Race Sim Central
Rec.Autos.Simulators Archive

Possible new F1 game

6 posts by 5 people · 10 Feb 2001 17:57 UTC - 11 Feb 2001 17:13 UTC

///M5Brian 10 Feb 2001 17:57 UTC#205090
A software developer friend of mine is putting together a plan for a new F1 game from his own company. Instead of going the typical F1 route of getting a liscence & no net play, he is planning the reverse. Develope a game w/ strong net code, graphical & physics engine. Then include an editor that allows others to design the driver profiles, cars, schedule, tracks, etc. The "mods" would be similiar to what RS/OU is doing now. You must use the server's mod in order to join the game. Just like everything else, good designers will produce better profiles & tracks, the online players would then decide which mod to use. This would also allow for easy conversion for different track conversions throughout the years. If there is an interest for this type of game, please post replies w/ your thoughts. Thanks, -- Brian Grrrr baby, very grrrrr
Sounds like another game, now what was that called again, oh yes WSC :) But so far thats just talk, go for it sounds good to me. "///M5Brian" <[email hidden]> wrote in message news:tifh6.4805$[email hidden]... > A software developer friend of mine is putting together a plan for a newF1 > game from his own company. > Instead of going the typical F1 route of getting a liscence & no net play, > he is planning the reverse. Develope a game w/ strong net code, graphical& > physics engine. Then include an editor that allows others to design the > driver profiles, cars, schedule, tracks, etc. The "mods" would besimiliar
Quoted text (14 lines)> to what RS/OU is doing now. You must use the server's mod in order to join > the game. Just like everything else, good designers will produce better > profiles & tracks, the online players would then decide which mod to use. > This would also allow for easy conversion for different track conversions > throughout the years. > If there is an interest for this type of game, please post replies w/ your > thoughts. > Thanks, > > -- > Brian > Grrrr baby, very grrrrr > >
WSC is a lot more than just talk... Be fair to the West brothers' investment thus far. Marc. "Mike Cain" <[email hidden]> wrote in message news:Q_lh6.7247$[email hidden]... > Sounds like another game, now what was that called again, oh yes WSC :)But
Quoted text (8 lines)> so far thats just talk, go for it sounds good to me. > > "///M5Brian" <[email hidden]> wrote in message > news:tifh6.4805$[email hidden]... > > A software developer friend of mine is putting together a plan for a new > F1 > > game from his own company. > > Instead of going the typical F1 route of getting a liscence & no net
play, > > he is planning the reverse. Develope a game w/ strong net code,graphical > & > > physics engine. Then include an editor that allows others to design the > > driver profiles, cars, schedule, tracks, etc. The "mods" would be > similiar > > to what RS/OU is doing now. You must use the server's mod in order tojoin > > the game. Just like everything else, good designers will produce better > > profiles & tracks, the online players would then decide which mod touse. > > This would also allow for easy conversion for different trackconversions > > throughout the years. > > If there is an interest for this type of game, please post replies w/your
Quoted text (10 lines)> > thoughts. > > Thanks, > > > > -- > > Brian > > Grrrr baby, very grrrrr > > > > > >
yes, nothing may never come of it. I guess people have to start somewhere. They work for a software development company as is, so they have access to the tools. Look how fun DTRSC is, it by no means breaks ground in any area (graphics, physics,..) well maybe price, but it is still an enjoyable game. I play DTRSC more than GP3, it lasted 2 days & was returned. -- Brian Grrrr baby, very grrrrr "Marc Collins" <[email hidden]> wrote in message news:qnmh6.220605$[email hidden]... > WSC is a lot more than just talk... Be fair to the West brothers' > investment thus far. > > Marc. > > "Mike Cain" <[email hidden]> wrote in message > news:Q_lh6.7247$[email hidden]... > > Sounds like another game, now what was that called again, oh yes WSC :) > But > > so far thats just talk, go for it sounds good to me. > > > > "///M5Brian" <[email hidden]> wrote in message > > news:tifh6.4805$[email hidden]... > > > A software developer friend of mine is putting together a plan for a new > > F1 > > > game from his own company. > > > Instead of going the typical F1 route of getting a liscence & no net > play, > > > he is planning the reverse. Develope a game w/ strong net code, > graphical > > & > > > physics engine. Then include an editor that allows others to design the > > > driver profiles, cars, schedule, tracks, etc. The "mods" would be > > similiar > > > to what RS/OU is doing now. You must use the server's mod in order to > join > > > the game. Just like everything else, good designers will produce better > > > profiles & tracks, the online players would then decide which mod to > use. > > > This would also allow for easy conversion for different track > conversions > > > throughout the years. > > > If there is an interest for this type of game, please post replies w/ > your > > > thoughts. > > > Thanks, > > > > > > -- > > > Brian > > > Grrrr baby, very grrrrr > > > > > > > > > > > >
On Sat, 10 Feb 2001 17:57:45 GMT, "///M5Brian" <[email hidden]> wrote: >A software developer friend of mine is putting together a plan for a new F1 >game from his own company.... >If there is an interest for this type of game, please post replies w/ your >thoughts. Interest there surely is. :) A thought would be, if you're doing editability in such a way, how about pushing the envelope just a tad further and not limit yourself to F1. BTW, I'm doing a project like this too. (but not commercially, so a little less time is being invested). It's more low-level, in that you really have to use the Racer engine in an enduser program, which could be F1, Stunt Car Racer or Colin McRae, whatever. Although ofcourse this flexibility does perhaps mean that real targeted racing games will always be better. On the other hand, the flexibility might be very useful, I have some fun ideas with it. Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy