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RFactor news

7 posts by 6 people · 09 Jul 2005 03:36 UTC - 12 Jul 2005 23:16 UTC

Mitch_A 09 Jul 2005 03:36 UTC#19650
From RSC. -------------------------- Here is a quick update on rFactor. The art team is finalizing the tracks and vehicles now, there will be six vehicle styles plus classes and upgrades for nearly all of them. There are five track locations, with most having separate circuits inside of them. We are applying polish to some rough edges, including the UI, HUD and controller issues. There are a few last minute MP issues that we want to take care of. The career mode is in and being fine-tuned. The text is in the process of being set up for language conversion. Right now ISI has 7 full time people and 2 other active projects to help pay the bills, so it's pretty busy around here. This has certainly taken us longer than we had planned and although we are enjoying building it, we are working hard to share it with others very shortly.
Rich8 09 Jul 2005 04:40 UTC↳ reply to Mitch_A#19651
isn't it already out, its titled "live for speed" oops, sorry that was bad.. hehehee On Sat, 09 Jul 2005 03:36:24 GMT, "Mitch_A" <[email hidden]> wrote:
Quoted text (20 lines)>From RSC. >-------------------------- > > > Here is a quick update on rFactor. >The art team is finalizing the tracks and vehicles now, there will be six >vehicle styles plus classes and upgrades for nearly all of them. >There are five track locations, with most having separate circuits inside of >them. >We are applying polish to some rough edges, including the UI, HUD and >controller issues. >There are a few last minute MP issues that we want to take care of. >The career mode is in and being fine-tuned. >The text is in the process of being set up for language conversion. > >Right now ISI has 7 full time people and 2 other active projects to help pay >the bills, so it's pretty busy around here. This has certainly taken us >longer than we had planned and although we are enjoying building it, we are >working hard to share it with others very shortly. >
Darus 09 Jul 2005 10:56 UTC↳ reply to Mitch_A#19654
Wow, astonishing! A software developer that provided "intel" to its users regarding its upcoming project.What a concept! And they didn't even need to sue anyone.
Quoted text (17 lines)> > > Here is a quick update on rFactor. > The art team is finalizing the tracks and vehicles now, there will be six > vehicle styles plus classes and upgrades for nearly all of them. > There are five track locations, with most having separate circuits inside > of them. > We are applying polish to some rough edges, including the UI, HUD and > controller issues. > There are a few last minute MP issues that we want to take care of. > The career mode is in and being fine-tuned. > The text is in the process of being set up for language conversion. > > Right now ISI has 7 full time people and 2 other active projects to help > pay the bills, so it's pretty busy around here. This has certainly taken > us longer than we had planned and although we are enjoying building it, we > are working hard to share it with others very shortly.
Errr HUD? is this a flight sim?
In article <[email hidden]>, [email hidden] (Dan Leach) wrote: > Errr HUD? Covers anything put on the screen that isn't part of the actual car cockpit I guess. You know, frame rate display, possibly a mappy wossit like in LFS, all that kind of stuff. I suppose even the data put onscreen in FPS games (ammo left etc.) could be called a HUD. Andrew McP
Larry 12 Jul 2005 23:15 UTC↳ reply to Rich8#19686
Not even close man. -Larry "Rich8" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (33 lines)> isn't it already out, its titled "live for speed" oops, sorry that > was bad.. hehehee > > > > > On Sat, 09 Jul 2005 03:36:24 GMT, "Mitch_A" <[email hidden]> > wrote: > >>From RSC. >>-------------------------- >> >> >> Here is a quick update on rFactor. >>The art team is finalizing the tracks and vehicles now, there will be six >>vehicle styles plus classes and upgrades for nearly all of them. >>There are five track locations, with most having separate circuits inside >>of >>them. >>We are applying polish to some rough edges, including the UI, HUD and >>controller issues. >>There are a few last minute MP issues that we want to take care of. >>The career mode is in and being fine-tuned. >>The text is in the process of being set up for language conversion. >> >>Right now ISI has 7 full time people and 2 other active projects to help >>pay >>the bills, so it's pretty busy around here. This has certainly taken us >>longer than we had planned and although we are enjoying building it, we >>are >>working hard to share it with others very shortly. >> >
I loved the car position line in Sports Car GT. The one in rFactor is similar if I recall correctly. -Larry "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> In article <[email hidden]>, > [email hidden] (Dan Leach) wrote: > >> Errr HUD? > > Covers anything put on the screen that isn't part of the actual > car cockpit I guess. You know, frame rate display, possibly a mappy > wossit like in LFS, all that kind of stuff. I suppose even the data > put onscreen in FPS games (ammo left etc.) could be called a HUD. > > Andrew McP

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