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N4 - I dont think it's the graphics causing the low frame rates....

14 posts by 11 people · 14 Feb 2001 17:09 UTC - 18 Feb 2001 06:16 UTC

drinklime 14 Feb 2001 17:09 UTC#203754
I've noticed that when you cause a huge wreck, as i do often, and lots of cars are damaged, my frame rate plummets to about 10 fps ( i usually get 30-40) on my Athlon 800, and I am guessing the physics model is concentrating too much on calculating the effects of the damage on all the cars? I wonder if the huge hit in frame rate is worth the accuracy, i cant even decide
I don't think those damn Russkies could write an optimized line of code for all the vodka in the world. All throughout it's history Papy has had this problem. No matter what you have and what runs well on it, you throw a Papy sim on it and it's like you have shit that's 20 years old. Too bad the folks that write these wonderfully fluid and dynamic first person shooters don't write code for Papy sims. drinklime <[email hidden]> wrote in message news:2Zyi6.1856$[email hidden]...
Quoted text (9 lines)> I've noticed that when you cause a huge wreck, as i do often, and lots of > cars are damaged, my frame rate plummets to about 10 fps ( i usually get > 30-40) on my Athlon 800, and I am guessing the physics model is > concentrating too much on calculating the effects of the damage on all the > cars? I wonder if the huge hit in frame rate is worth the accuracy, i cant > even decide > > >
Yea, a First Person shooter that only has to keep track of objects and projectiles. Compare that to a race game with True Physics that keeps track of each wheel, momentum, attitude, weight change.. each thing completely effected by temperature, setup of the car, movement of the wheel, the track, etc.. All of these things are computations that have to be calculated 100x a second. Heck, someone that knows more about a cars physics could probably list 1,000,001 things that N4 has to keep track of that a game like Quake 3 does not. "Archangel" <[email hidden]> wrote in message news:rhAi6.2096$[email hidden]... > I don't think those damn Russkies could write an optimized line of codefor > all the vodka in the world. All throughout it's history Papy has had this > problem. No matter what you have and what runs well on it, you throw aPapy
Quoted text (8 lines)> sim on it and it's like you have shit that's 20 years old. > > Too bad the folks that write these wonderfully fluid and dynamic first > person shooters don't write code for Papy sims. > > drinklime <[email hidden]> wrote in message > news:2Zyi6.1856$[email hidden]... > > I've noticed that when you cause a huge wreck, as i do often, and lots
of > > cars are damaged, my frame rate plummets to about 10 fps ( i usually get > > 30-40) on my Athlon 800, and I am guessing the physics model is > > concentrating too much on calculating the effects of the damage on allthe > > cars? I wonder if the huge hit in frame rate is worth the accuracy, icant > > even decide > > > > > > > >
Not only first person shooters, but other SIMS (such as Heat and I'm 100% sure the upcoming F1RC) run better than Papy's sims. They don't seem to code graphic engines very well. David G Fisher "Cliff Roman" <[email hidden]> wrote in message news:96emk4$1n2a$[email hidden]... > Yea, a First Person shooter that only has to keep track of objects and > projectiles. > > Compare that to a race game with True Physics that keeps track of each > wheel, momentum, attitude, weight change.. each thing completely effectedby > temperature, setup of the car, movement of the wheel, the track, etc.. > All of these things are computations that have to be calculated 100x a > second. > > Heck, someone that knows more about a cars physics could probably list > 1,000,001 things that N4 has to keep track of that a game like Quake 3does
Quoted text (8 lines)> not. > > > "Archangel" <[email hidden]> wrote in message > news:rhAi6.2096$[email hidden]... > > I don't think those damn Russkies could write an optimized line of code > for > > all the vodka in the world. All throughout it's history Papy has had
this
Quoted text (12 lines)> > problem. No matter what you have and what runs well on it, you throw a > Papy > > sim on it and it's like you have shit that's 20 years old. > > > > Too bad the folks that write these wonderfully fluid and dynamic first > > person shooters don't write code for Papy sims. > > > > drinklime <[email hidden]> wrote in message > > news:2Zyi6.1856$[email hidden]... > > > I've noticed that when you cause a huge wreck, as i do often, and lots > of > > > cars are damaged, my frame rate plummets to about 10 fps ( i usually
get
Quoted text (13 lines)> > > 30-40) on my Athlon 800, and I am guessing the physics model is > > > concentrating too much on calculating the effects of the damage on all > the > > > cars? I wonder if the huge hit in frame rate is worth the accuracy, i > cant > > > even decide > > > > > > > > > > > > > > >
I really do not think that the slow down of N4 is completely related to graphics. For example, if there is a accident in front of you, your FPS slows down tremendously. I do not think that is because of the graphics, I think that is because your processor just went from working at 40% to 150% trying to computate all of the physics involved with the accident. I truely believe that N4 is more indepth than NH was in the physics department as far as how much it pays attention to and computes. "David G Fisher" <[email hidden]> wrote in message news:u1Ci6.1272$[email hidden]... > Not only first person shooters, but other SIMS (such as Heat and I'm 100% > sure the upcoming F1RC) run better than Papy's sims. They don't seem tocode
Quoted text (11 lines)> graphic engines very well. > > David G Fisher > > "Cliff Roman" <[email hidden]> wrote in message > news:96emk4$1n2a$[email hidden]... > > Yea, a First Person shooter that only has to keep track of objects and > > projectiles. > > > > Compare that to a race game with True Physics that keeps track of each > > wheel, momentum, attitude, weight change.. each thing completely
effected
Quoted text (14 lines)> by > > temperature, setup of the car, movement of the wheel, the track, etc.. > > All of these things are computations that have to be calculated 100x a > > second. > > > > Heck, someone that knows more about a cars physics could probably list > > 1,000,001 things that N4 has to keep track of that a game like Quake 3 > does > > not. > > > > > > "Archangel" <[email hidden]> wrote in message > > news:rhAi6.2096$[email hidden]... > > > I don't think those damn Russkies could write an optimized line of
code
Quoted text (13 lines)> > for > > > all the vodka in the world. All throughout it's history Papy has had > this > > > problem. No matter what you have and what runs well on it, you throw a > > Papy > > > sim on it and it's like you have shit that's 20 years old. > > > > > > Too bad the folks that write these wonderfully fluid and dynamic first > > > person shooters don't write code for Papy sims. > > > > > > drinklime <[email hidden]> wrote in message > > > news:2Zyi6.1856$[email hidden]... > > > > I've noticed that when you cause a huge wreck, as i do often, and
lots > > of > > > > cars are damaged, my frame rate plummets to about 10 fps ( i usually > get > > > > 30-40) on my Athlon 800, and I am guessing the physics model is > > > > concentrating too much on calculating the effects of the damage onall > > the > > > > cars? I wonder if the huge hit in frame rate is worth the accuracy,i
Quoted text (10 lines)> > cant > > > > even decide > > > > > > > > > > > > > > > > > > > > > > >
>Not only first person shooters, but other SIMS (such as Heat and I'm 100% >sure the upcoming F1RC) run better than Papy's sims. They don't seem to code >graphic engines very well. > >David G Fisher Every racing sim I have that's worth a damn runs just about the same as any Papy sim I have in the frame rate department. I am actually surprised at the frame rates I get in N4 with my ancient PII 400mhz and Voodoo2 card (25fps in a 26 car race at Daytona). ----------------------------------------- Dan Belcher Team Racing Unlimited http://simcrash.00game.com
> For example, if there is a accident in front of you, your FPS slows down > tremendously. I do not think that is because of the graphics, I thinkthat > is because your processor just went from working at 40% to 150% trying to > computate all of the physics involved with the accident. > > I truely believe that N4 is more indepth than NH was in the physics > department as far as how much it pays attention to and computes. I run a 1.1GHZ athalon and a Prophet ULTRA card, about as quick as you can get. I get 140fps at Martinsville until I come off the corners and spin the rear wheels with traffic about me. This drops it a lot. The counter never shows under 45fps, but I can tell we are well below that. I think the physics of the wheel spin or perhaps the sound is the killer. /TomH
On 14 Feb 2001 22:03:21 GMT, [email hidden] (Dan Belcher) wrote: >Every racing sim I have that's worth a damn runs just about the same as any >Papy sim I have in the frame rate department. I am actually surprised at the >frame rates I get in N4 with my ancient PII 400mhz and Voodoo2 card (25fps in a >26 car race at Daytona). 25fps in a PII400 V2 ??? Please give some more specs, what settings did you use, how many cars on the road, etc? I get lower fps on my PIII500 v3.. Andre >----------------------------------------- >Dan Belcher >Team Racing Unlimited >http://simcrash.00game.com
Sound can actually effect the FPS in N4. "Tom Hansen" <[email hidden]> wrote in message news:mbIi6.5777$[email hidden]... > > For example, if there is a accident in front of you, your FPS slows down > > tremendously. I do not think that is because of the graphics, I think > that > > is because your processor just went from working at 40% to 150% tryingto
Quoted text (7 lines)> > computate all of the physics involved with the accident. > > > > I truely believe that N4 is more indepth than NH was in the physics > > department as far as how much it pays attention to and computes. > > I run a 1.1GHZ athalon and a Prophet ULTRA card, about as quick as you can > get. I get 140fps at Martinsville until I come off the corners and spin
the > rear wheels with traffic about me. This drops it a lot. The counternever > shows under 45fps, but I can tell we are well below that. I think the > physics of the wheel spin or perhaps the sound is the killer. > /TomH > >
In my opinion there is such as thing as having too much similation in a game (realistic or not). I know all the bouncing around the car does now really annoys me and takes away the fun of racing/driving. Guess you can blame the simulation fanatics for it, they probably asked for it. But that my opinion. "drinklime" <[email hidden]> wrote in message news:2Zyi6.1856$[email hidden]...
Quoted text (8 lines)> I've noticed that when you cause a huge wreck, as i do often, and lots of > cars are damaged, my frame rate plummets to about 10 fps ( i usually get > 30-40) on my Athlon 800, and I am guessing the physics model is > concentrating too much on calculating the effects of the damage on all the > cars? I wonder if the huge hit in frame rate is worth the accuracy, i cant > even decide > >
When I tried the Demo, I hated the bouncing. But now after racing awhile in the game, I don't even notice the car bouncing. The track ahead is steady and that is all I am looking at. -- Kevin Anderson [email hidden] "Mr. Nospam" <[email hidden]> wrote in message news:7aTi6.128014$[email hidden]... > In my opinion there is such as thing as having too much similation in a game > (realistic or not). I know all the bouncing around the car does now really > annoys me and takes away the fun of racing/driving. Guess you can blame the > simulation fanatics for it, they probably asked for it. But that my > opinion. > > "drinklime" <[email hidden]> wrote in message > news:2Zyi6.1856$[email hidden]... > > I've noticed that when you cause a huge wreck, as i do often, and lots of > > cars are damaged, my frame rate plummets to about 10 fps ( i usually get > > 30-40) on my Athlon 800, and I am guessing the physics model is > > concentrating too much on calculating the effects of the damage on all the > > cars? I wonder if the huge hit in frame rate is worth the accuracy, i cant > > even decide > > > > > >
>25fps in a PII400 V2 ??? Please give some more specs, what settings >did you use, how many cars on the road, etc? I get lower fps on my >PIII500 v3.. > >Andre World Detail: 0% Car Detail: High No Lighting or Reflections 26 Cars Roof cam view No Mirror (I will turn it on whenever I absolutely need to, or I just check what's going on around me with the Arcade view) In other words, turn everything waaaaaay down. :) ----------------------------------------- Dan Belcher Team Racing Unlimited http://simcrash.00game.com
On 17 Feb 2001 20:44:33 GMT, [email hidden] (Dan Belcher) wrote: >Car Detail: High >In other words, turn everything waaaaaay down. :) Umm..Dan.... ~daxe

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