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Rec.Autos.Simulators Archive

N4 adding AI to multiplayer

6 posts by 4 people · 12 Mar 2001 15:06 UTC - 13 Mar 2001 13:32 UTC

@ 12 Mar 2001 15:06 UTC#196558
Sorry if I am being boneheaded, but is there a way to add computer opponents to multiplayer? The checkbox on the setup screen is greyed out. TIA, Gerald ----- Posted via NewsOne.Net: Free (anonymous) Usenet News via the Web ----- http://newsone.net/ -- Free reading and anonymous posting to 60,000+ groups NewsOne.Net prohibits users from posting spam. If this or other posts made through NewsOne.Net violate posting guidelines, email [email hidden]
Tim McArthur 12 Mar 2001 17:52 UTC↳ reply to @#196581
Reduce the maximum number of clients you are allowing onto the server. If you set the number of clients to the max (42), then there is no room for AI. Reduce max clients to 20, and that will allow you to have a maximum of 22 AI on top of the 20 human. The total of both human and AI can not exceed 42 plus yourself if it is not a dedicated server. Proud Member of Mach 1 Motorsports Virtual Racing Team (http://mach1.simhq.com) Sponsored by: Fast Time Signs | SimHQ.com | TheUSpits.com | RaceBase | OTR Promotions <[email hidden]> wrote in message news:98iol5$976$[email hidden]... : : Sorry if I am being boneheaded, but is there a way to add computer opponents : to multiplayer? The checkbox on the setup screen is greyed out. : : : TIA, : Gerald : : : : ----- Posted via NewsOne.Net: Free (anonymous) Usenet News via the eb ----- : http://newsone.net/ -- Free reading and anonymous posting to 60,000+ groups : NewsOne.Net prohibits users from posting spam. If this or other posts : made through NewsOne.Net violate posting guidelines, email [email hidden]
It shouldn't create any additional bandwidth using the standard ini settings. "Tom Pabst" <[email hidden]> wrote in message news:kB9r6.25680$[email hidden]... > Gerald.... > > What bandwidth does AI cars then take up......when in Multiplayer? Sameas
Quoted text (9 lines)> a "client" (ie. 21 kbps)? > > thanks > > Tom > > > >
@ 13 Mar 2001 13:32 UTC↳ reply to Tom Pabst#196300
Umm, I guess the same way all the other cars' positions do. Am I being boneheaded? There is a checkbox in the multiplayer setup screen, but I cant figure out what to do to make it anything other than greyed out. In article <U_jr6.27922$[email hidden]>, Tom Pabst <[email hidden]> writes: >Really? How does the AI car positions get sent to the other "clients" then? > >TP > > ----- Posted via NewsOne.Net: Free (anonymous) Usenet News via the Web ----- http://newsone.net/ -- Free reading and anonymous posting to 60,000+ groups NewsOne.Net prohibits users from posting spam. If this or other posts made through NewsOne.Net violate posting guidelines, email [email hidden]

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