If there is one thing that is ruining this sim for me, it's the way the
inside AI cars will always smash into you coming out of T4 if you're high
outside. In watching the replays (helicopter view), I see the cars swing
right into me even though I'm hugging the wall, and it's always T4 where it
happens. Why can't the AI drivers see you there and avoid plowing into you?
I really think the AI needs some substantial work. The cars just seem to
hold their line with almost complete disregard for the presence of a human
driver. Any comments?
On Tue, 20 Feb 2001 07:09:30 GMT, "Brian Carabee"
<[email hidden]> wrote:
Yes, next time mention which game and which track you're talking about
:)
I assume N4.. The AI really has it's problems there. I hardly dare to
pass them on the low side, very often they just smack into me when I'm
on the low side. I agree, AI is not really good in N4 :(
Allthough it must be much harder to make a good AI for a Nascar game
than for GPL, with the close racing, pitstops and yellow flags..
Andre
Quoted text (9 lines)
>If there is one thing that is ruining this sim for me, it's the way the >inside AI cars will always smash into you coming out of T4 if you're high >outside. In watching the replays (helicopter view), I see the cars swing >right into me even though I'm hugging the wall, and it's always T4 where it >happens. Why can't the AI drivers see you there and avoid plowing into you? > >I really think the AI needs some substantial work. The cars just seem to >hold their line with almost complete disregard for the presence of a human >driver. Any comments?Oops, asleep at the wheel again. I was referring to N4. I can't help but
think, how hard is it to have an AI car be aware of a car on the outside and
therefore avoid it? The problem seems to be especially bad at California,
although I notice it on every track.
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
it
> >happens. Why can't the AI drivers see you there and avoid plowing intoyou?
> >
> >I really think the AI needs some substantial work. The cars just seem to
> >hold their line with almost complete disregard for the presence of ahuman
Quoted text (7 lines)
> On Tue, 20 Feb 2001 07:09:30 GMT, "Brian Carabee" > <[email hidden]> wrote: > > >If there is one thing that is ruining this sim for me, it's the way the > >inside AI cars will always smash into you coming out of T4 if you're high > >outside. In watching the replays (helicopter view), I see the cars swing > >right into me even though I'm hugging the wall, and it's always T4 whereQuoted text (11 lines)
> >driver. Any comments? > > Yes, next time mention which game and which track you're talking about > :) > I assume N4.. The AI really has it's problems there. I hardly dare to > pass them on the low side, very often they just smack into me when I'm > on the low side. I agree, AI is not really good in N4 :( > Allthough it must be much harder to make a good AI for a Nascar game > than for GPL, with the close racing, pitstops and yellow flags.. > > AndreOn Tue, 20 Feb 2001 07:09:30 GMT, "Brian Carabee"
<[email hidden]> thus spoke:
Yes. I thought Nascar Heat was bad, but N4 is even worse. I can't
finish a rece because of it. Sometimes it's my fault too, but that's
due to lack of situational awareness.
--
Jagg
Quoted text (11 lines)
>If there is one thing that is ruining this sim for me, it's the way the >inside AI cars will always smash into you coming out of T4 if you're high >outside. In watching the replays (helicopter view), I see the cars swing >right into me even though I'm hugging the wall, and it's always T4 where it >happens. Why can't the AI drivers see you there and avoid plowing into you? > >I really think the AI needs some substantial work. The cars just seem to >hold their line with almost complete disregard for the presence of a human >driver. Any comments? > >I havent raced many tracks yet but I have run outside on Daytona & Tala
many races with no AI problems. Odd? I do run tightly against the wall in
all turns & straights tho'.. I wonder if that makes any difference in for N4
knowing where I am for the AIs?? Watchya think??
Thom_j.
"Jagg" <[email hidden]> wrote in message
news:[email hidden]...
it
| >happens. Why can't the AI drivers see you there and avoid plowing intoyou?
| >
| >I really think the AI needs some substantial work. The cars just seem to
| >hold their line with almost complete disregard for the presence of ahuman
Quoted text (7 lines)
| On Tue, 20 Feb 2001 07:09:30 GMT, "Brian Carabee" | <[email hidden]> thus spoke: | | >If there is one thing that is ruining this sim for me, it's the way the | >inside AI cars will always smash into you coming out of T4 if you're high | >outside. In watching the replays (helicopter view), I see the cars swing | >right into me even though I'm hugging the wall, and it's always T4 whereQuoted text (9 lines)
| >driver. Any comments? | > | > | | Yes. I thought Nascar Heat was bad, but N4 is even worse. I can't | finish a rece because of it. Sometimes it's my fault too, but that's | due to lack of situational awareness. | -- | JaggYeah, it's like I said - How hard can it be to code an AI driver to see you
and avoid you. It's not like it's a quick, sudden move on my part. I
remember playing racing games 8 years ago that handled this with no problem.
B
"Jagg" <[email hidden]> wrote in message
news:[email hidden]...
it
> >happens. Why can't the AI drivers see you there and avoid plowing intoyou?
> >
> >I really think the AI needs some substantial work. The cars just seem to
> >hold their line with almost complete disregard for the presence of ahuman
Quoted text (7 lines)
> On Tue, 20 Feb 2001 07:09:30 GMT, "Brian Carabee" > <[email hidden]> thus spoke: > > >If there is one thing that is ruining this sim for me, it's the way the > >inside AI cars will always smash into you coming out of T4 if you're high > >outside. In watching the replays (helicopter view), I see the cars swing > >right into me even though I'm hugging the wall, and it's always T4 whereQuoted text (9 lines)
> >driver. Any comments? > > > > > > Yes. I thought Nascar Heat was bad, but N4 is even worse. I can't > finish a rece because of it. Sometimes it's my fault too, but that's > due to lack of situational awareness. > -- > JaggYou race around the entire track against the wall? Doesn't that adversely
affect your performance?
I have noticed that the problem is a little worse at California than at
Daytona. But it exists everywhere.
B
"Thom j." <[email hidden]> wrote in message
news:Nmxk6.104$[email hidden]...
> I havent raced many tracks yet but I have run outside on Daytona & Tala
> many races with no AI problems. Odd? I do run tightly against the wall in
> all turns & straights tho'.. I wonder if that makes any difference in forN4
high
> | >outside. In watching the replays (helicopter view), I see the carsswing
> | >right into me even though I'm hugging the wall, and it's always T4where
> it
> | >happens. Why can't the AI drivers see you there and avoid plowing into
> you?
> | >
> | >I really think the AI needs some substantial work. The cars just seemto
Quoted text (10 lines)
> knowing where I am for the AIs?? Watchya think?? > Thom_j. > > "Jagg" <[email hidden]> wrote in message > news:[email hidden]... > | On Tue, 20 Feb 2001 07:09:30 GMT, "Brian Carabee" > | <[email hidden]> thus spoke: > | > | >If there is one thing that is ruining this sim for me, it's the way the > | >inside AI cars will always smash into you coming out of T4 if you'reQuoted text (13 lines)
> | >hold their line with almost complete disregard for the presence of a > human > | >driver. Any comments? > | > > | > > | > | Yes. I thought Nascar Heat was bad, but N4 is even worse. I can't > | finish a rece because of it. Sometimes it's my fault too, but that's > | due to lack of situational awareness. > | -- > | Jagg > >
Sorry Brian I believe I did not make myself clear. I race many lines on the
two tracks {I have raced so far in N4} but I was addressing the issues of
the AIs seemingly slamming into you {the player driver} as "Jagg" posted.
So I was only saying *I can & do* race N4 {Offline} all the way around
3-wide without any problems on the outside as I *Hug the Wall* or shall
I say not yet at least..lol... I hope I've made this a "tad" clearer?..
Cheers Thom_j.
"Brian Carabee" <[email hidden]> wrote in message
news:7Dyk6.492$[email hidden]...
in
| > all turns & straights tho'.. I wonder if that makes any difference infor
the
into
Quoted text (14 lines)
| You race around the entire track against the wall? Doesn't that adversely | affect your performance? | | I have noticed that the problem is a little worse at California than at | Daytona. But it exists everywhere. | | B | | | | "Thom j." <[email hidden]> wrote in message | news:Nmxk6.104$[email hidden]... | > I havent raced many tracks yet but I have run outside on Daytona & Tala | > many races with no AI problems. Odd? I do run tightly against the wallQuoted text (10 lines)
| N4 | > knowing where I am for the AIs?? Watchya think?? | > Thom_j. | > | > "Jagg" <[email hidden]> wrote in message | > news:[email hidden]... | > | On Tue, 20 Feb 2001 07:09:30 GMT, "Brian Carabee" | > | <[email hidden]> thus spoke: | > | | > | >If there is one thing that is ruining this sim for me, it's the wayQuoted text (8 lines)
| > | >inside AI cars will always smash into you coming out of T4 if you're | high | > | >outside. In watching the replays (helicopter view), I see the cars | swing | > | >right into me even though I'm hugging the wall, and it's always T4 | where | > it | > | >happens. Why can't the AI drivers see you there and avoid plowingQuoted text (19 lines)
| > you? | > | > | > | >I really think the AI needs some substantial work. The cars just seem | to | > | >hold their line with almost complete disregard for the presence of a | > human | > | >driver. Any comments? | > | > | > | > | > | | > | Yes. I thought Nascar Heat was bad, but N4 is even worse. I can't | > | finish a rece because of it. Sometimes it's my fault too, but that's | > | due to lack of situational awareness. | > | -- | > | Jagg | > | > | |On Tue, 20 Feb 2001 16:58:21 GMT, "Thom j." <[email hidden]> thus
spoke:
>I havent raced many tracks yet but I have run outside on Daytona & Tala
>many races with no AI problems. Odd? I do run tightly against the wall in
>all turns & straights tho'.. I wonder if that makes any difference in for N4
>knowing where I am for the AIs?? Watchya think??
Yea, that may be it. I run the inside on the turns. That's where the
best line is. That's where I keep getting wiped out too. :-)
--
Jagg
On Tue, 20 Feb 2001 19:39:46 GMT, "Thom j." <[email hidden]> thus
spoke:
You'll never win that way though.
--
Jagg
Quoted text (8 lines)
> >Sorry Brian I believe I did not make myself clear. I race many lines on the >two tracks {I have raced so far in N4} but I was addressing the issues of >the AIs seemingly slamming into you {the player driver} as "Jagg" posted. >So I was only saying *I can & do* race N4 {Offline} all the way around >3-wide without any problems on the outside as I *Hug the Wall* or shall >I say not yet at least..lol... I hope I've made this a "tad" clearer?.. >Cheers Thom_j.Again Jagg, I was only addressing your comment of AIs not winning but I do
win at 94% now on the oustide {on&off} but soon I will be cranking it up to
about 100% or more. Mostly I prefer online racing tho' Cya at the races! :o)
Thom_j.
Shhhhh Maaki, Tim Wheatley, Alison H etc! They dont know me! hahaha
"Jagg" <[email hidden]> wrote in message
news:[email hidden]...
| On Tue, 20 Feb 2001 19:39:46 GMT, "Thom j." <[email hidden]> thus
| spoke:
|
| >
| >Sorry Brian I believe I did not make myself clear. I race many lines onthe
Quoted text (10 lines)
| >two tracks {I have raced so far in N4} but I was addressing the issues of | >the AIs seemingly slamming into you {the player driver} as "Jagg" posted. | >So I was only saying *I can & do* race N4 {Offline} all the way around | >3-wide without any problems on the outside as I *Hug the Wall* or shall | >I say not yet at least..lol... I hope I've made this a "tad" clearer?.. | >Cheers Thom_j. | | You'll never win that way though. | -- | JaggBtw Jagg, I just love ripping into the turns way down as far as I can go
too!
Cheers Thom_j.
"Jagg" <[email hidden]> wrote in message
news:[email hidden]...
| On Tue, 20 Feb 2001 16:58:21 GMT, "Thom j." <[email hidden]> thus
| spoke:
|
| >I havent raced many tracks yet but I have run outside on Daytona & Tala
| >many races with no AI problems. Odd? I do run tightly against the wall in
| >all turns & straights tho'.. I wonder if that makes any difference in forN4
| >knowing where I am for the AIs?? Watchya think??
|
| Yea, that may be it. I run the inside on the turns. That's where the
| best line is. That's where I keep getting wiped out too. :-)
| --
| Jagg
On Tue, 20 Feb 2001 20:33:44 GMT, "Thom j." <[email hidden]> thus
spoke:
>Again Jagg, I was only addressing your comment of AIs not winning but I do
>win at 94% now on the oustide {on&off} but soon I will be cranking it up to
>about 100% or more. Mostly I prefer online racing tho' Cya at the races! :o)
Oh geez, no wonder you race on the outside. Some of those online
people are worse than the AI.
--
Jagg
lol... hahahaha Touche` Jagg!! You must know of our online skirmishes.
I just left the N4 onliners and did about 18-races. I did not fair too well
today but I never quit.. As my gran' pappy always sayz: A quitter never
wins & winner never quits...lol Hope to see you online someday! I race
under Thom Johanson. My Swedish spelling evan tho' I'm in the US.:-)
Cheers Thom_j.
"Jagg" <[email hidden]> wrote in message
news:[email hidden]...
| On Tue, 20 Feb 2001 20:33:44 GMT, "Thom j." <[email hidden]> thus
| spoke:
|
| >Again Jagg, I was only addressing your comment of AIs not winning but Ido
| >win at 94% now on the oustide {on&off} but soon I will be cranking it upto
| >about 100% or more. Mostly I prefer online racing tho' Cya at the races!:o)
|
| Oh geez, no wonder you race on the outside. Some of those online
| people are worse than the AI.
| --
| Jagg
On Wed, 21 Feb 2001 00:29:34 GMT, "Thom j." <[email hidden]> thus
spoke:
>lol... hahahaha Touche` Jagg!! You must know of our online skirmishes.
>I just left the N4 onliners and did about 18-races. I did not fair too well
>today but I never quit.. As my gran' pappy always sayz: A quitter never
>wins & winner never quits...lol Hope to see you online someday! I race
>under Thom Johanson. My Swedish spelling evan tho' I'm in the US.:-)
>Cheers Thom_j.
OK, I'll try N4 online one of these days. I used to play N3 online,
but I really did find there were more mishaps than by playing against
the computer AI. And the online races were too short too. I even
joined a league, but never made it to the actual races.
--
Jagg
ok.. btw: I race GPL, SBK2001, DTR & DTR Sprint online too.. I guess
I am an online junkie... It's all your fault Nash & Wheatley...lol Also if
the
N4ers are "too short" for ya` I'll try to get some 6ft tall dudes.. <g>
Cheers Thom_j.
"Jagg" <[email hidden]> wrote in message
news:[email hidden]...
| On Wed, 21 Feb 2001 00:29:34 GMT, "Thom j." <[email hidden]> thus
| spoke:
|
| >lol... hahahaha Touche` Jagg!! You must know of our online skirmishes.
| >I just left the N4 onliners and did about 18-races. I did not fair toowell
Quoted text (11 lines)
| >today but I never quit.. As my gran' pappy always sayz: A quitter never | >wins & winner never quits...lol Hope to see you online someday! I race | >under Thom Johanson. My Swedish spelling evan tho' I'm in the US.:-) | >Cheers Thom_j. | | OK, I'll try N4 online one of these days. I used to play N3 online, | but I really did find there were more mishaps than by playing against | the computer AI. And the online races were too short too. I even | joined a league, but never made it to the actual races. | -- | JaggBrian Carabee wrote:
I have been doing a lot of racing on Talladega. I noticed that the AI has
2 preferred lines going down the backstraight, with the right bumper on the
dashed line, and an inside line. My problem is that if you try to pass low
coming out of turn 2 (since the angle there is tighter than in 4), you had
better
watch out since the physics of the situation will demand that you drift up
towards the wall, but, because they don't obey the same physics model that
you do, they won't drift, and if they get it in their minds that they want that
inside groove, you are screwed. At this point if I notice that I can't avoid
hitting them, well I make sure the essobees really >feel< it!
In some places they make room for you (outside in the trioval), in other
places it's like you don't even exist from their perspective. I sometimes
forget
that I am racing against an AI (since the game is so realistic otherwise) and
will
do something that a human would easily cope with, but the AI is just oblivious.
It is really a matter of knowing where to pass (coming out of 4, or,
if your car isn't too tight to not slip out of the low groove in the upcoming
turn, slingshotting around them on the backstretch or trioval), and where not
to (at 196 MPH in a draft too late going into 1 or 3 most notably, too low
on the apron in the trioval, or 3 wide >anywhere<). At this point if they are
jockeying around in front of me, I am content to be the back door on the draft.
And they really have a hard time with passing - tho part of that is the
lapped cars don't get out of the galdanged way, plus it really porks
your speed having one of these slowpokes in your draft and the
other guys behind him never try to pass the guy...
John DiFool


































