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N4 ratings

16 posts by 7 people · 21 Feb 2001 18:17 UTC - 02 Apr 2001 13:18 UTC

Michael Barlow 21 Feb 2001 18:17 UTC#201475
I have something like a 256.0 LPI and if the IC stands for Incidents then I have 3. However, out of the last week or what ever I ran in a lot of bad races where I was slammed and banged as well as making a few mistakes my self. In each case my LPI went up but my IC stayed the same. If I understand this right then a Smash up derby can be had at every track with no ill effects(?) I wish Sierra, papy, or who ever would post an explanation of the ratings system.
Mike, the "IC" stands for "incidents caused". Whenever there's an incident the game assigns responsibility for it to one or more cars. Getting caught up in someone else's wreck doesn't add to your "incidents caused", and it doesn't figure into your "laps per incident" either. Don Michael Barlow <[email hidden]> wrote in message news:PCTk6.158844$[email hidden]... > I have something like a 256.0 LPI and if the IC stands for Incidents > then I have 3. However, out of the last week or what ever I ran in a lotof > bad races where I was slammed and banged as well as making a few mistakesmy
Quoted text (8 lines)> self. In each case my LPI went up but my IC stayed the same. If I > understand this right then a Smash up derby can be had at every track with > no ill effects(?) > > I wish Sierra, papy, or who ever would post an explanation of the > ratings system. > >
Don Jennings wrote in message <99qmi7$2e0gj$[email hidden]>... >Mike, the "IC" stands for "incidents caused". Whenever there's an incident >the game assigns responsibility for it to one or more cars. Getting caught >up in someone else's wreck doesn't add to your "incidents caused", and it >doesn't figure into your "laps per incident" either. That makes sense. Still at IC=3 and I don't remember causing any accidents since the original post.
>>I have asked several times on RAS how the multi-user >>driver ratings system works, and nobody seems to >>know. Do you know how the Sierra.com driver's ratings >>work? For instance, my road course rating is "3". How >>did I get that? Is it good or bad? How do I improve it? >>Thanks for any help! Although Papy has been asked repeatedly, there has been no detailed information as yet. What I know - - Everyone starts out with a rating of 0 for each type of track. 10 is the highest rating you can have, so a 3 is better than you started out (mine is still 0 because I haven't run any road courses on-line yet). Each race you run gives you a score for that race. The scores are somehow averaged to determine your rating. When you are connected on-line and manage to catch your name in the always-scrolling driver list, you get the pop-up window that shows your rating at each track type. Pressing Ctrl-Shift (I believe that's the combination) will change the display to give you details for each track type, including the last 9 or 10 scores you received, along with your rating. What I think - - Many people believe the math involved was modelled after the way ratings were done on the old TEN pay service. You get minus points for causing an incident, and the more laps you complete out of the total available the more points you get. (This penalizes the "race-hoppers" who bail as soon as it's apparent they have no chance to win.) TEN also took the other drivers' ratings into account, so that you would gain points for finishing ahead of people with the same or higher rating than you and gain nothing for beating a lower-ranked driver. You would lose points for finishing behind a lower-ranked driver, but lose nothing for getting beat by a higher-ranked driver. How do you improve your rating - - Much guesswork here, but my plan is to take the following steps: 1. Enter the highest restriction race I'm eligible for. In other words, if my rating is 3 and there's a race restricted to ratings of 3-10 and another rated 0-10, it seems I would have more to gain by racing in the 3-10 race. (I'm sure you were aware that races showing "--" in the rating column aren't restricted at all, and those races don't get figured into your rating at all.) 2. A high percentage of cars wreck in most on-line races, so if there's trouble on the track ahead and any question as to whether I can get through the mess safely, I always think of car preservation first and speed second until I'm clear. That way I know that I'm at least going to finish ahead of anyone who spins. (In lower ranked races, you can finish in the top 5 almost all the time by just staying on the track and not spinning). 3. Finish every race I start. I'm amazed at the number of people who will go 40 laps into a 50 lap race, decide they don't have a chance to win, and disco to go find another race. Even if you're the slowest car in a 20 car field, it would not be uncommon to pass 6 wrecked cars in the first 2 laps, another 5 spun cars during the rest of the first half of the race, and another 3 or 4 dropouts during the last quarter of the race. 4. Drive a variety of tracks to try and improve the lowest of my 4 ratings. When a server sets ratings restrictions, they set a range allowed for each of the 4 track types, even though they're only hosting at one track at a time. If I recall the pop-up help correctly, when you see an "x" in the ratings column, it means "one or more of your ratings are below the host's minimums". This would imply that if a server has all four track types set to ratings of 3-10, you couldn't get into a Sears Point race, even with your road course rating of 3, if your short track rating is 1. That makes no sense to me, but that's the way I read it. If true, it would mean that improving your lowest rating would make more races available, thus giving you more opportunities to improve your rating. Having said all that, I do most of my racing in league races but use pickup races to practice driving in traffic with real (and therefore less predictable) drivers. I haven't had time to work on my ratings, so I tend to end up in open or unrated races where mere survival is sometimes the best you can hope for ;-)
In article <99t28o$2oj87$[email hidden]>, "Don Jennings" <[email hidden]> writes:
Quoted text (7 lines)>3. Finish every race I start. I'm amazed at the number of people who will >go 40 laps into a 50 lap race, decide they don't have a chance to win, and >disco to go find another race. Even if you're the slowest car in a 20 car >field, it would not be uncommon to pass 6 wrecked cars in the first 2 laps, >another 5 spun cars during the rest of the first half of the race, and >another 3 or 4 dropouts during the last quarter of the race. >
How do you know if it's an 'on-purpose' disco? Are there different messages now? Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +28.67...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Phasor 30 Mar 2001 00:08 UTC↳ reply to EldredP#193140
Yep - it's something like "Phasor manually disconnected" vs. "Phasor's latency is too high - Disconnected" -Phasor "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <99t28o$2oj87$[email hidden]>, "Don Jennings" > <[email hidden]> writes: > > >3. Finish every race I start. I'm amazed at the number of people whowill > >go 40 laps into a 50 lap race, decide they don't have a chance to win,and > >disco to go find another race. Even if you're the slowest car in a 20car > >field, it would not be uncommon to pass 6 wrecked cars in the first 2laps, > >another 5 spun cars during the rest of the first half of the race, and > >another 3 or 4 dropouts during the last quarter of the race. > > > > How do you know if it's an 'on-purpose' disco? Are there differentmessages
Quoted text (9 lines)> now? > > Eldred > -- > Dale Earnhardt, Sr. R.I.P. 1951-2001 > Homepage - http://www.umich.edu/~epickett > F1 hcp. +28.67...F2 +151.26... > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
How does the LPI work and what exactly does it really mean? On Wed, 28 Mar 2001 11:06:48 -0500, "Don Jennings" <[email hidden]> wrote:
Quoted text (74 lines)>>>I have asked several times on RAS how the multi-user >>>driver ratings system works, and nobody seems to >>>know. Do you know how the Sierra.com driver's ratings >>>work? For instance, my road course rating is "3". How >>>did I get that? Is it good or bad? How do I improve it? >>>Thanks for any help! > >Although Papy has been asked repeatedly, there has been no detailed >information as yet. > >What I know - - Everyone starts out with a rating of 0 for each type of >track. 10 is the highest rating you can have, so a 3 is better than you >started out (mine is still 0 because I haven't run any road courses on-line >yet). Each race you run gives you a score for that race. The scores are >somehow averaged to determine your rating. When you are connected on-line >and manage to catch your name in the always-scrolling driver list, you get >the pop-up window that shows your rating at each track type. Pressing >Ctrl-Shift (I believe that's the combination) will change the display to >give you details for each track type, including the last 9 or 10 scores you >received, along with your rating. > >What I think - - Many people believe the math involved was modelled after >the way ratings were done on the old TEN pay service. You get minus points >for causing an incident, and the more laps you complete out of the total >available the more points you get. (This penalizes the "race-hoppers" who >bail as soon as it's apparent they have no chance to win.) TEN also took >the other drivers' ratings into account, so that you would gain points for >finishing ahead of people with the same or higher rating than you and gain >nothing for beating a lower-ranked driver. You would lose points for >finishing behind a lower-ranked driver, but lose nothing for getting beat by >a higher-ranked driver. > >How do you improve your rating - - Much guesswork here, but my plan is to >take the following steps: > >1. Enter the highest restriction race I'm eligible for. In other words, if >my rating is 3 and there's a race restricted to ratings of 3-10 and another >rated 0-10, it seems I would have more to gain by racing in the 3-10 race. >(I'm sure you were aware that races showing "--" in the rating column aren't >restricted at all, and those races don't get figured into your rating at >all.) > >2. A high percentage of cars wreck in most on-line races, so if there's >trouble on the track ahead and any question as to whether I can get through >the mess safely, I always think of car preservation first and speed second >until I'm clear. That way I know that I'm at least going to finish ahead of >anyone who spins. (In lower ranked races, you can finish in the top 5 >almost all the time by just staying on the track and not spinning). > >3. Finish every race I start. I'm amazed at the number of people who will >go 40 laps into a 50 lap race, decide they don't have a chance to win, and >disco to go find another race. Even if you're the slowest car in a 20 car >field, it would not be uncommon to pass 6 wrecked cars in the first 2 laps, >another 5 spun cars during the rest of the first half of the race, and >another 3 or 4 dropouts during the last quarter of the race. > >4. Drive a variety of tracks to try and improve the lowest of my 4 ratings. >When a server sets ratings restrictions, they set a range allowed for each >of the 4 track types, even though they're only hosting at one track at a >time. If I recall the pop-up help correctly, when you see an "x" in the >ratings column, it means "one or more of your ratings are below the host's >minimums". This would imply that if a server has all four track types set >to ratings of 3-10, you couldn't get into a Sears Point race, even with your >road course rating of 3, if your short track rating is 1. That makes no >sense to me, but that's the way I read it. If true, it would mean that >improving your lowest rating would make more races available, thus giving >you more opportunities to improve your rating. > >Having said all that, I do most of my racing in league races but use pickup >races to practice driving in traffic with real (and therefore less >predictable) drivers. I haven't had time to work on my ratings, so I tend >to end up in open or unrated races where mere survival is sometimes the best >you can hope for ;-) >
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I found the help screen in multiplayer for this. The reason I asked was because a bunch of guys in multiplayer chat were trying to say that the LOWER the LPI the better... If I understand it right, the higher the number, the better you are. of course, it's all relative: if you haven't run alot of race laps, it won't be very high anyway. does this take into account practice, qualifying and warmup, or only the race? also, what is counted as an incident? if someone is wrecked between turn3 and 4, you go high and they jam on the gas and ram you, does it count against you or them? (believe it or not, this happened to me at Bristol today. I think he was laying in wait :) On Sat, 31 Mar 2001 20:02:23 -0500, George Lewis <[email hidden]> wrote:
Quoted text (86 lines)>How does the LPI work and what exactly does it really mean? > > >On Wed, 28 Mar 2001 11:06:48 -0500, "Don Jennings" ><[email hidden]> wrote: > >>>>I have asked several times on RAS how the multi-user >>>>driver ratings system works, and nobody seems to >>>>know. Do you know how the Sierra.com driver's ratings >>>>work? For instance, my road course rating is "3". How >>>>did I get that? Is it good or bad? How do I improve it? >>>>Thanks for any help! >> >>Although Papy has been asked repeatedly, there has been no detailed >>information as yet. >> >>What I know - - Everyone starts out with a rating of 0 for each type of >>track. 10 is the highest rating you can have, so a 3 is better than you >>started out (mine is still 0 because I haven't run any road courses on-line >>yet). Each race you run gives you a score for that race. The scores are >>somehow averaged to determine your rating. When you are connected on-line >>and manage to catch your name in the always-scrolling driver list, you get >>the pop-up window that shows your rating at each track type. Pressing >>Ctrl-Shift (I believe that's the combination) will change the display to >>give you details for each track type, including the last 9 or 10 scores you >>received, along with your rating. >> >>What I think - - Many people believe the math involved was modelled after >>the way ratings were done on the old TEN pay service. You get minus points >>for causing an incident, and the more laps you complete out of the total >>available the more points you get. (This penalizes the "race-hoppers" who >>bail as soon as it's apparent they have no chance to win.) TEN also took >>the other drivers' ratings into account, so that you would gain points for >>finishing ahead of people with the same or higher rating than you and gain >>nothing for beating a lower-ranked driver. You would lose points for >>finishing behind a lower-ranked driver, but lose nothing for getting beat by >>a higher-ranked driver. >> >>How do you improve your rating - - Much guesswork here, but my plan is to >>take the following steps: >> >>1. Enter the highest restriction race I'm eligible for. In other words, if >>my rating is 3 and there's a race restricted to ratings of 3-10 and another >>rated 0-10, it seems I would have more to gain by racing in the 3-10 race. >>(I'm sure you were aware that races showing "--" in the rating column aren't >>restricted at all, and those races don't get figured into your rating at >>all.) >> >>2. A high percentage of cars wreck in most on-line races, so if there's >>trouble on the track ahead and any question as to whether I can get through >>the mess safely, I always think of car preservation first and speed second >>until I'm clear. That way I know that I'm at least going to finish ahead of >>anyone who spins. (In lower ranked races, you can finish in the top 5 >>almost all the time by just staying on the track and not spinning). >> >>3. Finish every race I start. I'm amazed at the number of people who will >>go 40 laps into a 50 lap race, decide they don't have a chance to win, and >>disco to go find another race. Even if you're the slowest car in a 20 car >>field, it would not be uncommon to pass 6 wrecked cars in the first 2 laps, >>another 5 spun cars during the rest of the first half of the race, and >>another 3 or 4 dropouts during the last quarter of the race. >> >>4. Drive a variety of tracks to try and improve the lowest of my 4 ratings. >>When a server sets ratings restrictions, they set a range allowed for each >>of the 4 track types, even though they're only hosting at one track at a >>time. If I recall the pop-up help correctly, when you see an "x" in the >>ratings column, it means "one or more of your ratings are below the host's >>minimums". This would imply that if a server has all four track types set >>to ratings of 3-10, you couldn't get into a Sears Point race, even with your >>road course rating of 3, if your short track rating is 1. That makes no >>sense to me, but that's the way I read it. If true, it would mean that >>improving your lowest rating would make more races available, thus giving >>you more opportunities to improve your rating. >> >>Having said all that, I do most of my racing in league races but use pickup >>races to practice driving in traffic with real (and therefore less >>predictable) drivers. I haven't had time to work on my ratings, so I tend >>to end up in open or unrated races where mere survival is sometimes the best >>you can hope for ;-) >> > > > >-----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- >http://www.newsfeeds.com - The #1 Newsgroup Service in the World! >-----== Over 80,000 Newsgroups - 16 Different Servers! =-----
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I don't think the LPI (Laps Per Incident) is working, or it's not turned on when yellows aren't on (I'd go with the "not working" theory myself). If it was working, everyone's LPI would be about -5. If you run 10 laps and are involved in an incident, your LPI would be 5. I was in a 34-lap 37-car Texas race yesterday where I was involved in no less than 7 incidents (we had a lot of intentional wreckers in that one). I started 35th and ended up in 5th place (7 laps down), and earned a SW rating. Anyway, my LPI for that race would have been about 3.375. On top of that, I've been in several pickup races where similar stuff has occurred, like a 50-lap race at Bristol where I think I was involved in an incident on 75% of the laps. My LPI should be in the toilet by now, but it's up at 400+ I think. LPI doesn't mean squat right now, and it won't until Papy fixes the problem with the calculation. In article <[email hidden]>, [email hidden] says...
Quoted text (23 lines)> I found the help screen in multiplayer for this. The reason I asked > was because a bunch of guys in multiplayer chat were trying to say > that the LOWER the LPI the better... > > If I understand it right, the higher the number, the better you are. > of course, it's all relative: if you haven't run alot of race laps, it > won't be very high anyway. > > does this take into account practice, qualifying and warmup, or only > the race? > > also, what is counted as an incident? if someone is wrecked between > turn3 and 4, you go high and they jam on the gas and ram you, does it > count against you or them? (believe it or not, this happened to me at > Bristol today. I think he was laying in wait :) > > > On Sat, 31 Mar 2001 20:02:23 -0500, George Lewis > <[email hidden]> wrote: > > >How does the LPI work and what exactly does it really mean? > > > >
-- ========================================================= Redneck Techno-Biker & "programming deity" http://www.paddedwall.org/john DeMONS/1 for Nascar Racing 3 & Nascar Legends http://www.paddedwall.org/demons DeMONS/2 for Nascar Racing 4 (in development) http://www.paddedwall.org/demons2 Barbarian Diecast Collector (460+ cars and counting) http://www.paddedwall.org/diecast If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
No it does work, but I think the game attempts to assign blame. I was in a crash fest and didn't get dinged cuz I was usually collected by the carnage. I did cause one and got my streak of laps interuppted. dave henrie "John Simmons" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (59 lines)> I don't think the LPI (Laps Per Incident) is working, or it's not turned > on when yellows aren't on (I'd go with the "not working" theory myself). > If it was working, everyone's LPI would be about -5. > > If you run 10 laps and are involved in an incident, your LPI would be 5. > I was in a 34-lap 37-car Texas race yesterday where I was involved in no > less than 7 incidents (we had a lot of intentional wreckers in that > one). I started 35th and ended up in 5th place (7 laps down), and > earned a SW rating. Anyway, my LPI for that race would have been about > 3.375. On top of that, I've been in several pickup races where similar > stuff has occurred, like a 50-lap race at Bristol where I think I was > involved in an incident on 75% of the laps. My LPI should be in the > toilet by now, but it's up at 400+ I think. > > LPI doesn't mean squat right now, and it won't until Papy fixes the > problem with the calculation. > > In article <[email hidden]>, > [email hidden] says... > > I found the help screen in multiplayer for this. The reason I asked > > was because a bunch of guys in multiplayer chat were trying to say > > that the LOWER the LPI the better... > > > > If I understand it right, the higher the number, the better you are. > > of course, it's all relative: if you haven't run alot of race laps, it > > won't be very high anyway. > > > > does this take into account practice, qualifying and warmup, or only > > the race? > > > > also, what is counted as an incident? if someone is wrecked between > > turn3 and 4, you go high and they jam on the gas and ram you, does it > > count against you or them? (believe it or not, this happened to me at > > Bristol today. I think he was laying in wait :) > > > > > > On Sat, 31 Mar 2001 20:02:23 -0500, George Lewis > > <[email hidden]> wrote: > > > > >How does the LPI work and what exactly does it really mean? > > > > > > > -- > ========================================================= > Redneck Techno-Biker & "programming deity" > http://www.paddedwall.org/john > > DeMONS/1 for Nascar Racing 3 & Nascar Legends > http://www.paddedwall.org/demons > > DeMONS/2 for Nascar Racing 4 (in development) > http://www.paddedwall.org/demons2 > > Barbarian Diecast Collector (460+ cars and counting) > http://www.paddedwall.org/diecast > > If you want to send me email, go to the first URL shown > above & click "Send Me Mail" in the contents frame. > =========================================================
Thanks for the feedback. For the first time in a long time, I actually raced in an online race that involved all clean drivers. (Texas). The start was clean, everyone ran clean. only a couple of accidents, and I do believe I'd classify them as such. everyone gave everyone room. It's frustrating when you look and look for a place to run that isn't password protected, and it's some place you can actually race and not worry about taking people out, and you encounter idiots. The LPI went up by the number of laps run in the race (but not any practice, warmup, etc.). thanks again On Sun, 01 Apr 2001 15:38:38 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (23 lines)> No it does work, but I think the game attempts to assign blame. I was >in a crash fest and didn't get dinged cuz I was usually collected by the >carnage. I did >cause one and got my streak of laps interuppted. >dave henrie >"John Simmons" <[email hidden]> wrote in message >news:[email hidden]... >> I don't think the LPI (Laps Per Incident) is working, or it's not turned >> on when yellows aren't on (I'd go with the "not working" theory myself). >> If it was working, everyone's LPI would be about -5. >> >> If you run 10 laps and are involved in an incident, your LPI would be 5. >> I was in a 34-lap 37-car Texas race yesterday where I was involved in no >> less than 7 incidents (we had a lot of intentional wreckers in that >> one). I started 35th and ended up in 5th place (7 laps down), and >> earned a SW rating. Anyway, my LPI for that race would have been about >> 3.375. On top of that, I've been in several pickup races where similar >> stuff has occurred, like a 50-lap race at Bristol where I think I was >> involved in an incident on 75% of the laps. My LPI should be in the >> toilet by now, but it's up at 400+ I think. >> >> LPI doesn't mean squat right now, and it won't until Papy fixes the >> problem with the calculation.
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In article <[email hidden]>, George Lewis <[email hidden]> writes: >also, what is counted as an incident? if someone is wrecked between >turn3 and 4, you go high and they jam on the gas and ram you, does it >count against you or them? (believe it or not, this happened to me at >Bristol today. I think he was laying in wait :) An incident is an incident... I don't think it matters who 'initiated' contact. Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +28.67...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP wrote ...
Quoted text (8 lines)> George Lewis writes: > >also, what is counted as an incident? if someone is wrecked between > >turn3 and 4, you go high and they jam on the gas and ram you, does it > >count against you or them? (believe it or not, this happened to me at > >Bristol today. I think he was laying in wait :) > > An incident is an incident... I don't think it matters who 'initiated' > contact.
I believe it does, only because on one of the screens somewhere it shows the stat "IC" and describes it as "incidents caused". If this is the case, my LPI is just what I would expect it to be.
EldredP wrote ... > >3. Finish every race I start. I'm amazed at the number of people whowill > >go 40 laps into a 50 lap race, decide they don't have a chance to win,and > >disco to go find another race. Even if you're the slowest car in a 20car > >field, it would not be uncommon to pass 6 wrecked cars in the first 2laps, > >another 5 spun cars during the rest of the first half of the race, and > >another 3 or 4 dropouts during the last quarter of the race. > > > > How do you know if it's an 'on-purpose' disco? Are there differentmessages > now? There are 3 levels of detail the formula could be looking at here: 1. the "on-purpose disco" you mention could be tracked because there are in fact different messages ("... manually disconnected" and "... throughput fell ...") 2. before you can disco, you have to "retire", and that could easily be incorporated into the formula 3. (my guess) it's a simple matter of percentage of laps completed.
George Lewis wrote ... > I found the help screen in multiplayer for this. The reason I asked > was because a bunch of guys in multiplayer chat were trying to say > that the LOWER the LPI the better... LPI = Laps Per Incident, so clearly a higher number is better > > does this take into account practice, qualifying and warmup, or only > the race? race only > > also, what is counted as an incident? if someone is wrecked between > turn3 and 4, you go high and they jam on the gas and ram you, does it > count against you or them? (believe it or not, this happened to me at > Bristol today. I think he was laying in wait :) I believe the only thing that gets counted as an incident is when an accident begins with your car making contact with another.
John Simmons wrote ...
Quoted text (7 lines)> If it was working, everyone's LPI would be about -5. > > If you run 10 laps and are involved in an incident, your LPI would be 5. > > I was in a 34-lap 37-car Texas race yesterday where I was involved in no > less than 7 incidents (we had a lot of intentional wreckers in that one). > My LPI for that race would have been about 3.375.
Not sure of your math here John. Since LPI is simple division (laps divided by incidents) and you can't divide by zero, it would have to set your LPI equal to your total laps until you have an incident. If you run 10 laps and cause your first incident, your LPI would now be 10/1, or 10. If you ran 34 laps and caused 7 incidents, your LPI would be 34/7 or 4.86. Since it's only counting incidents you cause, most careful drivers are seeing very large LPI numbers. For example, if you've run 470 laps and caused one incident, your LPI is 470. Run another 50 laps without causing an incident and you're at 520. Run another 40 laps and cause one incident and you'd be at 280 (560/2). 40 laps without incident, 300 (560/2). 40 laps with one incident, 200 (600/3). Etc.

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