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SCGT , very low in-car frame rates?

8 posts by 6 people · 22 Feb 2001 13:55 UTC - 27 Feb 2001 01:38 UTC

Loosay2 22 Feb 2001 13:55 UTC#201224
I just bought a new Voodoo 5500 to replace my old Rage 128, and I have seen excellent frame rate improvements ( as much as 3X) for most racing games, but SCGT and Motocross Madness 2 show almost no framerate improvement (only 5 to 7 FPS faster). GPL is running as much as 40+ FPS at 1024x768 full details full field of cars,and Nascar Heat is running at about a 32 FPS avg with a 43 car field at 800x600 full details, but SCGT gets only about 20 FPS and sometimes dips into the teens at most tracks from an inside car view with a full field at almost any resolution. If I drive from an outside chase car view frame rates double at all resolutions and are very good, which seems strange given that the in-car interior view is not very special while the external car models are among the very finest in any sims (hi resolution and great reflections and animations). Also, the scenery in SCGT is not all that special, and at some tracks is downright ugly in places. Also, Motocross Madness 2 runs at a hi FPS with most of the details turned off at all resolutions, but if you turn all of the details on it runs erratically between 17 and 40 FPS at different points on a given race course with just 10 CPU racers on the track, which is barely any improvement over where it was with the Rage 128 card, and this is at 640x480. I know that I need a faster cpu , I have a 600 pentium 3, but it seems strange that some games that are not as graphically photorealistic, and supposedly are not as demanding with respect to vehicular physics models as say GPL, run slowly at even low rez with all details on . GP3 runs extremely well on even my old card at 1280x1024 with all details on, and exceeds 60FPS with the VooDoo5500 with 4X FSAA, and looks Photorealistic, although it sometimes freezes up and crashes without warning.
Loosay2 wrote:
Quoted text (26 lines)> > I just bought a new Voodoo 5500 to replace my old Rage 128, and I have seen > excellent frame rate improvements ( as much as 3X) for most racing games, but > SCGT and Motocross Madness 2 show almost no framerate improvement (only 5 to 7 > FPS faster). > GPL is running as much as 40+ FPS at 1024x768 full details full field of > cars,and Nascar Heat is running at about a 32 FPS avg with a 43 car field at > 800x600 full details, but SCGT gets only about 20 FPS and sometimes dips into > the teens at most tracks from an inside car view with a full field at almost > any resolution. If I drive from an outside chase car view frame rates double at > all resolutions and are very good, which seems strange given that the in-car > interior view is not very special while the external car models are among the > very finest in any sims (hi resolution and great reflections and animations). > Also, the scenery in SCGT is not all that special, and at some tracks is > downright ugly in places. Also, Motocross Madness 2 runs at a hi FPS with most > of the details turned off at all resolutions, but if you turn all of the > details on it runs erratically between 17 and 40 FPS at different points on a > given race course with just 10 CPU racers on the track, which is barely any > improvement over where it was with the Rage 128 card, and this is at 640x480. I > know that I need a faster cpu , I have a 600 pentium 3, but it seems strange > that some games that are not as graphically photorealistic, and supposedly are > not as demanding with respect to vehicular physics models as say GPL, run > slowly at even low rez with all details on . GP3 runs extremely well on even my > old card at 1280x1024 with all details on, and exceeds 60FPS with the > VooDoo5500 with 4X FSAA, and looks Photorealistic, although it sometimes > freezes up and crashes without warning.
Two tips; first of all, do not use Glide as it seems to limit the texture memory and as such performance is degraded with all options on. Secondly, use a simpler rear view mirror. I have no idea why, but the rear view mirror with a frame degrades performance a lot. I hope this helps! -Gregor
Somewhere on the scgt sites..they used to have a patch that cut the mirror size down by a quarter or a half. This helps...2nd. Get and use a utility called enditall. You need a little more overhead for the ISI sims for some reason. 3rd. Use 2xfsaa if you have speed problems and make sure you get drivers that are dated at least November of 2000. The early drivers had a problem with the two non-fsaa settings...The 'fastest' performance was often slower than just the 'single chip' setting. I found SCGT really benefited from a V5. Remember too, if you have some of the privately built cars, some of those have polygon counts which are two to three times as much as the standard ISI cars, when one of those is near you, your frame-rate will crawl. dave henrie "Loosay2" <[email hidden]> wrote in message news:[email hidden]... > I just bought a new Voodoo 5500 to replace my old Rage 128, and I haveseen > excellent frame rate improvements ( as much as 3X) for most racing games,but > SCGT and Motocross Madness 2 show almost no framerate improvement (only 5to 7 > FPS faster). > GPL is running as much as 40+ FPS at 1024x768 full details full field of > cars,and Nascar Heat is running at about a 32 FPS avg with a 43 car fieldat > 800x600 full details, but SCGT gets only about 20 FPS and sometimes dipsinto > the teens at most tracks from an inside car view with a full field atalmost > any resolution. If I drive from an outside chase car view frame ratesdouble at > all resolutions and are very good, which seems strange given that thein-car > interior view is not very special while the external car models are amongthe > very finest in any sims (hi resolution and great reflections andanimations). > Also, the scenery in SCGT is not all that special, and at some tracks is > downright ugly in places. Also, Motocross Madness 2 runs at a hi FPS withmost > of the details turned off at all resolutions, but if you turn all of the > details on it runs erratically between 17 and 40 FPS at different pointson a > given race course with just 10 CPU racers on the track, which is barelyany > improvement over where it was with the Rage 128 card, and this is at640x480. I > know that I need a faster cpu , I have a 600 pentium 3, but it seemsstrange > that some games that are not as graphically photorealistic, and supposedlyare > not as demanding with respect to vehicular physics models as say GPL, run > slowly at even low rez with all details on . GP3 runs extremely well oneven my > old card at 1280x1024 with all details on, and exceeds 60FPS with the > VooDoo5500 with 4X FSAA, and looks Photorealistic, although it sometimes > freezes up and crashes without warning.
On Thu, 22 Feb 2001 16:23:15 +0100, Gregor Veble <[email hidden]> wrote: >> GPL is running as much as 40+ FPS Impossible. GPL is capped at 36fps. > at 1024x768 full details full field of >> cars,and Nascar Heat is running at about a 32 FPS avg with a 43 car field at >> 800x600 full details, but SCGT gets only about 20 FPS I've never tested it, but it runs adequaltely for me on a P3@880 with a V5. Not as fast as it should be considering the qulaity of graphics, but smooth enough. Turn off some of the details, I use the medium quality track graphics and no environmental mapping.
Loosay...40+ in GPL...? No....advice needed here i think.... 1.Go to an opticians. 2.If all ok,go to a Doctor to book a nose reduction operation. Coz you sure have a pinocchio nose mate. Morgan
JS 26 Feb 2001 09:19 UTC↳ reply to Morgan Boof#199915
Morgan, Didn't you download the "FPS-meter performance tuner" yet? You must be the only one out there without that great utility. JensSchumi On Thu, 22 Feb 2001 22:34:23 -0000, "Morgan Boof" <[email hidden]> wrote:
Quoted text (11 lines)>Loosay...40+ in GPL...? > >No....advice needed here i think.... > >1.Go to an opticians. >2.If all ok,go to a Doctor to book a nose reduction operation. > >Coz you sure have a pinocchio nose mate. > >Morgan >
--------------------------------------------- LWFF Ball Bearing conversion at: http://members.nbci.com/JensSchu/ GPLRank: -8.3 Monsters of GPL: +221
JS 27 Feb 2001 01:38 UTC↳ reply to Morgan Boof#199707
;-) JensSchumi On Mon, 26 Feb 2001 16:09:15 -0000, "Morgan Boof" <[email hidden]> wrote:
Quoted text (8 lines)>Pinocchio got a lonnnnnnnnnng nose from telling lies.. > >Didn't he Jens 'pinocchio'Schumi....? > >Lol > >Morgan Boof >
--------------------------------------------- LWFF Ball Bearing conversion at: http://members.nbci.com/JensSchu/ GPLRank: -8.3 Monsters of GPL: +221

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