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Re: Overclockers.com refuses to review new NVIDIA GeForce3

124 posts by 47 people · 22 Feb 2001 10:01 UTC - 12 Mar 2001 10:28 UTC

Outrage over GeForce3's reported $600-700 launch price

Following reports that GeForce3 cards would cost around $599-699 and that Overclockers.com refused to review it, posters attacked NVIDIA's pricing and driver quality and worried about its dominance after 3dfx's demise. Others, including developer Derek Smart, said hobbyists will pay and prices would fall, and discussed the card's programmable shading and specs. The thread drifted into Quake netcode and ATI's finances, with some personal sniping.

With Derek Smart (3000AD)

hardware: PC/graphicsindustry/business

Automated summary.

Obake 22 Feb 2001 10:01 UTC#201199
In article <[email hidden]>, [email hidden] wrote:
Quoted text (15 lines)> >I guess after they crushed 3dfx, they have a monopoly and >can charge exorbitant prices. Read on .. > >http://www.overclockers.com/tips344/ > >SEVEN HUNDRED DOLLARS FOR A VIDEO CARD!!!!???? > >YOU CAN BUY A WHOLE DAMN COMPUTER FOR THAT!! > >They don't need publicity at NVidia; they need drug rehabilitation. > >We will not review any such absurdly priced product until the >absurdity vanishes. To do so would be a disservice to our audience and >only serve to encourage people to waste money.
i don't see what their problem is. there are plenty of highend videocards out on the market NOW that cost even more then that. 3d labs being one of the more popular brands. maybe the new card isn't aimed at kids that wanna play games on their daddy's computer? and even if it is, the price will fall quickly. some might not be able to afford it on the release date, but most won't mind the wait. they don't need to impress people with flash computers. Obake
PG 22 Feb 2001 11:18 UTC#201207
They are going to push the limit's on price's till the market say's NO MORE, then they will come back to reality........Remember the old saying "just say no to drugs"? New one: " Just say no to nVidia"!! rrevved <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> > I guess after they crushed 3dfx, they have a monopoly and > can charge exorbitant prices. Read on .. > > http://www.overclockers.com/tips344/ > > SEVEN HUNDRED DOLLARS FOR A VIDEO CARD!!!!???? > > YOU CAN BUY A WHOLE DAMN COMPUTER FOR THAT!! > > They don't need publicity at NVidia; they need drug rehabilitation. > > We will not review any such absurdly priced product until the > absurdity vanishes. To do so would be a disservice to our audience and > only serve to encourage people to waste money. > > We strongly urge other computer websites to do the same. NVidia needs > to be sent a message. This is just greed. Maybe they'll roll back the > prices somewhat if there are enough messengers willing to take a > stand. > > For those of you who say, "If you don't like the price, don't buy it," > that's just what I was going to say.:) > > Email Ed >
(unknown) 22 Feb 2001 11:59 UTC#201209
Several things: 1) This is from the link (http://www.xbitlabs.com/news/#982608161) your link pointed to "The cards on GeForce3 are expected to start selling in mid March and their recommended price is set around $699. Although we believe the cost will drop down by $100-150 by the time the cards become really available." Don't know the mechanics of the price drop, but guess they have their reasons for believing such. 2) Just like the V5 6000 (still on the boards by whomever?) when it was planned, the openning price is kinda high. Not to worry, ATI and Matrox are still out there capable of (and have) competetive products. 3) 3dfx probably had more to do with their own demise than NVIDIA did. On Thu, 22 Feb 2001 03:49:25 -0600, rrevved <[email hidden]> wrote: >I guess after they crushed 3dfx, they have a monopoly and >can charge exorbitant prices. Read on .. >
O. Phooey 22 Feb 2001 13:40 UTC#201221
With this video card, you don't need a computer. It would only slow things down. You won't, however, be able to store recipes with it.
Quoted text (7 lines)> >SEVEN HUNDRED DOLLARS FOR A VIDEO CARD!!!!???? > >YOU CAN BUY A WHOLE DAMN COMPUTER FOR THAT!! >Email Ed >
Pierre Legrand 22 Feb 2001 14:28 UTC#201233
This is completely futile....Nvidia's tactics and company policies have always been ridiculous and nothing anyone will do is gonna change it. Now they have absolutely no reason to change, ATI will die soon, and indeed Nvidia's behaviour has been reinforced. The only hope for change is the pitiful driver stability will likely improve just because they may have discarded that silly view that they must whether its ready or not release a video card every six months. The driver stability wont improve because of their desire to do a job correctly but because it costs them money to do it wrong. PAPA DOC > >For those of you who say, "If you don't like the price, don't buy it," >that's just what I was going to say.:) > >Email Ed > Pierre PAPA DOC Legrand Flanker Target Grand Prix Legends Crash Test Dummy Rants, Bullshit and Help Guides availible at www.papadoc.net
Kendt Eklund 22 Feb 2001 14:30 UTC#201236
On Thu, 22 Feb 2001 03:49:25 -0600, rrevved <[email hidden]> wrote: > >I guess after they crushed 3dfx, they have a monopoly and >can charge exorbitant prices. Read on ..[snip] And the truly sad thing is that one of the reasons 3dfx canned the V5-6000 is because it's price would be somewhere around $600 on release, and they didn't believe people would be willing to spend that much. But hell, people are buying P4's when a T-bird will stomp all over it, so you never know :(... Maybe nVidia are keeping NV20's at ludicrous price levels to ensure a good X-Box launch? They probably also have to clear the channels a bit of the high-priced GF2 cards as well before they can re-align prices. Yeah that's it, nothing to do with complete lack of competition in the high-end :(.... Kendt
(unknown) 22 Feb 2001 14:53 UTC#201091
rrevved <[email hidden]> wrote: :( :(I guess after they crushed 3dfx, they have a monopoly and :(can charge exorbitant prices. Read on .. :( :(http://www.overclockers.com/tips344/ :( :(SEVEN HUNDRED DOLLARS FOR A VIDEO CARD!!!!???? :( :(YOU CAN BUY A WHOLE DAMN COMPUTER FOR THAT!! :( :(They don't need publicity at NVidia; they need drug rehabilitation. :( :(We will not review any such absurdly priced product until the :(absurdity vanishes. To do so would be a disservice to our audience and :(only serve to encourage people to waste money. :( :(We strongly urge other computer websites to do the same. NVidia needs :(to be sent a message. This is just greed. Maybe they'll roll back the :(prices somewhat if there are enough messengers willing to take a :(stand. :( :(For those of you who say, "If you don't like the price, don't buy it," :(that's just what I was going to say.:) :( :(Email Ed Maybe the Justice Department should look at NVida vis-a-vis Anti-Trust.
D.Miller 22 Feb 2001 15:27 UTC#201101
ROFLMAO!!!! I'd NEVER spend that much on a damn vid card. My personal limit tops out at about 180 bucks or so. Any more than that is just gratuitious. And yes, I'm a very patient man. :) Note to developers: you're crazy if you do any designing *specifically* for this card (without full backwards compatability). At that price it will never see the inside of my computer, nor, consequently, would your product. As Mike Tyson would say: "That is just ludicrous." :) D. "Dada" Miller "rrevved" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> > I guess after they crushed 3dfx, they have a monopoly and > can charge exorbitant prices. Read on .. > > http://www.overclockers.com/tips344/ > > SEVEN HUNDRED DOLLARS FOR A VIDEO CARD!!!!???? > > YOU CAN BUY A WHOLE DAMN COMPUTER FOR THAT!! > > They don't need publicity at NVidia; they need drug rehabilitation. > > We will not review any such absurdly priced product until the > absurdity vanishes. To do so would be a disservice to our audience and > only serve to encourage people to waste money. > > We strongly urge other computer websites to do the same. NVidia needs > to be sent a message. This is just greed. Maybe they'll roll back the > prices somewhat if there are enough messengers willing to take a > stand. > > For those of you who say, "If you don't like the price, don't buy it," > that's just what I was going to say.:) > > Email Ed >
> Note to developers: you're crazy if you do any designing *specifically*for > this card I believe crytek.com is doing a GF3-only demo prog now. rms [email hidden]
Walt Bertram 22 Feb 2001 17:08 UTC#201131
The referenced article points out that the video cards are produced by Hercules, ASUS, and ELSA. nVidia makes and sells the chip, not the video card, so blame the card manufacturers for the price of the card. I don't know what the GEForce3 chip costs, but I bet the 350MHz RAMDAC and 460MHz memory don't come cheap! By the way, I think 3Dfx killed themselves, rather than being "crushed" by nVidia. Unless making a superior product is somehow a bad thing now, I don't see what nVidia did that was "crushing". Walt rrevved wrote:
Quoted text (25 lines)> > I guess after they crushed 3dfx, they have a monopoly and > can charge exorbitant prices. Read on .. > > http://www.overclockers.com/tips344/ > > SEVEN HUNDRED DOLLARS FOR A VIDEO CARD!!!!???? > > YOU CAN BUY A WHOLE DAMN COMPUTER FOR THAT!! > > They don't need publicity at NVidia; they need drug rehabilitation. > > We will not review any such absurdly priced product until the > absurdity vanishes. To do so would be a disservice to our audience and > only serve to encourage people to waste money. > > We strongly urge other computer websites to do the same. NVidia needs > to be sent a message. This is just greed. Maybe they'll roll back the > prices somewhat if there are enough messengers willing to take a > stand. > > For those of you who say, "If you don't like the price, don't buy it," > that's just what I was going to say.:) > > Email Ed
On Thu, 22 Feb 2001 09:36:45 -0700, "Roger Squires" <[email hidden]> wrote: >> Note to developers: you're crazy if you do any designing *specifically* >for >> this card > > I believe crytek.com is doing a GF3-only demo prog now. How would they want to do that? AFAIK there is not a single feature in the GF3 that the competition doesn't have. It's not like 3DFX with their Glide API. Marc
On Thu, 22 Feb 2001 15:27:07 GMT, "D.Miller" <[email hidden]> wrote: While I don't share the pain (I get these toys for free <g>), it is a tad absurd. But hey, guess what?!? Gaming is a hobbist sport. And hobbyists are notorious for having all the cool stuff. So, if the price is out of your range, don't buy it. heh, its like walking into a grocery store and going... SEVEN DOLLARS FOR A RIB EYE STEAK!!!!???? YOU CAN BUY A WHOLE GRAM OF CRACK FOR THAT!! - or - SEVENTY THOUSAND DOLLARS FOR AN SUV!!!!???? YOU CAN BUY TEN CARS FOR THAT!!
Quoted text (12 lines)>ROFLMAO!!!! > >I'd NEVER spend that much on a damn vid card. My personal limit tops out at >about 180 bucks or so. Any more than that is just gratuitious. > >And yes, I'm a very patient man. :) > >Note to developers: you're crazy if you do any designing *specifically* for >this card (without full backwards compatability). At that price it will >never see the inside of my computer, nor, consequently, would your product. > >As Mike Tyson would say: "That is just ludicrous." :)
Derek Smart Ph.D. Designer/Lead Developer The Battlecruiser Series www.3000ad.com ICQ: 158435 "Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them. - Warren Marshall, Epic Games"
> How would they want to do that? AFAIK there is not a single feature in > the GF3 that the competition doesn't have. >True per-pixel shading and lighting... that is huge to developers. --MikeE
"D.Miller" <[email hidden]> wrote: > Note to developers: you're crazy if you do any > designing *specifically* for this card (without full > backwards compatability). Not really, this is after all the same architecture as found in the X-Box (a product designed to rid PC game developers of backwards compatibility limitations). As for the quoted price, just because you read it doesn't mean it is true. For instance if you were to take the trouble of visiting the Nvidia website and clicking on the GF3 link a few clicks later you will end up at the Apple store where one can buy an 'Apple Power Mac G4 NVIDIA GeForce3 Video Card Kit ' for $599.00. Bear in mind that is bone stock retail for the more expensive Apple variant. For reference the ATI Radeon 32Mb Mac bought from the Apple store is 166% more than a PC variant from a online discount store. So it won't be cheap, but it certainly will not be $700 (probably priced slighlty more than a GF2 Ultra), of more pressing concern will be availability and just what on Earth will 'HRAA' mean? - George
> > By the way, I think 3Dfx killed themselves, rather than being > "crushed" by nVidia. Unless making a superior product is somehow a > bad thing now, I don't see what nVidia did that was "crushing". > > Walt I have yet to see how the nvidia is a superior product. This newsgroup is full of posts about folks having to wrestle their gewhiz cards just to display properly. I will admit the basic speed of the cards is good, especially in the Quake world, but for simming the nvidia products are merely equal to others like 3dfx and ATI. Currently the I'm running a 3dfx V5 and nothing I have seen in this newsgroup has caused me to have 2nd thoughts about that purchase. Someday I will be forced to abandon the card, but I haven't seen anything out there yet that justifies switching. 3dfx's failure could possibly be attributed to the lack of OEM sales. I believe they thought purchasing STB would give them plenty of OEM accounts, but nvidia was able to grab the lion's share of these and 3dfx was doomed. Right up til the time they ceased operations, I believe 3dfx retail sales were still higher than nvidia based cards, but these sales weren't enough to offset the lack of OEM contracts dave henrie
> True per-pixel shading and lighting... that is huge to developers. If you've seen the Doom3 footage video, that's just what Carmack said too. rms [email hidden]
Gonzo 22 Feb 2001 18:31 UTC↳ reply to PG#201063
"PG" <[email hidden]> wrote in message news:Xz6l6.3320$[email hidden]... > They are going to push the limit's on price's till the market say's NOMORE,<snip> I think that just happened LOL. Personally, I have always kept my 3D budget at no more than $150. And at $150 it better be fast and beautiful or Im taking it back.
"Kendt Eklund" <[email hidden]> wrote in message news:[email hidden]... > And the truly sad thing is that one of the reasons 3dfx canned the > V5-6000 is because it's price would be somewhere around $600 on > release, and they didn't believe people would be willing to spend that > much. > But hell, people are buying P4's when a T-bird will stomp all over it, > so you never know :(... Fools and their money will soon be parted LOL. > Maybe nVidia are keeping NV20's at ludicrous price levels to ensure a > good X-Box launch? Well the xbox might actually be a good deal if it's kept at $300 or less like they have been guestimating. >They probably also have to clear the channels a > bit of the high-priced GF2 cards as well before they can re-align > prices. > Yeah that's it, nothing to do with complete lack of competition in the > high-end :(.... High End or CAD / Professional End?
On Thu, 22 Feb 2001 17:08:30 GMT, Walt Bertram <[email hidden]> wrote: >The referenced article points out that the video cards are produced by >Hercules, ASUS, and ELSA. nVidia makes and sells the chip, not the >video card, so blame the card manufacturers for the price of the card. > >I don't know what the GEForce3 chip costs, but I bet the 350MHz RAMDAC >and 460MHz memory don't come cheap! A bit over indulgeng on those specs aren't you? Found this on a forum dated Feb.1. "The NVIDIA will release its GeForce3 in a few days. Several leak info have indicated that the video core and memory on GeForce3 will run at 200MHz and 230MHz respectively. These are no any faster than those of GeForce2 Ultra (core/memory = 250MHz/230MHz). We all know that memory bandwidth is the main factor that limits the performance of video cards today. Then, with the same memory bandwidth and lower video core speed how can that GeForce3 take on a better performance than its predecessor? "
The GF2 has a single 256-bit memory controller, while the GF3 has 4 64-bit controllers. While the GF2 might be using its single controller to move only a small amount of data at a time, the GF3 can move 4. Also, the GF3 has its own version of HSR, and something similar to ATI's HyperZ (both in hardware). All of which adds up to much greater effective memory bandwidth. So that's partly where the greater performance comes in. The FSAA is done in hardware as well. RedEye -- Unreal and UT Editing --- http://members.home.net/redeyesretreat "Jagg" <[email hidden]> wrote in message news:[email hidden]... > On Thu, 22 Feb 2001 17:08:30 GMT, Walt Bertram > <[email hidden]> wrote: > > >The referenced article points out that the video cards are produced by > >Hercules, ASUS, and ELSA. nVidia makes and sells the chip, not the > >video card, so blame the card manufacturers for the price of the card. > > > >I don't know what the GEForce3 chip costs, but I bet the 350MHz RAMDAC > >and 460MHz memory don't come cheap! > > A bit over indulgeng on those specs aren't you? Found this on a forum > dated Feb.1. > > "The NVIDIA will release its GeForce3 in a few days. Several leak info > have indicated that the video core and memory on GeForce3 will run at > 200MHz and 230MHz respectively. These are no any faster than those of > GeForce2 Ultra (core/memory = 250MHz/230MHz). We all know that memory > bandwidth is the main factor that limits the performance of video > cards today. Then, with the same memory bandwidth and lower video core > speed how can that GeForce3 take on a better performance than its > predecessor? " >
In article <3a95210f.1139800@news>, [email hidden] (Pierre Legrand) wrote: >This is completely futile....Nvidia's tactics and company policies >have always been ridiculous and nothing anyone will do is gonna change >it. Now they have absolutely no reason to change, ATI will die soon,[snip] ATI won't be dying anytime soon. They're still the #1 OEM manufacturer, and they have huge contracts Nvidia would sell their souls for. If I remember correctly, ATI gets most of their income from bulk OEM sales (onboard mobo goodies)
Not if no one can afford to buy the damned card... They ain't gonna write a game for, what, 4 people ? -Larry "Mike Eppel" <[email hidden]> wrote in message news:973kk5$3ef$[email hidden]...
Quoted text (8 lines)> > How would they want to do that? AFAIK there is not a single feature in > > the GF3 that the competition doesn't have. > > > True per-pixel shading and lighting... that is huge to developers. > > --MikeE > >
CompUSA has the Hercules GF3 sku'd at $599 from what I understand. -Larry "George M. Smiley" <[email hidden]> wrote in message news:GHcl6.7$[email hidden]...
Quoted text (35 lines)> > "D.Miller" <[email hidden]> wrote: > > > Note to developers: you're crazy if you do any > > designing *specifically* for this card (without full > > backwards compatability). > > Not really, this is after all the same architecture as > found in the X-Box (a product designed to rid PC > game developers of backwards compatibility > limitations). > > As for the quoted price, just because you read it > doesn't mean it is true. For instance if you were > to take the trouble of visiting the Nvidia website > and clicking on the GF3 link a few clicks later you > will end up at the Apple store where one can > buy an 'Apple Power Mac G4 NVIDIA GeForce3 > Video Card Kit ' for $599.00. > > Bear in mind that is bone stock retail for the more > expensive Apple variant. For reference the ATI > Radeon 32Mb Mac bought from the Apple store is > 166% more than a PC variant from a online > discount store. > > So it won't be cheap, but it certainly will not be > $700 (probably priced slighlty more than a GF2 > Ultra), of more pressing concern will be availability > and just what on Earth will 'HRAA' mean? > > - George > > >
On Thu, 22 Feb 2001 17:20:37 GMT, "Derek Smart (3000AD)" <[email hidden]> wrote: >SEVEN DOLLARS FOR A RIB EYE STEAK!!!!???? > >YOU CAN BUY A WHOLE GRAM OF CRACK FOR THAT!! Yea, except if you wait 9 months to buy crack or steak it's the same price. In the same 6 months, the video card will be $199. I don't know what everyone's getting so excited about. Tim
"Larry" <[email hidden]> wrote: > CompUSA has the Hercules GF3 sku'd at $599 from > what I understand. If true, that is $100 more than what CompUSA has the Hercules 3D Prophet II Ultra for sale at, which in of itself is $150 more than what one would paid for the similar Elsa Gladiac Ultra at a discounter. Retail prices for overpriced (by the manufacturer) boards :-(. - George
M 22 Feb 2001 23:51 UTC↳ reply to Obake#200907
rrevved wrote in message ... > > >This is a gaming newsgroup, not a graphics art or CAD/CAM newsgroup. =o0 I will do with the Nv999999 or whatever as I always do... Wait for cheapety! <skips off> Little Red Pasha Hood
Quoted text (7 lines)> So it won't be cheap, but it certainly will not be > $700 (probably priced slighlty more than a GF2 > Ultra), of more pressing concern will be availability > and just what on Earth will 'HRAA' mean? > > - George >
I've read some articles that suggest the price for the GF3 may end up in the $350-$450 range. Still high, but not completely insane if it performs as advertised. I might actually consider getting one in that range and not feel terribly bad about it since I've maintained the willpower to skip the V5/GF2 vidcard iterations completely. :-) Jerry Morelock
On Thu, 22 Feb 2001 19:50:14 GMT, "Randy Shrader" <[email hidden]> wrote:
Quoted text (7 lines)>The GF2 has a single 256-bit memory controller, while the GF3 has 4 64-bit >controllers. While the GF2 might be using its single controller to move >only a small amount of data at a time, the GF3 can move 4. > >Also, the GF3 has its own version of HSR, and something similar to ATI's >HyperZ (both in hardware). All of which adds up to much greater effective >memory bandwidth.
I wasn't asking that quesiton (it was a quote) I was just posting more realistic memory and RAMDAC speeds of the Geforce3 than the other guy did. > The FSAA is done >in hardware as well. Always has been.
"Derek Smart (3000AD)" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On Thu, 22 Feb 2001 15:27:07 GMT, "D.Miller" <[email hidden]> > wrote: > > While I don't share the pain (I get these toys for free <g>), it is a > tad absurd. > > But hey, guess what?!? Gaming is a hobbist sport. And hobbyists are > notorious for having all the cool stuff. So, if the price is out of > your range, don't buy it.
Dude, Hehe, first of all, I don't game (or for that mattter, purchase a damn thing), to be cool. or to impress anyone. I fly sims to enjoy myself and find respite from my kids. =). Moreover: 1. I can afford to buy just about whatever I want. 2. Whether I think it is sane to do is another story. :) 3. The discrimination of #2 leads to the ability of #1. (The big bad secret of most of the well-to-do). :) > > SEVEN DOLLARS FOR A RIB EYE STEAK!!!!???? > > YOU CAN BUY A WHOLE GRAM OF CRACK FOR THAT!! > Voice of experience there, Derek? Come to think of it, that *would* explain a lot. ;-) DDM >
Tempest 23 Feb 2001 01:00 UTC↳ reply to Obake#200926
You are an idiot. (sorry, not feeling like explaining at the moment. read the other posts). -Tempest "Obake" <[email hidden]> wrote in message news:rs5l6.18779$[email hidden]... > In article <[email hidden]>, [email hidden]wrote:
Quoted text (17 lines)> > > >I guess after they crushed 3dfx, they have a monopoly and > >can charge exorbitant prices. Read on .. > > > >http://www.overclockers.com/tips344/ > > > >SEVEN HUNDRED DOLLARS FOR A VIDEO CARD!!!!???? > > > >YOU CAN BUY A WHOLE DAMN COMPUTER FOR THAT!! > > > >They don't need publicity at NVidia; they need drug rehabilitation. > > > >We will not review any such absurdly priced product until the > >absurdity vanishes. To do so would be a disservice to our audience and > >only serve to encourage people to waste money. > > i don't see what their problem is. there are plenty of highend videocards
out > on the market NOW that cost even more then that. 3d labs being one of the > more popular brands. maybe the new card isn't aimed at kids that wannaplay > games on their daddy's computer? and even if it is, the price will fall > quickly. some might not be able to afford it on the release date, butmost > won't mind the wait. they don't need to impress people with flashcomputers. > > Obake
Specs came from the article referenced in the original post. "NVIDIA GeForce3 chip; 350MHz RAMDAC; 64MB DDR SDRAM (3.8ns memory chips); 200MHz core and 460MHz memory frequencies; 3.2Gtexel/sec theoretical fillrate; AGP 2x/4x bus with FastWrites support; TV-Out." Walt Jagg wrote:
Quoted text (22 lines)> > On Thu, 22 Feb 2001 17:08:30 GMT, Walt Bertram > <[email hidden]> wrote: > > >The referenced article points out that the video cards are produced by > >Hercules, ASUS, and ELSA. nVidia makes and sells the chip, not the > >video card, so blame the card manufacturers for the price of the card. > > > >I don't know what the GEForce3 chip costs, but I bet the 350MHz RAMDAC > >and 460MHz memory don't come cheap! > > A bit over indulgeng on those specs aren't you? Found this on a forum > dated Feb.1. > > "The NVIDIA will release its GeForce3 in a few days. Several leak info > have indicated that the video core and memory on GeForce3 will run at > 200MHz and 230MHz respectively. These are no any faster than those of > GeForce2 Ultra (core/memory = 250MHz/230MHz). We all know that memory > bandwidth is the main factor that limits the performance of video > cards today. Then, with the same memory bandwidth and lower video core > speed how can that GeForce3 take on a better performance than its > predecessor? "
Max 23 Feb 2001 01:29 UTC↳ reply to Jagg#200937
Jagg wrote:
Quoted text (11 lines)> A bit over indulgeng on those specs aren't you? Found this on a forum > dated Feb.1. > > "The NVIDIA will release its GeForce3 in a few days. Several leak info > have indicated that the video core and memory on GeForce3 will run at > 200MHz and 230MHz respectively. These are no any faster than those of > GeForce2 Ultra (core/memory = 250MHz/230MHz). We all know that memory > bandwidth is the main factor that limits the performance of video > cards today. Then, with the same memory bandwidth and lower video core > speed how can that GeForce3 take on a better performance than its > predecessor? "
230 Mhz with DDR memory is effectively a 460 Mhz clock.
On Fri, 23 Feb 2001 01:01:51 GMT, Walt Bertram <[email hidden]> wrote:
Quoted text (10 lines)>Specs came from the article referenced in the original post. > > > "NVIDIA GeForce3 chip; > 350MHz RAMDAC; > 64MB DDR SDRAM (3.8ns memory chips); > 200MHz core and 460MHz memory frequencies; > 3.2Gtexel/sec theoretical fillrate; > AGP 2x/4x bus with FastWrites support; > TV-Out."
Ok I see why now. It's because they are quoting the *effective* speed of the DDR ram. But, didn't you say 350mhz core in your post?
Jagg 23 Feb 2001 02:19 UTC↳ reply to Max#200961
On Thu, 22 Feb 2001 19:29:37 -0600, Max <[email hidden]> wrote: >230 Mhz with DDR memory is effectively a 460 Mhz clock. > Yes, I realize that now, but he also said it will have a 350mhz core.
On Fri, 23 Feb 2001 02:19:34 GMT, Jagg <[email hidden]> wrote: >>230 Mhz with DDR memory is effectively a 460 Mhz clock. >> > >Yes, I realize that now, but he also said it will have a 350mhz core. RAMDAC != core. /Magnus GPLRank hcp: -41.66
M 23 Feb 2001 02:38 UTC↳ reply to D.Miller#200967
D.Miller wrote in message ... > >Hehe, first of all, I don't game (or for that mattter, purchase a damn >thing), to be cool. or to impress anyone. I fly sims to enjoy myself and >find respite from my kids. =). I play games to impress the chicks. I haven't been laid in 9 years.... unfortunately for the unimpressed chicks.. > >DDM --- ----> Pasha
UFO 23 Feb 2001 04:17 UTC↳ reply to M#200987
Maybe if you changed it to playing games "with chicks" - things would be different :) "M" <[email hidden]> wrote in message news:E3kl6.4156$[email hidden]... > > D.Miller wrote in message ... > > > >Hehe, first of all, I don't game (or for that mattter, purchase a damn > >thing), to be cool. or to impress anyone. I fly sims to enjoy myselfand
Quoted text (22 lines)> >find respite from my kids. =). > > > I play games to impress the chicks. > > I haven't been laid in 9 years.... unfortunately for the unimpressed > chicks.. > > > > > > > >DDM > > > > > --- > > ----> Pasha > >
Rod Parsons 23 Feb 2001 04:22 UTC↳ reply to M#200988
[email hidden] (M) wrote in <E3kl6.4156$[email hidden]>: > >I play games to impress the chicks. Hmmmm, doesnt take much to impress the chicks these days huh ???? >I haven't been laid in 9 years.... unfortunately for the unimpressed >chicks.. Ooopps, maybe it does :+))
Jagg 23 Feb 2001 04:24 UTC↳ reply to M#200839
On Thu, 22 Feb 2001 21:38:05 -0500, "M" <[email hidden]> wrote: >I play games to impress the chicks. > >I haven't been laid in 9 years.... unfortunately for the unimpressed >chicks.. > Wrong kinds of games, that's why. Babes go for the Quake dudes, not some geek playing PC pilot.
On Fri, 23 Feb 2001 03:34:59 +0100, Magnus Svensson <[email hidden]> wrote: >RAMDAC != core. I known that. And the info I got doesn't say 350mhz. Or is the info I got posted Feb 1st wrong?
No, I said "350Mhz RAMDAC". Walt Jagg wrote:
Quoted text (17 lines)> > On Fri, 23 Feb 2001 01:01:51 GMT, Walt Bertram > <[email hidden]> wrote: > > >Specs came from the article referenced in the original post. > > > > > > "NVIDIA GeForce3 chip; > > 350MHz RAMDAC; > > 64MB DDR SDRAM (3.8ns memory chips); > > 200MHz core and 460MHz memory frequencies; > > 3.2Gtexel/sec theoretical fillrate; > > AGP 2x/4x bus with FastWrites support; > > TV-Out." > > Ok I see why now. It's because they are quoting the *effective* speed > of the DDR ram. But, didn't you say 350mhz core in your post?
>I play games to impress the chicks. > >I haven't been laid in 9 years.... unfortunately for the unimpressed >chicks.. Very3? Is that you?
M 23 Feb 2001 07:19 UTC↳ reply to Jagg#200863
Jagg wrote in message ... >Wrong kinds of games, that's why. Babes go for the Quake dudes, not >some geek playing PC pilot. I am not a geek playing pc pilot... I AM A SKY GOD!! I AM A WW2 FIGHTER ACE!!!!! DAMNIT!!! I have over 10,000,090 confirmed kills, by golly... Respect me! I am a far cry above that dweeb Hartman, and any of those other fancy pants wannabes.... >=o| I could have one the war for either side, at any time.. Pasha
Vernon Pellerin wrote in message ... >>I play games to impress the chicks. >> >>I haven't been laid in 9 years.... unfortunately for the unimpressed >>chicks.. > >Very3? Is that you? =o| ROFLMAO! Pasha
On Fri, 23 Feb 2001 06:01:15 GMT, Walt Bertram <[email hidden]> wrote: >No, I said "350Mhz RAMDAC". Hehe...my head hurts. :-) Even the V3 has 350mhz ramdac.
On Fri, 23 Feb 2001 00:59:58 GMT, "D.Miller" <[email hidden]> wrote:
Quoted text (9 lines)>> >> SEVEN DOLLARS FOR A RIB EYE STEAK!!!!???? >> >> YOU CAN BUY A WHOLE GRAM OF CRACK FOR THAT!! >> > >Voice of experience there, Derek? > >Come to think of it, that *would* explain a lot. ;-)
You mean the steak, right? <g> Derek Smart Ph.D. Designer/Lead Developer The Battlecruiser Series www.3000ad.com ICQ: 158435 "Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them. - Warren Marshall, Epic Games"
D.Miller 23 Feb 2001 14:38 UTC↳ reply to M#200834
"M" <[email hidden]> wrote in message news:E3kl6.4156$[email hidden]...
Quoted text (9 lines)> > > I play games to impress the chicks. > > I haven't been laid in 9 years.... unfortunately for the unimpressed > chicks.. > >
ROFLMAO! psssst. No come closer. *whispers confidentially* Try losing the pocket protector. ;-D (Thank God flightsims didn't come along until I was pretty much amourously-settled. The wife ain't going anywhere. I got a paper that says so. =) ) D. "Dada-who-got-laid-way-too-much-in-college" Miller.
Quoted text (7 lines)> > > --- > > ----> Pasha > >
Ahh, very nice. I'm impressed. :) There's hope for you yet. *ggg* I must confess that I had you pegged for a sandal-wearing, tofu queen. ;-D DDM "Derek Smart (3000AD)" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)> On Fri, 23 Feb 2001 00:59:58 GMT, "D.Miller" <[email hidden]> > wrote: > > > >> > >> SEVEN DOLLARS FOR A RIB EYE STEAK!!!!???? > >> > >> YOU CAN BUY A WHOLE GRAM OF CRACK FOR THAT!! > >> > > > >Voice of experience there, Derek? > > > >Come to think of it, that *would* explain a lot. ;-) > > You mean the steak, right? <g> > > > Derek Smart Ph.D. > Designer/Lead Developer > The Battlecruiser Series > www.3000ad.com ICQ: 158435 > > "Game developers are just human beings who happen to make games for a > living. If you want to hold us up to higher standards of conduct, > then go ahead ...but don't be surprised if we don't uphold them. > - Warren Marshall, Epic Games" >
Yea, OEM sells mean more then any of the relativavily small Geforce 2 sells. If you look at any of the notebooks, they have a ATI video card in them. Think of all of the millions of notebooks out there, and if they just get 25 bucks for each of them, they are already ahead of nvida. OEM is also how 3dfx stayed in for so long. OEM is just so much more important that crappy video cards do not matter if you can give them cheap cards that can run at 800x600 at 16-bit (or less) -- -Stuart Becktell Sports editor for UltimateGN.com "But in a way, fear is a big part of racing, because if there was nothing to be frightened of and no limit, any fool could get into a motor car, and racing would not exist as a sport." - Jim Clark '62 and '65 World F1 Champion and Indy 500 Champion "Magisystems Admin" <[email hidden]> wrote in message news:[email hidden]... > In article <3a95210f.1139800@news>, [email hidden] (Pierre Legrand) wrote: > >This is completely futile....Nvidia's tactics and company policies > >have always been ridiculous and nothing anyone will do is gonna change > >it. Now they have absolutely no reason to change, ATI will die soon, > [snip] > > ATI won't be dying anytime soon. They're still the #1 OEM manufacturer, and > they have huge contracts Nvidia would sell their souls for. > > If I remember correctly, ATI gets most of their income from bulk OEM sales > (onboard mobo goodies)
On Fri, 23 Feb 2001 13:58:54 GMT, "Derek Smart (3000AD)" <[email hidden]> wrote:
Quoted text (12 lines)> >You mean the steak, right? <g> >Derek Smart Ph.D. >Designer/Lead Developer >The Battlecruiser Series >www.3000ad.com ICQ: 158435 > >"Game developers are just human beings who happen to make games for a >living. If you want to hold us up to higher standards of conduct, >then go ahead ...but don't be surprised if we don't uphold them. >- Warren Marshall, Epic Games"
OH MY GOD - What is Smart doing here in RAS??? Hey, go away, we allready have our own DGF!! Andre "Michael feels the same way about safety in auto racing as I do. Great minds think alike." - David G Fisher
>"Andre Warringa" <[email hidden]> wrote > OH MY GOD - What is Smart doing here in RAS??? > Hey, go away, we allready have our own DGF!! Hehe I had the same reaction. Looks like Ed decided for a big cross-post this time ;-) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
On Fri, 23 Feb 2001 14:43:14 GMT, "D.Miller" <[email hidden]> wrote: >Ahh, very nice. I'm impressed. :) > >There's hope for you yet. *ggg* hehe >I must confess that I had you pegged for a sandal-wearing, tofu queen. ;-D ...actually, am cutting back on the tofu <G> Derek Smart Ph.D. Designer/Lead Developer The Battlecruiser Series www.3000ad.com ICQ: 158435 "Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them. - Warren Marshall, Epic Games"
On Fri, 23 Feb 2001 04:34:49 GMT, Jagg <[email hidden]> wrote:
Quoted text (8 lines)>On Fri, 23 Feb 2001 03:34:59 +0100, Magnus Svensson ><[email hidden]> wrote: > > >>RAMDAC != core. > >I known that. And the info I got doesn't say 350mhz. Or is the info I >got posted Feb 1st wrong?
No, they aren't. I just recognized that the only 350MHz Walt mentioned in this thread was the RAMDAC speed. /Magnus GPLRank hcp: -41.66
I've owned both a V5 and GF2, and they're both very compatible cards. "Dave Henrie" <[email hidden]> wrote in message news:9Ocl6.459154$[email hidden]... > > I have yet to see how the nvidia is a superior product. This newsgroup > is > full of posts about folks having to wrestle their gewhiz cards just to > display > properly. I will admit the basic speed of the cards is good, especiallyin
Quoted text (9 lines)> the Quake world, but for simming the nvidia products are merely equal to > others like 3dfx and ATI. > Currently the I'm running a 3dfx V5 and nothing I have seen in this > newsgroup > has caused me to have 2nd thoughts about that purchase. Someday I will be > forced to abandon the card, but I haven't seen anything out there yet that > justifies switching. > 3dfx's failure could possibly be attributed to the lack of OEM sales. I > believe they thought purchasing STB would give them plenty of OEM
accounts, > but > nvidia was able to grab the lion's share of these and 3dfx was doomed. > Right up til the time they ceased operations, I believe 3dfx retail sales > were still higher than nvidia based cards, but these sales weren't enoughto > offset the lack of OEM contracts > dave henrie >
The card has no features that fall outside the realms of DirectX8. If developers don't want to use DX8 features, then more than GF3 owners will miss out. Whatever ATI bring out to follow the Radeon, it will most likely support Pixel Shaders, just like the GF3. Plus the GF3 is the hardware in the X-Box, so anything written to take advantage of pixel shaders will be easily portable to the X-box. Supporting the GF3 is no different from supporting any other video card. PC developers always have and always will need to ensure their products run on a broad range of hardware. "D.Miller" <[email hidden]> wrote in message news:fdal6.2163$[email hidden]... > ROFLMAO!!!! > > I'd NEVER spend that much on a damn vid card. My personal limit tops outat > about 180 bucks or so. Any more than that is just gratuitious. > > And yes, I'm a very patient man. :) > > Note to developers: you're crazy if you do any designing *specifically*for > this card (without full backwards compatability). At that price it will > never see the inside of my computer, nor, consequently, would yourproduct. > > As Mike Tyson would say: "That is just ludicrous." :) > > D. "Dada" Miller
On Sat, 24 Feb 2001 04:25:23 GMT, "Simon Brown" <[email hidden]> wrote: >I've owned both a V5 and GF2, and they're both very compatible cards. I've owned both too and found the V5 drivers have far less problems/bugs than the Nvidia flavour.
Robert Thomson 25 Feb 2001 05:20 UTC#200228
Who can afford that? I paid $299 CDN for a Voodoo 5500 AGP , it should meet my needs for a while. Most people I talk to think that's too much. "rrevved" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> > I guess after they crushed 3dfx, they have a monopoly and > can charge exorbitant prices. Read on .. > > http://www.overclockers.com/tips344/ > > SEVEN HUNDRED DOLLARS FOR A VIDEO CARD!!!!???? > > YOU CAN BUY A WHOLE DAMN COMPUTER FOR THAT!! > > They don't need publicity at NVidia; they need drug rehabilitation. > > We will not review any such absurdly priced product until the > absurdity vanishes. To do so would be a disservice to our audience and > only serve to encourage people to waste money. > > We strongly urge other computer websites to do the same. NVidia needs > to be sent a message. This is just greed. Maybe they'll roll back the > prices somewhat if there are enough messengers willing to take a > stand. > > For those of you who say, "If you don't like the price, don't buy it," > that's just what I was going to say.:) > > Email Ed >
In article <[email hidden]>, Jagg <[email hidden]> wrote:
Quoted text (22 lines)> On Thu, 22 Feb 2001 17:08:30 GMT, Walt Bertram > <[email hidden]> wrote: > > >The referenced article points out that the video cards are produced by > >Hercules, ASUS, and ELSA. nVidia makes and sells the chip, not the > >video card, so blame the card manufacturers for the price of the card. > > > >I don't know what the GEForce3 chip costs, but I bet the 350MHz RAMDAC > >and 460MHz memory don't come cheap! > > A bit over indulgeng on those specs aren't you? Found this on a forum > dated Feb.1. > > "The NVIDIA will release its GeForce3 in a few days. Several leak info > have indicated that the video core and memory on GeForce3 will run at > 200MHz and 230MHz respectively. These are no any faster than those of > GeForce2 Ultra (core/memory = 250MHz/230MHz). We all know that memory > bandwidth is the main factor that limits the performance of video > cards today. Then, with the same memory bandwidth and lower video core > speed how can that GeForce3 take on a better performance than its > predecessor? " >
This whole GF3 thing is getting ridiculous on the groups... The RAM is DDR (230mhz, equivalent to 460mhz SDR) Memory bandwidth IS important and NVidia will agree to that. The GF3 would appear to have the same limitations as the GF2Ultra cards given the specs, but if you read further, you will see the GF3 takes advanage of many different 'tricks' to bypass this problem, including Z-buffer compression that can move data up to 4x faster than GF2Ultra, Hidden Surface Removal as well.. It also does 4x4 FSAA without a significant speed hit... imagine your favorite flight sim running 1280x1024 with 4x FSAA at 80FPS... I, for one, ORDERED A GF3 for my new PowerMac g4/533 dual processor..$350 as a Build to order, and I think it will be well worth it..
In article <UOel6.5980$[email hidden]>, "Larry" <[email hidden]> wrote: > Not if no one can afford to buy the damned card... > > They ain't gonna write a game for, what, 4 people ? > I think more than 4 people are going to buy X-Boxes, and their video is NV20/GF3 based..... Developers are saying anything written to take advantage of X-Box features will carry over to PC and Mac ports...
On Sun, 25 Feb 2001 16:33:21 -0600, Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote: >I, for one, ORDERED A GF3 for my new PowerMac g4/533 dual >processor..$350 as a Build to order, and I think it will be well worth >it.. Except the GF3 takes advantage of Directx8 features that your Powermac doesn't have.
In article <[email hidden]>, Jagg <[email hidden]> wrote:
Quoted text (10 lines)> On Sun, 25 Feb 2001 16:33:21 -0600, Chris Schmelzer > <chris@coffeecafes{no-spam}.com> wrote: > > > >I, for one, ORDERED A GF3 for my new PowerMac g4/533 dual > >processor..$350 as a Build to order, and I think it will be well worth > >it.. > > Except the GF3 takes advantage of Directx8 features that your Powermac > doesn't have.
Not really, it is the other way around, DirectX8 takes direct advantage of GF3 features...There really isn't ANYONE saying that that is a big deal for other platforms (including Carmack and NVidia) I tend to believe Carmack and NVidia over you, sorry.
James Hallows 26 Feb 2001 01:54 UTC#200081
>We will not review any such absurdly priced product until the >absurdity vanishes. To do so would be a disservice to our audience and >only serve to encourage people to waste money. I think you're assuming too much about your audience. I wouldn't spend that sort of money on a graphics card, but I sure would like to read a review of it and how it performs with various flight sims. Curiosity is the backbone of the hardened surfer :) Surely any site's refusal to review a particular board denotes a lack of impartiality of that site? Just my 2c ... James
On Sun, 25 Feb 2001 19:38:14 -0600, Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote: >Not really, it is the other way around, DirectX8 takes direct advantage >of GF3 features... Not really, GF3 is designed around the Directx8 feature set. Remember, Nvidia is working *very* closely with Microsoft these days. >There really isn't ANYONE saying that that is a big >deal for other platforms (including Carmack and NVidia) > >I tend to believe Carmack and NVidia over you, sorry. I would like to direct you to a thread titled "Sorry Mac guys, Job's dupes ya again" in the pc.video news group.
In article <[email hidden]>, [email hidden] says...
Quoted text (10 lines)> >We will not review any such absurdly priced product until the > >absurdity vanishes. To do so would be a disservice to our audience and > >only serve to encourage people to waste money. > > I think you're assuming too much about your audience. I wouldn't spend that sort of money on a graphics card, but I sure > would like to read a review of it and how it performs with various flight sims. Curiosity is the backbone of the > hardened surfer :) > > Surely any site's refusal to review a particular board denotes a lack of impartiality of that site? >
I dont think refusal to review a given product denotes any kind of indication of lacking impartiality....the total of the preceeding paragraph however...well...ummm, how else is one to take it. I read usenet to read such grand claims and wild accusations of drug use, conspiracies etc, I would expect a responsible review site to make a decision, and then let that decision be known in a somewhat more eloquent and mature form. I agree that there is no need to review a $700 video card on a mainstream site. Whens the last time you saw one of the major site review a card designed for high end graphic workstations....they dont, not because they arn't quality cards that many users would find run at incredible speeds, but because no-in in their right non-lotto winning mind would buy one for a home computer. There will certainly be many people who will shell out that large pile of dough to get the latest and greatest video card, but it will probably not be more than 1% of the hardcore gamers (meaning a fraction of a percent of the total computer gamers). After all, just how many people who are fast car freaks go out an buy a Lamborghini...and just how many Lamborghini reviews do you read in consumer reports? I have enough disposable income to blow $700 on a new video card, but I wouldnt. Heck, my primary computer is still an Athlon 600 even though I could upgrade to a 1.2+ gHz Athlon for only a few hundred dollars. There just isnt the need to upgrade every 6months like there used to be. My computer is over a year old, and there still isnt a game out that I cant run acceptably, and 99% of them I can max out the resolution and detail options for the most part. I upgraded my Video card a few months ago to a Radeon 64-DDR, I was jumping ship from 3Dfx (actually returned a V5500 that I had bought only a week before), and found the Radeon discounted because it had no software and was open AND it had a $30 rebate bringing the cost right down to $195 which was what I paid for the V5500. Even on my Athlon 600, I run most games at 1600x1200, and nothing under 1024x768, so just what do I want a $700 wideo card for? For me, the only was Id even consider a $700 video card at this point was if it had the following (and remember, I said CONSIDER...it would still be a tough sell to get me to spend that much): FSAA at qualities well beyond the excelent Voodoo 5500 4x standard, and it would have to do it at 1600x1200 smooth as glass while still making 640x480 and 800x600 look great for my older games. Every conneciton imaginable for video in and out, with a video capture ability 30fps full screen, and included editing software that works as well as the high end mac programs. Speed beyond my woldest dreams, with all the T&L, Bump map ect, I mean I want a card that can render volumetric lighing effects in real time. Dual monitor support with specific drivers for 3D games to use so that I can have a radar screen or comtrol pannels on the 2nd display....then I want them to throw money at the major developers to incoperate it into most major games. I'd ask for 3d glasses or something, but I have yet to see the technology needed to make it happen without halving resolution. Even in page flip mode the Gamejoy 3D glassed sucked so bad it made me wonder why they bothered. Did I mention I wanted it to bench out at 3 times my radeons scores in real games. Ahh well, I can dream cant I
ohh well. I guess I just don't need to see it then.. Roger Squires wrote:
Quoted text (9 lines)> > > Note to developers: you're crazy if you do any designing *specifically* > for > > this card > > I believe crytek.com is doing a GF3-only demo prog now. > > rms > [email hidden]
didn't the ads for geforce-2 say per pixel lighting? I mean per-pixel shading, is per-pixel shading! it either is or isn't, and if its fake then its a lie.. oh well.. 700 bucks is too much for a videocard for me.. yuck! Mike Eppel wrote:
Quoted text (7 lines)> > > How would they want to do that? AFAIK there is not a single feature in > > the GF3 that the competition doesn't have. > > > True per-pixel shading and lighting... that is huge to developers. > > --MikeE
Keatah 26 Feb 2001 10:32 UTC↳ reply to Tim O#199924
really, by the time software comes out, the price will be dropping to reasonable levels.. like 200 or 300. 300 is absolute tops for me! Tim O wrote:
Quoted text (13 lines)> > On Thu, 22 Feb 2001 17:20:37 GMT, "Derek Smart (3000AD)" > <[email hidden]> wrote: > > >SEVEN DOLLARS FOR A RIB EYE STEAK!!!!???? > > > >YOU CAN BUY A WHOLE GRAM OF CRACK FOR THAT!! > > Yea, except if you wait 9 months to buy crack or steak it's the same > price. In the same 6 months, the video card will be $199. > I don't know what everyone's getting so excited about. > > Tim
>I agree that there is no need to review a $700 video card on a mainstream >site. Whens the last time you saw one of the major site review a card >designed for high end graphic workstations....they dont, not because they [snip] Point taken but there are indeed users out there who spend a considerable amount of money on hardware to enhance their experience of sims - look at the cockpit builders for example. Therefore I think that it would be interesting to read such a review, even if ones intentions aren't necessarily to purchase such products. If Nvidia or whoever find that their products are receiving wonderful reviews but aren't selling, the onus is on them to adjust their marketing strategy and hence price. Cheers James
On Sun, 25 Feb 2001 21:16:21 -0800, Phil Worthen <[email hidden]> wrote:
Quoted text (11 lines)>In article <[email hidden]>, [email hidden] >says... >> Curiosity is the backbone of the >> hardened surfer :) > >I resemble that. > ><g> > >Hiya James! >
Howdy buddy :)
Yah! Besides, don't those nvidiots know that we're all saving our pennies for theose new Ghoulie TM setups? =) D. "Dada" Miller "James Hallows" <[email hidden]> wrote in message news:[email hidden]... > >We will not review any such absurdly priced product until the > >absurdity vanishes. To do so would be a disservice to our audience and > >only serve to encourage people to waste money. > > I think you're assuming too much about your audience. I wouldn't spendthat sort of money on a graphics card, but I sure > would like to read a review of it and how it performs with various flightsims. Curiosity is the backbone of the > hardened surfer :) > > Surely any site's refusal to review a particular board denotes a lack ofimpartiality of that site? > > Just my 2c ... > > James
Jagg <[email hidden]> schreef in berichtnieuws [email hidden]...
Quoted text (17 lines)> On Sun, 25 Feb 2001 19:38:14 -0600, Chris Schmelzer > <chris@coffeecafes{no-spam}.com> wrote: > > > >Not really, it is the other way around, DirectX8 takes direct advantage > >of GF3 features... > > Not really, GF3 is designed around the Directx8 feature set. Remember, > Nvidia is working *very* closely with Microsoft these days. > > >There really isn't ANYONE saying that that is a big > >deal for other platforms (including Carmack and NVidia) > > > >I tend to believe Carmack and NVidia over you, sorry. > > I would like to direct you to a thread titled "Sorry Mac guys, Job's > dupes ya again" in the pc.video news group.
Doesn't necessarily mean the Mac can't get it. They use OpenGL, and that has a mechanism to allow the driver writers to make any extension they want. If NVidia wants to support those features on OpenGL (available on Windows, Linux, Mac,...) they could do it any time. Even before it gets into the Direct3D drivers, if they wanted to. No technical reason to stop that from happening (although there may be nontechnical reasons). -- Wim Libaers Remove DONTSPAM from my reply address to send me mail. (Email address changed recently)
On Mon, 26 Feb 2001 21:15:26 GMT, "Wim Libaers" <[email hidden]> wrote: >>Doesn't necessarily mean the Mac can't get it. They use OpenGL, and that has >a mechanism to allow the driver writers to make any extension they want. How many games use Opengl? Not many.
In article <OHzm6.28817$[email hidden]>, "Wim Libaers" <[email hidden]> wrote:
Quoted text (20 lines)> > > > >Not really, it is the other way around, DirectX8 takes direct advantage > > >of GF3 features... > > > > Not really, GF3 is designed around the Directx8 feature set. Remember, > > Nvidia is working *very* closely with Microsoft these days. > > > > >There really isn't ANYONE saying that that is a big > > >deal for other platforms (including Carmack and NVidia) > > > > > >I tend to believe Carmack and NVidia over you, sorry. > > Doesn't necessarily mean the Mac can't get it. They use OpenGL, and that has > a mechanism to allow the driver writers to make any extension they want. If > NVidia wants to support those features on OpenGL (available on Windows, > Linux, Mac,...) they could do it any time. Even before it gets into the > Direct3D drivers, if they wanted to. No technical reason to stop that from > happening (although there may be nontechnical reasons). >
ARGH people, READ THE PREVIEWS from the experts before you go spouting off... Even the Nvidia news sites that tend to be Windows slanted say that almost all the GPU features will be supported in NVidia's extensions to OpenGL... NVidia says the EXACT SAME THING...ARGHHHHHHHH No games for OpenGL? BS, just because you guys on the windows side see things written for DirectX8 doesn't mean that their ports either 1)don't exist or 2) don't use OpenGL for their linux and mac ports...
On Mon, 26 Feb 2001 19:28:38 -0600, Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote: >ARGH people, READ THE PREVIEWS from the experts before you go spouting >off... Even the Nvidia news sites that tend to be Windows slanted say >that almost all the GPU features will be supported in NVidia's >extensions to OpenGL... > >NVidia says the EXACT SAME THING...ARGHHHHHHHH Of course they say that, they want you to buy the card! >No games for OpenGL? BS, just because you guys on the windows side see >things written for DirectX8 doesn't mean that their ports either 1)don't >exist or 2) don't use OpenGL for their linux and mac ports... Keep dreaming. You think every game developer is going to port to Opengl just because a few Mac gamers need it? A few will, but not many.
On Tue, 27 Feb 2001 03:23:07 GMT, Jagg <[email hidden]> wrote:
Quoted text (8 lines)>>ARGH people, READ THE PREVIEWS from the experts before you go spouting >>off... Even the Nvidia news sites that tend to be Windows slanted say >>that almost all the GPU features will be supported in NVidia's >>extensions to OpenGL... >> >>NVidia says the EXACT SAME THING...ARGHHHHHHHH > >Of course they say that, they want you to buy the card!
Give it a rest. Everything the GF3 can do in DX8 it can do in OpenGL. Actually potentially even more as the feature set in DX8 is set(until DX9). John Carmack uses OpenGL. Have you seen the Doom 3 promo? 'nuff said. >Keep dreaming. You think every game developer is going to port to >Opengl just because a few Mac gamers need it? A few will, but not >many. Of course not. But did Apple say that _all_ games will be ported to Mac? Did anybody say anything like that? The thing is _you dont need DX8_ to do the same things on the Apple. /Magnus GPLRank hcp: -41.86
The sad thing is that there'll be people buying it the day it comes out. I'm sure those people that pays $1000+ for an everquest/ultima online character wouldn't mind the $700... But seriously...WHY? I don't care how fast the card is...it can be 10 times faster than the current top of the line cards...how many frames/second can you really see? In the last few reviews of gigahertz cpu w/ GeForce2...I recall seeing 100+ fps at high resolution. What's the point of a faster card especially at that price tag? If you have vsync on...you can't even go beyond your monitor's refresh rate (usually at 75 or 85). Not to mention human eyes can only see about 30 fps. Wait, you say there'll be more polygon intensive game available in the future? But I'm sure AMD and Intel aren't gonna sit on their asses...a CPU upgrade often brings more performance boost than changing a video card. I'm happy with my duron 700 with V3...so far I've yet to find a game (other than falcon4 of course) in max detail at 1024x768 that stressed this system enough to notice. Probably gonna get me a V5 soon just for the visual enhancements...if I need speed, I'd just buy me a faster CPU that'll give me more performance boost across the board at fraction of that $700 price tag. Tazzel "James Hallows" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> > >I agree that there is no need to review a $700 video card on a mainstream > >site. Whens the last time you saw one of the major site review a card > >designed for high end graphic workstations....they dont, not because they > > [snip] > > Point taken but there are indeed users out there who spend a considerable
amount of money on hardware to enhance their > experience of sims - look at the cockpit builders for example. Therefore Ithink that it would be interesting to read > such a review, even if ones intentions aren't necessarily to purchase suchproducts. > > If Nvidia or whoever find that their products are receiving wonderfulreviews but aren't selling, the onus is on them to > adjust their marketing strategy and hence price. > > Cheers > > James
>On Tue, 27 Feb 2001 18:55:32 +0100, Magnus Svensson ><[email hidden]> wrote: > > >>I don't give a flying F what Jobs says. All I said is you _dont need >>DX8_ to do all that GF3 supports. Now I said it twice. From the source: 3D Prophet III's highly innovative programmable nFinite-FX� Vertex and Pixel Shading engine support DirectX 8's new generation of real-time animated texturing and geometric effects hardware.
In article <[email hidden]>, Jagg <[email hidden]> wrote:
Quoted text (9 lines)> On Tue, 27 Feb 2001 05:25:51 +0100, Magnus Svensson > <[email hidden]> wrote: > > > >John Carmack uses OpenGL. Have you seen the Doom 3 promo? 'nuff said. > > One game, BFD. Listen I'm not the only one saying this. The reason the > Mac is getting the GF3 is because Job's thinks he can garner some of > us gamers over to the Mac. Not bloody likely.
no, it is because Jobs is a great show man and business man...
In article <[email hidden]>, Jagg <[email hidden]> wrote:
Quoted text (12 lines)> >On Tue, 27 Feb 2001 18:55:32 +0100, Magnus Svensson > ><[email hidden]> wrote: > > > > > >>I don't give a flying F what Jobs says. All I said is you _dont need > >>DX8_ to do all that GF3 supports. Now I said it twice. > > From the source: > > 3D Prophet III's highly innovative programmable nFinite-FX� Vertex and > Pixel Shading engine support DirectX 8's new generation of real-time > animated texturing and geometric effects hardware.
Does anyone here think first? You are reading the news from PC-centric sites that hawk the DirectX8 tie ins...If you read the news from a Mac-centric site, they will hawk the OpenGL tie ins...Simple as that... Almost all the features work either way, DirectX8 for PC, OpenGL for Mac
In article <[email hidden]>, Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote:
Quoted text (15 lines)> In article <[email hidden]>, > Jagg <[email hidden]> wrote: > > > On Tue, 27 Feb 2001 05:25:51 +0100, Magnus Svensson > > <[email hidden]> wrote: > > > > > > >John Carmack uses OpenGL. Have you seen the Doom 3 promo? 'nuff said. > > > > One game, BFD. Listen I'm not the only one saying this. The reason the > > Mac is getting the GF3 is because Job's thinks he can garner some of > > us gamers over to the Mac. Not bloody likely. > > > no, it is because Jobs is a great show man and business man...
Ok, my last rant..Thanks for putting up with me... ;) From ZDNET Gamecenter: <The incentive for developers to move toward shaders is clear, and because it's all written to DirectX 8, they should work with other manufacturer's graphics cards designed to be DirectX 8 compliant. But while DirectX 8 is a big part of the GeForce3, the card's drivers equally support OpenGL for all the new features. In fact, the first game publicly demonstrated on a GeForce3 was id Software's next Doom game running in OpenGL. >
On Tue, 27 Feb 2001 21:25:39 -0600, Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote: >no, it is because Jobs is a great show man and business man... Not as good as Bill Gates, obviously.
On Tue, 27 Feb 2001 21:54:29 -0600, Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote:
Quoted text (9 lines)>From ZDNET Gamecenter: > ><The incentive for developers to move toward shaders is clear, and >because it's all written to DirectX 8, they should work with other >manufacturer's graphics cards designed to be DirectX 8 compliant. But >while DirectX 8 is a big part of the GeForce3, the card's drivers >equally support OpenGL for all the new features. In fact, the first game >publicly demonstrated on a GeForce3 was id Software's next Doom game >running in OpenGL. >
*All* the features? If so, my apologies. :-)
On Tue, 27 Feb 2001 21:26:59 -0600, Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote:
Quoted text (11 lines)>> From the source: >> >> 3D Prophet III's highly innovative programmable nFinite-FX� Vertex and >> Pixel Shading engine support DirectX 8's new generation of real-time >> animated texturing and geometric effects hardware. > >Does anyone here think first? You are reading the news from PC-centric >sites that hawk the DirectX8 tie ins...If you read the news from a >Mac-centric site, they will hawk the OpenGL tie ins...Simple as that... > >Almost all the features work either way, DirectX8 for PC, OpenGL for Mac
I said form the *source*, that was a Nvidia PR quote.
"Jagg" <[email hidden]> wrote: > From the source: > > 3D Prophet III's highly innovative programmable nFinite-FXT > Vertex and Pixel Shading engine support DirectX 8's new > generation of real-time animated texturing and geometric > effects hardware. From a better source (John Carmack's .plan): "Now we come to the pixel shaders, where I have the most serious issues. I can just ignore this most of the time, but the way the pixel shader functionality turned out is painfully limited, and not what it should have been. DX8 tries to pretend that pixel shaders live on hardware that is a lot more general than the reality. Nvidia's OpenGL extensions expose things much more the way they actually are: the existing register combiners functionality extended to eight stages with a couple tweaks, and the texture lookup engine is configurable to interact between textures in a list of specific ways." - George
On Tue, 27 Feb 2001 23:18:03 -0600, "George M. Smiley" <[email hidden]> wrote:
Quoted text (19 lines)>From a better source (John Carmack's .plan): > >"Now we come to the pixel shaders, where I have the most >serious issues. I can just ignore this most of the time, but >the way the pixel shader functionality turned out is painfully >limited, and not what it should have been. > >DX8 tries to pretend that pixel shaders live on hardware that >is a lot more general than the reality. > >Nvidia's OpenGL extensions expose things much more the way >they actually are: the existing register combiners functionality >extended to eight stages with a couple tweaks, and the texture >lookup engine is configurable to interact between textures in >a list of specific ways." > > - George > >
Carmack, Carmack, Carmack...one would think the only game in town is Quake3A and Doom3. But, if he says it then it must be true. I gracefully bow out of this discussion. :-)
On Wed, 28 Feb 2001 08:42:12 GMT, Jagg <[email hidden]> wrote: >Carmack, Carmack, Carmack...one would think the only game in town is >Quake3A and Doom3. It's not about Q3A or Doom3, it's about being God(tm) in the gaming industry and one hellacious kickass programmer. :-> /Magnus GPLRank hcp: -41.92
hehehe...Yea those tech demo's masquerading as games really show off his gaming programming. WooHooo....maybe one of these days he can actually get around to having a game alongside the tech demo. Then I might see what the fuss is all about....so far he hasnt had to deal with all the stuff that I think makes a person a "god" in games programming. AI, Realistic enviroments, Ability to have more than a couple of AI's running around at one time... Im alot more impressed by the people programming Flight sims and Car sims than I am anyone doing something as simple as a FPS. PAPA DOC
Quoted text (8 lines)> >It's not about Q3A or Doom3, it's about being God(tm) in the gaming >industry and one hellacious kickass programmer. :-> > > > >/Magnus >GPLRank hcp: -41.92
Pierre PAPA DOC Legrand Flanker Target Grand Prix Legends Crash Test Dummy Rants, Bullshit and Help Guides availible at www.papadoc.net
On Wed, 28 Feb 2001 14:54:36 +0100, Magnus Svensson <[email hidden]> wrote: >It's not about Q3A or Doom3, it's about being God(tm) in the gaming >industry and one hellacious kickass programmer. :-> Well, he may know graphics engines, but I haven't ever seen him program a game beyond the FPS genre so I don't know what he's really capable of.
On Wed, 28 Feb 2001 15:31:00 GMT, [email hidden] (Pierre Legrand) wrote:
Quoted text (10 lines)>hehehe...Yea those tech demo's masquerading as games really show off >his gaming programming. WooHooo....maybe one of these days he can >actually get around to having a game alongside the tech demo. Then I >might see what the fuss is all about....so far he hasnt had to deal >with all the stuff that I think makes a person a "god" in games >programming. AI, Realistic enviroments, Ability to have more than a >couple of AI's running around at one time... > >Im alot more impressed by the people programming Flight sims and Car >sims than I am anyone doing something as simple as a FPS.
And it doesn't have *anything* to do with you liking flight sims and car sims more than FPSs, right? That's objective... JC isn't a games _designer_, he's a games _programmer_ with 3D-engine and multiplayer code in focus. I don't know if you have to be a programmer to appreciate his work, I think a lot goes over most peoples heads. Just for the record, I don't give a damn about Q3A(the game) either. That doesn't mean I can't appreciate the work for what it is. It simply is the nicest, cleanest, most customizable piece of gaming code around. As for games _designing_ gods(as JC isn't a designer), there are others. Peter Molynaux, Sid Meier et.al.... /Magnus GPLRank hcp: -41.92
On Wed, 28 Feb 2001 18:16:17 GMT, Jagg <[email hidden]> wrote: >>It's not about Q3A or Doom3, it's about being God(tm) in the gaming >>industry and one hellacious kickass programmer. :-> > >Well, he may know graphics engines, but I haven't ever seen him >program a game beyond the FPS genre so I don't know what he's really >capable of. I'm convinced that if he would make any other engine it would put others in the genre to shame. Btw, why the hell would it be so different that you couldn't do a carsim 3d-engine but make the world's best FPS 3d-engine? /Magnus GPLRank hcp: -41.92
On Wed, 28 Feb 2001 19:31:53 +0100, Magnus Svensson <[email hidden]> wrote: >Btw, why the hell would it be so different that you couldn't do a >carsim 3d-engine but make the world's best FPS 3d-engine? No reason. I was speaking more of game design than 3D graphics engine.
On Wed, 28 Feb 2001 15:31:00 GMT, [email hidden] (Pierre Legrand) wrote:
Quoted text (7 lines)>hehehe...Yea those tech demo's masquerading as games really show off >his gaming programming. WooHooo....maybe one of these days he can >actually get around to having a game alongside the tech demo. Then I >might see what the fuss is all about....so far he hasnt had to deal >with all the stuff that I think makes a person a "god" in games >programming. AI, Realistic enviroments, Ability to have more than a >couple of AI's running around at one time...
I second that. >Im alot more impressed by the people programming Flight sims and Car >sims than I am anyone doing something as simple as a FPS. I've been quite impressed by some FPS. Half-Life was quite good technically, but also had realistic environments, good AI (in those special forces guys) and a great atmosphere. IMO the people that wrote Half-Life deserver more credit than Id. Marc
Quoted text (17 lines)> >PAPA DOC > >> >>It's not about Q3A or Doom3, it's about being God(tm) in the gaming >>industry and one hellacious kickass programmer. :-> >> >> >> >>/Magnus >>GPLRank hcp: -41.92 > >Pierre PAPA DOC Legrand >Flanker Target >Grand Prix Legends Crash Test Dummy >Rants, Bullshit and Help Guides availible at >www.papadoc.net
Actually you assume a great about me. And as my now favority quote goes..."There's alot you dont know about me Mr. Smileyman". The majority of my gaming time these days is almost evenly split between FPS (UT, Rogue Spear, Deux Ex, NOLF) and simulations. Its because I am such a devotee of every genre that I can comfortably state that I dont think *JC* is all that....(and isnt it cute how you abreviate his name so that it matchs that other great games programmer who was so much better....) > >And it doesn't have *anything* to do with you liking flight sims and >car sims more than FPSs, right? That's objective... Your opinion of him is also subjective....just to keep you honest dont you know. > >JC isn't a games _designer_, he's a games _programmer_ with 3D-engine >and multiplayer code in focus. I don't know if you have to be a >programmer to appreciate his work, I think a lot goes over most >peoples heads. Hey far be it from me to try and dampen the thunder and lightening that go with being *JC* but there are people who make some rather remarkable flight sims and car sims that have tremendous engines and remarkable multiplayer code. To me a comparable achievement by *JC* would be for his world to be living and breathing whilst we chase each other around firing all sorts of things at each other...and each of those things would be reacting and behaving according the actual weapons according to the way the world actually works. Furthermore the things that are AI would be reacting in an intelligent fashion using real world tactics of evasion and offense. Just a touch different than what is seen in most FPS engines...though Rogue Spear is pretty damn good. > >/Magnus >GPLRank hcp: -41.92 PAPA DOC Pierre PAPA DOC Legrand Flanker Target Grand Prix Legends Crash Test Dummy Rants, Bullshit and Help Guides availible at www.papadoc.net
On Wed, 28 Feb 2001 23:25:38 GMT, [email hidden] (Pierre Legrand) wrote: >though Rogue Spear is pretty damn >good. You don't have Swat3? Run, don't walk, down to your nearest EB and buy it. IMO, it's better than RS.
"Jagg" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On Tue, 27 Feb 2001 05:25:51 +0100, Magnus Svensson > <[email hidden]> wrote: > > > >John Carmack uses OpenGL. Have you seen the Doom 3 promo? 'nuff said. > > One game, BFD. Listen I'm not the only one saying this. The reason the > Mac is getting the GF3 is because Job's thinks he can garner some of > us gamers over to the Mac. Not bloody likely.
hate to wade in here.. but doom was just one game.. see the impact? -- Bard www.1vvfsc.org Vancouver Virtual Flight Sim Club
Jagg 01 Mar 2001 04:53 UTC↳ reply to Bard#199160
On Thu, 01 Mar 2001 03:29:06 GMT, "Bard" <[email hidden]> wrote: >hate to wade in here.. but doom was just one game.. see the impact? It doesn't rock my world. Now butt out. :-)
On Wed, 28 Feb 2001 23:25:38 GMT, [email hidden] (Pierre Legrand) wrote: >(and isnt it cute how you >abreviate his name so that it matchs that other great games programmer >who was so much better....) No, it was for comfort, not namedropping. I can abbreviate some more for you if you want. DK, TS, PB... fine? Nice polemics, though.
Quoted text (9 lines)>>JC isn't a games _designer_, he's a games _programmer_ with 3D-engine >>and multiplayer code in focus. I don't know if you have to be a >>programmer to appreciate his work, I think a lot goes over most >>peoples heads. > >Hey far be it from me to try and dampen the thunder and lightening >that go with being *JC* but there are people who make some rather >remarkable flight sims and car sims that have tremendous engines and >remarkable multiplayer code.
Actually, I think that sims very often are sorely lacking in both fields(multiplayer and graphics) and there are few games that can stack it up in both fields at once. After all. there aren't *that* much games in the sim genres or anywhere for that matter that can handle 32-64 player online given any bandwidth, nor keep framerates pegged and have lush graphics at the same time. Let's look at auto-sims.. Nice cutting edge graphics: SBK2001, Mercedes Truck racing, F1RC... then what? Multi-player: GPL(not so stable though), N3/N4... hmm... Well I'm out...
Quoted text (9 lines)>To me a comparable achievement by *JC* >would be for his world to be living and breathing whilst we chase each >other around firing all sorts of things at each other...and each of >those things would be reacting and behaving according the actual >weapons according to the way the world actually works. Furthermore the >things that are AI would be reacting in an intelligent fashion using >real world tactics of evasion and offense. Just a touch different than >what is seen in most FPS engines...though Rogue Spear is pretty damn >good.
I think we talk past eachother constantly. I try to assess the quality of the code and features and benefits of a graphics engine and you are talking about gameplay, AI, and so on. I don't even think Carmack(tell me when I can "namedrop" again willya) did AI work, but they brought in some guy that did 3:d party bots for Q1. Rouge Spear for example, I love the game, but it is pretty awful as far as the graphics engine goes. Texture thrashing galore, pretty poor unstable framerate, no dynamic lighting, so-so texture filtering and detail. I don't think it even does multi-texturing! Give me that game with the Q3 engine I say! I got to play ST:Elite Force the other day, and *boy* what a treat it was having the Q3A engine in a single player game experience, as opposed to the lithtech engine in NOLF(better game, though) I had played with for some weeks. Can't anybody see where I'm going with this? /Magnus GPLRank hcp: -41.92
On Wed, 28 Feb 2001 22:12:17 +0100, Marc de Vries <[email hidden]> wrote: >>Im alot more impressed by the people programming Flight sims and Car >>sims than I am anyone doing something as simple as a FPS. > >I've been quite impressed by some FPS. Half-Life was quite good >technically, but also had realistic environments, good AI (in those >special forces guys) and a great atmosphere. Which incindentally uses the licensed Quake2 engine! So the engine can apparently be judged aside from the game. >IMO the people that wrote Half-Life deserver more credit than Id. How much credit should id have for making Half-life's engine then? We all knew that their designers left much to be desired. But the great thing about Quake 1,2 and 3 is the customizeability that is built in to it. Quake1 really was ground-breaking in that respect with an actual modularized engine, where you could separate the "inner wokings" from the actual game. Add to that the "mods" capability from QuakeC that brought us Team Fortress, CTF and in the longer run the Counter-strike phenomenon... /Magnus GPLRank hcp: -41.92
On Thu, 01 Mar 2001 07:34:31 +0100, Magnus Svensson <[email hidden]> wrote: >Can't anybody see where I'm going with >this? Yea, you're an eye-candy weeny. :-)
In article <[email hidden]>, Magnus Svensson <[email hidden]> wrote: > >Which incindentally uses the licensed Quake2 engine! So the engine can >apparently be judged aside from the game. >That's a common misconception - Valve used the licensed Quake 1 engine, hence the various moans you'd hear from time to time on Half-Life fora about the netcode being not up to the standard of Quake 2's netcode. Valve themselves, if i recall correctly, said that by the end of the project, the game engine was around 30% Q1, 70% their own work. > >How much credit should id have for making Half-life's engine then? We >all knew that their designers left much to be desired. Pluses are the scripting, and the way that the enemy ai will work together in a co-ordinated way. Downside was the netcode (wasn't that modified QuakeWorld code?), as remarked above, although it's worth remembering that Valve did not anticipate Half-Life having the "after-life" online that it turned out to have, and so didn't feel that the netcode was a huge priority. In their favour, they've released numerous free updates to the game at the request of the community, including the recent complete rewrite of the netcode. > But the great >thing about Quake 1,2 and 3 is the customizeability that is built in >to it. >Some would argue that Unreal/UTs UScript is a far more flexible language. I do have some saved posts knocking about on that topic, if you want to take a look, I'll mail them to you. At the time of Q3's release, some parts of the mod community felt that it was rather mod unfriendly - certainly in comparison to UT, the other "big" multiplayer only title of the time.
On Thu, 01 Mar 2001 07:40:06 +0100, Magnus Svensson <[email hidden]> wrote:
Quoted text (12 lines)>On Wed, 28 Feb 2001 22:12:17 +0100, Marc de Vries ><[email hidden]> wrote: > >>>Im alot more impressed by the people programming Flight sims and Car >>>sims than I am anyone doing something as simple as a FPS. >> >>I've been quite impressed by some FPS. Half-Life was quite good >>technically, but also had realistic environments, good AI (in those >>special forces guys) and a great atmosphere. > >Which incindentally uses the licensed Quake2 engine! So the engine can >apparently be judged aside from the game.
Yes of course it can. But that should make JC the "3D game engine god" and not a "gaming god". If you'd call him that I would agree with it. But I don't think that distinction was made in this thread... >>IMO the people that wrote Half-Life deserver more credit than Id. > >How much credit should id have for making Half-life's engine then? How much credit should the Half-Life poeple get for making better use of that engine? IMO Half-Life looked better than Quake2. Or did Id improve the engine for them? Marc
On Thu, 01 Mar 2001 14:05:55 +0100, Marc de Vries <[email hidden]> wrote: >>Which incindentally uses the licensed Quake2 engine! So the engine can >>apparently be judged aside from the game. > >Yes of course it can. But that should make JC the "3D game engine god" >and not a "gaming god". I don't believe I said those exact words, but ok. It doesn't really matter what I or anybody else here thinks, it was a reference to how much weight he actually throws in the gaming industry right now. /Magnus GPLRank hcp: -41.92
On Thu, 01 Mar 2001 11:30:33 GMT, Jagg <[email hidden]> wrote: >On Thu, 01 Mar 2001 07:34:31 +0100, Magnus Svensson ><[email hidden]> wrote: >>Can't anybody see where I'm going with >>this? > >Yea, you're an eye-candy weeny. :-) ;-) /Magnus GPLRank hcp: -41.92
That day, Thu, 01 Mar 2001 14:05:55 +0100 dawned fine and sunny in comp.sys.ibm.pc.games.flight-sim, and Marc de Vries says to me... > How much credit should the Half-Life poeple get for making better use > of that engine? IMO Half-Life looked better than Quake2. > Or did Id improve the engine for them? > Q2 was very good for it's time - I liked it a lot, until Half-Life came along. I remember one rather vexed discussion about the merits of the AI in the two titles - key to the Quake advocates argument was that the enemies ducked when fired upon - my counterpoint that enemy still ducked when one fired at their ankles went unanswered... -- "but then again we were what they call spazes and nerds in highschool and are now adults who play computer games and if you are honest recognize you wouldnt want anyone you know from say work to see you sitting in a dark room playing games like little boys. we ALL are sad. you AND me." -Very3 on the appeal of computer games to the mature gamer.
Thats ok I hate him cause he smokes me in GPL rank... 8-) PAPA DOC
Quoted text (7 lines)>>Yea, you're an eye-candy weeny. :-) > >;-) > > >/Magnus >GPLRank hcp: -41.92
Pierre PAPA DOC Legrand Flanker Target Grand Prix Legends Crash Test Dummy Rants, Bullshit and Help Guides availible at www.papadoc.net
On Thu, 01 Mar 2001 23:18:36 GMT, [email hidden] (Pierre Legrand) wrote: >Thats ok I hate him cause he smokes me in GPL rank... > >8-) He must be your better then, so shut up. :-)
hehe... >Nice polemics, though. >Thanks... >Actually, I think that sims very often are sorely lacking in both >fields(multiplayer and graphics) and there are few games that can >stack it up in both fields at once. After all. there aren't *that* >much games in the sim genres or anywhere for that matter that can >handle 32-64 player online given any bandwidth, nor keep framerates >pegged and have lush graphics at the same time. Warbirds, Air Warrior, Nascar4...are not sorely lacking in either graphics or multiplayer. But to me thats not the epitome of game engines, just as Quake 3 is not the be all end all in engines. To me its having an engine that is efficient enough to support the kinds of graphics that one see's in sims such as Flanker 2.0, Janes F/A-18, World War 2 fighters, Falcon 4 along with the incredible amounts of AI calculations and realism. You want these to be counted in different categories and yet its impossible to do so since its intergral to the game itself. And as far as numbers of objects flying around in the game at once I dont think any first person shooter is gonna equal what I can see in sims such as the aforementioned sims. Hell Im playing a mission in Flanker tonight that has over 80 aircraft a dozen ships and a dozen SAM sites....all the while this is playing the graphics are simply astounding with a very large arena being displayed. This is a terrific engine in my book....an engine that takes into account not only eye candy but also gameplay. PAPA DOC
Quoted text (22 lines)>I think we talk past eachother constantly. I try to assess the quality >of the code and features and benefits of a graphics engine and you are >talking about gameplay, AI, and so on. I don't even think Carmack(tell >me when I can "namedrop" again willya) did AI work, but they brought >in some guy that did 3:d party bots for Q1. > >Rouge Spear for example, I love the game, but it is pretty awful as >far as the graphics engine goes. Texture thrashing galore, pretty poor >unstable framerate, no dynamic lighting, so-so texture filtering and >detail. I don't think it even does multi-texturing! Give me that game >with the Q3 engine I say! > >I got to play ST:Elite Force the other day, and *boy* what a treat it >was having the Q3A engine in a single player game experience, as >opposed to the lithtech engine in NOLF(better game, though) I had >played with for some weeks. Can't anybody see where I'm going with >this? > > > >/Magnus >GPLRank hcp: -41.92
Pierre PAPA DOC Legrand Flanker Target Grand Prix Legends Crash Test Dummy Rants, Bullshit and Help Guides availible at www.papadoc.net
On Thu, 01 Mar 2001 12:33:30 GMT, WildStyle24_7 threw caution to the wind and wrote the following:
Quoted text (14 lines)>In article <[email hidden]>, Magnus Svensson <[email hidden]> wrote: > >> >>Which incindentally uses the licensed Quake2 engine! So the engine can >>apparently be judged aside from the game. >> >That's a common misconception - Valve used the licensed Quake 1 engine, hence >the various moans you'd hear from time to time on Half-Life fora about the >netcode being not up to the standard of Quake 2's netcode. Valve themselves, >if i recall correctly, said that by the end of the project, the game engine >was around 30% Q1, 70% their own work. >> >>How much credit should id have for making Half-life's engine then? We >>all knew that their designers left much to be desired.
Well I think a lot of people would argue that QuakeWorlds netcode was better than Quake II's ;-) Incidently I heard that they upgraded their code to the Quake II engine midway though development. It would explain the bad netcode, I thought Quakeworlds was shit hot compared to Quake IIs. Quake IIs netcode was rubbish until they patched it about 20 times. -- remove the OBVIOUS to reply by mail
That day, Fri, 02 Mar 2001 13:20:37 +0000 dawned fine and sunny in comp.sys.ibm.pc.games.flight-sim, and Jonathan Wells says to me... > > Well I think a lot of people would argue that QuakeWorlds netcode was > better than Quake II's ;-) >Really? Not heard that, although my MP days began with Q2, so I can't speak from experience. > Incidently I heard that they upgraded their code to the Quake II > engine midway though development. It would explain the bad netcode, I > thought Quakeworlds was shit hot compared to Quake IIs. Quake IIs > netcode was rubbish until they patched it about 20 times. > Maybe I've confused Q1 netcode with Quakeworlds, in that case - the two did come up in a discussion of HL netcode, with the decision to build based on one of them as the source of all it's problems... The upgrade to the Q2 engine is untrue, afaik - what I heard was that Valve were offered Q2, but didn't have the money/time to recode to make licensing it worthwhile. There's no mention of Q2 in HQH's Half-Life FAQ; "[2.1.10]: Game Engine Valve originally licensed the source for Quake from id Software and they began working on that code around October of 1996. Between that time and the time they finished Half-Life in October of 1998, they modified/removed/created something like 70% of the code." http://www.halflife.net/help/hqhfaq/split_faq_2.html
"Stuart Becktell" <[email hidden]> wrote: You guys are sooooo out there. ATI is trading at about 3 bucks, and just reported today MAJOR earnings warnings. http://biz.yahoo.com/prnews/010301/to053.html NVIDIA is trading in the 40's and is producing record profits. They also just completely swept ATI out of the Mac business. The partnership with the Evil Empire (MS) will insure future growth and development NVIDIA wins because they deliver. 3DFX did not, ATI is not, Matrox is not. Instead of bashing Nvidia, you should at least admire their track record. Capitalism at its best. You guys make it sound like a conspiricy. Sheesh.... Braun
Quoted text (7 lines)>Yea, OEM sells mean more then any of the relativavily small Geforce 2 sells. >If you look at any of the notebooks, they have a ATI video card in them. >Think of all of the millions of notebooks out there, and if they just get 25 >bucks for each of them, they are already ahead of nvida. OEM is also how >3dfx stayed in for so long. OEM is just so much more important that crappy >video cards do not matter if you can give them cheap cards that can run at >800x600 at 16-bit (or less)
On Fri, 2 Mar 2001 22:07:54 -0000, WildStyle24_7 <[email hidden]> wrote:
Quoted text (17 lines)>That day, Fri, 02 Mar 2001 13:20:37 +0000 dawned fine and sunny in >comp.sys.ibm.pc.games.flight-sim, and Jonathan Wells says to me... >> >> Well I think a lot of people would argue that QuakeWorlds netcode was >> better than Quake II's ;-) >> >Really? Not heard that, although my MP days began with Q2, so I can't >speak from experience. > >> Incidently I heard that they upgraded their code to the Quake II >> engine midway though development. It would explain the bad netcode, I >> thought Quakeworlds was shit hot compared to Quake IIs. Quake IIs >> netcode was rubbish until they patched it about 20 times. >> >Maybe I've confused Q1 netcode with Quakeworlds, in that case - the two >did come up in a discussion of HL netcode, with the decision to build >based on one of them as the source of all it's problems...
Possibly, I did a quick look and found this http://www.planethalflife.com/half-life/guide/faq.shtm#Is%20Half-Life's%20Game%20Engine It doesnt' say whether they actually USED it or not but they could use the Quake II engine. My point really was that I started playing online with Quake. When Quake II came out I tried it and I found that Quakeworlds netcode was much smoother, which basically stopped me playing it seriously. I went back after they patched it to see how good it was and I think tehy had improved it a lot, but like quite a few Quake players it didn't appeal to me. I don't think you did confuse the netcode btw, Quake without Quakeworld was really just LAN netcode, no prediction or any of the other saviours of the modemer we know now ;-) I don't think half life was ever THAT bad.
Quoted text (12 lines)>The upgrade to the Q2 engine is untrue, afaik - what I heard was that >Valve were offered Q2, but didn't have the money/time to recode to make >licensing it worthwhile. > >There's no mention of Q2 in HQH's Half-Life FAQ; > >"[2.1.10]: Game Engine > >Valve originally licensed the source for Quake from id Software and they >began working on that code around October of 1996. Between that time and >the time they finished Half-Life in October of 1998, they >modified/removed/created something like 70% of the code."
If its a common misconception though I think the only way to be sure would be to get the info off Valve and they just say "ID Software technology" so maybe it a little but of both. -- to reply by mail, please remove the OBVIOUS
In article <[email hidden]>, Braun Tacon <[email hidden]> wrote:
Quoted text (22 lines)> "Stuart Becktell" <[email hidden]> wrote: > > You guys are sooooo out there. > > ATI is trading at about 3 bucks, and just reported today MAJOR > earnings warnings. > > http://biz.yahoo.com/prnews/010301/to053.html > > NVIDIA is trading in the 40's and is producing record profits. > > They also just completely swept ATI out of the Mac business. > > The partnership with the Evil Empire (MS) will insure future growth > and development > > NVIDIA wins because they deliver. 3DFX did not, ATI is not, Matrox is > not. > > Instead of bashing Nvidia, you should at least admire their track > record. >
ATI going under would be most unfortunate. NVidia would be left with no competition, and thus, no drive to innovate or lower prices on the Geforce 3....sigh....
Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote: I agree fully. Competition from AMD is what made Intel radically change their pricing structure. Only because of AMD can you buy a PIII 850 for about $150.00 nowadays. OTOH...in my opinion, Nvidia is NOT predatory like other companies. They have made their bones by excelling at every turn. They have brought innovation to the market, and visuals to our PC's that we never dreamed possible. I can only hope that they will not choose to monopolize their position. The good thing is we don't HAVE to have that GeForce III. Let the market speak if the pricing is too high, but do not blame Nvidia. As stated before they make the chips, not the cards. MHO, Braun
Quoted text (30 lines)>In article <[email hidden]>, > Braun Tacon <[email hidden]> wrote: > >> "Stuart Becktell" <[email hidden]> wrote: >> >> You guys are sooooo out there. >> >> ATI is trading at about 3 bucks, and just reported today MAJOR >> earnings warnings. >> >> http://biz.yahoo.com/prnews/010301/to053.html >> >> NVIDIA is trading in the 40's and is producing record profits. >> >> They also just completely swept ATI out of the Mac business. >> >> The partnership with the Evil Empire (MS) will insure future growth >> and development >> >> NVIDIA wins because they deliver. 3DFX did not, ATI is not, Matrox is >> not. >> >> Instead of bashing Nvidia, you should at least admire their track >> record. >> > > >ATI going under would be most unfortunate. NVidia would be left with no >competition, and thus, no drive to innovate or lower prices on the >Geforce 3....sigh....
"Jagg" <[email hidden]> wrote: > Except the GF3 takes advantage of Directx8 features that > your Powermac doesn't have. Hardware taking advantage of software features, LOL, there is a new one. Didn't you say you were going to 'gracefully bow out of this discussion' several posts ago? - George
On Sat, 3 Mar 2001 15:07:16 -0600, "George M. Smiley" <[email hidden]> wrote: >Didn't you say you were going to 'gracefully bow out of this >discussion' several posts ago? > > - George > > And I did. I posted that *before*. Now don't respond to this or I will jump back into the fray. :-)
On Sat, 3 Mar 2001 15:07:16 -0600, "George M. Smiley" <[email hidden]> wrote: >Hardware taking advantage of software features, LOL, there >is a new one. Now shutup you twat. NVIDIA is extremely pleased to provide developers with NVIDIA's SDK for DirectX� 8.0 development within hours of Microsoft's release. Our engineering teams have worked very closely with Microsoft in developing and tuning core functionality for this new, world-class API. In particular, we expect you to find the programmability of the graphics pipeline a defining moment in the history of real-time graphics. For the first time, developers have a standard way to access features such as programmable geometry or vertex shaders, programmable pixel shaders, volumetric texture compression for 3D textures, and support for high order surfaces.
"Jagg" <[email hidden]> wrote: > Now shutup you twat. Ah, I see, rude behavior, having trouble arguing your case without the help of Nvidia press releases? Why don't you try: http://www.nvidia.com/Developer.nsf in order to get a little more substance into your discourse.
Quoted text (7 lines)> In particular, we expect you to find the programmability > of the graphics pipeline a defining moment in the history > of real-time graphics. For the first time, developers have > a standard way to access features such as programmable > geometry or vertex shaders, programmable pixel shaders, > volumetric texture compression for 3D textures, and > support for high order surfaces.
None of which *REQUIRES* DirectX8. Furthermore if you had bothered to read my original post you would have discovered that the generic DirectX8 interface to pixel shaders is often too far removed from the actual Nvidia hardware implementation to be of much use in comparison to the Nvidia OpenGL extension for pixel shaders. - George
In article <[email hidden]>, Jagg <[email hidden]> wrote:
Quoted text (20 lines)> On Sat, 3 Mar 2001 15:07:16 -0600, "George M. Smiley" > <[email hidden]> wrote: > > > >Hardware taking advantage of software features, LOL, there > >is a new one. > > Now shutup you twat. > > NVIDIA is extremely pleased to provide developers with NVIDIA's SDK > for DirectX� 8.0 development within hours of Microsoft's release. Our > engineering teams have worked very closely with Microsoft in > developing and tuning core functionality for this new, world-class > API. In particular, we expect you to find the programmability of the > graphics pipeline a defining moment in the history of real-time > graphics. For the first time, developers have a standard way to access > features such as programmable geometry or vertex shaders, programmable > pixel shaders, volumetric texture compression for 3D textures, and > support for high order surfaces. >
Jesus christ.. Read the WHOLE STORY before you make foolish Windows-Centric assumptions.. News.com AS WELL AS NVidia.com have both CLEARLY CLEARLY CLEARLY stated that all of the features of the Geforce 3 are accessible from both DirectX8 AND OpenGL with the NVidia extensions... Look back through the whole thread..
On Sat, 3 Mar 2001 20:03:23 -0600, "George M. Smiley" <[email hidden]> wrote:
Quoted text (7 lines)>"Jagg" <[email hidden]> wrote: > >> Now shutup you twat. > >Ah, I see, rude behavior, having trouble arguing your case >without the help of Nvidia press releases? Why don't you >try:
And you think ridiculing people is less rude? I said I would drop out of this discussion some time back and I did. But, if you insist on making smug comments then I will be rude to you.
On Sat, 03 Mar 2001 20:03:43 -0600, Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote:
Quoted text (7 lines)>Jesus christ.. Read the WHOLE STORY before you make foolish >Windows-Centric assumptions.. News.com AS WELL AS NVidia.com have both >CLEARLY CLEARLY CLEARLY stated that all of the features of the Geforce 3 >are accessible from both DirectX8 AND OpenGL with the NVidia >extensions... > >Look back through the whole thread..
I did read the whole thread. And if you read all of my posts you will see that I agreed that I had made a mistake and was bowing out of this thread. I posted the above to wind Mr. Smiley up a bit. He accused me of getting back into this thread when in fact the post he was replying to was made *before* I said I was dropping out.
On Sat, 03 Mar 2001 20:03:43 -0600, Chris Schmelzer <chris@coffeecafes{no-spam}.com> wrote:
Quoted text (7 lines)>Jesus christ.. Read the WHOLE STORY before you make foolish >Windows-Centric assumptions.. News.com AS WELL AS NVidia.com have both >CLEARLY CLEARLY CLEARLY stated that all of the features of the Geforce 3 >are accessible from both DirectX8 AND OpenGL with the NVidia >extensions... > >Look back through the whole thread..
P.S. That was not even the point anyway. I was merely pointing out that Nvidia and Microsoft worked in conjunction on what features the Geforce3 would have based on what features Directx does/would support. This is my final post to this thread.
[email hidden]> <[email hidden]> <[email hidden]> <5Q%m6.464$[email hidden]> Organization: In comp.sys.ibm.pc.games.flight-sim Jagg <[email hidden]> wrote: : Carmack, Carmack, Carmack...one would think the only game in town is : Quake3A and Doom3. But, if he says it then it must be true. I : gracefully bow out of this discussion. :-) Plenty of flights sims have supported OpenGL in the past, and could easily do so in the future, e.g. SDOE, WW2F, and I am sure others too. Using OpenGL would make things much more cross-platform, especially if people did the game option interfaces, etc, in something portable (Java, or Tk with ports to Windows). How much easier it would be if the developers could write the code almost in its entirety for Mac OS X, Windows, Linux, BeOS in one go. They could spend more time getting the code right as opposed to rewriting parts and putting in new bugs. And you could buy one CD and have versions for four operating systems on it and try the one that played the game best (notwithstanding that the install scripts are going to have to cope with the multitude of Linux versions!) Aaron Turner

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