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Rec.Autos.Simulators Archive

my take of the cockpit veiw

4 posts by 4 people · 11 Feb 2001 18:57 UTC - 13 Feb 2001 02:04 UTC

Kai Fuller 11 Feb 2001 18:57 UTC#204712
as in all other things, both sides of the issue are probably right, and the real truth lies somewhere dead in the middle... What you see on your screen probably really does reflect the entire strait forward visual range of a NASCAR driver, including a lot of his near peripheral vision (all that stuff he's not really focusing on.) Like in a real car I CAN see a part of my dash in my strait forward vision, however I am not focusing on it and really don'[t see it. Here's where the other side of the argument comes in. Your computer monitor (depending on its size.) is always within the main focus portion of your field of view. So where in real life NASCAR drivers would see their steering column, you are seeing the base of your monitor. So what's more important? Seeing everything the driver might see if he chooses to right in your main field of view? Or is it getting a more accurate representation (that is possible) of what the driver is REALLY seeing... So what we really need are cheap monitor adapters (say 256 colors at 800x600) that go below our monitor and show the dash. 2 of these on the side to provide peripheral vision. You'd think they could make those pretty cheap.
I was fortunate enough to take a Drivetech Racing School class out here at Phoenix Int'l Raceway and I can say that what you see in the game is true to life. That was the first thing I noticed when I climbed into the racecar. You are sitting so low and back in the car that you can almost barely see over the dash. You certainly cannot see your hood or front end and must really get a feel for where your front end is. Also, with the helmet on and your concetration forward, you really don't have much peripheral vision and must turn your head to get a look at the sides.
You are so right. In a true race car, you sit as low as possible. I remember the BTCC way back when Johkim Winklehock (spell?) was driving for BMW. He didn't look over his steering wheel, he looked THROUGH IT! that's how low he was.. Amazing :) James "Tomlani" <[email hidden]> wrote in message news:[email hidden]... > I was fortunate enough to take a Drivetech Racing School class out here at > Phoenix Int'l Raceway and I can say that what you see in the game is trueto > life. That was the first thing I noticed when I climbed into the racecar.You > are sitting so low and back in the car that you can almost barely see overthe > dash. You certainly cannot see your hood or front end and must really geta > feel for where your front end is. Also, with the helmet on and your > concetration forward, you really don't have much peripheral vision andmust > turn your head to get a look at the sides.
I sat in an ASA car (or to be more precise, Paul Sheards Mongoose Exhaust ASCAR) at the Autosport Show in the NEC a few weeks ago, N4 is accurate as hell. pez James Pickard <[email hidden]> wrote in message news:DLQh6.16989$[email hidden]...
Quoted text (15 lines)> You are so right. > > In a true race car, you sit as low as possible. I remember the BTCC way > back when Johkim Winklehock (spell?) was driving for BMW. He didn't look > over his steering wheel, he looked THROUGH IT! that's how low he was.. > Amazing :) > > > James > > > > "Tomlani" <[email hidden]> wrote in message > news:[email hidden]... > > I was fortunate enough to take a Drivetech Racing School class out here
at > > Phoenix Int'l Raceway and I can say that what you see in the game istrue > to > > life. That was the first thing I noticed when I climbed into theracecar. > You > > are sitting so low and back in the car that you can almost barely seeover > the > > dash. You certainly cannot see your hood or front end and must reallyget
Quoted text (7 lines)> a > > feel for where your front end is. Also, with the helmet on and your > > concetration forward, you really don't have much peripheral vision and > must > > turn your head to get a look at the sides. > >

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