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Wheel calibration question

4 posts by 3 people · 17 Mar 2001 17:49 UTC - 27 Mar 2001 22:36 UTC

Bart Westra 17 Mar 2001 17:49 UTC#195385
I use a MS Sidewinder Force Feedback wheel, game port version. It works ok in Windows games. It also works in DOS games, but since DX8 (I believe) the resolution of the wheel and pedals in GP2 is very low. I get only 50 different values on any axis and can actually see the calibration dot make small jumps. Now I would like to know: - what is your experience with other wheels in DOS games that run under Windows / DirectX - does anyone know a way to increase the controller resolution in DOS games to something similar to what I get in Windows games. For example 1000 values on the steering axis and 64 on the pedals in GPL Direct X mode I have tried to run GP2 with the pc in DOS mode, but that did not work, the wheel gives no input at all. Thanks Bart Westra
Can't specifically answer any of your questions, Bart, but I can tell you this -- DirectX 8.0 was a bit buggy and MS has since made available DirectX 8.0a. Installing this update fixed a number of controller problems I was having. Don't remember exact url, but root around on MS's web site for "downloads" and you'll run across it. Bart Westra <[email hidden]> wrote in message news:3ab3a345$0$222$[email hidden]... > I use a MS Sidewinder Force Feedback wheel, game port version. It works ok > in Windows games. It also works in DOS games, but since DX8 (I believe)the
Quoted text (8 lines)> resolution of the wheel and pedals in GP2 is very low. I get only 50 > different values on any axis and can actually see the calibration dot make > small jumps. > > Now I would like to know: > - what is your experience with other wheels in DOS games that run under > Windows / DirectX > - does anyone know a way to increase the controller resolution in DOS
games > to something similar to what I get in Windows games. For example 1000values > on the steering axis and 64 on the pedals in GPL Direct X mode > > I have tried to run GP2 with the pc in DOS mode, but that did not work,the
Quoted text (8 lines)> wheel gives no input at all. > > Thanks > Bart Westra > > > >
http://www.microsoft.com/directx/homeuser/downloads/default.asp "Don Jennings" <[email hidden]> wrote in message news:99qnrl$2afvt$[email hidden]... > Can't specifically answer any of your questions, Bart, but I can tell you > this -- DirectX 8.0 was a bit buggy and MS has since made availableDirectX
Quoted text (8 lines)> 8.0a. Installing this update fixed a number of controller problems I was > having. Don't remember exact url, but root around on MS's web site for > "downloads" and you'll run across it. > > > Bart Westra <[email hidden]> wrote in message > news:3ab3a345$0$222$[email hidden]... > > I use a MS Sidewinder Force Feedback wheel, game port version. It works
ok > > in Windows games. It also works in DOS games, but since DX8 (I believe) > the > > resolution of the wheel and pedals in GP2 is very low. I get only 50 > > different values on any axis and can actually see the calibration dotmake
Quoted text (22 lines)> > small jumps. > > > > Now I would like to know: > > - what is your experience with other wheels in DOS games that run under > > Windows / DirectX > > - does anyone know a way to increase the controller resolution in DOS > games > > to something similar to what I get in Windows games. For example 1000 > values > > on the steering axis and 64 on the pedals in GPL Direct X mode > > > > I have tried to run GP2 with the pc in DOS mode, but that did not work, > the > > wheel gives no input at all. > > > > Thanks > > Bart Westra > > > > > > > > >
Thanks Don :) I have installed DX8a now, but still get the same small range for the wheel in GP2. Well it's driveable and lfrs is probably in its last GP2 season anyway... At least what dx8 did was make the calibration of the wheel very stable. Bart Westra "Don Jennings" <[email hidden]> wrote in message news:99qnrl$2afvt$[email hidden]... > Can't specifically answer any of your questions, Bart, but I can tell you > this -- DirectX 8.0 was a bit buggy and MS has since made availableDirectX
Quoted text (8 lines)> 8.0a. Installing this update fixed a number of controller problems I was > having. Don't remember exact url, but root around on MS's web site for > "downloads" and you'll run across it. > > > Bart Westra <[email hidden]> wrote in message > news:3ab3a345$0$222$[email hidden]... > > I use a MS Sidewinder Force Feedback wheel, game port version. It works
ok > > in Windows games. It also works in DOS games, but since DX8 (I believe) > the > > resolution of the wheel and pedals in GP2 is very low. I get only 50 > > different values on any axis and can actually see the calibration dotmake > > small jumps.

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