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small bit of new GTL info...... some new screenshots...

11 posts by 8 people · 17 Jul 2005 15:10 UTC - 19 Jul 2005 13:26 UTC

"Rich8" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> Release date set for October now.... > > > http://gamesindustry.biz/press_release.php?aid=10158 > > > > screenies... > > > http://www.gt-legends.com/screens_en.php > > >
Let's hope that GTL will not be as sloppy as GTR. An illogical interface combined with unexplained crashes and poor multiplayer, maybe GTL will fare better. Seeing that pot of gold at the end of the rainbow will oftentimes produce a flakey product. Alanb
What game were you playing? Obviously not GTR. Its almost comical. "Yea I ran 3 laps in GTR and it sucks". I recall hearing the same shiat from this bunch when the GPL demo arrived. Ive never experienced a CTD once in many months with GTR. The online code isnt nearly as bad as the peanut gallery says either. You can actually touch another car and not shoot off the track. Is it perfect? No but what has been? Nothing..... Perhaps the single biggest problem with GTR is it requires extreme skill on both PC setup side and the driving a racecar side. If you dont have these skills you will crash allot. Both the PC and the Car ;) Mitch
Quoted text (9 lines)> Let's hope that GTL will not be as sloppy as GTR. An illogical interface > combined with unexplained crashes and poor multiplayer, maybe GTL will > fare better. > > Seeing that pot of gold at the end of the rainbow will oftentimes produce > a flakey product. > > Alanb >
"Mitch_A" <[email hidden]> wrote in message news:UTvCe.4076$_%[email hidden]... > What game were you playing? Obviously not GTR. Its almost comical. "Yea > I ran 3 laps in GTR and it sucks". I recall hearing the same shiat from > this bunch when the GPL demo arrived. > Kind sir, I've run GTR for many months now. I don't recall saying the game sucked. What I said was that it was rushed, the interface is illogical, it crashes without reason, and the multiplayer is very, very poor.
Quoted text (11 lines)> Ive never experienced a CTD once in many months with GTR. The online code > isnt nearly as bad as the peanut gallery says either. You can actually > touch another car and not shoot off the track. Is it perfect? No but > what has been? Nothing..... > > Perhaps the single biggest problem with GTR is it requires extreme skill > on both PC setup side and the driving a racecar side. If you dont have > these skills you will crash allot. Both the PC and the Car ;) > > Mitch >
Again, my kind sir. I'm not the best of drivers but I'm no neophyte, either. I never mentioned crashing the cars a lot. I run the game in Simulation mode and don't often crash and get decent times. About the multiplayer, try once comparing it to LFS S2's MP code. Every server I've been on when racing GTR, with cars between 15 and up, has been a lagfest. You're just kidding yourself and taking that GPL-is-king-and-nothing-else-matters mindset, if you think GTR wasn't rushed. Alanb
I wasnt actually quoting you in particular but rather the regurgitation of complaints over and over that have little to do with reality. At some point their were a few valid complaints but they've long since been addressed. Ded server comes to mind. Idiots threatening a class action lawsuits over that one. Now thats its available the complaints are still just as loud and nonsensical but they've shifted to other parts of this sim. Yea, no agenda here. The interface while not artwork isnt enough of a problem to complain about. I dont buy a racing game to use the menu system. Does it work? Id say yes. Ive run GTR on 3 machines with varying hardware and havent had so much as a hiccup. Cant hold Simbin responsible for improperly configured hardware or OS. Not a valid complaint in my book. "Random Crashing" isnt enough to apply blame to Simbin. Multi simply is not "Poor". I go back long enough to remember what "poor multi" really is. Find a decent nearby server and the multi on racemore is papy-like if not better in some ways. At least a slight touch doesnt send the other into the wall every time. Is it perfect? No is it poor? No. I have terrible quality from the racemore and 10acle servers myself but can usually find a US server that works very well. Finding decent drivers that can complete more than 1 lap without crashing is a problem :) Mitch "Alan Bernardo" <[email hidden]> wrote in > Kind sir, I've run GTR for many months now. I don't recall saying the game > sucked. What I said was that it was rushed, the interface is illogical, > it crashes without reason, and the multiplayer is very, very poor. >
Mitch_A wrote: > The interface while not artwork isnt enough of a problem to complain about. > I dont buy a racing game to use the menu system. Does it work? Id say yes. I agree it works well enough. Try Squadra Corse Alfa Romeo for a truly bizarre interface! > Ive run GTR on 3 machines with varying hardware and havent had so much as a > hiccup. Cant hold Simbin responsible for improperly configured hardware or > OS. Not a valid complaint in my book. "Random Crashing" isnt enough to > apply blame to Simbin. Never had a CTD here either. > Multi simply is not "Poor". I go back long enough to remember what "poor > multi" really is. Find a decent nearby server and the multi on racemore is > papy-like if not better in some ways. At least a slight touch doesnt send > the other into the wall every time. Is it perfect? No is it poor? No. I guess we have come to expect continual improvements in all areas and this is where it falls short, it fails to equal other sims in this area yet we all know this has been a problem in this engine and it will take a significant step to get it on par. GTR has many good qualities and I would hope to see it evolve. I see no mileage in rubbishing one product over another. LFS S2 is a prime example where the development is a significant step forward. Lets hope GTL can take GTR forward. Cheers Tony
On Sun, 17 Jul 2005 11:10:13 -0400, Rich8 wrote:
Quoted text (9 lines)> Release date set for October now.... > > > http://gamesindustry.biz/press_release.php?aid=10158 > > > > screenies... >
Thanks for the note. Being one of the involuntary beta testers (read: I bought the german release the day it was on the shelves ;-) I'll try to delay purchase for a couple of weeks and read what the RAS augurs think of it. Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Mitch_A" <[email hidden]> wrote in message news:leyCe.72$[email hidden]...
Quoted text (7 lines)> > Multi simply is not "Poor". I go back long enough to remember what "poor > multi" really is. Find a decent nearby server and the multi on racemore > is papy-like if not better in some ways. At least a slight touch doesnt > send the other into the wall every time. Is it perfect? No is it poor? > No. >
Here's a few facts about the multi - 1 FPS bug Bizzare starts with pace cars causing havoc and being unable to see the start lights at many tracks Pitiful results files that completely forget anyone who discoes No reconnect after disco If you do a pb in qual, the only way to save a replay is to exit the server. Upon return (assuming you have time b4 the race), your time is lost from the server. Weather change screwups The server runs at full bandwidth even with no drivers on it Dedicated servers need to run via Simbin's lobby which can reset and stuff every race being run at the time. Oh, but lets not forget the huge novelty of of being able to bump into each other a bit! LOL GTR multi IS piss poor! Simbin/10tacle/EA stink like shit.
Quoted text (10 lines)>> Multi simply is not "Poor". I go back long enough to remember what "poor >> multi" really is. Find a decent nearby server and the multi on racemore >> is papy-like if not better in some ways. At least a slight touch doesnt >> send the other into the wall every time. Is it perfect? No is it poor? >> No. >> > > Here's a few facts about the multi - > > 1 FPS bug
Yes, seen that > Bizzare starts with pace cars causing havoc and being unable to see the > start lights at many tracks Disabling the pace car and using standing starts is a workaround. Starting lights still not visible on some tracks :( > Pitiful results files that completely forget anyone who discoes True > No reconnect after disco True. This should be in every multiplayer game... > Weather change screwups Specially with the new DX server > Dedicated servers need to run via Simbin's lobby which can reset and stuff > every race being run at the time. Yep, when simbins lobby goes down, every client on every multiplayer server disconnects regardless of using lobby or not. This is a truly WTF bug, very poorly designed multiplayer to have clients constantly checking if the lobby is still there or not.. The worst bug you totally forgot is the speedbug - a syncronization problem in multiplayer, where a player gets very fast laptimes, and when he is told to reconnect, someone else disconnects/gets a ctd / frozen screen too when he goes to reconnect. Way to go Simbin... when is the next patch due? yawn.. Not to say that there is a good racing experience with GTR online, but multiplayer, as a technical term, currently almost totally sucks, mainly because of the numerous and totally bizarre and irritating bugs. -- Mika Takala
"Mika Takala" <[email hidden]> wrote in message news:LxVCe.5972$[email hidden]...
Quoted text (7 lines)> > > The worst bug you totally forgot is the speedbug - a syncronization > problem in multiplayer, where a player gets very fast laptimes, and when > he is told to reconnect, someone else disconnects/gets a ctd / frozen > screen too when he goes to reconnect. >
Thanks for that Mika. I knew about this one but had not heard of it since 1.4 - gave them the benefit of the doubt. Who was I kidding! :)

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