A software developer friend of mine is putting together a plan for a new F1
game from his own company.
Instead of going the typical F1 route of getting a liscence & no net play,
he is planning the reverse. Develope a game w/ strong net code, graphical &
physics engine. Then include an editor that allows others to design the
driver profiles, cars, schedule, tracks, etc. The "mods" would be similiar
to what RS/OU is doing now. You must use the server's mod in order to join
the game. Just like everything else, good designers will produce better
profiles & tracks, the online players would then decide which mod to use.
This would also allow for easy conversion for different track conversions
throughout the years.
If there is an interest for this type of game, please post replies w/ your
thoughts.
Thanks,
--
Brian
Grrrr baby, very grrrrr
All sounds very good. Trouble is, ideas are cheap but game development
ain't. :-(
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://scrapyard.netcabins.com
Earn (not very much) cash with "Ciao!" reviews - http://uk.ciao.com
"After all, a mere thousand yards - such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.
Sounds like another game, now what was that called again, oh yes WSC :) But
so far thats just talk, go for it sounds good to me.
"///M5Brian" <[email hidden]> wrote in message
news:tifh6.4805$[email hidden]...
> A software developer friend of mine is putting together a plan for a newF1
> game from his own company.
> Instead of going the typical F1 route of getting a liscence & no net play,
> he is planning the reverse. Develope a game w/ strong net code, graphical&
> physics engine. Then include an editor that allows others to design the
> driver profiles, cars, schedule, tracks, etc. The "mods" would besimiliar
Quoted text (14 lines)
> to what RS/OU is doing now. You must use the server's mod in order to join > the game. Just like everything else, good designers will produce better > profiles & tracks, the online players would then decide which mod to use. > This would also allow for easy conversion for different track conversions > throughout the years. > If there is an interest for this type of game, please post replies w/ your > thoughts. > Thanks, > > -- > Brian > Grrrr baby, very grrrrr > >WSC is a lot more than just talk... Be fair to the West brothers'
investment thus far.
Marc.
"Mike Cain" <[email hidden]> wrote in message
news:Q_lh6.7247$[email hidden]...
> Sounds like another game, now what was that called again, oh yes WSC :)But
play,
> > he is planning the reverse. Develope a game w/ strong net code,graphical
> &
> > physics engine. Then include an editor that allows others to design the
> > driver profiles, cars, schedule, tracks, etc. The "mods" would be
> similiar
> > to what RS/OU is doing now. You must use the server's mod in order tojoin
> > the game. Just like everything else, good designers will produce better
> > profiles & tracks, the online players would then decide which mod touse.
> > This would also allow for easy conversion for different trackconversions
> > throughout the years.
> > If there is an interest for this type of game, please post replies w/your
Quoted text (8 lines)
> so far thats just talk, go for it sounds good to me. > > "///M5Brian" <[email hidden]> wrote in message > news:tifh6.4805$[email hidden]... > > A software developer friend of mine is putting together a plan for a new > F1 > > game from his own company. > > Instead of going the typical F1 route of getting a liscence & no netQuoted text (10 lines)
> > thoughts. > > Thanks, > > > > -- > > Brian > > Grrrr baby, very grrrrr > > > > > >yes, nothing may never come of it. I guess people have to start somewhere.
They work for a software development company as is, so they have access to
the tools.
Look how fun DTRSC is, it by no means breaks ground in any area (graphics,
physics,..) well maybe price, but it is still an enjoyable game. I play
DTRSC more than GP3, it lasted 2 days & was returned.
--
Brian
Grrrr baby, very grrrrr
"Marc Collins" <[email hidden]> wrote in message
news:qnmh6.220605$[email hidden]...
> WSC is a lot more than just talk... Be fair to the West brothers'
> investment thus far.
>
> Marc.
>
> "Mike Cain" <[email hidden]> wrote in message
> news:Q_lh6.7247$[email hidden]...
> > Sounds like another game, now what was that called again, oh yes WSC :)
> But
> > so far thats just talk, go for it sounds good to me.
> >
> > "///M5Brian" <[email hidden]> wrote in message
> > news:tifh6.4805$[email hidden]...
> > > A software developer friend of mine is putting together a plan for a
new
> > F1
> > > game from his own company.
> > > Instead of going the typical F1 route of getting a liscence & no net
> play,
> > > he is planning the reverse. Develope a game w/ strong net code,
> graphical
> > &
> > > physics engine. Then include an editor that allows others to design
the
> > > driver profiles, cars, schedule, tracks, etc. The "mods" would be
> > similiar
> > > to what RS/OU is doing now. You must use the server's mod in order to
> join
> > > the game. Just like everything else, good designers will produce
better
> > > profiles & tracks, the online players would then decide which mod to
> use.
> > > This would also allow for easy conversion for different track
> conversions
> > > throughout the years.
> > > If there is an interest for this type of game, please post replies w/
> your
> > > thoughts.
> > > Thanks,
> > >
> > > --
> > > Brian
> > > Grrrr baby, very grrrrr
> > >
> > >
> >
> >
>
>
On Sat, 10 Feb 2001 17:57:45 GMT, "///M5Brian" <[email hidden]>
wrote:
>A software developer friend of mine is putting together a plan for a new F1
>game from his own company....
>If there is an interest for this type of game, please post replies w/ your
>thoughts.
Interest there surely is. :)
A thought would be, if you're doing editability in such a way, how
about pushing the envelope just a tad further and not limit yourself
to F1.
BTW, I'm doing a project like this too. (but not commercially, so a
little less time is being invested). It's more low-level, in that you
really have to use the Racer engine in an enduser program, which could
be F1, Stunt Car Racer or Colin McRae, whatever. Although ofcourse
this flexibility does perhaps mean that real targeted racing games
will always be better. On the other hand, the flexibility might be
very useful, I have some fun ideas with it.
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.marketgraph.nl/gallery/
Car simulation: http://www.marketgraph.nl/gallery/racer/


































