Race Sim Central
Rec.Autos.Simulators Archive

N4: Qualifying thoughts

6 posts by 5 people · 14 Mar 2001 14:16 UTC - 15 Mar 2001 17:37 UTC

Blues DeVille 14 Mar 2001 14:16 UTC#196003
Ever since N2 i like to run full championships against the AI, mostly 50%-100% racelenghts. I really enjoy this, but what i miss is the ability to have a carlist of say 48 cars, so that if you can't qualify within the first 43, you can't be part of that particulair race. For me personally that would ad a lot of realism, as i usually set the AI strenght at a value which keeps me running somewhere between 25-43. I don't recall ever reading someone else's thoughts on this, but i think this wouldn't be so difficult to program as an option? Blues
That has been on user's wish lists for years. There are lots of others who feel they way you do. I don't have any clue about the complexity of programming such a feature, but I do have a theory about WHY we won't see it. Papyrus doesn't run the support side of their products. That is handled by Sierra. I imagine they have a few folks that answer phones to help users when new titles come out. The more problems a game has, the more people they have to hire and the more non-sales expenses they incur. Just imagine your average newbie racer, buying a sim. He rushes home, slaps it in, chooses championship and NEVER gets to race. He and 10 bazillion other casual users call Sierra and start bitching about the faulty game they released. Sure we experienced folks would figure it out...but WE don't cost Sierra money by flooding their phone lines with questions on how to paint my car black or why the AI doesn't slow down like they do in Daytona USA??? dave henrie "Blues DeVille" <[email hidden]> wrote in message news:98nueq$5af$[email hidden]... > Ever since N2 i like to run full championships against the AI, mostly > 50%-100% racelenghts. > I really enjoy this, but what i miss is the ability to have a carlist > of say 48 cars, so that if you can't qualify within the first 43, youcan't
Quoted text (13 lines)> be part of that particulair race. > For me personally that would ad a lot of realism, as i usually set the AI > strenght at a value which keeps me running somewhere between > 25-43. > > I don't recall ever reading someone else's thoughts on this, but > i think this wouldn't be so difficult to program as an option? > > Blues > > > >
I understand what you say, and i can imagine Sierra's thoughts are the way you describe them. But they could've made it optional, after all N4 came with a lot of optional features. Maybe it's a challenge for those talented add-on programmers out there... Blues "Dave Henrie" <[email hidden]> schreef in bericht news:EbLr6.568707$[email hidden]... > That has been on user's wish lists for years. There are lots of others > who feel they way you do. > I don't have any clue about the complexity of programming such afeature, > but I do have a theory about WHY we won't see it. > Papyrus doesn't run the support side of their products. That is handled > by Sierra. > I imagine they have a few folks that answer phones to help users when new > titles come out. > The more problems a game has, the more people they have to hire and themore > non-sales expenses they incur. > Just imagine your average newbie racer, buying a sim. He rushes home, > slaps it > in, chooses championship and NEVER gets to race. He and 10 bazillionother
Quoted text (18 lines)> casual users call Sierra and start bitching about the faulty game they > released. > Sure we experienced folks would figure it out...but WE don't cost Sierra > money by > flooding their phone lines with questions on how to paint my car black or > why the AI > doesn't slow down like they do in Daytona USA??? > dave henrie > > "Blues DeVille" <[email hidden]> wrote in message > news:98nueq$5af$[email hidden]... > > Ever since N2 i like to run full championships against the AI, mostly > > 50%-100% racelenghts. > > I really enjoy this, but what i miss is the ability to have a carlist > > of say 48 cars, so that if you can't qualify within the first 43, you > can't > > be part of that particulair race. > > For me personally that would ad a lot of realism, as i usually set the
AI
Quoted text (13 lines)> > strenght at a value which keeps me running somewhere between > > 25-43. > > > > I don't recall ever reading someone else's thoughts on this, but > > i think this wouldn't be so difficult to program as an option? > > > > Blues > > > > > > > > > >
Here's what I'm thinking: you qualify 46th. The game then asks you if you'd like to take a past champion's provisional to start the race 43rd. Your choice. Blues DeVille wrote:
Quoted text (59 lines)> > I understand what you say, and i can imagine Sierra's thoughts > are the way you describe them. But they could've made it optional, > after all N4 came with a lot of optional features. > > Maybe it's a challenge for those talented add-on programmers out there... > > Blues > > "Dave Henrie" <[email hidden]> schreef in bericht > news:EbLr6.568707$[email hidden]... > > That has been on user's wish lists for years. There are lots of others > > who feel they way you do. > > I don't have any clue about the complexity of programming such a > feature, > > but I do have a theory about WHY we won't see it. > > Papyrus doesn't run the support side of their products. That is handled > > by Sierra. > > I imagine they have a few folks that answer phones to help users when new > > titles come out. > > The more problems a game has, the more people they have to hire and the > more > > non-sales expenses they incur. > > Just imagine your average newbie racer, buying a sim. He rushes home, > > slaps it > > in, chooses championship and NEVER gets to race. He and 10 bazillion > other > > casual users call Sierra and start bitching about the faulty game they > > released. > > Sure we experienced folks would figure it out...but WE don't cost Sierra > > money by > > flooding their phone lines with questions on how to paint my car black or > > why the AI > > doesn't slow down like they do in Daytona USA??? > > dave henrie > > > > "Blues DeVille" <[email hidden]> wrote in message > > news:98nueq$5af$[email hidden]... > > > Ever since N2 i like to run full championships against the AI, mostly > > > 50%-100% racelenghts. > > > I really enjoy this, but what i miss is the ability to have a carlist > > > of say 48 cars, so that if you can't qualify within the first 43, you > > can't > > > be part of that particulair race. > > > For me personally that would ad a lot of realism, as i usually set the > AI > > > strenght at a value which keeps me running somewhere between > > > 25-43. > > > > > > I don't recall ever reading someone else's thoughts on this, but > > > i think this wouldn't be so difficult to program as an option? > > > > > > Blues > > > > > > > > > > > > > > > >
Dave Henrie wrote:
Quoted text (7 lines)> > Just imagine your average newbie racer, buying a sim. He rushes home, > slaps it > in, chooses championship and NEVER gets to race. He and 10 bazillion other > casual users call Sierra and start bitching about the faulty game they > released. > Sure we experienced folks would figure it out...
Agreed. The larger field sizes should be part of the Simulation Mode, whereas the "guaranteed slot" should be part of Arcade Mode. Papy should be able to get the concept across to these casual users that way. I don't know HOW LONG I've waited for such an option to appear in a racing sim. Maybe one day..... -- Fester
In article <98o0mr$8ub$[email hidden]>, Blues DeVille <[email hidden]> writes >I understand what you say, and i can imagine Sierra's thoughts >are the way you describe them. But they could've made it optional, >after all N4 came with a lot of optional features. > Absolutely, if they did include this feature then the default setting would be to have it 'off' requiring the user to turn it 'on' before coming into effect, negating all those irritating calls to their helpline.
Quoted text (8 lines)>Maybe it's a challenge for those talented add-on programmers out there... > >Blues > > > >"Dave Henrie" <[email hidden]> schreef in bericht >news:EbLr6.568707$[email hidden]...
<snip> >> Just imagine your average newbie racer, buying a sim. He rushes home, >> slaps it >> in, chooses championship and NEVER gets to race. He and 10 bazillion >other >> casual users call Sierra and start bitching about the faulty game they >> released. <snip>
Quoted text (10 lines)>> dave henrie >> >> "Blues DeVille" <[email hidden]> wrote in message >> news:98nueq$5af$[email hidden]... >> > Ever since N2 i like to run full championships against the AI, mostly >> > 50%-100% racelenghts. >> > I really enjoy this, but what i miss is the ability to have a carlist >> > of say 48 cars, so that if you can't qualify within the first 43, you >> can't >> > be part of that particulair race.
<snip> >> > Blues -- Peter Ives - (AKA Ivington) Remove ALL_STRESS before replying No person's opinions can be said to be more correct than another's, because each is the sole judge of his or her own experience.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy