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what happened to the PC version of San Francisco Rush ??

6 posts by 5 people · 18 Jun 2005 23:33 UTC - 20 Jun 2005 07:10 UTC

josh aleste 18 Jun 2005 23:33 UTC#20406
Does anyone know if the announced PC port of San Francisco Rush ever got released? the original San Francisco Rush was a coin-op arcade game by Atari that used a 200 MHz MIPS R5000 CPU and 3Dfx graphics chips: one PixelFX chip w/ 2 MB RAM + two TexelFX chips w/ 4 MB RAM, on an Obsidian board. this graphics configuration was a little better than a standard consumer 3Dfx Voodoo Graphics card (Voodoo 1) since the Obsidian board in the arcade machine had the additional TexelFX chip and 2 MB RAM beyond what the consumer Voodoo Graphics card had. the entire arcade board (MIPS CPU + Obsidian board + memory + sound + everything else) was known as the Atari 'Flagstaff Hardware' - it powered the arcade San Francisco Rush: Extreme Racing and San Francisco Rush The Rock: Alcatraz Edition , games from 1996. from there, the original San Francisco Rush was converted to the Nintendo-64, and although it was a very decent console conversion, the graphics were trimmed down noticably to be able to run on N64's slightly weaker hardware (93 MHz MIPS R43xx, the 150K polygon/sec Reality Co-Processor, and smaller amount of memory.) -Then- there was supposed to be a PC port of San Francisco Rush - either the original, or SF Rush The Rock Alcatraz Edition, or perhaps both. It was to be ported for PCs with consumer 3Dfx Voodoo cards, naturally, since the original arcade games used somewhat beefed up Voodoo 1 technology. by the time the PC port would have arrived, the Voodoo2 would have been out, giving PCs more graphics capability than the SF Rush arcade games. I dunno if V2 would have factored into a PC port of the V1-based SF Rush games or not. So, there's the background to refresh your memory. can anyone tell me what actually happened to the PC version of San Francisco Rush and / or San Francisco Rush The Rock: Alcatraz Edition ? I *vaguely* faintly recall reading that it had been released, but that it was pretty obscure. if it came out at all. Assuming it was obscurely released, if you've played it, any impressions on how it compared to the original arcade ? thanks in advance
"josh aleste" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (54 lines)> > > Does anyone know if the announced PC port of San Francisco Rush ever got > released? > > the original San Francisco Rush was a coin-op arcade game by Atari that > used a 200 MHz MIPS R5000 CPU and > 3Dfx graphics chips: one PixelFX chip w/ 2 MB RAM + two TexelFX chips > w/ 4 MB RAM, on an Obsidian board. > > this graphics configuration was a little better than a standard consumer > 3Dfx Voodoo Graphics card (Voodoo 1) since the Obsidian board in the > arcade machine had the additional TexelFX chip and 2 MB RAM beyond what > the consumer Voodoo Graphics card had. > > > the entire arcade board (MIPS CPU + Obsidian board + memory + sound + > everything else) > was known as the Atari 'Flagstaff Hardware' - it powered the arcade > San Francisco Rush: Extreme Racing > and San Francisco Rush The Rock: Alcatraz Edition , games from 1996. > > from there, the original San Francisco Rush was converted to the > Nintendo-64, and although it was a very decent console conversion, the > graphics were trimmed down noticably to be able to run on N64's slightly > weaker hardware (93 MHz MIPS R43xx, the 150K polygon/sec Reality > Co-Processor, and smaller amount of memory.) > > -Then- there was supposed to be a PC port of San Francisco Rush - either > the original, or SF Rush The Rock > Alcatraz Edition, or perhaps both. It was to be ported for PCs with > consumer 3Dfx Voodoo cards, naturally, since the original arcade games > used somewhat beefed up Voodoo 1 technology. by the time the PC port > would have arrived, the Voodoo2 would have been out, giving PCs more > graphics capability than the SF Rush arcade games. > > I dunno if V2 would have factored into a PC port of the V1-based SF Rush > games or not. > > > So, there's the background to refresh your memory. > > can anyone tell me what actually happened to the PC version of San > Francisco Rush > and / or San Francisco Rush The Rock: Alcatraz Edition ? > > I *vaguely* faintly recall reading that it had been released, but that it > was pretty obscure. if it came out at all. > > Assuming it was obscurely released, if you've played it, any impressions > on how it compared to the original arcade ? > > thanks in advance >
I am fairly sure this came out on Dreamcast as we have a game of the same name IIRC. It is only average, however, so this may explain the lack of PC release?
On Sat, 18 Jun 2005 18:33:08 -0500, "josh aleste" <[email hidden]> wrote: >Does anyone know if the announced PC port of San Francisco Rush ever got >released? I don't know, but a web search of some game sites comes up with: http://www.allgame.com/cg/agg.dll?p=agg&SQL=GIH|||||6024 This says the PC version release date was Oct 1997, although I would assume that was the projected release and there was no PC release since the press release quoted is for the PS1 and there is no other data there on a PC version of the game... ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==---- http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+ Newsgroups ----= East and West-Coast Server Farms - Total Privacy via Encryption =----
> > > > I am fairly sure this came out on Dreamcast as we have a game of the same > name IIRC. It is only average, however, so this may explain the lack of PC > release? the guy was talking about the oldest SF Rush games, and those never came out on Dreamcast. What Dreamcast got was a port of SF Rush 2049, a completely different game. it was a futuristic take on SF Rush. The original SF Rush games looked modern but not futuristic like 2049.
Here is some info on the PC San Francisco Rush The Rock: Alcatraz Edition - apparently released in 1998, but only for PCs with a Quantum3D Raven board which used a 3Dfx Banshee chip. (original SF Rush for PC that was meant to come out in 1997 was canned) the first part of the information below is OLDER news (i.e. saying it was for Voodoo2) then as plans finalized, it was announced that only the Banshee-based Obsidian Raven boards could play PC version, thus severely limiting the number of people that could play the PC port of SF rush. http://members.fortunecity.com/pboard/sanfranrush.htm .............................................................................. (From Operation 3DFX) "Well we just learnt that San Francisco Rush has been pushed for a Q2 98 release or so, according to rumours it was being held back to provide an arcade perfect translation for Voodoo 2, i'll let you know if the story is true, i'm gettin in touch with Bria n Bruning and Midway as we speak, so stay tuned." "Got an answer from Brian Bruning regarding the delay: Don't have a current status. I think things are being held up while Midway/GT/Atari figure out the PC rights. Bummer when an awesome game gets held up for non-technical issues! Brian There's still hope from Midway, as we're waiting for their reply on the issue, so stay tuned..." NEWS! If you ever want to get San Francisco Rush: Alcatraz edition on your PC you will have to buy the new Quantum Raven 2D/3D card based on the 3DFX Voodoo Banshee chipset. So the game does exist on the PC but has code to limit it to run on this card (not that it couldn't run on other 3D hardware). You can find out more about this card at http://www.quantum3d.com . OLD News (From Operation 3DFX) UGP got an exclusive on the long awaited port for the pc, San Francisco Rush: Originally slated to be released last year by GT Interactive, San Francisco Rush, the popular Midway arcade game which runs on 3Dfx's Obsidian hardware has been canned for PC. Instead, its arcade sequel, SF Rush: The Rock, will be ported to the PC this year by Midway itself. The game will support 3Dfx graphic accelerators on the PC and will allegedly be a carbon-copy of its arcade brother. SF Rush: The Rock will also support up to eight players via LAN or Internet. There's no release date confirmed yet, however UGP got information that developement will begine once the GT Interactive issue is solved... " ....................................................................

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