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NFS:PU how to keep engine running

4 posts by 2 people · 28 Feb 2001 01:57 UTC - 01 Mar 2001 05:58 UTC

* Leong 28 Feb 2001 01:57 UTC#199504
Hi I tried but still could not get pass this problem which I feel somehow robs the game of realism. Do a quick and VERY SLIGHT handbrake turn, and you will find somehow the car insist on coming to a stop FIRST before allowing you to accelerate. While the car is slipping you SHOULD be able to power on , but not in NSF: PU. ??? Also while we are on PU, is there a new replay camera angle ? I love to watch the race in reveiw but found the camera angles quick awful ( being too much zooming in ) and could do with more "track side view ". regards Leong
> I tried but still could not get pass this problem > which I feel somehow robs the game of realism. NFS5 is not about realism. Raise the tire pressure to 45lbs in NFS5 and you get both higher speed and better handling. Then try the same thing in GPL :) > Do a quick and VERY SLIGHT handbrake turn, > and you will find somehow the car insist on coming > to a stop FIRST before allowing you to accelerate. The main use of the e-brake for the pro online drivers is to assist in rail-riding on tracks like MC1-5. You tap it just before impact to bring out the rear, which keeps the momentum up. > Also while we are on PU, is there a new replay camera > angle ? > I love to watch the race in reveiw but found the camera angles > quick awful ( being too much zooming in ) and could > do with more "track side view ". This was a source of much irritation to me, as it makes replays pretty much useless for learning purposes (I had intended to write a trackguide for Schwartzwald after setting a record there) -- further evidence of the arcade nature of NFS games. There is a (small) hack whereby you can enable the Tach+Speedometer+TimeDisplay during replays, but there appears to be no way to have both an incar or bumper view and these displays at the same time. The hack involved changing a single byte in the replay file itself. I tried changing many other bytes in the replay file header, which did interesting things but nothing really useful. I also complained to an EA rep about it, and got no response of course. I posted about the hack on both nfscheats and totalnfs, if you do a forum search there you might find it. rms [email hidden]
hi Roger Yes the saved settings !! that is also a source of irritation for me no way to save file nor name the file ....geez and to think that this the 5th game yet it did not evolve to become better just more irritating anyway, thanks for the info I will try the " higher tyre press " thing best regards Roger Squires <[email hidden]> wrote in message news:97jq59$4usk$[email hidden]... > > I tried but still could not get pass this problem > > which I feel somehow robs the game of realism. > > NFS5 is not about realism. Raise the tire pressure to 45lbs in NFS5and
Quoted text (20 lines)> you get both higher speed and better handling. Then try the same thing in > GPL :) > > > Do a quick and VERY SLIGHT handbrake turn, > > and you will find somehow the car insist on coming > > to a stop FIRST before allowing you to accelerate. > > The main use of the e-brake for the pro online drivers is to assist in > rail-riding on tracks like MC1-5. You tap it just before impact to bring > out the rear, which keeps the momentum up. > > > > Also while we are on PU, is there a new replay camera > > angle ? > > I love to watch the race in reveiw but found the camera angles > > quick awful ( being too much zooming in ) and could > > do with more "track side view ". > > This was a source of much irritation to me, as it makes replays pretty > much useless for learning purposes (I had intended to write a trackguide
for > Schwartzwald after setting a record there) -- further evidence of thearcade > nature of NFS games. There is a (small) hack whereby you can enable the > Tach+Speedometer+TimeDisplay during replays, but there appears to be noway > to have both an incar or bumper view and these displays at the same time. > The hack involved changing a single byte in the replay file itself. Itried > changing many other bytes in the replay file header, which did interesting > things but nothing really useful. I also complained to an EA rep about it,
Quoted text (8 lines)> and got no response of course. I posted about the hack on both nfscheats > and totalnfs, if you do a forum search there you might find it. > > rms > [email hidden] > > >

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