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Re: SCGT headlight problem

11 posts by 5 people · 13 Mar 2001 08:41 UTC - 16 Mar 2001 03:29 UTC

Jagg 13 Mar 2001 08:41 UTC↳ reply to @#196378
On Tue, 13 Mar 2001 19:44:01 +1100, ":\)" <:)@smiley.com> wrote:
Quoted text (30 lines)>hi all >having a weird problem with scgt > >v3 3000 >win 98se >tried dx8 and 7 >3dfx drivers 1.0666 & 1.070 >SCGT ver 1.52 and 1.55 (fresh full install,cd still in drive) >directx or 3dfx mode > > > >at night events, headlights on >(checked with external camera views) >no illumination from the cockpit >external views show small splash of light on the road in front from >headlights >changing gamma dosn't help >tho driving through smoke will light the world up :) > >trackside lights do work ok. >opponent cars headlights seem to be the same as well > >any suggestions appreciated >if a driver issue....a handy link to the file would b great >3dfx seem to only have the latest drivers at their site > >thanx all > >
That's the way it is when using the cockpit view. Turn off the cockpit and the lights work. Something to do with the fact that the original SCGT had no cockpit view.
@ 13 Mar 2001 08:44 UTC#196377
hi all having a weird problem with scgt v3 3000 win 98se tried dx8 and 7 3dfx drivers 1.0666 & 1.070 SCGT ver 1.52 and 1.55 (fresh full install,cd still in drive) directx or 3dfx mode at night events, headlights on (checked with external camera views) no illumination from the cockpit external views show small splash of light on the road in front from headlights changing gamma dosn't help tho driving through smoke will light the world up :) trackside lights do work ok. opponent cars headlights seem to be the same as well any suggestions appreciated if a driver issue....a handy link to the file would b great 3dfx seem to only have the latest drivers at their site thanx all
Sideshow Bob 13 Mar 2001 08:49 UTC↳ reply to @#196379
":)" <:)@smiley.com> wrote in message news:[email hidden]... > at night events, headlights on > (checked with external camera views) > no illumination from the cockpit This was a design flaw in SCGT. Unless someone has done a workaround (I haven't seen one) there is no solution. Look around at http://www.theuspits.com/fbody/scgt/index.html Dale.
Gault 13 Mar 2001 09:09 UTC↳ reply to @#196381
It's a design issue with the game- nothing's wrong with your system. Originally there was going to be no in-car view so they didn't code for headlights to be shown like that. When they added the incar we were stuck with the current situation. ":)" <:)@smiley.com> wrote in message news:[email hidden]...
Quoted text (31 lines)> hi all > having a weird problem with scgt > > v3 3000 > win 98se > tried dx8 and 7 > 3dfx drivers 1.0666 & 1.070 > SCGT ver 1.52 and 1.55 (fresh full install,cd still in drive) > directx or 3dfx mode > > > > at night events, headlights on > (checked with external camera views) > no illumination from the cockpit > external views show small splash of light on the road in front from > headlights > changing gamma dosn't help > tho driving through smoke will light the world up :) > > trackside lights do work ok. > opponent cars headlights seem to be the same as well > > any suggestions appreciated > if a driver issue....a handy link to the file would b great > 3dfx seem to only have the latest drivers at their site > > thanx all > > >
@ 13 Mar 2001 09:24 UTC↳ reply to Jagg#196383
thanx all should have just asked first :) "Jagg" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (36 lines)> On Tue, 13 Mar 2001 19:44:01 +1100, ":\)" <:)@smiley.com> wrote: > > >hi all > >having a weird problem with scgt > > > >v3 3000 > >win 98se > >tried dx8 and 7 > >3dfx drivers 1.0666 & 1.070 > >SCGT ver 1.52 and 1.55 (fresh full install,cd still in drive) > >directx or 3dfx mode > > > > > > > >at night events, headlights on > >(checked with external camera views) > >no illumination from the cockpit > >external views show small splash of light on the road in front from > >headlights > >changing gamma dosn't help > >tho driving through smoke will light the world up :) > > > >trackside lights do work ok. > >opponent cars headlights seem to be the same as well > > > >any suggestions appreciated > >if a driver issue....a handy link to the file would b great > >3dfx seem to only have the latest drivers at their site > > > >thanx all > > > > > > That's the way it is when using the cockpit view. Turn off the cockpit > and the lights work. Something to do with the fact that the original > SCGT had no cockpit view.
The only work-around that I know of is to turn the in-game gamma settings up to the radioactive level, also brighten your monitor, and even adjust your glide/d3d settings from within windows... They never thought a cockpit was a necessary item so they never coded one in...the beta testers begged for one and thats why we have a 2d panel slapped in there. I didn't know about turning off the dash tho..even old coots like me can still learn something now and then... dave henrie ps...write again and let us know how the no-dash lights on system works. dave henrie "Gault" <[email hidden]> wrote in message news:98knrs$2qr$[email hidden]...
Quoted text (41 lines)> It's a design issue with the game- nothing's wrong with your system. > Originally there was going to be no in-car view so they didn't code for > headlights to be shown like that. When they added the incar we were stuck > with the current situation. > > > ":)" <:)@smiley.com> wrote in message > news:[email hidden]... > > hi all > > having a weird problem with scgt > > > > v3 3000 > > win 98se > > tried dx8 and 7 > > 3dfx drivers 1.0666 & 1.070 > > SCGT ver 1.52 and 1.55 (fresh full install,cd still in drive) > > directx or 3dfx mode > > > > > > > > at night events, headlights on > > (checked with external camera views) > > no illumination from the cockpit > > external views show small splash of light on the road in front from > > headlights > > changing gamma dosn't help > > tho driving through smoke will light the world up :) > > > > trackside lights do work ok. > > opponent cars headlights seem to be the same as well > > > > any suggestions appreciated > > if a driver issue....a handy link to the file would b great > > 3dfx seem to only have the latest drivers at their site > > > > thanx all > > > > > > > >
"Dave Henrie" wrote: (snipped) > ps...write again and let us know how the no-dash lights on system works. > dave henrie eh?
@ 15 Mar 2001 09:03 UTC↳ reply to Dave Henrie#195676
cranking the gamma does help *eyeballs feel funny tho ;)* but using onboard(no dash) swingman or trackside views the only illumination i get from the car is the white splash in front of the car which extends 1-2 meters seen from ext. views which dosent light the road up at all( in a helpful way :) i seem to remember racing at lime rock *once upon a time* with onboard view & headlights working (yellowish light) but maybe it was all a delusion :) thanx "Dave Henrie" <[email hidden]> wrote in message news:aopr6.563215$[email hidden]...
Quoted text (15 lines)> The only work-around that I know of is to turn the in-game > gamma settings up to the radioactive level, also brighten your monitor, > and even adjust your glide/d3d settings from within windows... > They never thought a cockpit was a necessary item so they never coded > one in...the beta testers begged for one and thats why we have a 2d panel > slapped in there. I didn't know about turning off the dash tho..even old > coots like me can still learn something now and then... > dave henrie > ps...write again and let us know how the no-dash lights on system works. > dave henrie > "Gault" <[email hidden]> wrote in message > news:98knrs$2qr$[email hidden]... > > It's a design issue with the game- nothing's wrong with your system. > > Originally there was going to be no in-car view so they didn't code for > > headlights to be shown like that. When they added the incar we were
stuck
Quoted text (40 lines)> > with the current situation. > > > > > > ":)" <:)@smiley.com> wrote in message > > news:[email hidden]... > > > hi all > > > having a weird problem with scgt > > > > > > v3 3000 > > > win 98se > > > tried dx8 and 7 > > > 3dfx drivers 1.0666 & 1.070 > > > SCGT ver 1.52 and 1.55 (fresh full install,cd still in drive) > > > directx or 3dfx mode > > > > > > > > > > > > at night events, headlights on > > > (checked with external camera views) > > > no illumination from the cockpit > > > external views show small splash of light on the road in front from > > > headlights > > > changing gamma dosn't help > > > tho driving through smoke will light the world up :) > > > > > > trackside lights do work ok. > > > opponent cars headlights seem to be the same as well > > > > > > any suggestions appreciated > > > if a driver issue....a handy link to the file would b great > > > 3dfx seem to only have the latest drivers at their site > > > > > > thanx all > > > > > > > > > > > > > > >
Dave Henrie 15 Mar 2001 14:26 UTC↳ reply to @#195594
> i seem to remember racing at lime rock *once upon a time* with onboardview > & headlights working (yellowish light) > but maybe it was all a delusion :) > thanx Yup, consider yourself deluded. dave henrie
@ 16 Mar 2001 01:58 UTC↳ reply to Dave Henrie#195488
well thats that question cleared up as well now about this rash.................... :� but seriously thanx again to all for the speedy responses much appreciated "Dave Henrie" <[email hidden]> wrote in message news:6i4s6.573449$[email hidden]...
Quoted text (9 lines)> > i seem to remember racing at lime rock *once upon a time* with onboard > view > > & headlights working (yellowish light) > > but maybe it was all a delusion :) > > thanx > Yup, consider yourself deluded. > dave henrie > >
Dave Henrie 16 Mar 2001 03:29 UTC↳ reply to @#195499
Well I WILL confuse you some....the light STILL didn't work in the car..and thats all that really matters right??? But Gunslinger put out in his service pak 3.0 a fix for GTS cars like the Viper and Porche's to run yellow lights. I also beleive he had a separate fix for those yellow lights, but still only viewable externally. He did find some stray code inside scgt that alluded to the possibility of lights...but nothing ever came of it. As far as the rash is concerned...you should be more careful where you put that hand mister....;) dave henrie ":)" <:)@smiley.com> wrote in message news:[email hidden]...
Quoted text (22 lines)> well thats that question cleared up as well > > now about this rash.................... :� > > but seriously > thanx again to all for the speedy responses > much appreciated > > > "Dave Henrie" <[email hidden]> wrote in message > news:6i4s6.573449$[email hidden]... > > > i seem to remember racing at lime rock *once upon a time* with onboard > > view > > > & headlights working (yellowish light) > > > but maybe it was all a delusion :) > > > thanx > > Yup, consider yourself deluded. > > dave henrie > > > > > >

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