Race Sim Central
Rec.Autos.Simulators Archive

N4 and New GF3

10 posts by 3 people · 13 Mar 2001 16:57 UTC - 14 Mar 2001 16:51 UTC

Tom Pabst 13 Mar 2001 16:57 UTC#196199
Does anyone know if Papyrus has made any "announement" or statements with regard to an GF3 "optimization patch" for N4 ...taking advantage of the GF3 new develeper-customized lighting and texture effects? Other developers are considering GF3 Optimization Patches for their popular titles.....some will be selling them on CD. I'd gladly pay for an N4 GF3 optimized patch (don't need it on cd....download, via credit card purchase would be just dandy). If I am going to drop $600 big ones for a new video card....who cares about a few bucks for an optimized N4 version? Not me. I hope Papyrus has this "in the works"....if not, they are missing out on some revenue. Tom
I think it's unlikely, particularly with something like a racing sim. Pixel shaders can do awesome special effects, but I don't think they'd add much to N4, apart from per-pixel specular hi-lights, which you'd hardly notice anyway. Maybe soft-shadows...can't think of much else. Not to mention that these features the GF3 does are only supported through DirectX 8 (well, and OpenGL 1.2), whereas N4 is DX7 code, so they'd have to update the code to DX8 and re-optimize the engine. How many games ever got patched to add TnL support which didn't ship with it? Or bump-mapping? I think you'll find few developers patch existing games for the GF3, it just doesn't pay for a game that's already shipped. New games are a different matter entirely though. I could be wrong though :) A GF3 will still be worth owning for N4, since it's FSAA is far better and faster than the GF2, and it should perform better in 32bit in general. "Tom Pabst" <[email hidden]> wrote in message news:5ksr6.28846$[email hidden]... > Does anyone know if Papyrus has made any "announement" or statements with > regard to an GF3 "optimization patch" for N4 ...taking advantage of theGF3 > new develeper-customized lighting and texture effects? Other developersare > considering GF3 Optimization Patches for their popular titles.....somewill > be selling them on CD. I'd gladly pay for an N4 GF3 optimized patch(don't > need it on cd....download, via credit card purchase would be just dandy). > If I am going to drop $600 big ones for a new video card....who caresabout > a few bucks for an optimized N4 version? Not me. I hope Papyrus has this > "in the works"....if not, they are missing out on some revenue. > > Tom > >
Actually, i've just had a look at the N4 demo, and it doesn't use lighting anyway, apart from a globally set level of ambient light. The car hi-lights are actually done with environmental mapping (not a lighting effect). This is nothing new though, racing sims generally only use ambient light since it simulates outdoor lighting pretty well, the only exception I can think of is GP2/3 which uses specular lighting on the cars only. "Simon Brown" <[email hidden]> wrote in message news:Y5zr6.1692$[email hidden]... > I think it's unlikely, particularly with something like a racing sim.Pixel <snip> > better in 32bit in general. >
I'm sure they will do a graphic patch for N4 just as soon as they get the beta 3dfx patch for N2 finished, and the beta opengl or GPL completed, and spiff up the D3d patch for GPL, and what about that 3dfx patch for SODA??? Take a number and get in line. dave henrie "Simon Brown" <[email hidden] > > Does anyone know if Papyrus has made any "announement" or statementswith
Quoted text (7 lines)> > regard to an GF3 "optimization patch" for N4 ...taking advantage of the > GF3> > > > Tom > > > > > >
It "will pay"....if they sell the patch. If they don't ....that's not my fault....but probably not enough people would buy it....not enough will buy the GF3. That's why Nvidia made the thing so expensive on purpose. No sense in making money, keeping stockholders happy and that sort of silly thing. You make a good point though Simon....the GF3 will be worth the price for full screen FSAA (that works without a huge hit to FPS) and 32bit color....but don't tell Dave Henrie...he's having a cow already over the death of his beloved 3dfx.....lol. Tom
Quoted text (7 lines)> > You make a good point though Simon....the GF3 will be worth the price for > full screen FSAA (that works without a huge hit to FPS) and 32bit > color....but don't tell Dave Henrie...he's having a cow already over the > death of his beloved 3dfx.....lol. > > Tom
Speed? Extra graphics? A Jedi craves not these things... (note to Tom....it wasn't a cow...but it was the same color.) dave henrie
Dave....go get the 3DMark2001 benchmark...from madonion...it was released today. We may both be saying "N4 what?".....what racing sim....I run FPS.....now (not Frames Per Second.....its "First Person Shooters")........yikes!
Well, maybe, I just don't think N4 is suited to those kind of special effects, which is the main reason I believe it won't get done. Also a lot of people would not pay for a patch, and as you say, theres not going to be a lot of GF3 owners in the first place. And as Dave points out Papy don't have time for anything but bug fixes in their patches. Hopefully NVidia can do a budget version of the card, ie GF3 MX to get the technology (if not the speed) to lots of users and encourage developers to support it. "Tom Pabst" <[email hidden]> wrote in message news:N_Ar6.29950$[email hidden]... > It "will pay"....if they sell the patch. If they don't ....that's not my > fault....but probably not enough people would buy it....not enough willbuy
Quoted text (13 lines)> the GF3. That's why Nvidia made the thing so expensive on purpose. No > sense in making money, keeping stockholders happy and that sort of silly > thing. > > You make a good point though Simon....the GF3 will be worth the price for > full screen FSAA (that works without a huge hit to FPS) and 32bit > color....but don't tell Dave Henrie...he's having a cow already over the > death of his beloved 3dfx.....lol. > > Tom > > >
Simon... The "MX" version of the GF2....for "low budget' buyers....was possible because the GF2 was old architecture....(basically, it was a TNT 256) with fast processing. So a slowed down version was simple to make...and reduced costs. The GF3 is a whole new babe......new architecture...and the "speed" is not what makes it expensive....its the new architecture/design. Doubt they'll have a low end version.....they'll simply lower costs on the GF2 for that purpose. Tom
Ok, but couldn't they just make a GF3 without the DDR memory? "Tom Pabst" <[email hidden]> wrote in message news:h4Nr6.33442$[email hidden]... > Simon... > > The "MX" version of the GF2....for "low budget' buyers....was possible > because the GF2 was old architecture....(basically, it was a TNT 256) with > fast processing. So a slowed down version was simple to make...andreduced > costs. The GF3 is a whole new babe......new architecture...and the"speed" > is not what makes it expensive....its the new architecture/design. Doubt > they'll have a low end version.....they'll simply lower costs on the GF2for > that purpose. > > Tom

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy