > slammed into by someone running at full speed and still drive away
with
Quoted text (12 lines)> > just > > > localised damage. So far, there are several ways N4 is actually worse > > than > > > N3. Fortunately, the whole GPL base for the game works well, as > expected. > > > > > > Marc. > > > > > > -- > > > > > >
****************************************************************************
Quoted text (8 lines)> > > Marc Collins > > > [email hidden] > > > > > > Your mouse has moved. Windows must be restarted for the change > > > to take effect. Reboot now? > > > > > >
****************************************************************************
Quoted text (7 lines)> > > > > > > > > > > > > > >
Thanks for the useful suggestion. You don't happen to work for Sierra, do you? Marc. "Vintook" <[email hidden]> wrote in message news:_2jh6.10377$[email hidden]... > Running a testing session would alleviate your problems. Then it wouldjust > be you on the track. > > "Marc Collins" <[email hidden]> wrote in message > news:RZhh6.221134$[email hidden]... > > Whether I return it or not has no bearing whatsoever on whether I postan > > opinion here...or what that opinion may be. > > > > Yellows in practise...yes. Do you think that it is just a free for allin
Quoted text (21 lines)> > the real NASCAR practise sessions? The point was that the AI's sense of > > what is around them seems to be triggered by the yellow flag because > during > > a race, under a yellow flag situation, they act reasonably. During > practise > > mode, under what would be a yellow flag situation if there were yellow > > flags, the AI drive like suicidal, homicidal maniacs. > > > > Marc. > > > > "Vintook" <[email hidden]> wrote in message > > news:Jeeh6.4646$[email hidden]... > > > Are you going to return it? If your answer is no then you really can't > > bitch > > > cause you are going to keep it anyway. Oh, and yellows in > > > practice??????????? HUH??????? > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > news:J%3h6.219020$[email hidden]... > > > > I told the NH guys that nothing is more annoying than finding
glitches
Quoted text (9 lines)> > or > > > > bugs within 5 minutes of running the game. Well, after a 2 hour > > > > installation procedure due to the security BS on the CD-ROM, I > launched > > > N4. > > > > > > > > Two immediate problems: there are no yellows during practise...and > that > > > > seems to mean that the AI drive as though slower or disabled
vehicles > > > don't > > > > exist. Ramming time...about the same degree of stupidity as the AIon
Quoted text (11 lines)> > pit > > > > lane in NH. A ridiculous number of incidents while running > > > practise...most > > > > of which turn into catastrophes because the rest of the field just > piles > > > in > > > > without even attempting to brake. > > > > > > > > The second is just silly: when you visit a track that has a smaller > > field, > > > > the field size remains at the reduced number even when you go back
to > a > > > > track that permits more. There should be an obvious option ordefault
Quoted text (7 lines)> > to > > > > maximum field size for those who prefer that. > > > > > > > > "Damping" in the FFB set-up...where is the explanation of what this > does > > > and > > > > how to set it? I hope it won't take a year to figure out the best
way
Quoted text (11 lines)> > to > > > > adjust FFB like it did with GPL. > > > > > > > > What the hell is with the wheel flailing around when you rev up the > > engine > > > > in neutral?? Is someone suggesting the front wheels are actually > > turning > > > > like that???? A bit of rocking from the engine torque would be > > > sufficient. > > > > > > > > Lastly, the damage is quite relaxed--even on "Realistic." You can
get > > > > slammed into by someone running at full speed and still drive away > with > > > just > > > > localised damage. So far, there are several ways N4 is actuallyworse
Quoted text (11 lines)> > > than > > > > N3. Fortunately, the whole GPL base for the game works well, as > > expected. > > > > > > > > Marc. > > > > > > > > -- > > > > > > > > > >
****************************************************************************
Quoted text (9 lines)> > > > Marc Collins > > > > [email hidden] > > > > > > > > Your mouse has moved. Windows must be restarted for the change > > > > to take effect. Reboot now? > > > > > > > > > >
****************************************************************************
Quoted text (9 lines)> > > > > > > > > > > > > > > > > > > > > > > >
>"Marc Collins" <[email hidden]> wrote > Thanks for the useful suggestion. You don't happen to work for Sierra, do > you? Troll-o-Meter(tm) activated [ymenard@server1]:~$ grep troll /var/log/messages Feb 2 11:48:58 server1 trolld: high troll-o-meter reading detected Feb 10 11:54:58 server1 trolld: troll factor: 82.7 % Feb 2 11:48:58 server1 trolld: whine factor: 97.3 % Feb 2 11:48:58 server1 trolld: clue factor : 2.1 % 1 | | 5 | | 9 +10 +20 +30 / / / / (pegged the meter) / / / / Troll-O-Meter -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
Larry 11 Feb 2001 23:42 UTC↳ reply to ymenard#204606
LOL! -Larry "ymenard" <[email hidden]> wrote in message news:sYoh6.9811$[email hidden]... > >"Marc Collins" <[email hidden]> wrote > > Thanks for the useful suggestion. You don't happen to work for Sierra,do
Quoted text (36 lines)> > you? > > Troll-o-Meter(tm) activated > > [ymenard@server1]:~$ grep troll /var/log/messages > Feb 2 11:48:58 server1 trolld: high troll-o-meter reading detected Feb 10 > 11:54:58 server1 trolld: troll factor: 82.7 % > Feb 2 11:48:58 server1 trolld: whine factor: 97.3 % > Feb 2 11:48:58 server1 trolld: clue factor : 2.1 % > > > 1 | | 5 | | 9 +10 +20 +30 > / > / > / > / (pegged the meter) > / > / > / > / > Troll-O-Meter > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- People think it must be fun to be a genius, but they don't realise how > hard it is to put up with all the idiots in the world. > > >
No, I happen to have a brain and realize that yellows during practice is absurd. Vintook "Marc Collins" <[email hidden]> wrote in message news:XVjh6.88335$[email hidden]...
Quoted text (18 lines)> Thanks for the useful suggestion. You don't happen to work for Sierra, do > you? > > Marc. > > "Vintook" <[email hidden]> wrote in message > news:_2jh6.10377$[email hidden]... > > Running a testing session would alleviate your problems. Then it would > just > > be you on the track. > > > > "Marc Collins" <[email hidden]> wrote in message > > news:RZhh6.221134$[email hidden]... > > > Whether I return it or not has no bearing whatsoever on whether I post > an > > > opinion here...or what that opinion may be. > > > > > > Yellows in practise...yes. Do you think that it is just a free for
all > in > > > the real NASCAR practise sessions? The point was that the AI's senseof
Quoted text (12 lines)> > > what is around them seems to be triggered by the yellow flag because > > during > > > a race, under a yellow flag situation, they act reasonably. During > > practise > > > mode, under what would be a yellow flag situation if there were yellow > > > flags, the AI drive like suicidal, homicidal maniacs. > > > > > > Marc. > > > > > > "Vintook" <[email hidden]> wrote in message > > > news:Jeeh6.4646$[email hidden]... > > > > Are you going to return it? If your answer is no then you really
can't
Quoted text (21 lines)> > > bitch > > > > cause you are going to keep it anyway. Oh, and yellows in > > > > practice??????????? HUH??????? > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > news:J%3h6.219020$[email hidden]... > > > > > I told the NH guys that nothing is more annoying than finding > glitches > > > or > > > > > bugs within 5 minutes of running the game. Well, after a 2 hour > > > > > installation procedure due to the security BS on the CD-ROM, I > > launched > > > > N4. > > > > > > > > > > Two immediate problems: there are no yellows during practise...and > > that > > > > > seems to mean that the AI drive as though slower or disabled > vehicles > > > > don't > > > > > exist. Ramming time...about the same degree of stupidity as the
AI
Quoted text (10 lines)> on > > > pit > > > > > lane in NH. A ridiculous number of incidents while running > > > > practise...most > > > > > of which turn into catastrophes because the rest of the field just > > piles > > > > in > > > > > without even attempting to brake. > > > > > > > > > > The second is just silly: when you visit a track that has a
smaller
Quoted text (10 lines)> > > field, > > > > > the field size remains at the reduced number even when you go back > to > > a > > > > > track that permits more. There should be an obvious option or > default > > > to > > > > > maximum field size for those who prefer that. > > > > > > > > > > "Damping" in the FFB set-up...where is the explanation of what
this
Quoted text (8 lines)> > does > > > > and > > > > > how to set it? I hope it won't take a year to figure out the best > way > > > to > > > > > adjust FFB like it did with GPL. > > > > > > > > > > What the hell is with the wheel flailing around when you rev up
the
Quoted text (25 lines)> > > engine > > > > > in neutral?? Is someone suggesting the front wheels are actually > > > turning > > > > > like that???? A bit of rocking from the engine torque would be > > > > sufficient. > > > > > > > > > > Lastly, the damage is quite relaxed--even on "Realistic." You can > get > > > > > slammed into by someone running at full speed and still drive away > > with > > > > just > > > > > localised damage. So far, there are several ways N4 is actually > worse > > > > than > > > > > N3. Fortunately, the whole GPL base for the game works well, as > > > expected. > > > > > > > > > > Marc. > > > > > > > > > > -- > > > > > > > > > > > > > > >
****************************************************************************
Quoted text (10 lines)> > > > > Marc Collins > > > > > [email hidden] > > > > > > > > > > Your mouse has moved. Windows must be restarted for the change > > > > > to take effect. Reboot now? > > > > > > > > > > > > > > >
****************************************************************************
Quoted text (11 lines)> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
The AI during "incidents" in practise sessions in N4 is absurd. Marc. "Vintook" <[email hidden]> wrote in message news:ZdIh6.15360$[email hidden]...
Quoted text (8 lines)> No, I happen to have a brain and realize that yellows during practice is > absurd. > > Vintook > > "Marc Collins" <[email hidden]> wrote in message > news:XVjh6.88335$[email hidden]... > > Thanks for the useful suggestion. You don't happen to work for Sierra,
do
Quoted text (13 lines)> > you? > > > > Marc. > > > > "Vintook" <[email hidden]> wrote in message > > news:_2jh6.10377$[email hidden]... > > > Running a testing session would alleviate your problems. Then it would > > just > > > be you on the track. > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > news:RZhh6.221134$[email hidden]... > > > > Whether I return it or not has no bearing whatsoever on whether I
post
Quoted text (7 lines)> > an > > > > opinion here...or what that opinion may be. > > > > > > > > Yellows in practise...yes. Do you think that it is just a free for > all > > in > > > > the real NASCAR practise sessions? The point was that the AI's
sense > of > > > > what is around them seems to be triggered by the yellow flag because > > > during > > > > a race, under a yellow flag situation, they act reasonably. During > > > practise > > > > mode, under what would be a yellow flag situation if there wereyellow
Quoted text (24 lines)> > > > flags, the AI drive like suicidal, homicidal maniacs. > > > > > > > > Marc. > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > news:Jeeh6.4646$[email hidden]... > > > > > Are you going to return it? If your answer is no then you really > can't > > > > bitch > > > > > cause you are going to keep it anyway. Oh, and yellows in > > > > > practice??????????? HUH??????? > > > > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > news:J%3h6.219020$[email hidden]... > > > > > > I told the NH guys that nothing is more annoying than finding > > glitches > > > > or > > > > > > bugs within 5 minutes of running the game. Well, after a 2 hour > > > > > > installation procedure due to the security BS on the CD-ROM, I > > > launched > > > > > N4. > > > > > > > > > > > > Two immediate problems: there are no yellows during
practise...and
Quoted text (11 lines)> > > that > > > > > > seems to mean that the AI drive as though slower or disabled > > vehicles > > > > > don't > > > > > > exist. Ramming time...about the same degree of stupidity as the > AI > > on > > > > pit > > > > > > lane in NH. A ridiculous number of incidents while running > > > > > practise...most > > > > > > of which turn into catastrophes because the rest of the field
just
Quoted text (8 lines)> > > piles > > > > > in > > > > > > without even attempting to brake. > > > > > > > > > > > > The second is just silly: when you visit a track that has a > smaller > > > > field, > > > > > > the field size remains at the reduced number even when you go
back
Quoted text (12 lines)> > to > > > a > > > > > > track that permits more. There should be an obvious option or > > default > > > > to > > > > > > maximum field size for those who prefer that. > > > > > > > > > > > > "Damping" in the FFB set-up...where is the explanation of what > this > > > does > > > > > and > > > > > > how to set it? I hope it won't take a year to figure out the
best
Quoted text (8 lines)> > way > > > > to > > > > > > adjust FFB like it did with GPL. > > > > > > > > > > > > What the hell is with the wheel flailing around when you rev up > the > > > > engine > > > > > > in neutral?? Is someone suggesting the front wheels are
actually > > > > turning > > > > > > like that???? A bit of rocking from the engine torque would be > > > > > sufficient. > > > > > > > > > > > > Lastly, the damage is quite relaxed--even on "Realistic." Youcan > > get > > > > > > slammed into by someone running at full speed and still driveaway
Quoted text (17 lines)> > > with > > > > > just > > > > > > localised damage. So far, there are several ways N4 is actually > > worse > > > > > than > > > > > > N3. Fortunately, the whole GPL base for the game works well, as > > > > expected. > > > > > > > > > > > > Marc. > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > > > >
****************************************************************************
Quoted text (11 lines)> > > > > > Marc Collins > > > > > > [email hidden] > > > > > > > > > > > > Your mouse has moved. Windows must be restarted for the change > > > > > > to take effect. Reboot now? > > > > > > > > > > > > > > > > > > > > >
****************************************************************************
Quoted text (13 lines)> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
I think practice should have yellows too. At *least* as an option.. Marc Collins wrote:
Quoted text (165 lines)> > The AI during "incidents" in practise sessions in N4 is absurd. > > Marc. > > "Vintook" <[email hidden]> wrote in message > news:ZdIh6.15360$[email hidden]... > > No, I happen to have a brain and realize that yellows during practice is > > absurd. > > Vintook > > > > "Marc Collins" <[email hidden]> wrote in message > > news:XVjh6.88335$[email hidden]... > > > Thanks for the useful suggestion. You don't happen to work for Sierra, > do > > > you? > > > > > > Marc. > > > > > > "Vintook" <[email hidden]> wrote in message > > > news:_2jh6.10377$[email hidden]... > > > > Running a testing session would alleviate your problems. Then it would > > > just > > > > be you on the track. > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > news:RZhh6.221134$[email hidden]... > > > > > Whether I return it or not has no bearing whatsoever on whether I > post > > > an > > > > > opinion here...or what that opinion may be. > > > > > > > > > > Yellows in practise...yes. Do you think that it is just a free for > > all > > > in > > > > > the real NASCAR practise sessions? The point was that the AI's > sense > > of > > > > > what is around them seems to be triggered by the yellow flag because > > > > during > > > > > a race, under a yellow flag situation, they act reasonably. During > > > > practise > > > > > mode, under what would be a yellow flag situation if there were > yellow > > > > > flags, the AI drive like suicidal, homicidal maniacs. > > > > > > > > > > Marc. > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > news:Jeeh6.4646$[email hidden]... > > > > > > Are you going to return it? If your answer is no then you really > > can't > > > > > bitch > > > > > > cause you are going to keep it anyway. Oh, and yellows in > > > > > > practice??????????? HUH??????? > > > > > > > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > > news:J%3h6.219020$[email hidden]... > > > > > > > I told the NH guys that nothing is more annoying than finding > > > glitches > > > > > or > > > > > > > bugs within 5 minutes of running the game. Well, after a 2 hour > > > > > > > installation procedure due to the security BS on the CD-ROM, I > > > > launched > > > > > > N4. > > > > > > > > > > > > > > Two immediate problems: there are no yellows during > practise...and > > > > that > > > > > > > seems to mean that the AI drive as though slower or disabled > > > vehicles > > > > > > don't > > > > > > > exist. Ramming time...about the same degree of stupidity as the > > AI > > > on > > > > > pit > > > > > > > lane in NH. A ridiculous number of incidents while running > > > > > > practise...most > > > > > > > of which turn into catastrophes because the rest of the field > just > > > > piles > > > > > > in > > > > > > > without even attempting to brake. > > > > > > > > > > > > > > The second is just silly: when you visit a track that has a > > smaller > > > > > field, > > > > > > > the field size remains at the reduced number even when you go > back > > > to > > > > a > > > > > > > track that permits more. There should be an obvious option or > > > default > > > > > to > > > > > > > maximum field size for those who prefer that. > > > > > > > > > > > > > > "Damping" in the FFB set-up...where is the explanation of what > > this > > > > does > > > > > > and > > > > > > > how to set it? I hope it won't take a year to figure out the > best > > > way > > > > > to > > > > > > > adjust FFB like it did with GPL. > > > > > > > > > > > > > > What the hell is with the wheel flailing around when you rev up > > the > > > > > engine > > > > > > > in neutral?? Is someone suggesting the front wheels are > actually > > > > > turning > > > > > > > like that???? A bit of rocking from the engine torque would be > > > > > > sufficient. > > > > > > > > > > > > > > Lastly, the damage is quite relaxed--even on "Realistic." You > can > > > get > > > > > > > slammed into by someone running at full speed and still drive > away > > > > with > > > > > > just > > > > > > > localised damage. So far, there are several ways N4 is actually > > > worse > > > > > > than > > > > > > > N3. Fortunately, the whole GPL base for the game works well, as > > > > > expected. > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > > > > > > > > > > > **************************************************************************** > > > > > > > Marc Collins > > > > > > > [email hidden] > > > > > > > > > > > > > > Your mouse has moved. Windows must be restarted for the change > > > > > > > to take effect. Reboot now? > > > > > > > > > > > > > > > > > > > > > > > > > > > > **************************************************************************** > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
In a way I would agree, but think about how it would work. When there is a "Yellow" during a real WC Practice, they basically all go into the pit and sit there until the mess is cleaned up. I do not know about you, but if I am practicing with the AI, the last thing I want to do is go sit in the pit for 5 min while the game simulates cleaning up the mess There is NO pace car on yellows during practice "Mick" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> I think practice should have yellows too. At *least* as an option.. > > Marc Collins wrote: > > > > The AI during "incidents" in practise sessions in N4 is absurd. > > > > Marc. > > > > "Vintook" <[email hidden]> wrote in message > > news:ZdIh6.15360$[email hidden]... > > > No, I happen to have a brain and realize that yellows during practice
is
Quoted text (7 lines)> > > absurd. > > > > Vintook > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > news:XVjh6.88335$[email hidden]... > > > > Thanks for the useful suggestion. You don't happen to work for
Sierra,
Quoted text (8 lines)> > do > > > > you? > > > > > > > > Marc. > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > news:_2jh6.10377$[email hidden]... > > > > > Running a testing session would alleviate your problems. Then it
would > > > > just > > > > > be you on the track. > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > news:RZhh6.221134$[email hidden]... > > > > > > Whether I return it or not has no bearing whatsoever on whetherI > > post > > > > an > > > > > > opinion here...or what that opinion may be. > > > > > > > > > > > > Yellows in practise...yes. Do you think that it is just a freefor > > > all > > > > in > > > > > > the real NASCAR practise sessions? The point was that the AI's > > sense > > > of > > > > > > what is around them seems to be triggered by the yellow flagbecause > > > > > during > > > > > > a race, under a yellow flag situation, they act reasonably.During
Quoted text (10 lines)> > > > > practise > > > > > > mode, under what would be a yellow flag situation if there were > > yellow > > > > > > flags, the AI drive like suicidal, homicidal maniacs. > > > > > > > > > > > > Marc. > > > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > > news:Jeeh6.4646$[email hidden]... > > > > > > > Are you going to return it? If your answer is no then you
really
Quoted text (9 lines)> > > can't > > > > > > bitch > > > > > > > cause you are going to keep it anyway. Oh, and yellows in > > > > > > > practice??????????? HUH??????? > > > > > > > > > > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > > > news:J%3h6.219020$[email hidden]... > > > > > > > > I told the NH guys that nothing is more annoying than
finding > > > > glitches > > > > > > or > > > > > > > > bugs within 5 minutes of running the game. Well, after a 2hour > > > > > > > > installation procedure due to the security BS on the CD-ROM,I
Quoted text (10 lines)> > > > > launched > > > > > > > N4. > > > > > > > > > > > > > > > > Two immediate problems: there are no yellows during > > practise...and > > > > > that > > > > > > > > seems to mean that the AI drive as though slower or disabled > > > > vehicles > > > > > > > don't > > > > > > > > exist. Ramming time...about the same degree of stupidity as
the > > > AI > > > > on > > > > > > pit > > > > > > > > lane in NH. A ridiculous number of incidents while running > > > > > > > practise...most > > > > > > > > of which turn into catastrophes because the rest of thefield
Quoted text (9 lines)> > just > > > > > piles > > > > > > > in > > > > > > > > without even attempting to brake. > > > > > > > > > > > > > > > > The second is just silly: when you visit a track that has a > > > smaller > > > > > > field, > > > > > > > > the field size remains at the reduced number even when you
go > > back > > > > to > > > > > a > > > > > > > > track that permits more. There should be an obvious optionor > > > > default > > > > > > to > > > > > > > > maximum field size for those who prefer that. > > > > > > > > > > > > > > > > "Damping" in the FFB set-up...where is the explanation ofwhat > > > this > > > > > does > > > > > > > and > > > > > > > > how to set it? I hope it won't take a year to figure outthe > > best > > > > way > > > > > > to > > > > > > > > adjust FFB like it did with GPL. > > > > > > > > > > > > > > > > What the hell is with the wheel flailing around when you revup > > > the > > > > > > engine > > > > > > > > in neutral?? Is someone suggesting the front wheels are > > actually > > > > > > turning > > > > > > > > like that???? A bit of rocking from the engine torque wouldbe > > > > > > > sufficient. > > > > > > > > > > > > > > > > Lastly, the damage is quite relaxed--even on "Realistic."You > > can > > > > get > > > > > > > > slammed into by someone running at full speed and stilldrive > > away > > > > > with > > > > > > > just > > > > > > > > localised damage. So far, there are several ways N4 isactually > > > > worse > > > > > > > than > > > > > > > > N3. Fortunately, the whole GPL base for the game workswell, as
Quoted text (12 lines)> > > > > > expected. > > > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
**************************************************************************** > > > > > > > > Marc Collins > > > > > > > > [email hidden] > > > > > > > > > > > > > > > > Your mouse has moved. Windows must be restarted for thechange
Quoted text (8 lines)> > > > > > > > to take effect. Reboot now? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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Quoted text (13 lines)> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Yuck, I would not like having yellows in the practice session. Heck, I don't spend that much time in the practice session anyways. -- Don Burnette "Mick" <[email hidden]> wrote in message news:[email hidden]... > I think practice should have yellows too. At *least* as an option.. > > Marc Collins wrote: > > > > The AI during "incidents" in practise sessions in N4 is absurd. > > > > Marc. > > > > "Vintook" <[email hidden]> wrote in message > > news:ZdIh6.15360$[email hidden]... > > > No, I happen to have a brain and realize that yellows during practice is > > > absurd. > > > > Vintook > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > news:XVjh6.88335$[email hidden]... > > > > Thanks for the useful suggestion. You don't happen to work for Sierra, > > do > > > > you? > > > > > > > > Marc. > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > news:_2jh6.10377$[email hidden]... > > > > > Running a testing session would alleviate your problems. Then it would > > > > just > > > > > be you on the track. > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > news:RZhh6.221134$[email hidden]... > > > > > > Whether I return it or not has no bearing whatsoever on whether I > > post > > > > an > > > > > > opinion here...or what that opinion may be. > > > > > > > > > > > > Yellows in practise...yes. Do you think that it is just a free for > > > all > > > > in > > > > > > the real NASCAR practise sessions? The point was that the AI's > > sense > > > of > > > > > > what is around them seems to be triggered by the yellow flag because > > > > > during > > > > > > a race, under a yellow flag situation, they act reasonably. During > > > > > practise > > > > > > mode, under what would be a yellow flag situation if there were > > yellow > > > > > > flags, the AI drive like suicidal, homicidal maniacs. > > > > > > > > > > > > Marc. > > > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > > news:Jeeh6.4646$[email hidden]... > > > > > > > Are you going to return it? If your answer is no then you really > > > can't > > > > > > bitch > > > > > > > cause you are going to keep it anyway. Oh, and yellows in > > > > > > > practice??????????? HUH??????? > > > > > > > > > > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > > > news:J%3h6.219020$[email hidden]... > > > > > > > > I told the NH guys that nothing is more annoying than finding > > > > glitches > > > > > > or > > > > > > > > bugs within 5 minutes of running the game. Well, after a 2 hour > > > > > > > > installation procedure due to the security BS on the CD-ROM, I > > > > > launched > > > > > > > N4. > > > > > > > > > > > > > > > > Two immediate problems: there are no yellows during > > practise...and > > > > > that > > > > > > > > seems to mean that the AI drive as though slower or disabled > > > > vehicles > > > > > > > don't > > > > > > > > exist. Ramming time...about the same degree of stupidity as the > > > AI > > > > on > > > > > > pit > > > > > > > > lane in NH. A ridiculous number of incidents while running > > > > > > > practise...most > > > > > > > > of which turn into catastrophes because the rest of the field > > just > > > > > piles > > > > > > > in > > > > > > > > without even attempting to brake. > > > > > > > > > > > > > > > > The second is just silly: when you visit a track that has a > > > smaller > > > > > > field, > > > > > > > > the field size remains at the reduced number even when you go > > back > > > > to > > > > > a > > > > > > > > track that permits more. There should be an obvious option or > > > > default > > > > > > to > > > > > > > > maximum field size for those who prefer that. > > > > > > > > > > > > > > > > "Damping" in the FFB set-up...where is the explanation of what > > > this > > > > > does > > > > > > > and > > > > > > > > how to set it? I hope it won't take a year to figure out the > > best > > > > way > > > > > > to > > > > > > > > adjust FFB like it did with GPL. > > > > > > > > > > > > > > > > What the hell is with the wheel flailing around when you rev up > > > the > > > > > > engine > > > > > > > > in neutral?? Is someone suggesting the front wheels are > > actually > > > > > > turning > > > > > > > > like that???? A bit of rocking from the engine torque would be > > > > > > > sufficient. > > > > > > > > > > > > > > > > Lastly, the damage is quite relaxed--even on "Realistic." You > > can > > > > get > > > > > > > > slammed into by someone running at full speed and still drive > > away > > > > > with > > > > > > > just > > > > > > > > localised damage. So far, there are several ways N4 is actually > > > > worse > > > > > > > than > > > > > > > > N3. Fortunately, the whole GPL base for the game works well, as > > > > > > expected. > > > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > **************************************************************************** > > > > > > > > Marc Collins > > > > > > > > [email hidden] > > > > > > > > > > > > > > > > Your mouse has moved. Windows must be restarted for the change > > > > > > > > to take effect. Reboot now? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > **************************************************************************** > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
They have yellows during practise? That's absurd...I heard from a reliable source!! :) Marc. "Cliff Roman" <[email hidden]> wrote in message news:969nf7$1g1i$[email hidden]... > In a way I would agree, but think about how it would work. > > When there is a "Yellow" during a real WC Practice, they basically all go > into the pit and sit there until the mess is cleaned up. > > I do not know about you, but if I am practicing with the AI, the lastthing
Quoted text (19 lines)> I want to do is go sit in the pit for 5 min while the game simulates > cleaning up the mess > > There is NO pace car on yellows during practice > > > "Mick" <[email hidden]> wrote in message > news:[email hidden]... > > I think practice should have yellows too. At *least* as an option.. > > > > Marc Collins wrote: > > > > > > The AI during "incidents" in practise sessions in N4 is absurd. > > > > > > Marc. > > > > > > "Vintook" <[email hidden]> wrote in message > > > news:ZdIh6.15360$[email hidden]... > > > > No, I happen to have a brain and realize that yellows during
practice
Quoted text (24 lines)> is > > > > absurd. > > > > > > Vintook > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > news:XVjh6.88335$[email hidden]... > > > > > Thanks for the useful suggestion. You don't happen to work for > Sierra, > > > do > > > > > you? > > > > > > > > > > Marc. > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > news:_2jh6.10377$[email hidden]... > > > > > > Running a testing session would alleviate your problems. Then it > would > > > > > just > > > > > > be you on the track. > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > > news:RZhh6.221134$[email hidden]... > > > > > > > Whether I return it or not has no bearing whatsoever on
whether > I > > > post > > > > > an > > > > > > > opinion here...or what that opinion may be. > > > > > > > > > > > > > > Yellows in practise...yes. Do you think that it is just afree > for > > > > all > > > > > in > > > > > > > the real NASCAR practise sessions? The point was that theAI's
Quoted text (9 lines)> > > sense > > > > of > > > > > > > what is around them seems to be triggered by the yellow flag > because > > > > > > during > > > > > > > a race, under a yellow flag situation, they act reasonably. > During > > > > > > practise > > > > > > > mode, under what would be a yellow flag situation if there
were
Quoted text (22 lines)> > > yellow > > > > > > > flags, the AI drive like suicidal, homicidal maniacs. > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > > > news:Jeeh6.4646$[email hidden]... > > > > > > > > Are you going to return it? If your answer is no then you > really > > > > can't > > > > > > > bitch > > > > > > > > cause you are going to keep it anyway. Oh, and yellows in > > > > > > > > practice??????????? HUH??????? > > > > > > > > > > > > > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > > > > news:J%3h6.219020$[email hidden]... > > > > > > > > > I told the NH guys that nothing is more annoying than > finding > > > > > glitches > > > > > > > or > > > > > > > > > bugs within 5 minutes of running the game. Well, after a
2 > hour > > > > > > > > > installation procedure due to the security BS on theCD-ROM,
Quoted text (8 lines)> I > > > > > > launched > > > > > > > > N4. > > > > > > > > > > > > > > > > > > Two immediate problems: there are no yellows during > > > practise...and > > > > > > that > > > > > > > > > seems to mean that the AI drive as though slower or
disabled > > > > > vehicles > > > > > > > > don't > > > > > > > > > exist. Ramming time...about the same degree of stupidityas > the > > > > AI > > > > > on > > > > > > > pit > > > > > > > > > lane in NH. A ridiculous number of incidents whilerunning
Quoted text (9 lines)> > > > > > > > practise...most > > > > > > > > > of which turn into catastrophes because the rest of the > field > > > just > > > > > > piles > > > > > > > > in > > > > > > > > > without even attempting to brake. > > > > > > > > > > > > > > > > > > The second is just silly: when you visit a track that has
a
Quoted text (8 lines)> > > > smaller > > > > > > > field, > > > > > > > > > the field size remains at the reduced number even when you > go > > > back > > > > > to > > > > > > a > > > > > > > > > track that permits more. There should be an obvious
option
Quoted text (18 lines)> or > > > > > default > > > > > > > to > > > > > > > > > maximum field size for those who prefer that. > > > > > > > > > > > > > > > > > > "Damping" in the FFB set-up...where is the explanation of > what > > > > this > > > > > > does > > > > > > > > and > > > > > > > > > how to set it? I hope it won't take a year to figure out > the > > > best > > > > > way > > > > > > > to > > > > > > > > > adjust FFB like it did with GPL. > > > > > > > > > > > > > > > > > > What the hell is with the wheel flailing around when you
rev
Quoted text (7 lines)> up > > > > the > > > > > > > engine > > > > > > > > > in neutral?? Is someone suggesting the front wheels are > > > actually > > > > > > > turning > > > > > > > > > like that???? A bit of rocking from the engine torque
would
Quoted text (31 lines)> be > > > > > > > > sufficient. > > > > > > > > > > > > > > > > > > Lastly, the damage is quite relaxed--even on "Realistic." > You > > > can > > > > > get > > > > > > > > > slammed into by someone running at full speed and still > drive > > > away > > > > > > with > > > > > > > > just > > > > > > > > > localised damage. So far, there are several ways N4 is > actually > > > > > worse > > > > > > > > than > > > > > > > > > N3. Fortunately, the whole GPL base for the game works > well, as > > > > > > > expected. > > > > > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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Quoted text (14 lines)> > > > > > > > > Marc Collins > > > > > > > > > [email hidden] > > > > > > > > > > > > > > > > > > Your mouse has moved. Windows must be restarted for the > change > > > > > > > > > to take effect. Reboot now? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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Quoted text (15 lines)> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Nice to know I'm a reliable source. Yellows during practice in the GAME is absurd. We are talking about the GAME. Why the hell would you want to drive around the track doing 60 during a practice session or even go sit in the pits like the real drivers? With the ability to go to a training session with NO AI cars there is absolutely NO reason to have yellows in the practice. Although the main reason is that it would be awfully boring and the only practice you would be getting was driving under yellow. WOW! What fun that would be! HEY MOM! I PAID $50 to drive around a track at 60 MPH during a practice session! Isn't that great! "Marc Collins" <[email hidden]> wrote in message news:Rp%h6.229738$[email hidden]... > They have yellows during practise? That's absurd...I heard from areliable
Quoted text (9 lines)> source!! :) > > Marc. > > "Cliff Roman" <[email hidden]> wrote in message > news:969nf7$1g1i$[email hidden]... > > In a way I would agree, but think about how it would work. > > > > When there is a "Yellow" during a real WC Practice, they basically all
go
Quoted text (41 lines)> > into the pit and sit there until the mess is cleaned up. > > > > I do not know about you, but if I am practicing with the AI, the last > thing > > I want to do is go sit in the pit for 5 min while the game simulates > > cleaning up the mess > > > > There is NO pace car on yellows during practice > > > > > > "Mick" <[email hidden]> wrote in message > > news:[email hidden]... > > > I think practice should have yellows too. At *least* as an option.. > > > > > > Marc Collins wrote: > > > > > > > > The AI during "incidents" in practise sessions in N4 is absurd. > > > > > > > > Marc. > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > news:ZdIh6.15360$[email hidden]... > > > > > No, I happen to have a brain and realize that yellows during > practice > > is > > > > > absurd. > > > > > > > > Vintook > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > news:XVjh6.88335$[email hidden]... > > > > > > Thanks for the useful suggestion. You don't happen to work for > > Sierra, > > > > do > > > > > > you? > > > > > > > > > > > > Marc. > > > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > > news:_2jh6.10377$[email hidden]... > > > > > > > Running a testing session would alleviate your problems. Then
it
Quoted text (46 lines)> > would > > > > > > just > > > > > > > be you on the track. > > > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > > > news:RZhh6.221134$[email hidden]... > > > > > > > > Whether I return it or not has no bearing whatsoever on > whether > > I > > > > post > > > > > > an > > > > > > > > opinion here...or what that opinion may be. > > > > > > > > > > > > > > > > Yellows in practise...yes. Do you think that it is just a > free > > for > > > > > all > > > > > > in > > > > > > > > the real NASCAR practise sessions? The point was that the > AI's > > > > sense > > > > > of > > > > > > > > what is around them seems to be triggered by the yellow flag > > because > > > > > > > during > > > > > > > > a race, under a yellow flag situation, they act reasonably. > > During > > > > > > > practise > > > > > > > > mode, under what would be a yellow flag situation if there > were > > > > yellow > > > > > > > > flags, the AI drive like suicidal, homicidal maniacs. > > > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > > > > news:Jeeh6.4646$[email hidden]... > > > > > > > > > Are you going to return it? If your answer is no then you > > really > > > > > can't > > > > > > > > bitch > > > > > > > > > cause you are going to keep it anyway. Oh, and yellows in > > > > > > > > > practice??????????? HUH??????? > > > > > > > > > > > > > > > > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in
message > > > > > > > > > news:J%3h6.219020$[email hidden]... > > > > > > > > > > I told the NH guys that nothing is more annoying than > > finding > > > > > > glitches > > > > > > > > or > > > > > > > > > > bugs within 5 minutes of running the game. Well, aftera
Quoted text (16 lines)> 2 > > hour > > > > > > > > > > installation procedure due to the security BS on the > CD-ROM, > > I > > > > > > > launched > > > > > > > > > N4. > > > > > > > > > > > > > > > > > > > > Two immediate problems: there are no yellows during > > > > practise...and > > > > > > > that > > > > > > > > > > seems to mean that the AI drive as though slower or > disabled > > > > > > vehicles > > > > > > > > > don't > > > > > > > > > > exist. Ramming time...about the same degree of
stupidity
Quoted text (16 lines)> as > > the > > > > > AI > > > > > > on > > > > > > > > pit > > > > > > > > > > lane in NH. A ridiculous number of incidents while > running > > > > > > > > > practise...most > > > > > > > > > > of which turn into catastrophes because the rest of the > > field > > > > just > > > > > > > piles > > > > > > > > > in > > > > > > > > > > without even attempting to brake. > > > > > > > > > > > > > > > > > > > > The second is just silly: when you visit a track that
has > a > > > > > smaller > > > > > > > > field, > > > > > > > > > > the field size remains at the reduced number even whenyou
Quoted text (12 lines)> > go > > > > back > > > > > > to > > > > > > > a > > > > > > > > > > track that permits more. There should be an obvious > option > > or > > > > > > default > > > > > > > > to > > > > > > > > > > maximum field size for those who prefer that. > > > > > > > > > > > > > > > > > > > > "Damping" in the FFB set-up...where is the explanation
of > > what > > > > > this > > > > > > > does > > > > > > > > > and > > > > > > > > > > how to set it? I hope it won't take a year to figureout
Quoted text (20 lines)> > the > > > > best > > > > > > way > > > > > > > > to > > > > > > > > > > adjust FFB like it did with GPL. > > > > > > > > > > > > > > > > > > > > What the hell is with the wheel flailing around when you > rev > > up > > > > > the > > > > > > > > engine > > > > > > > > > > in neutral?? Is someone suggesting the front wheels are > > > > actually > > > > > > > > turning > > > > > > > > > > like that???? A bit of rocking from the engine torque > would > > be > > > > > > > > > sufficient. > > > > > > > > > > > > > > > > > > > > Lastly, the damage is quite relaxed--even on
"Realistic."
Quoted text (28 lines)> > You > > > > can > > > > > > get > > > > > > > > > > slammed into by someone running at full speed and still > > drive > > > > away > > > > > > > with > > > > > > > > > just > > > > > > > > > > localised damage. So far, there are several ways N4 is > > actually > > > > > > worse > > > > > > > > > than > > > > > > > > > > N3. Fortunately, the whole GPL base for the game works > > well, as > > > > > > > > expected. > > > > > > > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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Quoted text (15 lines)> > > > > > > > > > Marc Collins > > > > > > > > > > [email hidden] > > > > > > > > > > > > > > > > > > > > Your mouse has moved. Windows must be restarted for the > > change > > > > > > > > > > to take effect. Reboot now? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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Quoted text (17 lines)> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
The reason would be the same as it is in real life. If you were using the practise in the game for what it is intended, you'd be able to figure that out. I could care less if they actually put yellows in the game for practise sessions--the point is (and had been all along) that the AI need to NOT IGNORE cautionary incidents and turn them into catastrophes. They should react as though they were in a race (trying to preserve their car) and as though their lives were at stake. We observe this behaviour and learn what to expect in a race. 20 car pile-ups every 10 minutes is not a simulation, nor is it entertaining. Marc. "Vintook" <[email hidden]> wrote in message news:sDci6.19930$[email hidden]... > Nice to know I'm a reliable source. Yellows during practice in the GAME is > absurd. We are talking about the GAME. Why the hell would you want todrive
Quoted text (54 lines)> around the track doing 60 during a practice session or even go sit in the > pits like the real drivers? With the ability to go to a training session > with NO AI cars there is absolutely NO reason to have yellows in the > practice. Although the main reason is that it would be awfully boring and > the only practice you would be getting was driving under yellow. WOW! What > fun that would be! HEY MOM! I PAID $50 to drive around a track at 60 MPH > during a practice session! Isn't that great! > > "Marc Collins" <[email hidden]> wrote in message > news:Rp%h6.229738$[email hidden]... > > They have yellows during practise? That's absurd...I heard from a > reliable > > source!! :) > > > > Marc. > > > > "Cliff Roman" <[email hidden]> wrote in message > > news:969nf7$1g1i$[email hidden]... > > > In a way I would agree, but think about how it would work. > > > > > > When there is a "Yellow" during a real WC Practice, they basically all > go > > > into the pit and sit there until the mess is cleaned up. > > > > > > I do not know about you, but if I am practicing with the AI, the last > > thing > > > I want to do is go sit in the pit for 5 min while the game simulates > > > cleaning up the mess > > > > > > There is NO pace car on yellows during practice > > > > > > > > > "Mick" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I think practice should have yellows too. At *least* as an option.. > > > > > > > > Marc Collins wrote: > > > > > > > > > > The AI during "incidents" in practise sessions in N4 is absurd. > > > > > > > > > > Marc. > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > news:ZdIh6.15360$[email hidden]... > > > > > > No, I happen to have a brain and realize that yellows during > > practice > > > is > > > > > > absurd. > > > > > > > > > > Vintook > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > > news:XVjh6.88335$[email hidden]... > > > > > > > Thanks for the useful suggestion. You don't happen to work
for
Quoted text (9 lines)> > > Sierra, > > > > > do > > > > > > > you? > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > > > news:_2jh6.10377$[email hidden]... > > > > > > > > Running a testing session would alleviate your problems.
Then
Quoted text (24 lines)> it > > > would > > > > > > > just > > > > > > > > be you on the track. > > > > > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > > > > > > news:RZhh6.221134$[email hidden]... > > > > > > > > > Whether I return it or not has no bearing whatsoever on > > whether > > > I > > > > > post > > > > > > > an > > > > > > > > > opinion here...or what that opinion may be. > > > > > > > > > > > > > > > > > > Yellows in practise...yes. Do you think that it is just a > > free > > > for > > > > > > all > > > > > > > in > > > > > > > > > the real NASCAR practise sessions? The point was that the > > AI's > > > > > sense > > > > > > of > > > > > > > > > what is around them seems to be triggered by the yellow
flag > > > because > > > > > > > > during > > > > > > > > > a race, under a yellow flag situation, they actreasonably.
Quoted text (12 lines)> > > During > > > > > > > > practise > > > > > > > > > mode, under what would be a yellow flag situation if there > > were > > > > > yellow > > > > > > > > > flags, the AI drive like suicidal, homicidal maniacs. > > > > > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > > > > > > news:Jeeh6.4646$[email hidden]... > > > > > > > > > > Are you going to return it? If your answer is no then
you > > > really > > > > > > can't > > > > > > > > > bitch > > > > > > > > > > cause you are going to keep it anyway. Oh, and yellowsin
Quoted text (11 lines)> > > > > > > > > > practice??????????? HUH??????? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > "Marc Collins" <[email hidden]> wrote in > message > > > > > > > > > > news:J%3h6.219020$[email hidden]... > > > > > > > > > > > I told the NH guys that nothing is more annoying than > > > finding > > > > > > > glitches > > > > > > > > > or > > > > > > > > > > > bugs within 5 minutes of running the game. Well,
after
Quoted text (27 lines)> a > > 2 > > > hour > > > > > > > > > > > installation procedure due to the security BS on the > > CD-ROM, > > > I > > > > > > > > launched > > > > > > > > > > N4. > > > > > > > > > > > > > > > > > > > > > > Two immediate problems: there are no yellows during > > > > > practise...and > > > > > > > > that > > > > > > > > > > > seems to mean that the AI drive as though slower or > > disabled > > > > > > > vehicles > > > > > > > > > > don't > > > > > > > > > > > exist. Ramming time...about the same degree of > stupidity > > as > > > the > > > > > > AI > > > > > > > on > > > > > > > > > pit > > > > > > > > > > > lane in NH. A ridiculous number of incidents while > > running > > > > > > > > > > practise...most > > > > > > > > > > > of which turn into catastrophes because the rest of
the
Quoted text (39 lines)> > > field > > > > > just > > > > > > > > piles > > > > > > > > > > in > > > > > > > > > > > without even attempting to brake. > > > > > > > > > > > > > > > > > > > > > > The second is just silly: when you visit a track that > has > > a > > > > > > smaller > > > > > > > > > field, > > > > > > > > > > > the field size remains at the reduced number even when > you > > > go > > > > > back > > > > > > > to > > > > > > > > a > > > > > > > > > > > track that permits more. There should be an obvious > > option > > > or > > > > > > > default > > > > > > > > > to > > > > > > > > > > > maximum field size for those who prefer that. > > > > > > > > > > > > > > > > > > > > > > "Damping" in the FFB set-up...where is the explanation > of > > > what > > > > > > this > > > > > > > > does > > > > > > > > > > and > > > > > > > > > > > how to set it? I hope it won't take a year to figure > out > > > the > > > > > best > > > > > > > way > > > > > > > > > to > > > > > > > > > > > adjust FFB like it did with GPL. > > > > > > > > > > > > > > > > > > > > > > What the hell is with the wheel flailing around when
you > > rev > > > up > > > > > > the > > > > > > > > > engine > > > > > > > > > > > in neutral?? Is someone suggesting the front wheelsare
Quoted text (13 lines)> > > > > actually > > > > > > > > > turning > > > > > > > > > > > like that???? A bit of rocking from the engine torque > > would > > > be > > > > > > > > > > sufficient. > > > > > > > > > > > > > > > > > > > > > > Lastly, the damage is quite relaxed--even on > "Realistic." > > > You > > > > > can > > > > > > > get > > > > > > > > > > > slammed into by someone running at full speed and
still > > > drive > > > > > away > > > > > > > > with > > > > > > > > > > just > > > > > > > > > > > localised damage. So far, there are several ways N4is > > > actually > > > > > > > worse > > > > > > > > > > than > > > > > > > > > > > N3. Fortunately, the whole GPL base for the gameworks
Quoted text (16 lines)> > > well, as > > > > > > > > > expected. > > > > > > > > > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
**************************************************************************** > > > > > > > > > > > Marc Collins > > > > > > > > > > > [email hidden] > > > > > > > > > > > > > > > > > > > > > > Your mouse has moved. Windows must be restarted forthe
Quoted text (12 lines)> > > change > > > > > > > > > > > to take effect. Reboot now? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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Quoted text (19 lines)> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >

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