I'm looking to buy a new wheel to replace my very tired, soldered, beat
to hell worn out Thrustmaster Nascar Pro wheel. I'd like to stay under $75,
and I'm mostly in to Nascar 4, and DTR Sprint Car Racing. I never owned a
force feedback wheel, is that something that is helpful, and will make a
game more enjoyable, or just something that gets to be a pain after a while?
Thanks
Chad
Forcefeedback is nice and if you want to spend the extra $40 or so
then I'd say go for a Microsoft Sidewinder ForceFeedback. Very solid
wheel and should last a long time. Only one problem with it is no
shifter as it is just paddles on the back of the wheel. You could get
the Thrusmaster Nascar Pro Digital 2 as they seem to very solid and
good wheels, need a USB Port though as there is no gameport adapter
same with the MS FF. The Logitech Wingman Formula (I think is the
name) is a fairly decent (never used it myself but from good and bad
reviews I'd say fairly decent) entry level Forcefeedback wheel. I
don't know how to solid it is or how well it works. Nascar Racing 4 is
a lot of fun with the MS ForceFeedback Wheel. When you are tight you
can feel it, when you are loose, you definitely know. hehe, it's great
fun and definitely adds to the realism. :)
Amik
On Sun, 18 Mar 2001 02:16:10 -0500, "Chad"
<[email hidden]> wrote:
Quoted text (9 lines)
> I'm looking to buy a new wheel to replace my very tired, soldered, beat >to hell worn out Thrustmaster Nascar Pro wheel. I'd like to stay under $75, >and I'm mostly in to Nascar 4, and DTR Sprint Car Racing. I never owned a >force feedback wheel, is that something that is helpful, and will make a >game more enjoyable, or just something that gets to be a pain after a while? >Thanks > Chad > >I've bought a lot of wheels since my TM Nascar Pro days. Two MSFFW's, the
funky but interesting Andretti Racing Wheel, a TM Nascar Sport, etc...
I'm seriously considering breaking out my old TM Pro and restoring it and
putting it back into use.
I'm not sure I like these new digital wheels and their 1024 'steps'. I
think I prefer the good old fashioned analog way of doing things.
I can't afford an ECCI or other exotic wheel.
Is there a place to get GOOD replacement pedal and steering pots for the old
TM Pro ?
I assume the TM Pro works with N4...
-Larry
"Chad" <[email hidden]> wrote in message
news:991nl2$kuf$[email hidden]...
> I'm looking to buy a new wheel to replace my very tired, soldered,beat
> to hell worn out Thrustmaster Nascar Pro wheel. I'd like to stay under$75,
> and I'm mostly in to Nascar 4, and DTR Sprint Car Racing. I never owned a
> force feedback wheel, is that something that is helpful, and will make a
> game more enjoyable, or just something that gets to be a pain after awhile?
> Thanks
> Chad
>
>
>
My main complaint with the MSFFW and N4 is at the superspeedways. There
isn't enough adjustment in N4 to calm them down. Even at 32:1, the steering
is WAY too sensitive.
Another problem is the lack of ANY resistance around center on the
straightaways. I think this is an N4 problem as it only occurs on the
superspeedways. It causes you to drift all over the place. It's like you
turned of FF with the button in the middle of the wheel.
The MSFFW has the best pedals in the business, and that's the main reason I
stick with it.
The SideWinder software is the pits, and is never updated.
-Larry
"Amik" <[email hidden]> wrote in message
news:[email hidden]...
beat
> >to hell worn out Thrustmaster Nascar Pro wheel. I'd like to stay under$75,
> >and I'm mostly in to Nascar 4, and DTR Sprint Car Racing. I never owned a
> >force feedback wheel, is that something that is helpful, and will make a
> >game more enjoyable, or just something that gets to be a pain after awhile?
> >Thanks
> > Chad
> >
> >
>
Quoted text (22 lines)
> Forcefeedback is nice and if you want to spend the extra $40 or so > then I'd say go for a Microsoft Sidewinder ForceFeedback. Very solid > wheel and should last a long time. Only one problem with it is no > shifter as it is just paddles on the back of the wheel. You could get > the Thrusmaster Nascar Pro Digital 2 as they seem to very solid and > good wheels, need a USB Port though as there is no gameport adapter > same with the MS FF. The Logitech Wingman Formula (I think is the > name) is a fairly decent (never used it myself but from good and bad > reviews I'd say fairly decent) entry level Forcefeedback wheel. I > don't know how to solid it is or how well it works. Nascar Racing 4 is > a lot of fun with the MS ForceFeedback Wheel. When you are tight you > can feel it, when you are loose, you definitely know. hehe, it's great > fun and definitely adds to the realism. :) > > Amik > > > > On Sun, 18 Mar 2001 02:16:10 -0500, "Chad" > <[email hidden]> wrote: > > > I'm looking to buy a new wheel to replace my very tired, soldered,>I'm not sure I like these new digital wheels and their 1024 'steps'. I
>think I prefer the good old fashioned analog way of doing things.
AFAIK analog wheels have to convert that analog-signal to 1024 'steps'
before sending the information to the computer. I am not sure about that
value 1024, but still the idea is: analog-signal is converted to digital
before computer or game gets the information.
Eero Klami
Actually, no.
The Game Port provides some sort of Bias voltage, and reads the resistance
in pots to determine the game controllers location.
Analog devices are virtually stepless as far as I know.
There _are_ some wheels (the Andretti wheel, for one) that use analog pots,
and convert that to digital before supplying the data to the Game Port.
True analog wheels, such as the Nascar Pro, are really analog. They do NOT
send digital.
-Larry
"Eero Klami" <[email hidden]> wrote in message
news:E18t6.415$[email hidden]...
Quoted text (12 lines)
> >I'm not sure I like these new digital wheels and their 1024 'steps'. I > >think I prefer the good old fashioned analog way of doing things. > > > AFAIK analog wheels have to convert that analog-signal to 1024 'steps' > before sending the information to the computer. I am not sure about that > value 1024, but still the idea is: analog-signal is converted to digital > before computer or game gets the information. > > Eero Klami > >>True analog wheels, such as the Nascar Pro, are really analog. They do NOT
>send digital.
Ok. You are right and I stand corrected. Still the program has to use data
as digital and usually programs use axes from -1023 to 1023.
Eero Klami
Larry,
Check with these guys. www.thundervalleysims.com
I'm not sure what you are looking to spend but their pricing is on their
page.
Hope this helps,
Chad
"Larry" <[email hidden]> wrote in message
news:Lp7t6.143823$[email hidden]...
old
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